[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 121

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -1459,58
Objectives[0]positionY = -414,3018
Objectives[0]positionZ = 35,72667
Objectives[0]Heading = 150
Objectives[0]model = player_two
Objectives[0]variation = Default
Objectives[0]SetWeather = Clearing
Objectives[0]SetTime = 22
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 3
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 13
Objectives[0]Weapon0 = AdvancedRifle
Objectives[0]Weapon1 = PipeBomb
Objectives[0]Weapon2 = MiniSMG
Objectives[0]Weapon3 = PistolMk2
Objectives[0]Weapon4 = AssaultRifle
Objectives[0]Weapon5 = SpecialCarbine
Objectives[0]Weapon6 = HeavyPistol
Objectives[0]Weapon7 = KnuckleDuster
Objectives[0]Weapon8 = SwitchBlade
Objectives[0]Weapon9 = DoubleBarrelShotgun
Objectives[0]Weapon10 = Wrench
Objectives[0]Weapon11 = Molotov
Objectives[0]Weapon12 = StickyBomb
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -1476,843
Objectives[0]mission_Vehicles[0]positionY = -408,1974
Objectives[0]mission_Vehicles[0]positionZ = 36,91587
Objectives[0]mission_Vehicles[0]Heading = 47,53385
Objectives[0]mission_Vehicles[0]Name = Bodhi
Objectives[0]mission_Vehicles[0]Model = bodhi2
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 15
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 11
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 32
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 51
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 41
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 60
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 4
Objectives[0]ObjectiveMessages[0]positionX = -1749,014
Objectives[0]ObjectiveMessages[0]positionY = -185,7769
Objectives[0]ObjectiveMessages[0]positionZ = 56,54454
Objectives[0]ObjectiveMessages[0]Message = Fuck, they don't have an impotent rage statue here nither.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[0]ObjectiveMessages[0]Sender = 
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Orange
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = -1750,237
Objectives[0]ObjectiveMessages[1]positionY = -187,1
Objectives[0]ObjectiveMessages[1]positionZ = 56,54454
Objectives[0]ObjectiveMessages[1]Message = That damned statue is really impossible to find.
Objectives[0]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[0]ObjectiveMessages[1]Sender = 
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Orange
Objectives[0]ObjectiveMessages[1]PlayFromStart = True
Objectives[0]ObjectiveMessages[1]Delay = False
Objectives[0]ObjectiveMessages[1]DelayTime = 0
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = -1752,028
Objectives[0]ObjectiveMessages[2]positionY = -189,1914
Objectives[0]ObjectiveMessages[2]positionZ = 56,54108
Objectives[0]ObjectiveMessages[2]Message = I should never have bet my at that stupid game.
Objectives[0]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[0]ObjectiveMessages[2]Sender = 
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = Orange
Objectives[0]ObjectiveMessages[2]PlayFromStart = True
Objectives[0]ObjectiveMessages[2]Delay = False
Objectives[0]ObjectiveMessages[2]DelayTime = 0
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[3]positionX = -1753,938
Objectives[0]ObjectiveMessages[3]positionY = -191,6616
Objectives[0]ObjectiveMessages[3]positionZ = 56,53962
Objectives[0]ObjectiveMessages[3]Message = I really miss you Impotent Rage.
Objectives[0]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[0]ObjectiveMessages[3]Sender = 
Objectives[0]ObjectiveMessages[3]Subject = 
Objectives[0]ObjectiveMessages[3]MessageColor = Orange
Objectives[0]ObjectiveMessages[3]PlayFromStart = True
Objectives[0]ObjectiveMessages[3]Delay = False
Objectives[0]ObjectiveMessages[3]DelayTime = 0
Objectives[0]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[3]TypeSubtitle = False
Objectives[0]ObjectiveMessages[3]TypeTextMesage = True
Objectives[0]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -1463,47
Objectives[1]positionY = -424,1889
Objectives[1]positionZ = 34,3246
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 1
Objectives[1]Task_List[0]Type = EnterVehicle
Objectives[1]Task_List[0]PositionX = -1473,471
Objectives[1]Task_List[0]PositionY = -407,9479
Objectives[1]Task_List[0]PositionZ = 36,44099
Objectives[1]Task_List[0]Speed = 1
Objectives[1]Task_List[0]SeatIndex = -1
Objectives[1]Task_List[0]TaskIndex = 0
Objectives[1]Task_List[0]Warp = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = -1467,115
Objectives[2]positionY = -416,0233
Objectives[2]positionZ = 34,72382
Objectives[2]Cutscenes_Time = 6
Objectives[2]Cutscenes_Trans_Time = 2
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = True
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 0,1
Objectives[2]Cutscenes_Follow_Hieght = 2
Objectives[2]Cutscenes_Follow_Angle = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = -1472,156
Objectives[3]positionY = -405,7647
Objectives[3]positionZ = 36,05061
Objectives[3]Cutscenes_Time = 4
Objectives[3]Cutscenes_Trans_Time = 4
Objectives[3]Cutscenes_FOV = 60
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = True
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 0,1
Objectives[3]Cutscenes_Follow_Hieght = 2
Objectives[3]Cutscenes_Follow_Angle = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = -1474,434
Objectives[4]positionY = -401,0079
Objectives[4]positionZ = 36,57518
Objectives[4]Cutscenes_Time = 0
Objectives[4]Cutscenes_Trans_Time = 0
Objectives[4]Cutscenes_FOV = 30
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = True
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 10
Objectives[4]Cutscenes_Follow_Hieght = 1
Objectives[4]Cutscenes_Follow_Angle = 0
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Go to Mikey
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 0
Objectives[5]IconColorA = 255
Objectives[5]positionX = -1656,395
Objectives[5]positionY = -196,5466
Objectives[5]positionZ = 54,41818
Objectives[5]Heading = 201,2884
Objectives[5]Diameter = 5
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 5
Objectives[5]PlaySound = False
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 1
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 13
Objectives[5]mission_Actors[0]positionX = -1654,661
Objectives[5]mission_Actors[0]positionY = -149,026
Objectives[5]mission_Actors[0]positionZ = 59,91498
Objectives[5]mission_Actors[0]Heading = 197,775
Objectives[5]mission_Actors[0]String_Name = player_zero
Objectives[5]mission_Actors[0]Relationship_Group = Friend
Objectives[5]mission_Actors[0]AddBlip = False
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 100
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = 966099553
Objectives[5]mission_Actors[0]Variation = Custom
Objectives[5]mission_Actors[0]Task = 3
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[5]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 15
Objectives[5]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[5]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[0]NeededForObjectiveHintCount = 3
Objectives[5]mission_Actors[0]NeededForObjectiveHint[0] = 9
Objectives[5]mission_Actors[0]NeededForObjectiveHint[1] = 7
Objectives[5]mission_Actors[0]NeededForObjectiveHint[2] = 17
Objectives[5]mission_Actors[0]NeededForObjectiveGoToActorCount = 2
Objectives[5]mission_Actors[0]NeededForObjectiveGoToActor[0] = 8
Objectives[5]mission_Actors[0]NeededForObjectiveGoToActor[1] = 10
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 1
Objectives[5]ObjectiveMessages[0]positionX = -1757,906
Objectives[5]ObjectiveMessages[0]positionY = -194,1966
Objectives[5]ObjectiveMessages[0]positionZ = 56,40131
Objectives[5]ObjectiveMessages[0]Message = Ok, let's go to Mikey.
Objectives[5]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = Orange
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = False
Objectives[5]ObjectiveMessages[0]TypeTextMesage = True
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[6]Text = Find Mikey
Objectives[6]Type = Leave_Area
Objectives[6]positionX = -1656,275
Objectives[6]positionY = -195,8976
Objectives[6]positionZ = 54,43184
Objectives[6]Leave_Area_Distance = 40
Objectives[6]Leave_Area_Use_Objective_Position = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 2
Objectives[6]ObjectiveMessages[0]positionX = -1762,748
Objectives[6]ObjectiveMessages[0]positionY = -198,2954
Objectives[6]ObjectiveMessages[0]positionZ = 55,31719
Objectives[6]ObjectiveMessages[0]Message = Why would Mikey want to see me in a cemetery at this hour?
Objectives[6]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = Orange
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = False
Objectives[6]ObjectiveMessages[0]TypeTextMesage = True
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = -1765,849
Objectives[6]ObjectiveMessages[1]positionY = -201,0229
Objectives[6]ObjectiveMessages[1]positionZ = 54,73526
Objectives[6]ObjectiveMessages[1]Message = And above all, where the fuck is he?
Objectives[6]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[6]ObjectiveMessages[1]Sender = 
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = Orange
Objectives[6]ObjectiveMessages[1]PlayFromStart = True
Objectives[6]ObjectiveMessages[1]Delay = False
Objectives[6]ObjectiveMessages[1]DelayTime = 0
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = False
Objectives[6]ObjectiveMessages[1]TypeTextMesage = True
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[7]Type = Hint_Objective
Objectives[7]Text = 
Objectives[7]positionX = -1655,803
Objectives[7]positionY = -141,2452
Objectives[7]positionZ = 57,91965
Objectives[7]Hint_Time = 3
Objectives[7]Hint_FOV = 20
Objectives[7]Hint_Use_Position = False
Objectives[7]Hint_Use_Player = False
Objectives[7]Hint_Use_Actor = True
Objectives[7]Hint_Use_Vehicle = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 2
Objectives[7]ObjectiveMessages[0]positionX = -1773,355
Objectives[7]ObjectiveMessages[0]positionY = -208,4463
Objectives[7]ObjectiveMessages[0]positionZ = 53,13144
Objectives[7]ObjectiveMessages[0]Message = Fuck, this cemetery is full of crazy people dancing on the graves at night.
Objectives[7]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = Orange
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = False
Objectives[7]ObjectiveMessages[0]TypeTextMesage = True
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = -1775,438
Objectives[7]ObjectiveMessages[1]positionY = -210,3584
Objectives[7]ObjectiveMessages[1]positionZ = 52,70882
Objectives[7]ObjectiveMessages[1]Message = But is that Mikey?
Objectives[7]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = Orange
Objectives[7]ObjectiveMessages[1]PlayFromStart = True
Objectives[7]ObjectiveMessages[1]Delay = False
Objectives[7]ObjectiveMessages[1]DelayTime = 0
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = False
Objectives[7]ObjectiveMessages[1]TypeTextMesage = True
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[8]Type = GoTo_Actor
Objectives[8]Text = Go to Mikey
Objectives[8]positionX = -1655,059
Objectives[8]positionY = -149,1661
Objectives[8]positionZ = 58,91498
Objectives[8]GoTo_Actor_ChangToCompanion = False
Objectives[8]GoTo_Actor_Distance = 5
Objectives[8]GoTo_Actor_Remove_Blip = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Hint_Objective
Objectives[9]Text = 
Objectives[9]positionX = -1656,223
Objectives[9]positionY = -148,7543
Objectives[9]positionZ = 58,91498
Objectives[9]Hint_Time = 16
Objectives[9]Hint_FOV = 40
Objectives[9]Hint_Use_Position = False
Objectives[9]Hint_Use_Player = False
Objectives[9]Hint_Use_Actor = True
Objectives[9]Hint_Use_Vehicle = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 5
Objectives[9]ObjectiveMessages[0]positionX = -1778,958
Objectives[9]ObjectiveMessages[0]positionY = -212,9856
Objectives[9]ObjectiveMessages[0]positionZ = 52,07587
Objectives[9]ObjectiveMessages[0]Message = Mikey, what the fuck are you doing up there?
Objectives[9]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = Orange
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = -1781,171
Objectives[9]ObjectiveMessages[1]positionY = -214,794
Objectives[9]ObjectiveMessages[1]positionZ = 51,67438
Objectives[9]ObjectiveMessages[1]Message = Hey T, I'm celebrating, come on, come up here and celebrate with me.
Objectives[9]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = Blue
Objectives[9]ObjectiveMessages[1]PlayFromStart = True
Objectives[9]ObjectiveMessages[1]Delay = False
Objectives[9]ObjectiveMessages[1]DelayTime = 0
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = False
Objectives[9]ObjectiveMessages[1]TypeTextMesage = True
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[2]positionX = -1783,339
Objectives[9]ObjectiveMessages[2]positionY = -216,4262
Objectives[9]ObjectiveMessages[2]positionZ = 51,29636
Objectives[9]ObjectiveMessages[2]Message = Do you remember the old bastard who was always trying to kill me?
Objectives[9]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[9]ObjectiveMessages[2]Sender = 
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = Blue
Objectives[9]ObjectiveMessages[2]PlayFromStart = True
Objectives[9]ObjectiveMessages[2]Delay = False
Objectives[9]ObjectiveMessages[2]DelayTime = 0
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = False
Objectives[9]ObjectiveMessages[2]TypeTextMesage = True
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[3]positionX = -1785,861
Objectives[9]ObjectiveMessages[3]positionY = -218,0747
Objectives[9]ObjectiveMessages[3]positionZ = 51,15463
Objectives[9]ObjectiveMessages[3]Message = She is dead, and this is her grave.
Objectives[9]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[9]ObjectiveMessages[3]Sender = 
Objectives[9]ObjectiveMessages[3]Subject = 
Objectives[9]ObjectiveMessages[3]MessageColor = Blue
Objectives[9]ObjectiveMessages[3]PlayFromStart = True
Objectives[9]ObjectiveMessages[3]Delay = False
Objectives[9]ObjectiveMessages[3]DelayTime = 0
Objectives[9]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[3]TypeSubtitle = False
Objectives[9]ObjectiveMessages[3]TypeTextMesage = True
Objectives[9]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[4]positionX = -1788,477
Objectives[9]ObjectiveMessages[4]positionY = -219,495
Objectives[9]ObjectiveMessages[4]positionZ = 51,07478
Objectives[9]ObjectiveMessages[4]Message = Emh... okay... how much did you drink?
Objectives[9]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[9]ObjectiveMessages[4]Sender = 
Objectives[9]ObjectiveMessages[4]Subject = 
Objectives[9]ObjectiveMessages[4]MessageColor = Orange
Objectives[9]ObjectiveMessages[4]PlayFromStart = True
Objectives[9]ObjectiveMessages[4]Delay = False
Objectives[9]ObjectiveMessages[4]DelayTime = 0
Objectives[9]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[4]TypeSubtitle = False
Objectives[9]ObjectiveMessages[4]TypeTextMesage = True
Objectives[9]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[10]Type = GoTo_Actor
Objectives[10]Text = 
Objectives[10]positionX = -1655,427
Objectives[10]positionY = -150,5467
Objectives[10]positionZ = 57,25305
Objectives[10]GoTo_Actor_ChangToCompanion = True
Objectives[10]GoTo_Actor_Distance = 10
Objectives[10]GoTo_Actor_Remove_Blip = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Get the bodhi
Objectives[11]FaildText = 
Objectives[11]Type = Enter_Vehicle
Objectives[11]positionX = -1478,235
Objectives[11]positionY = -409,0497
Objectives[11]positionZ = 35,97063
Objectives[11]EnterVehicle_AsPassenger = False
Objectives[11]EnterVehicle_CanExit = True
Objectives[11]EnterVehicle_SetIsWanted = False
Objectives[11]EnterVehicle_SeatIndex = 0
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 4
Objectives[11]ObjectiveMessages[0]positionX = -1793,192
Objectives[11]ObjectiveMessages[0]positionY = -222,0625
Objectives[11]ObjectiveMessages[0]positionZ = 50,06854
Objectives[11]ObjectiveMessages[0]Message = Oh, a lot.
Objectives[11]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = Blue
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = False
Objectives[11]ObjectiveMessages[0]TypeTextMesage = True
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = -1795,803
Objectives[11]ObjectiveMessages[1]positionY = -223,6174
Objectives[11]ObjectiveMessages[1]positionZ = 49,43235
Objectives[11]ObjectiveMessages[1]Message = Okay... what about if I get you out of here before the police come?
Objectives[11]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[11]ObjectiveMessages[1]Sender = 
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = Orange
Objectives[11]ObjectiveMessages[1]PlayFromStart = True
Objectives[11]ObjectiveMessages[1]Delay = False
Objectives[11]ObjectiveMessages[1]DelayTime = 0
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = False
Objectives[11]ObjectiveMessages[1]TypeTextMesage = True
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[2]positionX = -1798,073
Objectives[11]ObjectiveMessages[2]positionY = -224,8451
Objectives[11]ObjectiveMessages[2]positionZ = 48,84589
Objectives[11]ObjectiveMessages[2]Message = Yes, ok, maybe it's a good idea.
Objectives[11]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[11]ObjectiveMessages[2]Sender = 
Objectives[11]ObjectiveMessages[2]Subject = 
Objectives[11]ObjectiveMessages[2]MessageColor = Blue
Objectives[11]ObjectiveMessages[2]PlayFromStart = True
Objectives[11]ObjectiveMessages[2]Delay = False
Objectives[11]ObjectiveMessages[2]DelayTime = 0
Objectives[11]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[2]TypeSubtitle = False
Objectives[11]ObjectiveMessages[2]TypeTextMesage = True
Objectives[11]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[3]positionX = -1800,563
Objectives[11]ObjectiveMessages[3]positionY = -226,2289
Objectives[11]ObjectiveMessages[3]positionZ = 48,18843
Objectives[11]ObjectiveMessages[3]Message = Well, let's go.
Objectives[11]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[11]ObjectiveMessages[3]Sender = 
Objectives[11]ObjectiveMessages[3]Subject = 
Objectives[11]ObjectiveMessages[3]MessageColor = Orange
Objectives[11]ObjectiveMessages[3]PlayFromStart = True
Objectives[11]ObjectiveMessages[3]Delay = False
Objectives[11]ObjectiveMessages[3]DelayTime = 0
Objectives[11]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[3]TypeSubtitle = False
Objectives[11]ObjectiveMessages[3]TypeTextMesage = True
Objectives[11]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[12]Text = Go to Mikey's office
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 0
Objectives[12]IconColorA = 255
Objectives[12]positionX = -1897,931
Objectives[12]positionY = -559,1763
Objectives[12]positionZ = 10,74418
Objectives[12]Heading = 0
Objectives[12]Diameter = 5
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 37,5
Objectives[12]PlaySound = False
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 6
Objectives[12]ObjectiveMessages[0]positionX = -2535,49
Objectives[12]ObjectiveMessages[0]positionY = 75,50392
Objectives[12]ObjectiveMessages[0]positionZ = 84,5563
Objectives[12]ObjectiveMessages[0]Message = Shit T, your car has no roff.
Objectives[12]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = Blue
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = False
Objectives[12]ObjectiveMessages[0]TypeTextMesage = True
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = -2537,21
Objectives[12]ObjectiveMessages[1]positionY = 73,4479
Objectives[12]ObjectiveMessages[1]positionZ = 83,61323
Objectives[12]ObjectiveMessages[1]Message = This is not a news.
Objectives[12]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[12]ObjectiveMessages[1]Sender = 
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = Orange
Objectives[12]ObjectiveMessages[1]PlayFromStart = True
Objectives[12]ObjectiveMessages[1]Delay = False
Objectives[12]ObjectiveMessages[1]DelayTime = 0
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[1]TypeSubtitle = False
Objectives[12]ObjectiveMessages[1]TypeTextMesage = True
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[2]positionX = -2539,484
Objectives[12]ObjectiveMessages[2]positionY = 71,29382
Objectives[12]ObjectiveMessages[2]positionZ = 82,45997
Objectives[12]ObjectiveMessages[2]Message = Fuck, let's go to my office, it's near here.
Objectives[12]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[12]ObjectiveMessages[2]Sender = 
Objectives[12]ObjectiveMessages[2]Subject = 
Objectives[12]ObjectiveMessages[2]MessageColor = Blue
Objectives[12]ObjectiveMessages[2]PlayFromStart = True
Objectives[12]ObjectiveMessages[2]Delay = False
Objectives[12]ObjectiveMessages[2]DelayTime = 0
Objectives[12]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[2]TypeSubtitle = False
Objectives[12]ObjectiveMessages[2]TypeTextMesage = True
Objectives[12]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[3]positionX = -2542,127
Objectives[12]ObjectiveMessages[3]positionY = 68,46828
Objectives[12]ObjectiveMessages[3]positionZ = 81,21107
Objectives[12]ObjectiveMessages[3]Message = What office?
Objectives[12]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[12]ObjectiveMessages[3]Sender = 
Objectives[12]ObjectiveMessages[3]Subject = 
Objectives[12]ObjectiveMessages[3]MessageColor = Orange
Objectives[12]ObjectiveMessages[3]PlayFromStart = True
Objectives[12]ObjectiveMessages[3]Delay = False
Objectives[12]ObjectiveMessages[3]DelayTime = 0
Objectives[12]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[3]TypeSubtitle = False
Objectives[12]ObjectiveMessages[3]TypeTextMesage = True
Objectives[12]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[4]positionX = -2544,338
Objectives[12]ObjectiveMessages[4]positionY = 65,4164
Objectives[12]ObjectiveMessages[4]positionZ = 80,04768
Objectives[12]ObjectiveMessages[4]Message = It's at Pacific Bluffs, on the highway.
Objectives[12]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[12]ObjectiveMessages[4]Sender = 
Objectives[12]ObjectiveMessages[4]Subject = 
Objectives[12]ObjectiveMessages[4]MessageColor = Blue
Objectives[12]ObjectiveMessages[4]PlayFromStart = True
Objectives[12]ObjectiveMessages[4]Delay = False
Objectives[12]ObjectiveMessages[4]DelayTime = 0
Objectives[12]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[4]TypeSubtitle = False
Objectives[12]ObjectiveMessages[4]TypeTextMesage = True
Objectives[12]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[5]positionX = -2546,321
Objectives[12]ObjectiveMessages[5]positionY = 62,42688
Objectives[12]ObjectiveMessages[5]positionZ = 78,48298
Objectives[12]ObjectiveMessages[5]Message = Ok.
Objectives[12]ObjectiveMessages[5]Contact = CHAR_TREVOR
Objectives[12]ObjectiveMessages[5]Sender = 
Objectives[12]ObjectiveMessages[5]Subject = 
Objectives[12]ObjectiveMessages[5]MessageColor = Orange
Objectives[12]ObjectiveMessages[5]PlayFromStart = True
Objectives[12]ObjectiveMessages[5]Delay = False
Objectives[12]ObjectiveMessages[5]DelayTime = 0
Objectives[12]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[5]TypeSubtitle = False
Objectives[12]ObjectiveMessages[5]TypeTextMesage = True
Objectives[12]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[13]Text = Go to Mikey's office
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 0
Objectives[13]IconColorA = 255
Objectives[13]positionX = -1898,154
Objectives[13]positionY = -572,8322
Objectives[13]positionZ = 10,84715
Objectives[13]Heading = 245
Objectives[13]Diameter = 1
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 1
Objectives[13]PlaySound = False
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 2
Objectives[13]ObjectiveMessages[0]positionX = -2550,144
Objectives[13]ObjectiveMessages[0]positionY = 56,73848
Objectives[13]ObjectiveMessages[0]positionZ = 75,50856
Objectives[13]ObjectiveMessages[0]Message = There, park in front of that building.
Objectives[13]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = Blue
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = False
Objectives[13]ObjectiveMessages[0]TypeTextMesage = True
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = -2552,392
Objectives[13]ObjectiveMessages[1]positionY = 51,51344
Objectives[13]ObjectiveMessages[1]positionZ = 72,85905
Objectives[13]ObjectiveMessages[1]Message = Ok.
Objectives[13]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = Orange
Objectives[13]ObjectiveMessages[1]PlayFromStart = True
Objectives[13]ObjectiveMessages[1]Delay = False
Objectives[13]ObjectiveMessages[1]DelayTime = 0
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = False
Objectives[13]ObjectiveMessages[1]TypeTextMesage = True
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[14]Text = 
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 0
Objectives[14]IconColorA = 255
Objectives[14]positionX = -1903,81
Objectives[14]positionY = -568,8694
Objectives[14]positionZ = 18,09722
Objectives[14]Heading = 206,0273
Objectives[14]Diameter = 1
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 1,5
Objectives[14]PlaySound = False
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = 
Objectives[15]positionX = -1902,994
Objectives[15]positionY = -569,215
Objectives[15]positionZ = 18,09722
Objectives[15]SetPlayerActor_Use_Player = True
Objectives[15]SetPlayerActor_Player_Controllable = True
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[15]SetPlayerActor_Use_Actor = False
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 99
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 1
Objectives[15]TaskListCount = 1
Objectives[15]Task_List[0]Type = WalkTo
Objectives[15]Task_List[0]DestinationX = -1900,998
Objectives[15]Task_List[0]DestinationY = -571,1643
Objectives[15]Task_List[0]DestinationZ = 18,59722
Objectives[15]Task_List[0]Rotation = 216,944
Objectives[15]Task_List[0]Speed = 1
Objectives[15]Task_List[0]GoStraitToCoord = True
Objectives[15]mission_ActorsCount = 1
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 18
Objectives[15]mission_Actors[0]positionX = -1902,888
Objectives[15]mission_Actors[0]positionY = -569,8284
Objectives[15]mission_Actors[0]positionZ = 19,09722
Objectives[15]mission_Actors[0]Heading = 216,7798
Objectives[15]mission_Actors[0]String_Name = player_zero
Objectives[15]mission_Actors[0]Relationship_Group = Companion
Objectives[15]mission_Actors[0]AddBlip = True
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = True
Objectives[15]mission_Actors[0]SetHealth = 100
Objectives[15]mission_Actors[0]DieFromHeadShot = True
Objectives[15]mission_Actors[0]CanExitVehicle = True
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Offensive
Objectives[15]mission_Actors[0]weapon = Pistol
Objectives[15]mission_Actors[0]Variation = Custom
Objectives[15]mission_Actors[0]Task = 99
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = NONE
Objectives[15]mission_Actors[0]Task_List_Count = 3
Objectives[15]mission_Actors[0]Task_Repeat = False
Objectives[15]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[15]mission_Actors[0]Task_List[0]DestinationX = -1901,033
Objectives[15]mission_Actors[0]Task_List[0]DestinationY = -571,2432
Objectives[15]mission_Actors[0]Task_List[0]DestinationZ = 18,59722
Objectives[15]mission_Actors[0]Task_List[0]Rotation = 211,2884
Objectives[15]mission_Actors[0]Task_List[0]Speed = 1
Objectives[15]mission_Actors[0]Task_List[0]GoStraitToCoord = True
Objectives[15]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[15]mission_Actors[0]Task_List[1]DestinationX = -1903,247
Objectives[15]mission_Actors[0]Task_List[1]DestinationY = -573,5848
Objectives[15]mission_Actors[0]Task_List[1]DestinationZ = 18,59722
Objectives[15]mission_Actors[0]Task_List[1]Rotation = 211,2884
Objectives[15]mission_Actors[0]Task_List[1]Speed = 1
Objectives[15]mission_Actors[0]Task_List[1]GoStraitToCoord = True
Objectives[15]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[15]mission_Actors[0]Task_List[2]DestinationX = -1909,295
Objectives[15]mission_Actors[0]Task_List[2]DestinationY = -573,4405
Objectives[15]mission_Actors[0]Task_List[2]DestinationZ = 18,59722
Objectives[15]mission_Actors[0]Task_List[2]Rotation = 211,2884
Objectives[15]mission_Actors[0]Task_List[2]Speed = 1
Objectives[15]mission_Actors[0]Task_List[2]GoStraitToCoord = True
Objectives[15]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 15
Objectives[15]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[15]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[15]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[15]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[15]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[15]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[15]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[15]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[15]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[15]mission_Actors[0]NeededForObjectiveHint[0] = 15
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = 
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 0
Objectives[16]IconColorA = 255
Objectives[16]positionX = -1906,281
Objectives[16]positionY = -574,0035
Objectives[16]positionZ = 18,09722
Objectives[16]Heading = 250
Objectives[16]Diameter = 1
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 1,5
Objectives[16]PlaySound = False
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 1
Objectives[16]ObjectiveMessages[0]positionX = -1914,81
Objectives[16]ObjectiveMessages[0]positionY = -684,7966
Objectives[16]ObjectiveMessages[0]positionZ = 6,944241
Objectives[16]ObjectiveMessages[0]Message = Fucking rain... at least it made me hangover.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = Blue
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[17]Type = Hint_Objective
Objectives[17]Text = 
Objectives[17]positionX = -1646,9
Objectives[17]positionY = -148,375
Objectives[17]positionZ = 57,1416
Objectives[17]Hint_Time = 16
Objectives[17]Hint_FOV = 40
Objectives[17]Hint_Use_Position = False
Objectives[17]Hint_Use_Player = False
Objectives[17]Hint_Use_Actor = True
Objectives[17]Hint_Use_Vehicle = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 7
Objectives[17]ObjectiveMessages[0]positionX = -1885,647
Objectives[17]ObjectiveMessages[0]positionY = -654,7778
Objectives[17]ObjectiveMessages[0]positionZ = 9,439799
Objectives[17]ObjectiveMessages[0]Message = I didn't know you had an office here, Dr. Friedlander.
Objectives[17]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = Orange
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = False
Objectives[17]ObjectiveMessages[0]TypeTextMesage = True
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = -1883,784
Objectives[17]ObjectiveMessages[1]positionY = -656,9816
Objectives[17]ObjectiveMessages[1]positionZ = 9,34783
Objectives[17]ObjectiveMessages[1]Message = Oh yeah, I must remember to have those plates removed.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[17]ObjectiveMessages[1]Sender = 
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = Blue
Objectives[17]ObjectiveMessages[1]PlayFromStart = True
Objectives[17]ObjectiveMessages[1]Delay = False
Objectives[17]ObjectiveMessages[1]DelayTime = 0
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = False
Objectives[17]ObjectiveMessages[1]TypeTextMesage = True
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[2]positionX = -1881,541
Objectives[17]ObjectiveMessages[2]positionY = -660,0647
Objectives[17]ObjectiveMessages[2]positionZ = 9,230533
Objectives[17]ObjectiveMessages[2]Message = Dr. Friedlander will no longer use his office.
Objectives[17]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[17]ObjectiveMessages[2]Sender = 
Objectives[17]ObjectiveMessages[2]Subject = 
Objectives[17]ObjectiveMessages[2]MessageColor = Blue
Objectives[17]ObjectiveMessages[2]PlayFromStart = True
Objectives[17]ObjectiveMessages[2]Delay = False
Objectives[17]ObjectiveMessages[2]DelayTime = 0
Objectives[17]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[2]TypeSubtitle = False
Objectives[17]ObjectiveMessages[2]TypeTextMesage = True
Objectives[17]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[3]positionX = -1879,416
Objectives[17]ObjectiveMessages[3]positionY = -662,7672
Objectives[17]ObjectiveMessages[3]positionZ = 9,140275
Objectives[17]ObjectiveMessages[3]Message = And to have no problems, I bought the place.
Objectives[17]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[17]ObjectiveMessages[3]Sender = 
Objectives[17]ObjectiveMessages[3]Subject = 
Objectives[17]ObjectiveMessages[3]MessageColor = Blue
Objectives[17]ObjectiveMessages[3]PlayFromStart = True
Objectives[17]ObjectiveMessages[3]Delay = False
Objectives[17]ObjectiveMessages[3]DelayTime = 0
Objectives[17]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[3]TypeSubtitle = False
Objectives[17]ObjectiveMessages[3]TypeTextMesage = True
Objectives[17]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[4]positionX = -1877,946
Objectives[17]ObjectiveMessages[4]positionY = -664,7966
Objectives[17]ObjectiveMessages[4]positionZ = 9,092705
Objectives[17]ObjectiveMessages[4]Message = It's stopped raining, would you like to have a coffee on the terrace?
Objectives[17]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[17]ObjectiveMessages[4]Sender = 
Objectives[17]ObjectiveMessages[4]Subject = 
Objectives[17]ObjectiveMessages[4]MessageColor = Blue
Objectives[17]ObjectiveMessages[4]PlayFromStart = True
Objectives[17]ObjectiveMessages[4]Delay = False
Objectives[17]ObjectiveMessages[4]DelayTime = 0
Objectives[17]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[4]TypeSubtitle = False
Objectives[17]ObjectiveMessages[4]TypeTextMesage = True
Objectives[17]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[5]positionX = -1876,434
Objectives[17]ObjectiveMessages[5]positionY = -666,905
Objectives[17]ObjectiveMessages[5]positionZ = 9,07219
Objectives[17]ObjectiveMessages[5]Message = I really need coffee and fresh air.
Objectives[17]ObjectiveMessages[5]Contact = CHAR_MICHAEL
Objectives[17]ObjectiveMessages[5]Sender = 
Objectives[17]ObjectiveMessages[5]Subject = 
Objectives[17]ObjectiveMessages[5]MessageColor = Blue
Objectives[17]ObjectiveMessages[5]PlayFromStart = True
Objectives[17]ObjectiveMessages[5]Delay = False
Objectives[17]ObjectiveMessages[5]DelayTime = 0
Objectives[17]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[5]TypeSubtitle = False
Objectives[17]ObjectiveMessages[5]TypeTextMesage = True
Objectives[17]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[6]positionX = -1874,791
Objectives[17]ObjectiveMessages[6]positionY = -669,2401
Objectives[17]ObjectiveMessages[6]positionZ = 8,993169
Objectives[17]ObjectiveMessages[6]Message = Yeah, ok.
Objectives[17]ObjectiveMessages[6]Contact = CHAR_TREVOR
Objectives[17]ObjectiveMessages[6]Sender = 
Objectives[17]ObjectiveMessages[6]Subject = 
Objectives[17]ObjectiveMessages[6]MessageColor = Orange
Objectives[17]ObjectiveMessages[6]PlayFromStart = True
Objectives[17]ObjectiveMessages[6]Delay = False
Objectives[17]ObjectiveMessages[6]DelayTime = 0
Objectives[17]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[6]TypeSubtitle = False
Objectives[17]ObjectiveMessages[6]TypeTextMesage = True
Objectives[17]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[18]Type = Teleport_Objective
Objectives[18]Text = 
Objectives[18]positionX = -1913,833
Objectives[18]positionY = -579,348
Objectives[18]positionZ = 18,09692
Objectives[18]ObjectiveRotation = 146,7952
Objectives[18]mission_ActorsCount = 1
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 0
Objectives[18]mission_Actors[0]positionX = -1912,719
Objectives[18]mission_Actors[0]positionY = -580,1481
Objectives[18]mission_Actors[0]positionZ = 19,09692
Objectives[18]mission_Actors[0]Heading = 156,6378
Objectives[18]mission_Actors[0]String_Name = player_zero
Objectives[18]mission_Actors[0]Relationship_Group = Neutral
Objectives[18]mission_Actors[0]AddBlip = True
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = True
Objectives[18]mission_Actors[0]SetHealth = 100
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 500
Objectives[18]mission_Actors[0]Hearing_Range = 500
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = VintagePistol
Objectives[18]mission_Actors[0]Variation = Custom
Objectives[18]mission_Actors[0]Task = 3
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[18]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 15
Objectives[18]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 3
Objectives[18]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[18]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[18]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[18]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[18]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[18]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[18]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[18]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[18]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[18]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[18]mission_Actors[0]NeededForObjectiveHint[0] = 103
Objectives[18]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[18]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 66
Objectives[18]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[18]mission_Actors[0]NeededForObjectiveGoToActor[0] = 26
Objectives[18]mission_Actors[0]NeededForObjectiveCutsceneCount = 4
Objectives[18]mission_Actors[0]NeededForObjectiveCutscene[0] = 21
Objectives[18]mission_Actors[0]NeededForObjectiveCutscene[1] = 43
Objectives[18]mission_Actors[0]NeededForObjectiveCutscene[2] = 75
Objectives[18]mission_Actors[0]NeededForObjectiveCutscene[3] = 98
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = -1911,428
Objectives[19]positionY = -579,0444
Objectives[19]positionZ = 18,09692
Objectives[19]SetPlayerActor_Use_Player = True
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[19]SetPlayerActor_Use_Actor = False
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 3
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Cutscenes_Objective
Objectives[20]Text = 
Objectives[20]positionX = -1910,332
Objectives[20]positionY = -580,9319
Objectives[20]positionZ = 18,09692
Objectives[20]Cutscenes_Time = 0
Objectives[20]Cutscenes_Trans_Time = 8
Objectives[20]Cutscenes_FOV = 60
Objectives[20]Cutscenes_Shake = Hand
Objectives[20]Cutscenes_Amplitude = 0
Objectives[20]Cutscenes_FadeOut = False
Objectives[20]Cutscenes_FadeIn = False
Objectives[20]Cutscenes_End = False
Objectives[20]Cutscenes_Point_At_Position = False
Objectives[20]Cutscenes_Point_At_Player = False
Objectives[20]Cutscenes_Point_At_Actor = False
Objectives[20]Cutscenes_Point_At_Vehicle = False
Objectives[20]Cutscenes_Follow_Player = True
Objectives[20]Cutscenes_Follow_Actor = False
Objectives[20]Cutscenes_Follow_Vehicle = False
Objectives[20]Cutscenes_Follow_Distancee = 10
Objectives[20]Cutscenes_Follow_Hieght = 1
Objectives[20]Cutscenes_Follow_Angle = 0
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 5
Objectives[20]ObjectiveMessages[0]positionX = -1559,264
Objectives[20]ObjectiveMessages[0]positionY = -1172,667
Objectives[20]ObjectiveMessages[0]positionZ = 0,9427682
Objectives[20]ObjectiveMessages[0]Message = Aah... these are my favorite nights...
Objectives[20]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = Orange
Objectives[20]ObjectiveMessages[0]PlayFromStart = True
Objectives[20]ObjectiveMessages[0]Delay = False
Objectives[20]ObjectiveMessages[0]DelayTime = 0
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = False
Objectives[20]ObjectiveMessages[0]TypeTextMesage = True
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[1]positionX = -1561,097
Objectives[20]ObjectiveMessages[1]positionY = -1170,888
Objectives[20]ObjectiveMessages[1]positionZ = 1,045421
Objectives[20]ObjectiveMessages[1]Message = Thieves are entering houses...
Objectives[20]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[20]ObjectiveMessages[1]Sender = 
Objectives[20]ObjectiveMessages[1]Subject = 
Objectives[20]ObjectiveMessages[1]MessageColor = Orange
Objectives[20]ObjectiveMessages[1]PlayFromStart = True
Objectives[20]ObjectiveMessages[1]Delay = False
Objectives[20]ObjectiveMessages[1]DelayTime = 0
Objectives[20]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[1]TypeSubtitle = False
Objectives[20]ObjectiveMessages[1]TypeTextMesage = True
Objectives[20]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[2]positionX = -1563,592
Objectives[20]ObjectiveMessages[2]positionY = -1168,464
Objectives[20]ObjectiveMessages[2]positionZ = 1,167095
Objectives[20]ObjectiveMessages[2]Message = The killers are following their victimis...
Objectives[20]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[20]ObjectiveMessages[2]Sender = 
Objectives[20]ObjectiveMessages[2]Subject = 
Objectives[20]ObjectiveMessages[2]MessageColor = Orange
Objectives[20]ObjectiveMessages[2]PlayFromStart = True
Objectives[20]ObjectiveMessages[2]Delay = False
Objectives[20]ObjectiveMessages[2]DelayTime = 0
Objectives[20]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[2]TypeSubtitle = False
Objectives[20]ObjectiveMessages[2]TypeTextMesage = True
Objectives[20]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[3]positionX = -1566,503
Objectives[20]ObjectiveMessages[3]positionY = -1165,666
Objectives[20]ObjectiveMessages[3]positionZ = 1,301512
Objectives[20]ObjectiveMessages[3]Message = You're not normal.
Objectives[20]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[20]ObjectiveMessages[3]Sender = 
Objectives[20]ObjectiveMessages[3]Subject = 
Objectives[20]ObjectiveMessages[3]MessageColor = Blue
Objectives[20]ObjectiveMessages[3]PlayFromStart = True
Objectives[20]ObjectiveMessages[3]Delay = False
Objectives[20]ObjectiveMessages[3]DelayTime = 0
Objectives[20]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[3]TypeSubtitle = False
Objectives[20]ObjectiveMessages[3]TypeTextMesage = True
Objectives[20]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[4]positionX = -1568,829
Objectives[20]ObjectiveMessages[4]positionY = -1163,325
Objectives[20]ObjectiveMessages[4]positionZ = 1,392949
Objectives[20]ObjectiveMessages[4]Message = Yes, we know this.
Objectives[20]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[20]ObjectiveMessages[4]Sender = 
Objectives[20]ObjectiveMessages[4]Subject = 
Objectives[20]ObjectiveMessages[4]MessageColor = Orange
Objectives[20]ObjectiveMessages[4]PlayFromStart = True
Objectives[20]ObjectiveMessages[4]Delay = False
Objectives[20]ObjectiveMessages[4]DelayTime = 0
Objectives[20]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[4]TypeSubtitle = False
Objectives[20]ObjectiveMessages[4]TypeTextMesage = True
Objectives[20]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[21]Type = Cutscenes_Objective
Objectives[21]Text = 
Objectives[21]positionX = -1907,966
Objectives[21]positionY = -580,4387
Objectives[21]positionZ = 18,57617
Objectives[21]Cutscenes_Time = 0
Objectives[21]Cutscenes_Trans_Time = 8
Objectives[21]Cutscenes_FOV = 60
Objectives[21]Cutscenes_Shake = Hand
Objectives[21]Cutscenes_Amplitude = 0
Objectives[21]Cutscenes_FadeOut = False
Objectives[21]Cutscenes_FadeIn = False
Objectives[21]Cutscenes_End = False
Objectives[21]Cutscenes_Point_At_Position = False
Objectives[21]Cutscenes_Point_At_Player = False
Objectives[21]Cutscenes_Point_At_Actor = False
Objectives[21]Cutscenes_Point_At_Vehicle = False
Objectives[21]Cutscenes_Follow_Player = False
Objectives[21]Cutscenes_Follow_Actor = True
Objectives[21]Cutscenes_Follow_Vehicle = False
Objectives[21]Cutscenes_Follow_Distancee = 5
Objectives[21]Cutscenes_Follow_Hieght = 1
Objectives[21]Cutscenes_Follow_Angle = 35
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Cutscenes_Objective
Objectives[22]Text = 
Objectives[22]positionX = -1899,823
Objectives[22]positionY = -586,4626
Objectives[22]positionZ = 17,64529
Objectives[22]Cutscenes_Time = 0
Objectives[22]Cutscenes_Trans_Time = 0
Objectives[22]Cutscenes_FOV = 30
Objectives[22]Cutscenes_Shake = Hand
Objectives[22]Cutscenes_Amplitude = 0
Objectives[22]Cutscenes_FadeOut = False
Objectives[22]Cutscenes_FadeIn = False
Objectives[22]Cutscenes_End = True
Objectives[22]Cutscenes_Point_At_Position = False
Objectives[22]Cutscenes_Point_At_Player = False
Objectives[22]Cutscenes_Point_At_Actor = False
Objectives[22]Cutscenes_Point_At_Vehicle = False
Objectives[22]Cutscenes_Follow_Player = False
Objectives[22]Cutscenes_Follow_Actor = False
Objectives[22]Cutscenes_Follow_Vehicle = False
Objectives[22]Cutscenes_Follow_Distancee = 10
Objectives[22]Cutscenes_Follow_Hieght = 1
Objectives[22]Cutscenes_Follow_Angle = 0
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Hint_Objective
Objectives[23]Text = 
Objectives[23]positionX = -1918,621
Objectives[23]positionY = -592,3989
Objectives[23]positionZ = 10,68278
Objectives[23]Hint_Time = 1
Objectives[23]Hint_FOV = 20
Objectives[23]Hint_Use_Position = True
Objectives[23]Hint_Use_Player = False
Objectives[23]Hint_Use_Actor = False
Objectives[23]Hint_Use_Vehicle = False
Objectives[23]mission_ActorsCount = 4
Objectives[23]mission_Actors[0]Survive_Number = 0
Objectives[23]mission_Actors[0]Failed_Text = 
Objectives[23]mission_Actors[0]Remove_After = 80
Objectives[23]mission_Actors[0]positionX = -1918,621
Objectives[23]mission_Actors[0]positionY = -592,3827
Objectives[23]mission_Actors[0]positionZ = 11,68278
Objectives[23]mission_Actors[0]Heading = 333,9427
Objectives[23]mission_Actors[0]String_Name = u_f_o_moviestar
Objectives[23]mission_Actors[0]Relationship_Group = Enemy1
Objectives[23]mission_Actors[0]AddBlip = True
Objectives[23]mission_Actors[0]ShowCone = False
Objectives[23]mission_Actors[0]Invincible = True
Objectives[23]mission_Actors[0]SetHealth = 100
Objectives[23]mission_Actors[0]DieFromHeadShot = True
Objectives[23]mission_Actors[0]CanExitVehicle = True
Objectives[23]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[0]AlwaysFight = True
Objectives[23]mission_Actors[0]Seeing_Range = 30
Objectives[23]mission_Actors[0]Hearing_Range = 30
Objectives[23]mission_Actors[0]CombatMovement = Offensive
Objectives[23]mission_Actors[0]weapon = VintagePistol
Objectives[23]mission_Actors[0]Variation = Default
Objectives[23]mission_Actors[0]Task = 99
Objectives[23]mission_Actors[0]Task_Guard_Range = 5
Objectives[23]mission_Actors[0]Task_Stay_In_Range = True
Objectives[23]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[0]Task_Scenario = NONE
Objectives[23]mission_Actors[0]Task_List_Count = 5
Objectives[23]mission_Actors[0]Task_Repeat = False
Objectives[23]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[23]mission_Actors[0]Task_List[0]PositionX = -1918,621
Objectives[23]mission_Actors[0]Task_List[0]PositionY = -592,3989
Objectives[23]mission_Actors[0]Task_List[0]PositionZ = 11,18278
Objectives[23]mission_Actors[0]Task_List[0]Block = True
Objectives[23]mission_Actors[0]Task_List[1]Type = Pause
Objectives[23]mission_Actors[0]Task_List[1]PositionX = -1918,621
Objectives[23]mission_Actors[0]Task_List[1]PositionY = -592,3989
Objectives[23]mission_Actors[0]Task_List[1]PositionZ = 11,18278
Objectives[23]mission_Actors[0]Task_List[1]time = 2
Objectives[23]mission_Actors[0]Task_List[2]Type = EnterVehicle
Objectives[23]mission_Actors[0]Task_List[2]PositionX = -1893,631
Objectives[23]mission_Actors[0]Task_List[2]PositionY = -619,1458
Objectives[23]mission_Actors[0]Task_List[2]PositionZ = 11,04363
Objectives[23]mission_Actors[0]Task_List[2]Speed = 2
Objectives[23]mission_Actors[0]Task_List[2]SeatIndex = 2
Objectives[23]mission_Actors[0]Task_List[2]TaskIndex = 2
Objectives[23]mission_Actors[0]Task_List[3]Type = Pause
Objectives[23]mission_Actors[0]Task_List[3]PositionX = -1919,021
Objectives[23]mission_Actors[0]Task_List[3]PositionY = -593,2307
Objectives[23]mission_Actors[0]Task_List[3]PositionZ = 11,18278
Objectives[23]mission_Actors[0]Task_List[3]time = 59
Objectives[23]mission_Actors[0]Task_List[4]Type = BlockNonTemporaryEvents
Objectives[23]mission_Actors[0]Task_List[4]PositionX = -1919,021
Objectives[23]mission_Actors[0]Task_List[4]PositionY = -593,2307
Objectives[23]mission_Actors[0]Task_List[4]PositionZ = 11,18278
Objectives[23]mission_Actors[0]Task_List[4]Block = False
Objectives[23]mission_Actors[1]SpawnInVehicle = True
Objectives[23]mission_Actors[1]SeatIndex = -1
Objectives[23]mission_Actors[1]Survive_Number = 0
Objectives[23]mission_Actors[1]Failed_Text = 
Objectives[23]mission_Actors[1]Remove_After = 80
Objectives[23]mission_Actors[1]positionX = -1890,887
Objectives[23]mission_Actors[1]positionY = -616,6551
Objectives[23]mission_Actors[1]positionZ = 10,97167
Objectives[23]mission_Actors[1]Heading = 50,56248
Objectives[23]mission_Actors[1]String_Name = s_f_y_movprem_01
Objectives[23]mission_Actors[1]Relationship_Group = Enemy1
Objectives[23]mission_Actors[1]AddBlip = True
Objectives[23]mission_Actors[1]ShowCone = False
Objectives[23]mission_Actors[1]Invincible = True
Objectives[23]mission_Actors[1]SetHealth = 100
Objectives[23]mission_Actors[1]DieFromHeadShot = True
Objectives[23]mission_Actors[1]CanExitVehicle = True
Objectives[23]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[1]AlwaysFight = True
Objectives[23]mission_Actors[1]Seeing_Range = 30
Objectives[23]mission_Actors[1]Hearing_Range = 30
Objectives[23]mission_Actors[1]CombatMovement = Offensive
Objectives[23]mission_Actors[1]weapon = VintagePistol
Objectives[23]mission_Actors[1]Variation = Random
Objectives[23]mission_Actors[1]Task = 99
Objectives[23]mission_Actors[1]Task_Guard_Range = 5
Objectives[23]mission_Actors[1]Task_Stay_In_Range = True
Objectives[23]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[1]Task_Scenario = NONE
Objectives[23]mission_Actors[1]Task_List_Count = 1
Objectives[23]mission_Actors[1]Task_Repeat = False
Objectives[23]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[23]mission_Actors[1]Task_List[0]PositionX = -1891,766
Objectives[23]mission_Actors[1]Task_List[0]PositionY = -617,3075
Objectives[23]mission_Actors[1]Task_List[0]PositionZ = 11,16692
Objectives[23]mission_Actors[1]Task_List[0]Block = True
Objectives[23]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[23]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 28
Objectives[23]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[23]mission_Actors[1]NeededForObjectiveCutscene[0] = 44
Objectives[23]mission_Actors[2]SpawnInVehicle = True
Objectives[23]mission_Actors[2]SeatIndex = 1
Objectives[23]mission_Actors[2]Survive_Number = 0
Objectives[23]mission_Actors[2]Failed_Text = 
Objectives[23]mission_Actors[2]Remove_After = 80
Objectives[23]mission_Actors[2]positionX = -1890,887
Objectives[23]mission_Actors[2]positionY = -616,6551
Objectives[23]mission_Actors[2]positionZ = 10,97167
Objectives[23]mission_Actors[2]Heading = 50,56248
Objectives[23]mission_Actors[2]String_Name = s_m_y_mime
Objectives[23]mission_Actors[2]Relationship_Group = Enemy1
Objectives[23]mission_Actors[2]AddBlip = True
Objectives[23]mission_Actors[2]ShowCone = False
Objectives[23]mission_Actors[2]Invincible = True
Objectives[23]mission_Actors[2]SetHealth = 100
Objectives[23]mission_Actors[2]DieFromHeadShot = True
Objectives[23]mission_Actors[2]CanExitVehicle = True
Objectives[23]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[2]AlwaysFight = True
Objectives[23]mission_Actors[2]Seeing_Range = 30
Objectives[23]mission_Actors[2]Hearing_Range = 30
Objectives[23]mission_Actors[2]CombatMovement = Offensive
Objectives[23]mission_Actors[2]weapon = VintagePistol
Objectives[23]mission_Actors[2]Variation = Random
Objectives[23]mission_Actors[2]Task = 99
Objectives[23]mission_Actors[2]Task_Guard_Range = 5
Objectives[23]mission_Actors[2]Task_Stay_In_Range = True
Objectives[23]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[2]Task_Scenario = NONE
Objectives[23]mission_Actors[2]Task_List_Count = 1
Objectives[23]mission_Actors[2]Task_Repeat = False
Objectives[23]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[23]mission_Actors[2]Task_List[0]PositionX = -1891,766
Objectives[23]mission_Actors[2]Task_List[0]PositionY = -617,3075
Objectives[23]mission_Actors[2]Task_List[0]PositionZ = 11,16692
Objectives[23]mission_Actors[2]Task_List[0]Block = True
Objectives[23]mission_Actors[3]SpawnInVehicle = True
Objectives[23]mission_Actors[3]SeatIndex = 0
Objectives[23]mission_Actors[3]Survive_Number = 0
Objectives[23]mission_Actors[3]Failed_Text = 
Objectives[23]mission_Actors[3]Remove_After = 80
Objectives[23]mission_Actors[3]positionX = -1890,887
Objectives[23]mission_Actors[3]positionY = -616,6551
Objectives[23]mission_Actors[3]positionZ = 10,97167
Objectives[23]mission_Actors[3]Heading = 50,56248
Objectives[23]mission_Actors[3]String_Name = s_m_m_movprem_01
Objectives[23]mission_Actors[3]Relationship_Group = Enemy1
Objectives[23]mission_Actors[3]AddBlip = True
Objectives[23]mission_Actors[3]ShowCone = False
Objectives[23]mission_Actors[3]Invincible = False
Objectives[23]mission_Actors[3]SetHealth = 100
Objectives[23]mission_Actors[3]DieFromHeadShot = True
Objectives[23]mission_Actors[3]CanExitVehicle = True
Objectives[23]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[3]AlwaysFight = True
Objectives[23]mission_Actors[3]Seeing_Range = 30
Objectives[23]mission_Actors[3]Hearing_Range = 30
Objectives[23]mission_Actors[3]CombatMovement = Offensive
Objectives[23]mission_Actors[3]weapon = VintagePistol
Objectives[23]mission_Actors[3]Variation = Default
Objectives[23]mission_Actors[3]Task = 99
Objectives[23]mission_Actors[3]Task_Guard_Range = 5
Objectives[23]mission_Actors[3]Task_Stay_In_Range = True
Objectives[23]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[3]Task_Scenario = NONE
Objectives[23]mission_Actors[3]Task_List_Count = 3
Objectives[23]mission_Actors[3]Task_Repeat = False
Objectives[23]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[23]mission_Actors[3]Task_List[0]PositionX = -1891,766
Objectives[23]mission_Actors[3]Task_List[0]PositionY = -617,3075
Objectives[23]mission_Actors[3]Task_List[0]PositionZ = 11,16692
Objectives[23]mission_Actors[3]Task_List[0]Block = True
Objectives[23]mission_Actors[3]Task_List[1]Type = Pause
Objectives[23]mission_Actors[3]Task_List[1]PositionX = -1891,766
Objectives[23]mission_Actors[3]Task_List[1]PositionY = -617,3075
Objectives[23]mission_Actors[3]Task_List[1]PositionZ = 11,16692
Objectives[23]mission_Actors[3]Task_List[1]time = 59
Objectives[23]mission_Actors[3]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[23]mission_Actors[3]Task_List[2]PositionX = -1891,766
Objectives[23]mission_Actors[3]Task_List[2]PositionY = -617,3075
Objectives[23]mission_Actors[3]Task_List[2]PositionZ = 11,16692
Objectives[23]mission_Actors[3]Task_List[2]Block = False
Objectives[23]mission_Actors[3]NeededForObjectiveCutsceneCount = 1
Objectives[23]mission_Actors[3]NeededForObjectiveCutscene[0] = 45
Objectives[23]mission_Vehicles = 1
Objectives[23]mission_Vehicles[0]positionX = -1890,887
Objectives[23]mission_Vehicles[0]positionY = -616,6551
Objectives[23]mission_Vehicles[0]positionZ = 10,97167
Objectives[23]mission_Vehicles[0]Heading = 50,56248
Objectives[23]mission_Vehicles[0]Name = Fränken Stange
Objectives[23]mission_Vehicles[0]Model = btype2
Objectives[23]mission_Vehicles[0]PrimaryColor = MetallicPurple
Objectives[23]mission_Vehicles[0]SecondaryColor = MetallicLime
Objectives[23]mission_Vehicles[0]PearlescentColor = MetallicPurple
Objectives[23]mission_Vehicles[0]HasPearlescent = False
Objectives[23]mission_Vehicles[0]Livery = 2
Objectives[23]mission_Vehicles[0]DirtLevel = 0
Objectives[23]mission_Vehicles[0]LockedForPlayer = False
Objectives[23]mission_Vehicles[0]Locked = False
Objectives[23]mission_Vehicles[0]Alarm = False
Objectives[23]mission_Vehicles[0]HotWired = False
Objectives[23]mission_Vehicles[0]Invincible = True
Objectives[23]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[23]mission_Vehicles[0]Remove_After = 80
Objectives[23]mission_Vehicles[0]Survive_Number = 0
Objectives[23]mission_Vehicles[0]Failed_Text = 
Objectives[23]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[23]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 23
Objectives[23]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[23]mission_Vehicles[0]NeededForActorTaskIndex[0] = 2
Objectives[23]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[23]mission_Vehicles[0]NeededForObjectiveHint[0] = 25
Objectives[23]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[23]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 28
Objectives[23]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 2
Objectives[23]ObjectiveMessages[0]positionX = -1573,604
Objectives[23]ObjectiveMessages[0]positionY = -1153,948
Objectives[23]ObjectiveMessages[0]positionZ = 1,543693
Objectives[23]ObjectiveMessages[0]Message = AAAAAAAAH!
Objectives[23]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[23]ObjectiveMessages[0]Sender = 
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = Blue
Objectives[23]ObjectiveMessages[0]PlayFromStart = True
Objectives[23]ObjectiveMessages[0]Delay = False
Objectives[23]ObjectiveMessages[0]DelayTime = 0
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = False
Objectives[23]ObjectiveMessages[0]TypeTextMesage = True
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[1]positionX = -1575,311
Objectives[23]ObjectiveMessages[1]positionY = -1151,47
Objectives[23]ObjectiveMessages[1]positionZ = 1,542943
Objectives[23]ObjectiveMessages[1]Message = WHAT?
Objectives[23]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[23]ObjectiveMessages[1]Sender = 
Objectives[23]ObjectiveMessages[1]Subject = 
Objectives[23]ObjectiveMessages[1]MessageColor = Orange
Objectives[23]ObjectiveMessages[1]PlayFromStart = True
Objectives[23]ObjectiveMessages[1]Delay = False
Objectives[23]ObjectiveMessages[1]DelayTime = 0
Objectives[23]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[1]TypeSubtitle = False
Objectives[23]ObjectiveMessages[1]TypeTextMesage = True
Objectives[23]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[24]Text = 
Objectives[24]Type = Timeout_Objective
Objectives[24]positionX = -1915,04
Objectives[24]positionY = -592,2368
Objectives[24]positionZ = 10,66841
Objectives[24]Timeout_Min = 0
Objectives[24]Timeout_Sec = 9
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 3
Objectives[24]ObjectiveMessages[0]positionX = -1577,78
Objectives[24]ObjectiveMessages[0]positionY = -1146,044
Objectives[24]ObjectiveMessages[0]positionZ = 1,490567
Objectives[24]ObjectiveMessages[0]Message = I saw the old bastard, the dead one.
Objectives[24]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[24]ObjectiveMessages[0]Sender = 
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = Blue
Objectives[24]ObjectiveMessages[0]PlayFromStart = True
Objectives[24]ObjectiveMessages[0]Delay = False
Objectives[24]ObjectiveMessages[0]DelayTime = 0
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = False
Objectives[24]ObjectiveMessages[0]TypeTextMesage = True
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[1]positionX = -1582,928
Objectives[24]ObjectiveMessages[1]positionY = -1136,225
Objectives[24]ObjectiveMessages[1]positionZ = 1,42316
Objectives[24]ObjectiveMessages[1]Message = What? Come on, it's not possible.
Objectives[24]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[24]ObjectiveMessages[1]Sender = 
Objectives[24]ObjectiveMessages[1]Subject = 
Objectives[24]ObjectiveMessages[1]MessageColor = Orange
Objectives[24]ObjectiveMessages[1]PlayFromStart = True
Objectives[24]ObjectiveMessages[1]Delay = False
Objectives[24]ObjectiveMessages[1]DelayTime = 0
Objectives[24]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[1]TypeSubtitle = False
Objectives[24]ObjectiveMessages[1]TypeTextMesage = True
Objectives[24]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[2]positionX = -1584,769
Objectives[24]ObjectiveMessages[2]positionY = -1132,942
Objectives[24]ObjectiveMessages[2]positionZ = 1,502414
Objectives[24]ObjectiveMessages[2]Message = I swear it was her, she was right there.
Objectives[24]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[24]ObjectiveMessages[2]Sender = 
Objectives[24]ObjectiveMessages[2]Subject = 
Objectives[24]ObjectiveMessages[2]MessageColor = Blue
Objectives[24]ObjectiveMessages[2]PlayFromStart = True
Objectives[24]ObjectiveMessages[2]Delay = False
Objectives[24]ObjectiveMessages[2]DelayTime = 0
Objectives[24]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[2]TypeSubtitle = False
Objectives[24]ObjectiveMessages[2]TypeTextMesage = True
Objectives[24]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[25]Type = Hint_Objective
Objectives[25]Text = 
Objectives[25]positionX = -1901,418
Objectives[25]positionY = -616,0205
Objectives[25]positionZ = 10,54619
Objectives[25]Hint_Time = 6
Objectives[25]Hint_FOV = 20
Objectives[25]Hint_Use_Position = False
Objectives[25]Hint_Use_Player = False
Objectives[25]Hint_Use_Actor = False
Objectives[25]Hint_Use_Vehicle = True
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 3
Objectives[25]ObjectiveMessages[0]positionX = -1587,013
Objectives[25]ObjectiveMessages[0]positionY = -1129,178
Objectives[25]ObjectiveMessages[0]positionZ = 1,556981
Objectives[25]ObjectiveMessages[0]Message = Fuck, it's them, it was a trap.
Objectives[25]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[25]ObjectiveMessages[0]Sender = 
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = Orange
Objectives[25]ObjectiveMessages[0]PlayFromStart = True
Objectives[25]ObjectiveMessages[0]Delay = False
Objectives[25]ObjectiveMessages[0]DelayTime = 0
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = False
Objectives[25]ObjectiveMessages[0]TypeTextMesage = True
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[1]positionX = -1589,306
Objectives[25]ObjectiveMessages[1]positionY = -1125,318
Objectives[25]ObjectiveMessages[1]positionZ = 1,566058
Objectives[25]ObjectiveMessages[1]Message = What? What the fuck are you talking about?
Objectives[25]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[25]ObjectiveMessages[1]Sender = 
Objectives[25]ObjectiveMessages[1]Subject = 
Objectives[25]ObjectiveMessages[1]MessageColor = Blue
Objectives[25]ObjectiveMessages[1]PlayFromStart = True
Objectives[25]ObjectiveMessages[1]Delay = False
Objectives[25]ObjectiveMessages[1]DelayTime = 0
Objectives[25]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[1]TypeSubtitle = False
Objectives[25]ObjectiveMessages[1]TypeTextMesage = True
Objectives[25]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[2]positionX = -1591,976
Objectives[25]ObjectiveMessages[2]positionY = -1121,931
Objectives[25]ObjectiveMessages[2]positionZ = 1,628675
Objectives[25]ObjectiveMessages[2]Message = We don't have time now, we have to get out of here.
Objectives[25]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[25]ObjectiveMessages[2]Sender = 
Objectives[25]ObjectiveMessages[2]Subject = 
Objectives[25]ObjectiveMessages[2]MessageColor = Orange
Objectives[25]ObjectiveMessages[2]PlayFromStart = True
Objectives[25]ObjectiveMessages[2]Delay = False
Objectives[25]ObjectiveMessages[2]DelayTime = 0
Objectives[25]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[2]TypeSubtitle = False
Objectives[25]ObjectiveMessages[2]TypeTextMesage = True
Objectives[25]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[26]Type = GoTo_Actor
Objectives[26]Text = 
Objectives[26]positionX = -1910,883
Objectives[26]positionY = -577,1732
Objectives[26]positionZ = 21,89228
Objectives[26]GoTo_Actor_ChangToCompanion = True
Objectives[26]GoTo_Actor_Distance = 10
Objectives[26]GoTo_Actor_Remove_Blip = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Set_Player_Actor_Objective
Objectives[27]Text = 
Objectives[27]positionX = -1913,806
Objectives[27]positionY = -574,4086
Objectives[27]positionZ = 18,09692
Objectives[27]SetPlayerActor_Use_Player = True
Objectives[27]SetPlayerActor_Player_Controllable = True
Objectives[27]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[27]SetPlayerActor_Use_Actor = False
Objectives[27]SetPlayerActor_RelationshipGroup_Change = False
Objectives[27]SetPlayerActor_RelationshipGroup = Neutral
Objectives[27]SetPlayerActor_Invincible_Change = False
Objectives[27]SetPlayerActor_Invincible = False
Objectives[27]SetPlayerActor_NewTask = True
Objectives[27]Int_Task = 99
Objectives[27]Task_Repeat = False
Objectives[27]Task_Timeout = False
Objectives[27]Task_Guard_Range = 10
Objectives[27]Task_Stay_In_Range = True
Objectives[27]Task_Wander_Range = 10
Objectives[27]Task_Scenario = NONE
Objectives[27]Task_TalkingAnimation = mic_chatter
Objectives[27]Task_Time = 1
Objectives[27]TaskListCount = 1
Objectives[27]Task_List[0]Type = Pause
Objectives[27]Task_List[0]positionX = -1913,635
Objectives[27]Task_List[0]positionY = -574,1699
Objectives[27]Task_List[0]positionZ = 18,59692
Objectives[27]Task_List[0]time = 1
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Set_Player_Actor_Objective
Objectives[28]Text = 
Objectives[28]positionX = -1913
Objectives[28]positionY = -604,613
Objectives[28]positionZ = 10,65664
Objectives[28]SetPlayerActor_Use_Player = False
Objectives[28]SetPlayerActor_Player_Controllable = True
Objectives[28]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[28]SetPlayerActor_Use_Actor = True
Objectives[28]SetPlayerActor_RelationshipGroup_Change = False
Objectives[28]SetPlayerActor_RelationshipGroup = Neutral
Objectives[28]SetPlayerActor_Invincible_Change = False
Objectives[28]SetPlayerActor_Invincible = False
Objectives[28]SetPlayerActor_NewTask = True
Objectives[28]Int_Task = 99
Objectives[28]Task_Repeat = False
Objectives[28]Task_Timeout = False
Objectives[28]Task_Guard_Range = 10
Objectives[28]Task_Stay_In_Range = True
Objectives[28]Task_Wander_Range = 10
Objectives[28]Task_Scenario = NONE
Objectives[28]Task_TalkingAnimation = mic_chatter
Objectives[28]Task_Time = 1
Objectives[28]TaskListCount = 5
Objectives[28]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[28]Task_List[0]positionX = -1891,938
Objectives[28]Task_List[0]positionY = -615,9373
Objectives[28]Task_List[0]positionZ = 11,18278
Objectives[28]Task_List[0]Block = True
Objectives[28]Task_List[1]Type = EnterVehicle
Objectives[28]Task_List[1]PositionX = -1891,938
Objectives[28]Task_List[1]PositionY = -615,9373
Objectives[28]Task_List[1]PositionZ = 11,18278
Objectives[28]Task_List[1]Speed = 1
Objectives[28]Task_List[1]SeatIndex = -1
Objectives[28]Task_List[1]TaskIndex = 1
Objectives[28]Task_List[1]Warp = False
Objectives[28]Task_List[2]Type = Drive
Objectives[28]Task_List[2]PositionX = -1865,95
Objectives[28]Task_List[2]PositionY = -639,7378
Objectives[28]Task_List[2]PositionZ = 10,53547
Objectives[28]Task_List[2]Speed = 100
Objectives[28]Task_List[2]StopBeforeVehicles = False
Objectives[28]Task_List[2]StopBeforeActors = False
Objectives[28]Task_List[2]AvoidVehicles = True
Objectives[28]Task_List[2]AvoidEmptyVehicles = True
Objectives[28]Task_List[2]AvoidActors = False
Objectives[28]Task_List[2]AvoidObjects = True
Objectives[28]Task_List[2]StopAtLights = False
Objectives[28]Task_List[2]UseBlinkers = True
Objectives[28]Task_List[2]AllowGoingWrongWay = True
Objectives[28]Task_List[2]Reverse = True
Objectives[28]Task_List[2]TakeShortestPath = True
Objectives[28]Task_List[2]IgnoreRoads = True
Objectives[28]Task_List[2]IgnoreAllPathing = True
Objectives[28]Task_List[2]AvoidHighWays = True
Objectives[28]Task_List[3]Type = Drive
Objectives[28]Task_List[3]PositionX = -1848,109
Objectives[28]Task_List[3]PositionY = -599,0799
Objectives[28]Task_List[3]PositionZ = 10,9432
Objectives[28]Task_List[3]Speed = 100
Objectives[28]Task_List[3]StopBeforeVehicles = False
Objectives[28]Task_List[3]StopBeforeActors = False
Objectives[28]Task_List[3]AvoidVehicles = True
Objectives[28]Task_List[3]AvoidEmptyVehicles = True
Objectives[28]Task_List[3]AvoidActors = False
Objectives[28]Task_List[3]AvoidObjects = True
Objectives[28]Task_List[3]StopAtLights = False
Objectives[28]Task_List[3]UseBlinkers = True
Objectives[28]Task_List[3]AllowGoingWrongWay = True
Objectives[28]Task_List[3]Reverse = False
Objectives[28]Task_List[3]TakeShortestPath = True
Objectives[28]Task_List[3]IgnoreRoads = True
Objectives[28]Task_List[3]IgnoreAllPathing = True
Objectives[28]Task_List[3]AvoidHighWays = True
Objectives[28]Task_List[4]Type = VehicleFollow(Player)
Objectives[28]Task_List[4]positionX = -1848,109
Objectives[28]Task_List[4]positionY = -599,0798
Objectives[28]Task_List[4]positionZ = 10,9432
Objectives[28]Task_List[4]speed = 100
Objectives[28]Task_List[4]minDistance = 10
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Random_Spawn_Objective
Objectives[29]positionX = -1913,39
Objectives[29]positionY = -575,8842
Objectives[29]positionZ = 18,09692
Objectives[29]Random_Actors_Actor_Model_Name = s_m_y_mime
Objectives[29]Random_Actors_Vehicle_Model_Name = blista
Objectives[29]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[29]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[29]Random_Actors_Weapon_Model_Name = AdvancedRifle
Objectives[29]Random_Actors_Passenger = True
Objectives[29]Random_Actors_Fill_With_Occupants = True
Objectives[29]Random_Actors_Max_Count = 2
Objectives[29]Random_Actors_Max_ReSpawn = 3
Objectives[29]Random_Actors_Spawn_End = False
Objectives[29]Random_Actors_Spawn_Actors_Only = True
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Random_Spawn_Objective
Objectives[30]positionX = -1916,238
Objectives[30]positionY = -572,2437
Objectives[30]positionZ = 10,87393
Objectives[30]Random_Actors_Actor_Model_Name = s_m_y_clown_01
Objectives[30]Random_Actors_Vehicle_Model_Name = blista
Objectives[30]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[30]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[30]Random_Actors_Weapon_Model_Name = AssaultShotgun
Objectives[30]Random_Actors_Passenger = True
Objectives[30]Random_Actors_Fill_With_Occupants = True
Objectives[30]Random_Actors_Max_Count = 2
Objectives[30]Random_Actors_Max_ReSpawn = 3
Objectives[30]Random_Actors_Spawn_End = False
Objectives[30]Random_Actors_Spawn_Actors_Only = True
Objectives[30]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[30]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[30]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[30]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Random_Spawn_Objective
Objectives[31]positionX = -1920,791
Objectives[31]positionY = -576,6144
Objectives[31]positionZ = 10,85562
Objectives[31]Random_Actors_Actor_Model_Name = s_m_m_strperf_01
Objectives[31]Random_Actors_Vehicle_Model_Name = blista
Objectives[31]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[31]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[31]Random_Actors_Weapon_Model_Name = Firework
Objectives[31]Random_Actors_Passenger = True
Objectives[31]Random_Actors_Fill_With_Occupants = True
Objectives[31]Random_Actors_Max_Count = 2
Objectives[31]Random_Actors_Max_ReSpawn = 3
Objectives[31]Random_Actors_Spawn_End = False
Objectives[31]Random_Actors_Spawn_Actors_Only = True
Objectives[31]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[31]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[31]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[31]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = Back to the bodhy
Objectives[32]FaildText = 
Objectives[32]Type = Enter_Vehicle
Objectives[32]positionX = -1477,362
Objectives[32]positionY = -410,3349
Objectives[32]positionZ = 35,8117
Objectives[32]EnterVehicle_AsPassenger = False
Objectives[32]EnterVehicle_CanExit = True
Objectives[32]EnterVehicle_SetIsWanted = False
Objectives[32]EnterVehicle_SeatIndex = 0
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 4
Objectives[32]ObjectiveMessages[0]positionX = -1599,487
Objectives[32]ObjectiveMessages[0]positionY = -1114,684
Objectives[32]ObjectiveMessages[0]positionZ = 2,106454
Objectives[32]ObjectiveMessages[0]Message = Shit, I'm not fucking understanding, who are those guys? Why is the old bastard alive?
Objectives[32]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[32]ObjectiveMessages[0]Sender = 
Objectives[32]ObjectiveMessages[0]Subject = 
Objectives[32]ObjectiveMessages[0]MessageColor = Blue
Objectives[32]ObjectiveMessages[0]PlayFromStart = True
Objectives[32]ObjectiveMessages[0]Delay = False
Objectives[32]ObjectiveMessages[0]DelayTime = 0
Objectives[32]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[0]TypeSubtitle = False
Objectives[32]ObjectiveMessages[0]TypeTextMesage = True
Objectives[32]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[1]positionX = -1601,621
Objectives[32]ObjectiveMessages[1]positionY = -1112,331
Objectives[32]ObjectiveMessages[1]positionZ = 2,302922
Objectives[32]ObjectiveMessages[1]Message = And above all, who are those armed guys who are coming?
Objectives[32]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[32]ObjectiveMessages[1]Sender = 
Objectives[32]ObjectiveMessages[1]Subject = 
Objectives[32]ObjectiveMessages[1]MessageColor = Blue
Objectives[32]ObjectiveMessages[1]PlayFromStart = True
Objectives[32]ObjectiveMessages[1]Delay = False
Objectives[32]ObjectiveMessages[1]DelayTime = 0
Objectives[32]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[1]TypeSubtitle = False
Objectives[32]ObjectiveMessages[1]TypeTextMesage = True
Objectives[32]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[2]positionX = -1604,66
Objectives[32]ObjectiveMessages[2]positionY = -1109,145
Objectives[32]ObjectiveMessages[2]positionZ = 2,562957
Objectives[32]ObjectiveMessages[2]Message = Shit, they're the Artist's men, we have to leave right away.
Objectives[32]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[32]ObjectiveMessages[2]Sender = 
Objectives[32]ObjectiveMessages[2]Subject = 
Objectives[32]ObjectiveMessages[2]MessageColor = Orange
Objectives[32]ObjectiveMessages[2]PlayFromStart = True
Objectives[32]ObjectiveMessages[2]Delay = False
Objectives[32]ObjectiveMessages[2]DelayTime = 0
Objectives[32]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[2]TypeSubtitle = False
Objectives[32]ObjectiveMessages[2]TypeTextMesage = True
Objectives[32]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[3]positionX = -1607,388
Objectives[32]ObjectiveMessages[3]positionY = -1106,033
Objectives[32]ObjectiveMessages[3]positionZ = 2,771161
Objectives[32]ObjectiveMessages[3]Message = Come on, let's go!
Objectives[32]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[32]ObjectiveMessages[3]Sender = 
Objectives[32]ObjectiveMessages[3]Subject = 
Objectives[32]ObjectiveMessages[3]MessageColor = Orange
Objectives[32]ObjectiveMessages[3]PlayFromStart = True
Objectives[32]ObjectiveMessages[3]Delay = False
Objectives[32]ObjectiveMessages[3]DelayTime = 0
Objectives[32]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[3]TypeSubtitle = False
Objectives[32]ObjectiveMessages[3]TypeTextMesage = True
Objectives[32]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[33]Text = Out of here
Objectives[33]Type = Leave_Area
Objectives[33]positionX = -1890,662
Objectives[33]positionY = -636,0834
Objectives[33]positionZ = 10,00549
Objectives[33]Leave_Area_Distance = 400
Objectives[33]Leave_Area_Use_Objective_Position = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 2
Objectives[33]ObjectiveMessages[0]positionX = 3212,91
Objectives[33]ObjectiveMessages[0]positionY = 4733,937
Objectives[33]ObjectiveMessages[0]positionZ = 191,6745
Objectives[33]ObjectiveMessages[0]Message = MIKEY, HURRY UP!
Objectives[33]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[33]ObjectiveMessages[0]Sender = 
Objectives[33]ObjectiveMessages[0]Subject = 
Objectives[33]ObjectiveMessages[0]MessageColor = Orange
Objectives[33]ObjectiveMessages[0]PlayFromStart = True
Objectives[33]ObjectiveMessages[0]Delay = False
Objectives[33]ObjectiveMessages[0]DelayTime = 0
Objectives[33]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[0]TypeSubtitle = False
Objectives[33]ObjectiveMessages[0]TypeTextMesage = True
Objectives[33]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[33]ObjectiveMessages[1]positionX = 3216,018
Objectives[33]ObjectiveMessages[1]positionY = 4734,32
Objectives[33]ObjectiveMessages[1]positionZ = 191,2685
Objectives[33]ObjectiveMessages[1]Message = I'M COMING, LET'S GET OUT OF HERE!
Objectives[33]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[33]ObjectiveMessages[1]Sender = 
Objectives[33]ObjectiveMessages[1]Subject = 
Objectives[33]ObjectiveMessages[1]MessageColor = Blue
Objectives[33]ObjectiveMessages[1]PlayFromStart = True
Objectives[33]ObjectiveMessages[1]Delay = False
Objectives[33]ObjectiveMessages[1]DelayTime = 0
Objectives[33]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[1]TypeSubtitle = False
Objectives[33]ObjectiveMessages[1]TypeTextMesage = True
Objectives[33]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[34]Type = Random_Spawn_Objective
Objectives[34]positionX = -1588,686
Objectives[34]positionY = -1103,306
Objectives[34]positionZ = 3,561704
Objectives[34]Random_Actors_Actor_Model_Name = s_m_y_mime
Objectives[34]Random_Actors_Vehicle_Model_Name = cerberus3
Objectives[34]Random_Actors_Vehicle_Primary_Color = MetallicBrightBlue
Objectives[34]Random_Actors_Vehicle_Secondary_Color = MetallicBlazeRed
Objectives[34]Random_Actors_Weapon_Model_Name = Pistol
Objectives[34]Random_Actors_Passenger = True
Objectives[34]Random_Actors_Fill_With_Occupants = True
Objectives[34]Random_Actors_Max_Count = 1
Objectives[34]Random_Actors_Max_ReSpawn = 19
Objectives[34]Random_Actors_Spawn_End = False
Objectives[34]Random_Actors_Spawn_Actors_Only = False
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Random_Spawn_Objective
Objectives[35]positionX = -1587,509
Objectives[35]positionY = -1106,614
Objectives[35]positionZ = 3,355809
Objectives[35]Random_Actors_Actor_Model_Name = s_m_m_strperf_01
Objectives[35]Random_Actors_Vehicle_Model_Name = deathbike3
Objectives[35]Random_Actors_Vehicle_Primary_Color = MetallicGasolineBlueGreen
Objectives[35]Random_Actors_Vehicle_Secondary_Color = MetallicCandyRed
Objectives[35]Random_Actors_Weapon_Model_Name = Pistol
Objectives[35]Random_Actors_Passenger = True
Objectives[35]Random_Actors_Fill_With_Occupants = True
Objectives[35]Random_Actors_Max_Count = 1
Objectives[35]Random_Actors_Max_ReSpawn = 19
Objectives[35]Random_Actors_Spawn_End = False
Objectives[35]Random_Actors_Spawn_Actors_Only = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Random_Spawn_Objective
Objectives[36]positionX = -1574,726
Objectives[36]positionY = -1112,234
Objectives[36]positionZ = 2,701056
Objectives[36]Random_Actors_Actor_Model_Name = s_m_y_clown_01
Objectives[36]Random_Actors_Vehicle_Model_Name = bruiser3
Objectives[36]Random_Actors_Vehicle_Primary_Color = MetallicLime
Objectives[36]Random_Actors_Vehicle_Secondary_Color = MetallicBrightBlue
Objectives[36]Random_Actors_Weapon_Model_Name = Pistol
Objectives[36]Random_Actors_Passenger = True
Objectives[36]Random_Actors_Fill_With_Occupants = True
Objectives[36]Random_Actors_Max_Count = 1
Objectives[36]Random_Actors_Max_ReSpawn = 19
Objectives[36]Random_Actors_Spawn_End = False
Objectives[36]Random_Actors_Spawn_Actors_Only = False
Objectives[36]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[36]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[36]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[36]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Random_Spawn_Objective
Objectives[37]positionX = -1570,457
Objectives[37]positionY = -1105,6
Objectives[37]positionZ = 3,121117
Objectives[37]Random_Actors_Actor_Model_Name = s_m_y_mime
Objectives[37]Random_Actors_Vehicle_Model_Name = monster5
Objectives[37]Random_Actors_Vehicle_Primary_Color = MetallicLime
Objectives[37]Random_Actors_Vehicle_Secondary_Color = MetallicCandyRed
Objectives[37]Random_Actors_Weapon_Model_Name = Pistol
Objectives[37]Random_Actors_Passenger = True
Objectives[37]Random_Actors_Fill_With_Occupants = True
Objectives[37]Random_Actors_Max_Count = 1
Objectives[37]Random_Actors_Max_ReSpawn = 19
Objectives[37]Random_Actors_Spawn_End = False
Objectives[37]Random_Actors_Spawn_Actors_Only = False
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Random_Spawn_Objective
Objectives[38]positionX = -1562,646
Objectives[38]positionY = -1110,316
Objectives[38]positionZ = 2,957275
Objectives[38]Random_Actors_Actor_Model_Name = s_m_m_strperf_01
Objectives[38]Random_Actors_Vehicle_Model_Name = impaler4
Objectives[38]Random_Actors_Vehicle_Primary_Color = MetallicOrange
Objectives[38]Random_Actors_Vehicle_Secondary_Color = MetallicLime
Objectives[38]Random_Actors_Weapon_Model_Name = Pistol
Objectives[38]Random_Actors_Passenger = True
Objectives[38]Random_Actors_Fill_With_Occupants = True
Objectives[38]Random_Actors_Max_Count = 1
Objectives[38]Random_Actors_Max_ReSpawn = 19
Objectives[38]Random_Actors_Spawn_End = False
Objectives[38]Random_Actors_Spawn_Actors_Only = False
Objectives[38]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[38]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[38]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[38]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Random_Spawn_Objective
Objectives[39]positionX = -1552,561
Objectives[39]positionY = -1116,216
Objectives[39]positionZ = 2,364686
Objectives[39]Random_Actors_Actor_Model_Name = s_m_y_clown_01
Objectives[39]Random_Actors_Vehicle_Model_Name = imperator3
Objectives[39]Random_Actors_Vehicle_Primary_Color = MetallicTaxiYellow
Objectives[39]Random_Actors_Vehicle_Secondary_Color = MetallicBrightBlue
Objectives[39]Random_Actors_Weapon_Model_Name = Pistol
Objectives[39]Random_Actors_Passenger = True
Objectives[39]Random_Actors_Fill_With_Occupants = True
Objectives[39]Random_Actors_Max_Count = 1
Objectives[39]Random_Actors_Max_ReSpawn = 20
Objectives[39]Random_Actors_Spawn_End = False
Objectives[39]Random_Actors_Spawn_Actors_Only = False
Objectives[39]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[39]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[39]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[39]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Random_Spawn_Objective
Objectives[40]positionX = -1545,963
Objectives[40]positionY = -1122,999
Objectives[40]positionZ = 1,951273
Objectives[40]Random_Actors_Actor_Model_Name = s_m_y_mime
Objectives[40]Random_Actors_Vehicle_Model_Name = slamvan5
Objectives[40]Random_Actors_Vehicle_Primary_Color = MetallicLime
Objectives[40]Random_Actors_Vehicle_Secondary_Color = MetallicOrange
Objectives[40]Random_Actors_Weapon_Model_Name = Pistol
Objectives[40]Random_Actors_Passenger = True
Objectives[40]Random_Actors_Fill_With_Occupants = True
Objectives[40]Random_Actors_Max_Count = 1
Objectives[40]Random_Actors_Max_ReSpawn = 19
Objectives[40]Random_Actors_Spawn_End = False
Objectives[40]Random_Actors_Spawn_Actors_Only = False
Objectives[40]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[40]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[40]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[40]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Set_Player_Actor_Objective
Objectives[41]Text = 
Objectives[41]positionX = -1481,261
Objectives[41]positionY = -422,2089
Objectives[41]positionZ = 35,21532
Objectives[41]SetPlayerActor_Use_Player = True
Objectives[41]SetPlayerActor_Player_Controllable = True
Objectives[41]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[41]SetPlayerActor_Use_Actor = False
Objectives[41]SetPlayerActor_RelationshipGroup_Change = False
Objectives[41]SetPlayerActor_RelationshipGroup = Neutral
Objectives[41]SetPlayerActor_Invincible_Change = True
Objectives[41]SetPlayerActor_Invincible = True
Objectives[41]SetPlayerActor_NewTask = True
Objectives[41]Int_Task = 99
Objectives[41]Task_Repeat = False
Objectives[41]Task_Timeout = False
Objectives[41]Task_Guard_Range = 10
Objectives[41]Task_Stay_In_Range = True
Objectives[41]Task_Wander_Range = 10
Objectives[41]Task_Scenario = NONE
Objectives[41]Task_TalkingAnimation = mic_chatter
Objectives[41]Task_Time = 1
Objectives[41]TaskListCount = 2
Objectives[41]Task_List[0]Type = EnterVehicle
Objectives[41]Task_List[0]PositionX = -1473,49
Objectives[41]Task_List[0]PositionY = -410,8212
Objectives[41]Task_List[0]PositionZ = 36,04382
Objectives[41]Task_List[0]Speed = 1
Objectives[41]Task_List[0]SeatIndex = -1
Objectives[41]Task_List[0]TaskIndex = 0
Objectives[41]Task_List[0]Warp = False
Objectives[41]Task_List[1]Type = Drive
Objectives[41]Task_List[1]PositionX = 147,3776
Objectives[41]Task_List[1]PositionY = -1305,576
Objectives[41]Task_List[1]PositionZ = 28,69518
Objectives[41]Task_List[1]Speed = 100
Objectives[41]Task_List[1]StopBeforeVehicles = False
Objectives[41]Task_List[1]StopBeforeActors = False
Objectives[41]Task_List[1]AvoidVehicles = True
Objectives[41]Task_List[1]AvoidEmptyVehicles = True
Objectives[41]Task_List[1]AvoidActors = True
Objectives[41]Task_List[1]AvoidObjects = True
Objectives[41]Task_List[1]StopAtLights = False
Objectives[41]Task_List[1]UseBlinkers = True
Objectives[41]Task_List[1]AllowGoingWrongWay = True
Objectives[41]Task_List[1]Reverse = False
Objectives[41]Task_List[1]TakeShortestPath = False
Objectives[41]Task_List[1]IgnoreRoads = False
Objectives[41]Task_List[1]IgnoreAllPathing = False
Objectives[41]Task_List[1]AvoidHighWays = False
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Cutscenes_Objective
Objectives[42]Text = 
Objectives[42]positionX = -1901,335
Objectives[42]positionY = -580,5773
Objectives[42]positionZ = 10,8424
Objectives[42]Cutscenes_Time = 14
Objectives[42]Cutscenes_Trans_Time = 3
Objectives[42]Cutscenes_FOV = 60
Objectives[42]Cutscenes_Shake = Hand
Objectives[42]Cutscenes_Amplitude = 0
Objectives[42]Cutscenes_FadeOut = False
Objectives[42]Cutscenes_FadeIn = False
Objectives[42]Cutscenes_End = False
Objectives[42]Cutscenes_Point_At_Position = False
Objectives[42]Cutscenes_Point_At_Player = False
Objectives[42]Cutscenes_Point_At_Actor = False
Objectives[42]Cutscenes_Point_At_Vehicle = False
Objectives[42]Cutscenes_Follow_Player = True
Objectives[42]Cutscenes_Follow_Actor = False
Objectives[42]Cutscenes_Follow_Vehicle = False
Objectives[42]Cutscenes_Follow_Distancee = 2
Objectives[42]Cutscenes_Follow_Hieght = 1
Objectives[42]Cutscenes_Follow_Angle = 345
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 5
Objectives[42]ObjectiveMessages[0]positionX = 3221,021
Objectives[42]ObjectiveMessages[0]positionY = 4738,371
Objectives[42]ObjectiveMessages[0]positionZ = 190,8222
Objectives[42]ObjectiveMessages[0]Message = Shit, why is the old bastard still alive? And who the fuck are those?
Objectives[42]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[42]ObjectiveMessages[0]Sender = 
Objectives[42]ObjectiveMessages[0]Subject = 
Objectives[42]ObjectiveMessages[0]MessageColor = Blue
Objectives[42]ObjectiveMessages[0]PlayFromStart = True
Objectives[42]ObjectiveMessages[0]Delay = False
Objectives[42]ObjectiveMessages[0]DelayTime = 0
Objectives[42]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[0]TypeSubtitle = False
Objectives[42]ObjectiveMessages[0]TypeTextMesage = True
Objectives[42]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[1]positionX = 3223,136
Objectives[42]ObjectiveMessages[1]positionY = 4739,248
Objectives[42]ObjectiveMessages[1]positionZ = 190,3128
Objectives[42]ObjectiveMessages[1]Message = In a nutshell, the old bastard is not dead, they used you to find me.
Objectives[42]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[42]ObjectiveMessages[1]Sender = 
Objectives[42]ObjectiveMessages[1]Subject = 
Objectives[42]ObjectiveMessages[1]MessageColor = Orange
Objectives[42]ObjectiveMessages[1]PlayFromStart = True
Objectives[42]ObjectiveMessages[1]Delay = False
Objectives[42]ObjectiveMessages[1]DelayTime = 0
Objectives[42]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[1]TypeSubtitle = False
Objectives[42]ObjectiveMessages[1]TypeTextMesage = True
Objectives[42]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[2]positionX = 3226,124
Objectives[42]ObjectiveMessages[2]positionY = 4740,54
Objectives[42]ObjectiveMessages[2]positionZ = 189,4491
Objectives[42]ObjectiveMessages[2]Message = Those are my friends, but now they hate me and want to kill me because I cheated in shibumi.
Objectives[42]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[42]ObjectiveMessages[2]Sender = 
Objectives[42]ObjectiveMessages[2]Subject = 
Objectives[42]ObjectiveMessages[2]MessageColor = Orange
Objectives[42]ObjectiveMessages[2]PlayFromStart = True
Objectives[42]ObjectiveMessages[2]Delay = False
Objectives[42]ObjectiveMessages[2]DelayTime = 0
Objectives[42]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[2]TypeSubtitle = False
Objectives[42]ObjectiveMessages[2]TypeTextMesage = True
Objectives[42]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[3]positionX = 3230,131
Objectives[42]ObjectiveMessages[3]positionY = 4742,336
Objectives[42]ObjectiveMessages[3]positionZ = 187,8624
Objectives[42]ObjectiveMessages[3]Message = WHAT? What the fuck is shibumi?
Objectives[42]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[42]ObjectiveMessages[3]Sender = 
Objectives[42]ObjectiveMessages[3]Subject = 
Objectives[42]ObjectiveMessages[3]MessageColor = Blue
Objectives[42]ObjectiveMessages[3]PlayFromStart = True
Objectives[42]ObjectiveMessages[3]Delay = False
Objectives[42]ObjectiveMessages[3]DelayTime = 0
Objectives[42]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[3]TypeSubtitle = False
Objectives[42]ObjectiveMessages[3]TypeTextMesage = True
Objectives[42]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[4]positionX = 3233,498
Objectives[42]ObjectiveMessages[4]positionY = 4743,848
Objectives[42]ObjectiveMessages[4]positionZ = 186,2629
Objectives[42]ObjectiveMessages[4]Message = It's a card game, I didn't want to lose my impotente rage and I tried to cheat.
Objectives[42]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[42]ObjectiveMessages[4]Sender = 
Objectives[42]ObjectiveMessages[4]Subject = 
Objectives[42]ObjectiveMessages[4]MessageColor = Orange
Objectives[42]ObjectiveMessages[4]PlayFromStart = True
Objectives[42]ObjectiveMessages[4]Delay = False
Objectives[42]ObjectiveMessages[4]DelayTime = 0
Objectives[42]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[4]TypeSubtitle = False
Objectives[42]ObjectiveMessages[4]TypeTextMesage = True
Objectives[42]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[43]Type = Cutscenes_Objective
Objectives[43]Text = 
Objectives[43]positionX = -1903,368
Objectives[43]positionY = -576,7332
Objectives[43]positionZ = 18,09692
Objectives[43]Cutscenes_Time = 0
Objectives[43]Cutscenes_Trans_Time = 17
Objectives[43]Cutscenes_FOV = 60
Objectives[43]Cutscenes_Shake = Hand
Objectives[43]Cutscenes_Amplitude = 0
Objectives[43]Cutscenes_FadeOut = False
Objectives[43]Cutscenes_FadeIn = False
Objectives[43]Cutscenes_End = False
Objectives[43]Cutscenes_Point_At_Position = False
Objectives[43]Cutscenes_Point_At_Player = False
Objectives[43]Cutscenes_Point_At_Actor = False
Objectives[43]Cutscenes_Point_At_Vehicle = False
Objectives[43]Cutscenes_Follow_Player = False
Objectives[43]Cutscenes_Follow_Actor = True
Objectives[43]Cutscenes_Follow_Vehicle = False
Objectives[43]Cutscenes_Follow_Distancee = 2
Objectives[43]Cutscenes_Follow_Hieght = 1
Objectives[43]Cutscenes_Follow_Angle = 25
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 5
Objectives[43]ObjectiveMessages[0]positionX = 3238,529
Objectives[43]ObjectiveMessages[0]positionY = 4744,36
Objectives[43]ObjectiveMessages[0]positionZ = 184,062
Objectives[43]ObjectiveMessages[0]Message = But that fucking game is a madness, I didn't understand a shit, and they noticed it.
Objectives[43]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[43]ObjectiveMessages[0]Sender = 
Objectives[43]ObjectiveMessages[0]Subject = 
Objectives[43]ObjectiveMessages[0]MessageColor = Orange
Objectives[43]ObjectiveMessages[0]PlayFromStart = True
Objectives[43]ObjectiveMessages[0]Delay = False
Objectives[43]ObjectiveMessages[0]DelayTime = 0
Objectives[43]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[0]TypeSubtitle = False
Objectives[43]ObjectiveMessages[0]TypeTextMesage = True
Objectives[43]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[1]positionX = 3242,312
Objectives[43]ObjectiveMessages[1]positionY = 4745,457
Objectives[43]ObjectiveMessages[1]positionZ = 182,1834
Objectives[43]ObjectiveMessages[1]Message = Shit, and they want to kill you just because you cheated on a fucking card game?
Objectives[43]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[43]ObjectiveMessages[1]Sender = 
Objectives[43]ObjectiveMessages[1]Subject = 
Objectives[43]ObjectiveMessages[1]MessageColor = Blue
Objectives[43]ObjectiveMessages[1]PlayFromStart = True
Objectives[43]ObjectiveMessages[1]Delay = False
Objectives[43]ObjectiveMessages[1]DelayTime = 0
Objectives[43]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[1]TypeSubtitle = False
Objectives[43]ObjectiveMessages[1]TypeTextMesage = True
Objectives[43]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[2]positionX = 3246,751
Objectives[43]ObjectiveMessages[2]positionY = 4745,623
Objectives[43]ObjectiveMessages[2]positionZ = 180,1135
Objectives[43]ObjectiveMessages[2]Message = It's not just a card game, it's madness, think that at some point they put a bunny on the table...
Objectives[43]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[43]ObjectiveMessages[2]Sender = 
Objectives[43]ObjectiveMessages[2]Subject = 
Objectives[43]ObjectiveMessages[2]MessageColor = Orange
Objectives[43]ObjectiveMessages[2]PlayFromStart = True
Objectives[43]ObjectiveMessages[2]Delay = False
Objectives[43]ObjectiveMessages[2]DelayTime = 0
Objectives[43]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[2]TypeSubtitle = False
Objectives[43]ObjectiveMessages[2]TypeTextMesage = True
Objectives[43]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[3]positionX = 3251,709
Objectives[43]ObjectiveMessages[3]positionY = 4745,353
Objectives[43]ObjectiveMessages[3]positionZ = 177,7791
Objectives[43]ObjectiveMessages[3]Message = ...and if you had a certain combination of cards you had to kiss the bunny...
Objectives[43]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[43]ObjectiveMessages[3]Sender = 
Objectives[43]ObjectiveMessages[3]Subject = 
Objectives[43]ObjectiveMessages[3]MessageColor = Orange
Objectives[43]ObjectiveMessages[3]PlayFromStart = True
Objectives[43]ObjectiveMessages[3]Delay = False
Objectives[43]ObjectiveMessages[3]DelayTime = 0
Objectives[43]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[3]TypeSubtitle = False
Objectives[43]ObjectiveMessages[3]TypeTextMesage = True
Objectives[43]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[4]positionX = 3256,705
Objectives[43]ObjectiveMessages[4]positionY = 4745,904
Objectives[43]ObjectiveMessages[4]positionZ = 175,4877
Objectives[43]ObjectiveMessages[4]Message = ...if you dion't kiss the bunny, they'll cut you a finger.
Objectives[43]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[43]ObjectiveMessages[4]Sender = 
Objectives[43]ObjectiveMessages[4]Subject = 
Objectives[43]ObjectiveMessages[4]MessageColor = Orange
Objectives[43]ObjectiveMessages[4]PlayFromStart = True
Objectives[43]ObjectiveMessages[4]Delay = False
Objectives[43]ObjectiveMessages[4]DelayTime = 0
Objectives[43]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[4]TypeSubtitle = False
Objectives[43]ObjectiveMessages[4]TypeTextMesage = True
Objectives[43]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[44]Type = Cutscenes_Objective
Objectives[44]Text = 
Objectives[44]positionX = -1899,362
Objectives[44]positionY = -619,3287
Objectives[44]positionZ = 10,49665
Objectives[44]Cutscenes_Time = 1
Objectives[44]Cutscenes_Trans_Time = 2
Objectives[44]Cutscenes_FOV = 60
Objectives[44]Cutscenes_Shake = Hand
Objectives[44]Cutscenes_Amplitude = 0
Objectives[44]Cutscenes_FadeOut = False
Objectives[44]Cutscenes_FadeIn = False
Objectives[44]Cutscenes_End = False
Objectives[44]Cutscenes_Point_At_Position = False
Objectives[44]Cutscenes_Point_At_Player = False
Objectives[44]Cutscenes_Point_At_Actor = False
Objectives[44]Cutscenes_Point_At_Vehicle = False
Objectives[44]Cutscenes_Follow_Player = False
Objectives[44]Cutscenes_Follow_Actor = True
Objectives[44]Cutscenes_Follow_Vehicle = False
Objectives[44]Cutscenes_Follow_Distancee = 2
Objectives[44]Cutscenes_Follow_Hieght = 0,8
Objectives[44]Cutscenes_Follow_Angle = 355
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 4
Objectives[44]ObjectiveMessages[0]positionX = 3262,587
Objectives[44]ObjectiveMessages[0]positionY = 4745,765
Objectives[44]ObjectiveMessages[0]positionZ = 172,973
Objectives[44]ObjectiveMessages[0]Message = Shibumi players take the game very seriously and if you cheat, the punishment is your death.
Objectives[44]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[44]ObjectiveMessages[0]Sender = 
Objectives[44]ObjectiveMessages[0]Subject = 
Objectives[44]ObjectiveMessages[0]MessageColor = Orange
Objectives[44]ObjectiveMessages[0]PlayFromStart = True
Objectives[44]ObjectiveMessages[0]Delay = False
Objectives[44]ObjectiveMessages[0]DelayTime = 0
Objectives[44]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[0]TypeSubtitle = False
Objectives[44]ObjectiveMessages[0]TypeTextMesage = True
Objectives[44]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[1]positionX = 3267,181
Objectives[44]ObjectiveMessages[1]positionY = 4746,117
Objectives[44]ObjectiveMessages[1]positionZ = 171,1522
Objectives[44]ObjectiveMessages[1]Message = Fuck, you found some guys even crazier than you. What do we do now?
Objectives[44]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[44]ObjectiveMessages[1]Sender = 
Objectives[44]ObjectiveMessages[1]Subject = 
Objectives[44]ObjectiveMessages[1]MessageColor = Blue
Objectives[44]ObjectiveMessages[1]PlayFromStart = True
Objectives[44]ObjectiveMessages[1]Delay = False
Objectives[44]ObjectiveMessages[1]DelayTime = 0
Objectives[44]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[1]TypeSubtitle = False
Objectives[44]ObjectiveMessages[1]TypeTextMesage = True
Objectives[44]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[2]positionX = 3271,432
Objectives[44]ObjectiveMessages[2]positionY = 4746,48
Objectives[44]ObjectiveMessages[2]positionZ = 169,6595
Objectives[44]ObjectiveMessages[2]Message = Let's go get Ron at Vanilla, he was looking for a way to get out of it alive.
Objectives[44]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[44]ObjectiveMessages[2]Sender = 
Objectives[44]ObjectiveMessages[2]Subject = 
Objectives[44]ObjectiveMessages[2]MessageColor = Orange
Objectives[44]ObjectiveMessages[2]PlayFromStart = True
Objectives[44]ObjectiveMessages[2]Delay = False
Objectives[44]ObjectiveMessages[2]DelayTime = 0
Objectives[44]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[2]TypeSubtitle = False
Objectives[44]ObjectiveMessages[2]TypeTextMesage = True
Objectives[44]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[3]positionX = 3275,738
Objectives[44]ObjectiveMessages[3]positionY = 4746,813
Objectives[44]ObjectiveMessages[3]positionZ = 168,2271
Objectives[44]ObjectiveMessages[3]Message = Ok, let's hurry!
Objectives[44]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[44]ObjectiveMessages[3]Sender = 
Objectives[44]ObjectiveMessages[3]Subject = 
Objectives[44]ObjectiveMessages[3]MessageColor = Blue
Objectives[44]ObjectiveMessages[3]PlayFromStart = True
Objectives[44]ObjectiveMessages[3]Delay = False
Objectives[44]ObjectiveMessages[3]DelayTime = 0
Objectives[44]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[3]TypeSubtitle = False
Objectives[44]ObjectiveMessages[3]TypeTextMesage = True
Objectives[44]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[45]Type = Cutscenes_Objective
Objectives[45]Text = 
Objectives[45]positionX = -1889,982
Objectives[45]positionY = -612,2794
Objectives[45]positionZ = 10,67413
Objectives[45]Cutscenes_Time = 0
Objectives[45]Cutscenes_Trans_Time = 6
Objectives[45]Cutscenes_FOV = 60
Objectives[45]Cutscenes_Shake = Hand
Objectives[45]Cutscenes_Amplitude = 0
Objectives[45]Cutscenes_FadeOut = False
Objectives[45]Cutscenes_FadeIn = False
Objectives[45]Cutscenes_End = False
Objectives[45]Cutscenes_Point_At_Position = False
Objectives[45]Cutscenes_Point_At_Player = False
Objectives[45]Cutscenes_Point_At_Actor = False
Objectives[45]Cutscenes_Point_At_Vehicle = False
Objectives[45]Cutscenes_Follow_Player = False
Objectives[45]Cutscenes_Follow_Actor = True
Objectives[45]Cutscenes_Follow_Vehicle = False
Objectives[45]Cutscenes_Follow_Distancee = 2
Objectives[45]Cutscenes_Follow_Hieght = 0,8
Objectives[45]Cutscenes_Follow_Angle = 15
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Cutscenes_Objective
Objectives[46]Text = 
Objectives[46]positionX = -1901,915
Objectives[46]positionY = -582,5638
Objectives[46]positionZ = 17,64529
Objectives[46]Cutscenes_Time = 0
Objectives[46]Cutscenes_Trans_Time = 0
Objectives[46]Cutscenes_FOV = 30
Objectives[46]Cutscenes_Shake = Hand
Objectives[46]Cutscenes_Amplitude = 0
Objectives[46]Cutscenes_FadeOut = False
Objectives[46]Cutscenes_FadeIn = False
Objectives[46]Cutscenes_End = True
Objectives[46]Cutscenes_Point_At_Position = False
Objectives[46]Cutscenes_Point_At_Player = False
Objectives[46]Cutscenes_Point_At_Actor = False
Objectives[46]Cutscenes_Point_At_Vehicle = False
Objectives[46]Cutscenes_Follow_Player = False
Objectives[46]Cutscenes_Follow_Actor = False
Objectives[46]Cutscenes_Follow_Vehicle = False
Objectives[46]Cutscenes_Follow_Distancee = 10
Objectives[46]Cutscenes_Follow_Hieght = 1
Objectives[46]Cutscenes_Follow_Angle = 0
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Set_Player_Actor_Objective
Objectives[47]Text = 
Objectives[47]positionX = -1898,673
Objectives[47]positionY = -578,9294
Objectives[47]positionZ = 17,64529
Objectives[47]SetPlayerActor_Use_Player = True
Objectives[47]SetPlayerActor_Player_Controllable = True
Objectives[47]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[47]SetPlayerActor_Use_Actor = False
Objectives[47]SetPlayerActor_RelationshipGroup_Change = False
Objectives[47]SetPlayerActor_RelationshipGroup = Neutral
Objectives[47]SetPlayerActor_Invincible_Change = True
Objectives[47]SetPlayerActor_Invincible = False
Objectives[47]SetPlayerActor_NewTask = True
Objectives[47]Int_Task = 99
Objectives[47]Task_Repeat = False
Objectives[47]Task_Timeout = False
Objectives[47]Task_Guard_Range = 10
Objectives[47]Task_Stay_In_Range = True
Objectives[47]Task_Wander_Range = 10
Objectives[47]Task_Scenario = NONE
Objectives[47]Task_TalkingAnimation = mic_chatter
Objectives[47]Task_Time = 1
Objectives[47]TaskListCount = 1
Objectives[47]Task_List[0]Type = Pause
Objectives[47]Task_List[0]positionX = -1898,674
Objectives[47]Task_List[0]positionY = -578,93
Objectives[47]Task_List[0]positionZ = 18,14529
Objectives[47]Task_List[0]time = 1
Objectives[47]mission_ActorsCount = 1
Objectives[47]mission_Actors[0]Survive_Number = 0
Objectives[47]mission_Actors[0]Failed_Text = 
Objectives[47]mission_Actors[0]Remove_After = 0
Objectives[47]mission_Actors[0]positionX = 132,2937
Objectives[47]mission_Actors[0]positionY = -1304,304
Objectives[47]mission_Actors[0]positionZ = 29,21067
Objectives[47]mission_Actors[0]Heading = 220
Objectives[47]mission_Actors[0]String_Name = ig_wade
Objectives[47]mission_Actors[0]Relationship_Group = Friend
Objectives[47]mission_Actors[0]AddBlip = True
Objectives[47]mission_Actors[0]ShowCone = False
Objectives[47]mission_Actors[0]Invincible = True
Objectives[47]mission_Actors[0]SetHealth = 100
Objectives[47]mission_Actors[0]DieFromHeadShot = True
Objectives[47]mission_Actors[0]CanExitVehicle = True
Objectives[47]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[0]AlwaysFight = True
Objectives[47]mission_Actors[0]Seeing_Range = 500
Objectives[47]mission_Actors[0]Hearing_Range = 500
Objectives[47]mission_Actors[0]CombatMovement = Offensive
Objectives[47]mission_Actors[0]weapon = MicroSMG
Objectives[47]mission_Actors[0]Variation = Custom
Objectives[47]mission_Actors[0]Task = 2
Objectives[47]mission_Actors[0]Task_Guard_Range = 5
Objectives[47]mission_Actors[0]Task_Stay_In_Range = True
Objectives[47]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[0]Task_Scenario = NONE
Objectives[47]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[47]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 3
Objectives[47]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[47]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[47]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[47]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[47]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[47]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[47]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[47]mission_Actors[0]NeededForObjectiveHintCount = 3
Objectives[47]mission_Actors[0]NeededForObjectiveHint[0] = 105
Objectives[47]mission_Actors[0]NeededForObjectiveHint[1] = 116
Objectives[47]mission_Actors[0]NeededForObjectiveHint[2] = 118
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[47]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 110
Objectives[47]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[47]mission_Actors[0]NeededForObjectiveGoToActor[0] = 48
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = GoTo_Actor
Objectives[48]Text = Go get Ron at Vanilla Unicorn
Objectives[48]positionX = 136,6829
Objectives[48]positionY = -1307,804
Objectives[48]positionZ = 27,92754
Objectives[48]GoTo_Actor_ChangToCompanion = True
Objectives[48]GoTo_Actor_Distance = 9
Objectives[48]GoTo_Actor_Remove_Blip = False
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Random_Spawn_Objective
Objectives[49]positionX = 139,0585
Objectives[49]positionY = -1306,473
Objectives[49]positionZ = 27,94704
Objectives[49]Random_Actors_Actor_Model_Name = s_m_m_strperf_01
Objectives[49]Random_Actors_Vehicle_Model_Name = blista
Objectives[49]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[49]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[49]Random_Actors_Weapon_Model_Name = Firework
Objectives[49]Random_Actors_Passenger = True
Objectives[49]Random_Actors_Fill_With_Occupants = True
Objectives[49]Random_Actors_Max_Count = 5
Objectives[49]Random_Actors_Max_ReSpawn = 2
Objectives[49]Random_Actors_Spawn_End = False
Objectives[49]Random_Actors_Spawn_Actors_Only = True
Objectives[49]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[49]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[49]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[49]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[49]mission_ActorsCount = 1
Objectives[49]mission_Actors[0]Survive_Number = 0
Objectives[49]mission_Actors[0]Failed_Text = 
Objectives[49]mission_Actors[0]Remove_After = 0
Objectives[49]mission_Actors[0]positionX = 93,70489
Objectives[49]mission_Actors[0]positionY = -1283,546
Objectives[49]mission_Actors[0]positionZ = 29,26051
Objectives[49]mission_Actors[0]Heading = 60
Objectives[49]mission_Actors[0]String_Name = ig_nervousron
Objectives[49]mission_Actors[0]Relationship_Group = Friend
Objectives[49]mission_Actors[0]AddBlip = True
Objectives[49]mission_Actors[0]ShowCone = False
Objectives[49]mission_Actors[0]Invincible = True
Objectives[49]mission_Actors[0]SetHealth = 100
Objectives[49]mission_Actors[0]DieFromHeadShot = True
Objectives[49]mission_Actors[0]CanExitVehicle = True
Objectives[49]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[0]AlwaysFight = True
Objectives[49]mission_Actors[0]Seeing_Range = 500
Objectives[49]mission_Actors[0]Hearing_Range = 500
Objectives[49]mission_Actors[0]CombatMovement = Offensive
Objectives[49]mission_Actors[0]weapon = Revolver
Objectives[49]mission_Actors[0]Variation = Custom
Objectives[49]mission_Actors[0]Task = 0
Objectives[49]mission_Actors[0]Task_Guard_Range = 5
Objectives[49]mission_Actors[0]Task_Stay_In_Range = True
Objectives[49]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[0]Task_Scenario = NONE
Objectives[49]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[49]mission_Actors[0]PROP_HATS_INDEX = 0
Objectives[49]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[49]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[49]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[49]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[49]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[49]mission_Actors[0]NeededForObjectiveHintCount = 2
Objectives[49]mission_Actors[0]NeededForObjectiveHint[0] = 104
Objectives[49]mission_Actors[0]NeededForObjectiveHint[1] = 119
Objectives[49]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[49]mission_Actors[0]NeededForObjectiveGoToActor[0] = 50
Objectives[49]mission_Actors[0]NeededForObjectiveCutsceneCount = 2
Objectives[49]mission_Actors[0]NeededForObjectiveCutscene[0] = 61
Objectives[49]mission_Actors[0]NeededForObjectiveCutscene[1] = 74
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = GoTo_Actor
Objectives[50]Text = Find Ron
Objectives[50]positionX = 94,15781
Objectives[50]positionY = -1283,688
Objectives[50]positionZ = 28,26248
Objectives[50]GoTo_Actor_ChangToCompanion = True
Objectives[50]GoTo_Actor_Distance = 9
Objectives[50]GoTo_Actor_Remove_Blip = False
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 3
Objectives[50]ObjectiveMessages[0]positionX = 3297,2
Objectives[50]ObjectiveMessages[0]positionY = 4749,4
Objectives[50]ObjectiveMessages[0]positionZ = 163,1361
Objectives[50]ObjectiveMessages[0]Message = Wade, where's Ron?
Objectives[50]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[50]ObjectiveMessages[0]Sender = 
Objectives[50]ObjectiveMessages[0]Subject = 
Objectives[50]ObjectiveMessages[0]MessageColor = Orange
Objectives[50]ObjectiveMessages[0]PlayFromStart = True
Objectives[50]ObjectiveMessages[0]Delay = False
Objectives[50]ObjectiveMessages[0]DelayTime = 0
Objectives[50]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[0]TypeSubtitle = False
Objectives[50]ObjectiveMessages[0]TypeTextMesage = True
Objectives[50]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[1]positionX = 3300,531
Objectives[50]ObjectiveMessages[1]positionY = 4749,722
Objectives[50]ObjectiveMessages[1]positionZ = 162,322
Objectives[50]ObjectiveMessages[1]Message = He was in the office, did they find us here too, Trevor?
Objectives[50]ObjectiveMessages[1]Contact = CHAR_WADE
Objectives[50]ObjectiveMessages[1]Sender = 
Objectives[50]ObjectiveMessages[1]Subject = 
Objectives[50]ObjectiveMessages[1]MessageColor = Green
Objectives[50]ObjectiveMessages[1]PlayFromStart = True
Objectives[50]ObjectiveMessages[1]Delay = False
Objectives[50]ObjectiveMessages[1]DelayTime = 0
Objectives[50]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[1]TypeSubtitle = False
Objectives[50]ObjectiveMessages[1]TypeTextMesage = True
Objectives[50]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[2]positionX = 3304,532
Objectives[50]ObjectiveMessages[2]positionY = 4750,152
Objectives[50]ObjectiveMessages[2]positionZ = 161,1214
Objectives[50]ObjectiveMessages[2]Message = Yes. We need Ron, let's go!
Objectives[50]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[50]ObjectiveMessages[2]Sender = 
Objectives[50]ObjectiveMessages[2]Subject = 
Objectives[50]ObjectiveMessages[2]MessageColor = Orange
Objectives[50]ObjectiveMessages[2]PlayFromStart = True
Objectives[50]ObjectiveMessages[2]Delay = False
Objectives[50]ObjectiveMessages[2]DelayTime = 0
Objectives[50]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[2]TypeSubtitle = False
Objectives[50]ObjectiveMessages[2]TypeTextMesage = True
Objectives[50]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[51]Text = Back to the Bodhi
Objectives[51]FaildText = 
Objectives[51]Type = Enter_Vehicle
Objectives[51]positionX = -1487,251
Objectives[51]positionY = -414,2335
Objectives[51]positionZ = 36,2786
Objectives[51]EnterVehicle_AsPassenger = False
Objectives[51]EnterVehicle_CanExit = True
Objectives[51]EnterVehicle_SetIsWanted = False
Objectives[51]EnterVehicle_SeatIndex = 0
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 2
Objectives[51]ObjectiveMessages[0]positionX = 3311,882
Objectives[51]ObjectiveMessages[0]positionY = 4749,812
Objectives[51]ObjectiveMessages[0]positionZ = 159,0547
Objectives[51]ObjectiveMessages[0]Message = Trevor, they found us.
Objectives[51]ObjectiveMessages[0]Contact = CHAR_RON
Objectives[51]ObjectiveMessages[0]Sender = 
Objectives[51]ObjectiveMessages[0]Subject = 
Objectives[51]ObjectiveMessages[0]MessageColor = Yellow
Objectives[51]ObjectiveMessages[0]PlayFromStart = True
Objectives[51]ObjectiveMessages[0]Delay = False
Objectives[51]ObjectiveMessages[0]DelayTime = 0
Objectives[51]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[0]TypeSubtitle = False
Objectives[51]ObjectiveMessages[0]TypeTextMesage = True
Objectives[51]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[1]positionX = 3316,964
Objectives[51]ObjectiveMessages[1]positionY = 4749,903
Objectives[51]ObjectiveMessages[1]positionZ = 156,6406
Objectives[51]ObjectiveMessages[1]Message = I know, we have to get out of here, hurry up!
Objectives[51]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[51]ObjectiveMessages[1]Sender = 
Objectives[51]ObjectiveMessages[1]Subject = 
Objectives[51]ObjectiveMessages[1]MessageColor = Orange
Objectives[51]ObjectiveMessages[1]PlayFromStart = True
Objectives[51]ObjectiveMessages[1]Delay = False
Objectives[51]ObjectiveMessages[1]DelayTime = 0
Objectives[51]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[1]TypeSubtitle = False
Objectives[51]ObjectiveMessages[1]TypeTextMesage = True
Objectives[51]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[52]Type = Random_Spawn_Objective
Objectives[52]positionX = 72,02487
Objectives[52]positionY = -1290,221
Objectives[52]positionZ = 28,30283
Objectives[52]Random_Actors_Actor_Model_Name = s_m_m_strperf_01
Objectives[52]Random_Actors_Vehicle_Model_Name = impaler4
Objectives[52]Random_Actors_Vehicle_Primary_Color = MetallicLime
Objectives[52]Random_Actors_Vehicle_Secondary_Color = MetallicBlackRed
Objectives[52]Random_Actors_Weapon_Model_Name = Pistol
Objectives[52]Random_Actors_Passenger = True
Objectives[52]Random_Actors_Fill_With_Occupants = True
Objectives[52]Random_Actors_Max_Count = 1
Objectives[52]Random_Actors_Max_ReSpawn = 19
Objectives[52]Random_Actors_Spawn_End = False
Objectives[52]Random_Actors_Spawn_Actors_Only = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Random_Spawn_Objective
Objectives[53]positionX = 69,32388
Objectives[53]positionY = -1289,287
Objectives[53]positionZ = 28,34152
Objectives[53]Random_Actors_Actor_Model_Name = s_m_y_clown_01
Objectives[53]Random_Actors_Vehicle_Model_Name = imperator3
Objectives[53]Random_Actors_Vehicle_Primary_Color = MetallicOrange
Objectives[53]Random_Actors_Vehicle_Secondary_Color = MetallicBrightBlue
Objectives[53]Random_Actors_Weapon_Model_Name = Pistol
Objectives[53]Random_Actors_Passenger = True
Objectives[53]Random_Actors_Fill_With_Occupants = True
Objectives[53]Random_Actors_Max_Count = 1
Objectives[53]Random_Actors_Max_ReSpawn = 19
Objectives[53]Random_Actors_Spawn_End = False
Objectives[53]Random_Actors_Spawn_Actors_Only = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Random_Spawn_Objective
Objectives[54]positionX = 66,67395
Objectives[54]positionY = -1283,637
Objectives[54]positionZ = 28,33261
Objectives[54]Random_Actors_Actor_Model_Name = s_m_y_mime
Objectives[54]Random_Actors_Vehicle_Model_Name = slamvan5
Objectives[54]Random_Actors_Vehicle_Primary_Color = MetallicLavaRed
Objectives[54]Random_Actors_Vehicle_Secondary_Color = UtilShadowSilver
Objectives[54]Random_Actors_Weapon_Model_Name = Pistol
Objectives[54]Random_Actors_Passenger = True
Objectives[54]Random_Actors_Fill_With_Occupants = True
Objectives[54]Random_Actors_Max_Count = 1
Objectives[54]Random_Actors_Max_ReSpawn = 19
Objectives[54]Random_Actors_Spawn_End = False
Objectives[54]Random_Actors_Spawn_Actors_Only = False
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Random_Spawn_Objective
Objectives[55]positionX = 61,78247
Objectives[55]positionY = -1284,829
Objectives[55]positionZ = 28,33553
Objectives[55]Random_Actors_Actor_Model_Name = s_m_y_mime
Objectives[55]Random_Actors_Vehicle_Model_Name = bruiser3
Objectives[55]Random_Actors_Vehicle_Primary_Color = MetallicChocoOrange
Objectives[55]Random_Actors_Vehicle_Secondary_Color = MetallicBlue
Objectives[55]Random_Actors_Weapon_Model_Name = Pistol
Objectives[55]Random_Actors_Passenger = True
Objectives[55]Random_Actors_Fill_With_Occupants = True
Objectives[55]Random_Actors_Max_Count = 1
Objectives[55]Random_Actors_Max_ReSpawn = 19
Objectives[55]Random_Actors_Spawn_End = False
Objectives[55]Random_Actors_Spawn_Actors_Only = False
Objectives[55]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[55]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[55]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[55]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Random_Spawn_Objective
Objectives[56]positionX = 57,75191
Objectives[56]positionY = -1276,992
Objectives[56]positionZ = 28,34011
Objectives[56]Random_Actors_Actor_Model_Name = s_m_y_clown_01
Objectives[56]Random_Actors_Vehicle_Model_Name = brutus3
Objectives[56]Random_Actors_Vehicle_Primary_Color = MetallicFormulaRed
Objectives[56]Random_Actors_Vehicle_Secondary_Color = MetallicGreen
Objectives[56]Random_Actors_Weapon_Model_Name = Pistol
Objectives[56]Random_Actors_Passenger = True
Objectives[56]Random_Actors_Fill_With_Occupants = True
Objectives[56]Random_Actors_Max_Count = 1
Objectives[56]Random_Actors_Max_ReSpawn = 19
Objectives[56]Random_Actors_Spawn_End = False
Objectives[56]Random_Actors_Spawn_Actors_Only = False
Objectives[56]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[56]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[56]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[56]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Random_Spawn_Objective
Objectives[57]positionX = 59,20608
Objectives[57]positionY = -1271,831
Objectives[57]positionZ = 28,34101
Objectives[57]Random_Actors_Actor_Model_Name = s_m_m_strperf_01
Objectives[57]Random_Actors_Vehicle_Model_Name = monster5
Objectives[57]Random_Actors_Vehicle_Primary_Color = MetallicRaceYellow
Objectives[57]Random_Actors_Vehicle_Secondary_Color = MetallicBrightBlue
Objectives[57]Random_Actors_Weapon_Model_Name = Pistol
Objectives[57]Random_Actors_Passenger = True
Objectives[57]Random_Actors_Fill_With_Occupants = True
Objectives[57]Random_Actors_Max_Count = 1
Objectives[57]Random_Actors_Max_ReSpawn = 19
Objectives[57]Random_Actors_Spawn_End = False
Objectives[57]Random_Actors_Spawn_Actors_Only = False
Objectives[57]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[57]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[57]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[57]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Random_Spawn_Objective
Objectives[58]positionX = 60,98316
Objectives[58]positionY = -1264,223
Objectives[58]positionZ = 28,34145
Objectives[58]Random_Actors_Actor_Model_Name = s_m_y_mime
Objectives[58]Random_Actors_Vehicle_Model_Name = cerberus3
Objectives[58]Random_Actors_Vehicle_Primary_Color = MetallicBlue
Objectives[58]Random_Actors_Vehicle_Secondary_Color = MetallicCandyRed
Objectives[58]Random_Actors_Weapon_Model_Name = Pistol
Objectives[58]Random_Actors_Passenger = True
Objectives[58]Random_Actors_Fill_With_Occupants = True
Objectives[58]Random_Actors_Max_Count = 1
Objectives[58]Random_Actors_Max_ReSpawn = 19
Objectives[58]Random_Actors_Spawn_End = False
Objectives[58]Random_Actors_Spawn_Actors_Only = False
Objectives[58]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[58]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[58]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[58]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Text = Out of here
Objectives[59]Type = Leave_Area
Objectives[59]positionX = -1496,804
Objectives[59]positionY = -405,1247
Objectives[59]positionZ = 37,64657
Objectives[59]Leave_Area_Distance = 200
Objectives[59]Leave_Area_Use_Objective_Position = False
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Type = Set_Player_Actor_Objective
Objectives[60]Text = 
Objectives[60]positionX = 77,07115
Objectives[60]positionY = -1276,388
Objectives[60]positionZ = 28,12487
Objectives[60]SetPlayerActor_Use_Player = True
Objectives[60]SetPlayerActor_Player_Controllable = True
Objectives[60]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[60]SetPlayerActor_Use_Actor = False
Objectives[60]SetPlayerActor_RelationshipGroup_Change = False
Objectives[60]SetPlayerActor_RelationshipGroup = Neutral
Objectives[60]SetPlayerActor_Invincible_Change = True
Objectives[60]SetPlayerActor_Invincible = True
Objectives[60]SetPlayerActor_NewTask = True
Objectives[60]Int_Task = 99
Objectives[60]Task_Repeat = False
Objectives[60]Task_Timeout = False
Objectives[60]Task_Guard_Range = 10
Objectives[60]Task_Stay_In_Range = True
Objectives[60]Task_Wander_Range = 10
Objectives[60]Task_Scenario = NONE
Objectives[60]Task_TalkingAnimation = mic_chatter
Objectives[60]Task_Time = 1
Objectives[60]TaskListCount = 2
Objectives[60]Task_List[0]Type = EnterVehicle
Objectives[60]Task_List[0]PositionX = -1474,425
Objectives[60]Task_List[0]PositionY = -409,9392
Objectives[60]Task_List[0]PositionZ = 36,1719
Objectives[60]Task_List[0]Speed = 1
Objectives[60]Task_List[0]SeatIndex = -1
Objectives[60]Task_List[0]TaskIndex = 0
Objectives[60]Task_List[0]Warp = False
Objectives[60]Task_List[1]Type = Drive
Objectives[60]Task_List[1]PositionX = -404,0483
Objectives[60]Task_List[1]PositionY = -2275,529
Objectives[60]Task_List[1]PositionZ = 7,108185
Objectives[60]Task_List[1]Speed = 100
Objectives[60]Task_List[1]StopBeforeVehicles = False
Objectives[60]Task_List[1]StopBeforeActors = False
Objectives[60]Task_List[1]AvoidVehicles = True
Objectives[60]Task_List[1]AvoidEmptyVehicles = True
Objectives[60]Task_List[1]AvoidActors = True
Objectives[60]Task_List[1]AvoidObjects = True
Objectives[60]Task_List[1]StopAtLights = False
Objectives[60]Task_List[1]UseBlinkers = True
Objectives[60]Task_List[1]AllowGoingWrongWay = True
Objectives[60]Task_List[1]Reverse = False
Objectives[60]Task_List[1]TakeShortestPath = False
Objectives[60]Task_List[1]IgnoreRoads = False
Objectives[60]Task_List[1]IgnoreAllPathing = False
Objectives[60]Task_List[1]AvoidHighWays = False
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Type = Cutscenes_Objective
Objectives[61]Text = 
Objectives[61]positionX = 79,28251
Objectives[61]positionY = -1278,824
Objectives[61]positionZ = 28,28467
Objectives[61]Cutscenes_Time = 14
Objectives[61]Cutscenes_Trans_Time = 3
Objectives[61]Cutscenes_FOV = 60
Objectives[61]Cutscenes_Shake = Hand
Objectives[61]Cutscenes_Amplitude = 0
Objectives[61]Cutscenes_FadeOut = False
Objectives[61]Cutscenes_FadeIn = False
Objectives[61]Cutscenes_End = False
Objectives[61]Cutscenes_Point_At_Position = False
Objectives[61]Cutscenes_Point_At_Player = False
Objectives[61]Cutscenes_Point_At_Actor = False
Objectives[61]Cutscenes_Point_At_Vehicle = False
Objectives[61]Cutscenes_Follow_Player = False
Objectives[61]Cutscenes_Follow_Actor = True
Objectives[61]Cutscenes_Follow_Vehicle = False
Objectives[61]Cutscenes_Follow_Distancee = 2
Objectives[61]Cutscenes_Follow_Hieght = 1
Objectives[61]Cutscenes_Follow_Angle = 25
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 5
Objectives[61]ObjectiveMessages[0]positionX = 3332,671
Objectives[61]ObjectiveMessages[0]positionY = 4750,549
Objectives[61]ObjectiveMessages[0]positionZ = 148,7079
Objectives[61]ObjectiveMessages[0]Message = Fuck, these guys really want to kill you.
Objectives[61]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[61]ObjectiveMessages[0]Sender = 
Objectives[61]ObjectiveMessages[0]Subject = 
Objectives[61]ObjectiveMessages[0]MessageColor = Blue
Objectives[61]ObjectiveMessages[0]PlayFromStart = True
Objectives[61]ObjectiveMessages[0]Delay = False
Objectives[61]ObjectiveMessages[0]DelayTime = 0
Objectives[61]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[0]TypeSubtitle = False
Objectives[61]ObjectiveMessages[0]TypeTextMesage = True
Objectives[61]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[61]ObjectiveMessages[1]positionX = 3336,214
Objectives[61]ObjectiveMessages[1]positionY = 4750,806
Objectives[61]ObjectiveMessages[1]positionZ = 146,6498
Objectives[61]ObjectiveMessages[1]Message = Yes, I noticed. Ron, did you find anything?
Objectives[61]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[61]ObjectiveMessages[1]Sender = 
Objectives[61]ObjectiveMessages[1]Subject = 
Objectives[61]ObjectiveMessages[1]MessageColor = Orange
Objectives[61]ObjectiveMessages[1]PlayFromStart = True
Objectives[61]ObjectiveMessages[1]Delay = False
Objectives[61]ObjectiveMessages[1]DelayTime = 0
Objectives[61]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[1]TypeSubtitle = False
Objectives[61]ObjectiveMessages[1]TypeTextMesage = True
Objectives[61]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[61]ObjectiveMessages[2]positionX = 3341,638
Objectives[61]ObjectiveMessages[2]positionY = 4751,231
Objectives[61]ObjectiveMessages[2]positionZ = 143,4533
Objectives[61]ObjectiveMessages[2]Message = Emh, not really... it seems the only way is to bet your life on shibumi if you win, you're safe.
Objectives[61]ObjectiveMessages[2]Contact = CHAR_RON
Objectives[61]ObjectiveMessages[2]Sender = 
Objectives[61]ObjectiveMessages[2]Subject = 
Objectives[61]ObjectiveMessages[2]MessageColor = Yellow
Objectives[61]ObjectiveMessages[2]PlayFromStart = True
Objectives[61]ObjectiveMessages[2]Delay = False
Objectives[61]ObjectiveMessages[2]DelayTime = 0
Objectives[61]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[2]TypeSubtitle = False
Objectives[61]ObjectiveMessages[2]TypeTextMesage = True
Objectives[61]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[61]ObjectiveMessages[3]positionX = 3346,061
Objectives[61]ObjectiveMessages[3]positionY = 4751,582
Objectives[61]ObjectiveMessages[3]positionZ = 141,0319
Objectives[61]ObjectiveMessages[3]Message = What? Are you jocking? I didn't understand a shit about that game, I'm dead.
Objectives[61]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[61]ObjectiveMessages[3]Sender = 
Objectives[61]ObjectiveMessages[3]Subject = 
Objectives[61]ObjectiveMessages[3]MessageColor = Orange
Objectives[61]ObjectiveMessages[3]PlayFromStart = True
Objectives[61]ObjectiveMessages[3]Delay = False
Objectives[61]ObjectiveMessages[3]DelayTime = 0
Objectives[61]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[3]TypeSubtitle = False
Objectives[61]ObjectiveMessages[3]TypeTextMesage = True
Objectives[61]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[61]ObjectiveMessages[4]positionX = 3350,114
Objectives[61]ObjectiveMessages[4]positionY = 4751,932
Objectives[61]ObjectiveMessages[4]positionZ = 138,9018
Objectives[61]ObjectiveMessages[4]Message = I found something online, I can teach you but until then we have to run away.
Objectives[61]ObjectiveMessages[4]Contact = CHAR_RON
Objectives[61]ObjectiveMessages[4]Sender = 
Objectives[61]ObjectiveMessages[4]Subject = 
Objectives[61]ObjectiveMessages[4]MessageColor = Yellow
Objectives[61]ObjectiveMessages[4]PlayFromStart = True
Objectives[61]ObjectiveMessages[4]Delay = False
Objectives[61]ObjectiveMessages[4]DelayTime = 0
Objectives[61]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[4]TypeSubtitle = False
Objectives[61]ObjectiveMessages[4]TypeTextMesage = True
Objectives[61]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[62]Type = Cutscenes_Objective
Objectives[62]Text = 
Objectives[62]positionX = 87,40108
Objectives[62]positionY = -1276,025
Objectives[62]positionZ = 28,34927
Objectives[62]Cutscenes_Time = 0
Objectives[62]Cutscenes_Trans_Time = 17
Objectives[62]Cutscenes_FOV = 60
Objectives[62]Cutscenes_Shake = Hand
Objectives[62]Cutscenes_Amplitude = 0
Objectives[62]Cutscenes_FadeOut = False
Objectives[62]Cutscenes_FadeIn = False
Objectives[62]Cutscenes_End = False
Objectives[62]Cutscenes_Point_At_Position = False
Objectives[62]Cutscenes_Point_At_Player = False
Objectives[62]Cutscenes_Point_At_Actor = False
Objectives[62]Cutscenes_Point_At_Vehicle = False
Objectives[62]Cutscenes_Follow_Player = True
Objectives[62]Cutscenes_Follow_Actor = False
Objectives[62]Cutscenes_Follow_Vehicle = False
Objectives[62]Cutscenes_Follow_Distancee = 2
Objectives[62]Cutscenes_Follow_Hieght = 1
Objectives[62]Cutscenes_Follow_Angle = 340
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 5
Objectives[62]ObjectiveMessages[0]positionX = 3359,725
Objectives[62]ObjectiveMessages[0]positionY = 4751,668
Objectives[62]ObjectiveMessages[0]positionZ = 131,8128
Objectives[62]ObjectiveMessages[0]Message = Shit, but that fucking game will have a bilion rules, it will take a lifetime.
Objectives[62]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[62]ObjectiveMessages[0]Sender = 
Objectives[62]ObjectiveMessages[0]Subject = 
Objectives[62]ObjectiveMessages[0]MessageColor = Orange
Objectives[62]ObjectiveMessages[0]PlayFromStart = True
Objectives[62]ObjectiveMessages[0]Delay = False
Objectives[62]ObjectiveMessages[0]DelayTime = 0
Objectives[62]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[0]TypeSubtitle = False
Objectives[62]ObjectiveMessages[0]TypeTextMesage = True
Objectives[62]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[1]positionX = 3364,19
Objectives[62]ObjectiveMessages[1]positionY = 4750,423
Objectives[62]ObjectiveMessages[1]positionZ = 128,3926
Objectives[62]ObjectiveMessages[1]Message = I know, but it's the only way.
Objectives[62]ObjectiveMessages[1]Contact = CHAR_RON
Objectives[62]ObjectiveMessages[1]Sender = 
Objectives[62]ObjectiveMessages[1]Subject = 
Objectives[62]ObjectiveMessages[1]MessageColor = Yellow
Objectives[62]ObjectiveMessages[1]PlayFromStart = True
Objectives[62]ObjectiveMessages[1]Delay = False
Objectives[62]ObjectiveMessages[1]DelayTime = 0
Objectives[62]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[1]TypeSubtitle = False
Objectives[62]ObjectiveMessages[1]TypeTextMesage = True
Objectives[62]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[2]positionX = 3367,838
Objectives[62]ObjectiveMessages[2]positionY = 4750,143
Objectives[62]ObjectiveMessages[2]positionZ = 125,2445
Objectives[62]ObjectiveMessages[2]Message = Better if you start studying Trevor, those guys don't joke.
Objectives[62]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[62]ObjectiveMessages[2]Sender = 
Objectives[62]ObjectiveMessages[2]Subject = 
Objectives[62]ObjectiveMessages[2]MessageColor = Blue
Objectives[62]ObjectiveMessages[2]PlayFromStart = True
Objectives[62]ObjectiveMessages[2]Delay = False
Objectives[62]ObjectiveMessages[2]DelayTime = 0
Objectives[62]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[2]TypeSubtitle = False
Objectives[62]ObjectiveMessages[2]TypeTextMesage = True
Objectives[62]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[3]positionX = 3371,055
Objectives[62]ObjectiveMessages[3]positionY = 4749,9
Objectives[62]ObjectiveMessages[3]positionZ = 122,0279
Objectives[62]ObjectiveMessages[3]Message = Fucking shit, I hate studying.
Objectives[62]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[62]ObjectiveMessages[3]Sender = 
Objectives[62]ObjectiveMessages[3]Subject = 
Objectives[62]ObjectiveMessages[3]MessageColor = Orange
Objectives[62]ObjectiveMessages[3]PlayFromStart = True
Objectives[62]ObjectiveMessages[3]Delay = False
Objectives[62]ObjectiveMessages[3]DelayTime = 0
Objectives[62]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[3]TypeSubtitle = False
Objectives[62]ObjectiveMessages[3]TypeTextMesage = True
Objectives[62]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[4]positionX = 3374,128
Objectives[62]ObjectiveMessages[4]positionY = 4750,478
Objectives[62]ObjectiveMessages[4]positionZ = 118,2113
Objectives[62]ObjectiveMessages[4]Message = Come on, I'll help you.
Objectives[62]ObjectiveMessages[4]Contact = CHAR_RON
Objectives[62]ObjectiveMessages[4]Sender = 
Objectives[62]ObjectiveMessages[4]Subject = 
Objectives[62]ObjectiveMessages[4]MessageColor = Yellow
Objectives[62]ObjectiveMessages[4]PlayFromStart = True
Objectives[62]ObjectiveMessages[4]Delay = False
Objectives[62]ObjectiveMessages[4]DelayTime = 0
Objectives[62]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[4]TypeSubtitle = False
Objectives[62]ObjectiveMessages[4]TypeTextMesage = True
Objectives[62]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[63]Type = Cutscenes_Objective
Objectives[63]Text = 
Objectives[63]positionX = 89,87235
Objectives[63]positionY = -1272,137
Objectives[63]positionZ = 28,56108
Objectives[63]Cutscenes_Time = 0
Objectives[63]Cutscenes_Trans_Time = 0
Objectives[63]Cutscenes_FOV = 30
Objectives[63]Cutscenes_Shake = Hand
Objectives[63]Cutscenes_Amplitude = 0
Objectives[63]Cutscenes_FadeOut = False
Objectives[63]Cutscenes_FadeIn = False
Objectives[63]Cutscenes_End = True
Objectives[63]Cutscenes_Point_At_Position = False
Objectives[63]Cutscenes_Point_At_Player = False
Objectives[63]Cutscenes_Point_At_Actor = False
Objectives[63]Cutscenes_Point_At_Vehicle = False
Objectives[63]Cutscenes_Follow_Player = False
Objectives[63]Cutscenes_Follow_Actor = False
Objectives[63]Cutscenes_Follow_Vehicle = False
Objectives[63]Cutscenes_Follow_Distancee = 10
Objectives[63]Cutscenes_Follow_Hieght = 1
Objectives[63]Cutscenes_Follow_Angle = 0
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Set_Player_Actor_Objective
Objectives[64]Text = 
Objectives[64]positionX = 70,56358
Objectives[64]positionY = -1274,265
Objectives[64]positionZ = 28,17717
Objectives[64]SetPlayerActor_Use_Player = True
Objectives[64]SetPlayerActor_Player_Controllable = True
Objectives[64]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[64]SetPlayerActor_Use_Actor = False
Objectives[64]SetPlayerActor_RelationshipGroup_Change = False
Objectives[64]SetPlayerActor_RelationshipGroup = Neutral
Objectives[64]SetPlayerActor_Invincible_Change = True
Objectives[64]SetPlayerActor_Invincible = False
Objectives[64]SetPlayerActor_NewTask = True
Objectives[64]Int_Task = 99
Objectives[64]Task_Repeat = False
Objectives[64]Task_Timeout = False
Objectives[64]Task_Guard_Range = 10
Objectives[64]Task_Stay_In_Range = True
Objectives[64]Task_Wander_Range = 10
Objectives[64]Task_Scenario = NONE
Objectives[64]Task_TalkingAnimation = mic_chatter
Objectives[64]Task_Time = 1
Objectives[64]TaskListCount = 1
Objectives[64]Task_List[0]Type = Pause
Objectives[64]Task_List[0]positionX = 70,68092
Objectives[64]Task_List[0]positionY = -1274,087
Objectives[64]Task_List[0]positionZ = 28,67203
Objectives[64]Task_List[0]time = 1
Objectives[64]mission_ActorsCount = 5
Objectives[64]mission_Actors[0]Survive_Number = 0
Objectives[64]mission_Actors[0]Failed_Text = 
Objectives[64]mission_Actors[0]Remove_After = 0
Objectives[64]mission_Actors[0]positionX = -426,9387
Objectives[64]mission_Actors[0]positionY = -2268,534
Objectives[64]mission_Actors[0]positionZ = 7,608182
Objectives[64]mission_Actors[0]Heading = 59,99997
Objectives[64]mission_Actors[0]String_Name = a_m_m_hillbilly_01
Objectives[64]mission_Actors[0]Relationship_Group = Friend
Objectives[64]mission_Actors[0]AddBlip = False
Objectives[64]mission_Actors[0]ShowCone = False
Objectives[64]mission_Actors[0]Invincible = False
Objectives[64]mission_Actors[0]SetHealth = 100
Objectives[64]mission_Actors[0]DieFromHeadShot = True
Objectives[64]mission_Actors[0]CanExitVehicle = True
Objectives[64]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[0]AlwaysFight = True
Objectives[64]mission_Actors[0]Seeing_Range = 30
Objectives[64]mission_Actors[0]Hearing_Range = 30
Objectives[64]mission_Actors[0]CombatMovement = Offensive
Objectives[64]mission_Actors[0]weapon = SMG
Objectives[64]mission_Actors[0]Variation = Random
Objectives[64]mission_Actors[0]Task = 2
Objectives[64]mission_Actors[0]Task_Guard_Range = 5
Objectives[64]mission_Actors[0]Task_Stay_In_Range = True
Objectives[64]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[0]Task_Scenario = NONE
Objectives[64]mission_Actors[1]Survive_Number = 0
Objectives[64]mission_Actors[1]Failed_Text = 
Objectives[64]mission_Actors[1]Remove_After = 0
Objectives[64]mission_Actors[1]positionX = -424,5554
Objectives[64]mission_Actors[1]positionY = -2268,168
Objectives[64]mission_Actors[1]positionZ = 7,608185
Objectives[64]mission_Actors[1]Heading = 59,99997
Objectives[64]mission_Actors[1]String_Name = a_m_m_hillbilly_01
Objectives[64]mission_Actors[1]Relationship_Group = Friend
Objectives[64]mission_Actors[1]AddBlip = False
Objectives[64]mission_Actors[1]ShowCone = False
Objectives[64]mission_Actors[1]Invincible = False
Objectives[64]mission_Actors[1]SetHealth = 100
Objectives[64]mission_Actors[1]DieFromHeadShot = True
Objectives[64]mission_Actors[1]CanExitVehicle = True
Objectives[64]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[1]AlwaysFight = True
Objectives[64]mission_Actors[1]Seeing_Range = 30
Objectives[64]mission_Actors[1]Hearing_Range = 30
Objectives[64]mission_Actors[1]CombatMovement = Offensive
Objectives[64]mission_Actors[1]weapon = SMG
Objectives[64]mission_Actors[1]Variation = Random
Objectives[64]mission_Actors[1]Task = 2
Objectives[64]mission_Actors[1]Task_Guard_Range = 5
Objectives[64]mission_Actors[1]Task_Stay_In_Range = True
Objectives[64]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[1]Task_Scenario = NONE
Objectives[64]mission_Actors[2]Survive_Number = 0
Objectives[64]mission_Actors[2]Failed_Text = 
Objectives[64]mission_Actors[2]Remove_After = 0
Objectives[64]mission_Actors[2]positionX = -423,6755
Objectives[64]mission_Actors[2]positionY = -2272,031
Objectives[64]mission_Actors[2]positionZ = 7,608182
Objectives[64]mission_Actors[2]Heading = 59,99997
Objectives[64]mission_Actors[2]String_Name = a_m_m_hillbilly_02
Objectives[64]mission_Actors[2]Relationship_Group = Friend
Objectives[64]mission_Actors[2]AddBlip = False
Objectives[64]mission_Actors[2]ShowCone = False
Objectives[64]mission_Actors[2]Invincible = False
Objectives[64]mission_Actors[2]SetHealth = 100
Objectives[64]mission_Actors[2]DieFromHeadShot = True
Objectives[64]mission_Actors[2]CanExitVehicle = True
Objectives[64]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[2]AlwaysFight = True
Objectives[64]mission_Actors[2]Seeing_Range = 30
Objectives[64]mission_Actors[2]Hearing_Range = 30
Objectives[64]mission_Actors[2]CombatMovement = Offensive
Objectives[64]mission_Actors[2]weapon = SMG
Objectives[64]mission_Actors[2]Variation = Random
Objectives[64]mission_Actors[2]Task = 2
Objectives[64]mission_Actors[2]Task_Guard_Range = 5
Objectives[64]mission_Actors[2]Task_Stay_In_Range = True
Objectives[64]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[2]Task_Scenario = NONE
Objectives[64]mission_Actors[3]Survive_Number = 0
Objectives[64]mission_Actors[3]Failed_Text = 
Objectives[64]mission_Actors[3]Remove_After = 0
Objectives[64]mission_Actors[3]positionX = -420,6231
Objectives[64]mission_Actors[3]positionY = -2271,281
Objectives[64]mission_Actors[3]positionZ = 7,608182
Objectives[64]mission_Actors[3]Heading = 59,99997
Objectives[64]mission_Actors[3]String_Name = a_m_m_hillbilly_02
Objectives[64]mission_Actors[3]Relationship_Group = Friend
Objectives[64]mission_Actors[3]AddBlip = False
Objectives[64]mission_Actors[3]ShowCone = False
Objectives[64]mission_Actors[3]Invincible = False
Objectives[64]mission_Actors[3]SetHealth = 100
Objectives[64]mission_Actors[3]DieFromHeadShot = True
Objectives[64]mission_Actors[3]CanExitVehicle = True
Objectives[64]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[3]AlwaysFight = True
Objectives[64]mission_Actors[3]Seeing_Range = 30
Objectives[64]mission_Actors[3]Hearing_Range = 30
Objectives[64]mission_Actors[3]CombatMovement = Offensive
Objectives[64]mission_Actors[3]weapon = SMG
Objectives[64]mission_Actors[3]Variation = Random
Objectives[64]mission_Actors[3]Task = 2
Objectives[64]mission_Actors[3]Task_Guard_Range = 5
Objectives[64]mission_Actors[3]Task_Stay_In_Range = True
Objectives[64]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[3]Task_Scenario = NONE
Objectives[64]mission_Actors[4]Survive_Number = 0
Objectives[64]mission_Actors[4]Failed_Text = 
Objectives[64]mission_Actors[4]Remove_After = 0
Objectives[64]mission_Actors[4]positionX = -418,354
Objectives[64]mission_Actors[4]positionY = -2267,534
Objectives[64]mission_Actors[4]positionZ = 7,608185
Objectives[64]mission_Actors[4]Heading = 59,99997
Objectives[64]mission_Actors[4]String_Name = a_m_m_hillbilly_02
Objectives[64]mission_Actors[4]Relationship_Group = Friend
Objectives[64]mission_Actors[4]AddBlip = False
Objectives[64]mission_Actors[4]ShowCone = False
Objectives[64]mission_Actors[4]Invincible = False
Objectives[64]mission_Actors[4]SetHealth = 100
Objectives[64]mission_Actors[4]DieFromHeadShot = True
Objectives[64]mission_Actors[4]CanExitVehicle = True
Objectives[64]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[4]AlwaysFight = True
Objectives[64]mission_Actors[4]Seeing_Range = 30
Objectives[64]mission_Actors[4]Hearing_Range = 30
Objectives[64]mission_Actors[4]CombatMovement = Offensive
Objectives[64]mission_Actors[4]weapon = SMG
Objectives[64]mission_Actors[4]Variation = Random
Objectives[64]mission_Actors[4]Task = 2
Objectives[64]mission_Actors[4]Task_Guard_Range = 5
Objectives[64]mission_Actors[4]Task_Stay_In_Range = True
Objectives[64]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[4]Task_Scenario = NONE
Objectives[64]mission_Vehicles = 1
Objectives[64]mission_Vehicles[0]positionX = -429,4989
Objectives[64]mission_Vehicles[0]positionY = -2256,79
Objectives[64]mission_Vehicles[0]positionZ = 0,2402543
Objectives[64]mission_Vehicles[0]Heading = 5,07383
Objectives[64]mission_Vehicles[0]Name = Jetmax
Objectives[64]mission_Vehicles[0]Model = toro
Objectives[64]mission_Vehicles[0]PrimaryColor = MetallicBlazeRed
Objectives[64]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[64]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[64]mission_Vehicles[0]HasPearlescent = False
Objectives[64]mission_Vehicles[0]Livery = 0
Objectives[64]mission_Vehicles[0]DirtLevel = 0
Objectives[64]mission_Vehicles[0]LockedForPlayer = False
Objectives[64]mission_Vehicles[0]Locked = False
Objectives[64]mission_Vehicles[0]Alarm = False
Objectives[64]mission_Vehicles[0]HotWired = False
Objectives[64]mission_Vehicles[0]Invincible = False
Objectives[64]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[64]mission_Vehicles[0]Remove_After = 0
Objectives[64]mission_Vehicles[0]Survive_Number = 0
Objectives[64]mission_Vehicles[0]Failed_Text = 
Objectives[64]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[64]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 65
Objectives[64]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[64]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[64]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 66
Objectives[64]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Text = Get the boat
Objectives[65]FaildText = 
Objectives[65]Type = Enter_Vehicle
Objectives[65]positionX = -428,8702
Objectives[65]positionY = -2257,308
Objectives[65]positionZ = 0
Objectives[65]EnterVehicle_AsPassenger = False
Objectives[65]EnterVehicle_CanExit = True
Objectives[65]EnterVehicle_SetIsWanted = False
Objectives[65]EnterVehicle_SeatIndex = 0
Objectives[65]mission_ActorsCount = 6
Objectives[65]mission_Actors[0]Survive_Number = 0
Objectives[65]mission_Actors[0]Failed_Text = 
Objectives[65]mission_Actors[0]Remove_After = 0
Objectives[65]mission_Actors[0]positionX = 1350,076
Objectives[65]mission_Actors[0]positionY = -2720,987
Objectives[65]mission_Actors[0]positionZ = 2,302151
Objectives[65]mission_Actors[0]Heading = 250
Objectives[65]mission_Actors[0]String_Name = g_m_m_armlieut_01
Objectives[65]mission_Actors[0]Relationship_Group = Friend
Objectives[65]mission_Actors[0]AddBlip = False
Objectives[65]mission_Actors[0]ShowCone = False
Objectives[65]mission_Actors[0]Invincible = False
Objectives[65]mission_Actors[0]SetHealth = 100
Objectives[65]mission_Actors[0]DieFromHeadShot = True
Objectives[65]mission_Actors[0]CanExitVehicle = True
Objectives[65]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[0]AlwaysFight = True
Objectives[65]mission_Actors[0]Seeing_Range = 30
Objectives[65]mission_Actors[0]Hearing_Range = 30
Objectives[65]mission_Actors[0]CombatMovement = Offensive
Objectives[65]mission_Actors[0]weapon = HeavyPistol
Objectives[65]mission_Actors[0]Variation = Random
Objectives[65]mission_Actors[0]Task = 2
Objectives[65]mission_Actors[0]Task_Guard_Range = 5
Objectives[65]mission_Actors[0]Task_Stay_In_Range = True
Objectives[65]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[0]Task_Scenario = NONE
Objectives[65]mission_Actors[1]Survive_Number = 0
Objectives[65]mission_Actors[1]Failed_Text = 
Objectives[65]mission_Actors[1]Remove_After = 0
Objectives[65]mission_Actors[1]positionX = 1355,394
Objectives[65]mission_Actors[1]positionY = -2714,18
Objectives[65]mission_Actors[1]positionZ = 2,516576
Objectives[65]mission_Actors[1]Heading = 250
Objectives[65]mission_Actors[1]String_Name = g_m_m_armlieut_01
Objectives[65]mission_Actors[1]Relationship_Group = Friend
Objectives[65]mission_Actors[1]AddBlip = False
Objectives[65]mission_Actors[1]ShowCone = False
Objectives[65]mission_Actors[1]Invincible = False
Objectives[65]mission_Actors[1]SetHealth = 100
Objectives[65]mission_Actors[1]DieFromHeadShot = True
Objectives[65]mission_Actors[1]CanExitVehicle = True
Objectives[65]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[1]AlwaysFight = True
Objectives[65]mission_Actors[1]Seeing_Range = 30
Objectives[65]mission_Actors[1]Hearing_Range = 30
Objectives[65]mission_Actors[1]CombatMovement = Offensive
Objectives[65]mission_Actors[1]weapon = HeavyPistol
Objectives[65]mission_Actors[1]Variation = Random
Objectives[65]mission_Actors[1]Task = 2
Objectives[65]mission_Actors[1]Task_Guard_Range = 5
Objectives[65]mission_Actors[1]Task_Stay_In_Range = True
Objectives[65]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[1]Task_Scenario = NONE
Objectives[65]mission_Actors[2]Survive_Number = 0
Objectives[65]mission_Actors[2]Failed_Text = 
Objectives[65]mission_Actors[2]Remove_After = 0
Objectives[65]mission_Actors[2]positionX = 1366,012
Objectives[65]mission_Actors[2]positionY = -2718,503
Objectives[65]mission_Actors[2]positionZ = 2,507284
Objectives[65]mission_Actors[2]Heading = 250
Objectives[65]mission_Actors[2]String_Name = g_m_m_armlieut_01
Objectives[65]mission_Actors[2]Relationship_Group = Friend
Objectives[65]mission_Actors[2]AddBlip = False
Objectives[65]mission_Actors[2]ShowCone = False
Objectives[65]mission_Actors[2]Invincible = False
Objectives[65]mission_Actors[2]SetHealth = 100
Objectives[65]mission_Actors[2]DieFromHeadShot = True
Objectives[65]mission_Actors[2]CanExitVehicle = True
Objectives[65]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[2]AlwaysFight = True
Objectives[65]mission_Actors[2]Seeing_Range = 30
Objectives[65]mission_Actors[2]Hearing_Range = 30
Objectives[65]mission_Actors[2]CombatMovement = Offensive
Objectives[65]mission_Actors[2]weapon = HeavyPistol
Objectives[65]mission_Actors[2]Variation = Random
Objectives[65]mission_Actors[2]Task = 2
Objectives[65]mission_Actors[2]Task_Guard_Range = 5
Objectives[65]mission_Actors[2]Task_Stay_In_Range = True
Objectives[65]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[2]Task_Scenario = NONE
Objectives[65]mission_Actors[3]Survive_Number = 0
Objectives[65]mission_Actors[3]Failed_Text = 
Objectives[65]mission_Actors[3]Remove_After = 0
Objectives[65]mission_Actors[3]positionX = 1374,289
Objectives[65]mission_Actors[3]positionY = -2724,226
Objectives[65]mission_Actors[3]positionZ = 2,305451
Objectives[65]mission_Actors[3]Heading = 250
Objectives[65]mission_Actors[3]String_Name = g_m_m_armlieut_01
Objectives[65]mission_Actors[3]Relationship_Group = Friend
Objectives[65]mission_Actors[3]AddBlip = False
Objectives[65]mission_Actors[3]ShowCone = False
Objectives[65]mission_Actors[3]Invincible = False
Objectives[65]mission_Actors[3]SetHealth = 100
Objectives[65]mission_Actors[3]DieFromHeadShot = True
Objectives[65]mission_Actors[3]CanExitVehicle = True
Objectives[65]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[3]AlwaysFight = True
Objectives[65]mission_Actors[3]Seeing_Range = 30
Objectives[65]mission_Actors[3]Hearing_Range = 30
Objectives[65]mission_Actors[3]CombatMovement = Offensive
Objectives[65]mission_Actors[3]weapon = HeavyPistol
Objectives[65]mission_Actors[3]Variation = Random
Objectives[65]mission_Actors[3]Task = 2
Objectives[65]mission_Actors[3]Task_Guard_Range = 5
Objectives[65]mission_Actors[3]Task_Stay_In_Range = True
Objectives[65]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[3]Task_Scenario = NONE
Objectives[65]mission_Actors[4]Survive_Number = 0
Objectives[65]mission_Actors[4]Failed_Text = 
Objectives[65]mission_Actors[4]Remove_After = 0
Objectives[65]mission_Actors[4]positionX = 1368,688
Objectives[65]mission_Actors[4]positionY = -2737,257
Objectives[65]mission_Actors[4]positionZ = 2,016349
Objectives[65]mission_Actors[4]Heading = 85,30187
Objectives[65]mission_Actors[4]String_Name = g_m_m_armlieut_01
Objectives[65]mission_Actors[4]Relationship_Group = Friend
Objectives[65]mission_Actors[4]AddBlip = False
Objectives[65]mission_Actors[4]ShowCone = False
Objectives[65]mission_Actors[4]Invincible = False
Objectives[65]mission_Actors[4]SetHealth = 100
Objectives[65]mission_Actors[4]DieFromHeadShot = True
Objectives[65]mission_Actors[4]CanExitVehicle = True
Objectives[65]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[4]AlwaysFight = True
Objectives[65]mission_Actors[4]Seeing_Range = 30
Objectives[65]mission_Actors[4]Hearing_Range = 30
Objectives[65]mission_Actors[4]CombatMovement = Offensive
Objectives[65]mission_Actors[4]weapon = Unarmed
Objectives[65]mission_Actors[4]Variation = Random
Objectives[65]mission_Actors[4]Task = 2
Objectives[65]mission_Actors[4]Task_Guard_Range = 5
Objectives[65]mission_Actors[4]Task_Stay_In_Range = True
Objectives[65]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[4]Task_Scenario = NONE
Objectives[65]mission_Actors[5]Survive_Number = 0
Objectives[65]mission_Actors[5]Failed_Text = 
Objectives[65]mission_Actors[5]Remove_After = 0
Objectives[65]mission_Actors[5]positionX = 1356,291
Objectives[65]mission_Actors[5]positionY = -2735,275
Objectives[65]mission_Actors[5]positionZ = 2,054905
Objectives[65]mission_Actors[5]Heading = 250
Objectives[65]mission_Actors[5]String_Name = g_m_m_armlieut_01
Objectives[65]mission_Actors[5]Relationship_Group = Friend
Objectives[65]mission_Actors[5]AddBlip = False
Objectives[65]mission_Actors[5]ShowCone = False
Objectives[65]mission_Actors[5]Invincible = False
Objectives[65]mission_Actors[5]SetHealth = 100
Objectives[65]mission_Actors[5]DieFromHeadShot = True
Objectives[65]mission_Actors[5]CanExitVehicle = True
Objectives[65]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[5]AlwaysFight = True
Objectives[65]mission_Actors[5]Seeing_Range = 30
Objectives[65]mission_Actors[5]Hearing_Range = 30
Objectives[65]mission_Actors[5]CombatMovement = Offensive
Objectives[65]mission_Actors[5]weapon = HeavyPistol
Objectives[65]mission_Actors[5]Variation = Random
Objectives[65]mission_Actors[5]Task = 2
Objectives[65]mission_Actors[5]Task_Guard_Range = 5
Objectives[65]mission_Actors[5]Task_Stay_In_Range = True
Objectives[65]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[5]Task_Scenario = NONE
Objectives[65]mission_Vehicles = 1
Objectives[65]mission_Vehicles[0]positionX = 1364,294
Objectives[65]mission_Vehicles[0]positionY = -2734,518
Objectives[65]mission_Vehicles[0]positionZ = 2,401379
Objectives[65]mission_Vehicles[0]Heading = 166,8476
Objectives[65]mission_Vehicles[0]Name = Tula
Objectives[65]mission_Vehicles[0]Model = tula
Objectives[65]mission_Vehicles[0]PrimaryColor = BrushedAluminium
Objectives[65]mission_Vehicles[0]SecondaryColor = MetallicBlazeRed
Objectives[65]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[65]mission_Vehicles[0]HasPearlescent = False
Objectives[65]mission_Vehicles[0]Livery = -1
Objectives[65]mission_Vehicles[0]DirtLevel = 0
Objectives[65]mission_Vehicles[0]LockedForPlayer = False
Objectives[65]mission_Vehicles[0]Locked = False
Objectives[65]mission_Vehicles[0]Alarm = False
Objectives[65]mission_Vehicles[0]HotWired = False
Objectives[65]mission_Vehicles[0]Invincible = True
Objectives[65]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[65]mission_Vehicles[0]Remove_After = 0
Objectives[65]mission_Vehicles[0]Survive_Number = 0
Objectives[65]mission_Vehicles[0]Failed_Text = 
Objectives[65]mission_Vehicles[0]NeededForObjectivesCount = 4
Objectives[65]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 73
Objectives[65]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[65]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 89
Objectives[65]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[65]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 69
Objectives[65]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[65]mission_Vehicles[0]NeededForVehicleObjectiveNumber[3] = 84
Objectives[65]mission_Vehicles[0]NeededForVehicleIndex[3] = 0
Objectives[65]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[65]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 76
Objectives[65]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[65]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 73
Objectives[65]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 3
Objectives[65]ObjectiveMessages[0]positionX = 3396,918
Objectives[65]ObjectiveMessages[0]positionY = 4756,452
Objectives[65]ObjectiveMessages[0]positionZ = 91,32383
Objectives[65]ObjectiveMessages[0]Message = Fuck, ok... but where are we going now?
Objectives[65]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[65]ObjectiveMessages[0]Sender = 
Objectives[65]ObjectiveMessages[0]Subject = 
Objectives[65]ObjectiveMessages[0]MessageColor = Orange
Objectives[65]ObjectiveMessages[0]PlayFromStart = True
Objectives[65]ObjectiveMessages[0]Delay = False
Objectives[65]ObjectiveMessages[0]DelayTime = 0
Objectives[65]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[0]TypeSubtitle = False
Objectives[65]ObjectiveMessages[0]TypeTextMesage = True
Objectives[65]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[65]ObjectiveMessages[1]positionX = 3401,103
Objectives[65]ObjectiveMessages[1]positionY = 4757,458
Objectives[65]ObjectiveMessages[1]positionZ = 87,93929
Objectives[65]ObjectiveMessages[1]Message = Emh... our boat with contraband weapons should leave now, maybe we sow them on a boat.
Objectives[65]ObjectiveMessages[1]Contact = CHAR_RON
Objectives[65]ObjectiveMessages[1]Sender = 
Objectives[65]ObjectiveMessages[1]Subject = 
Objectives[65]ObjectiveMessages[1]MessageColor = Yellow
Objectives[65]ObjectiveMessages[1]PlayFromStart = True
Objectives[65]ObjectiveMessages[1]Delay = False
Objectives[65]ObjectiveMessages[1]DelayTime = 0
Objectives[65]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[1]TypeSubtitle = False
Objectives[65]ObjectiveMessages[1]TypeTextMesage = True
Objectives[65]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[65]ObjectiveMessages[2]positionX = 3407,583
Objectives[65]ObjectiveMessages[2]positionY = 4758,069
Objectives[65]ObjectiveMessages[2]positionZ = 83,71888
Objectives[65]ObjectiveMessages[2]Message = Ok, let's go to the port, jold on tight.
Objectives[65]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[65]ObjectiveMessages[2]Sender = 
Objectives[65]ObjectiveMessages[2]Subject = 
Objectives[65]ObjectiveMessages[2]MessageColor = Orange
Objectives[65]ObjectiveMessages[2]PlayFromStart = True
Objectives[65]ObjectiveMessages[2]Delay = False
Objectives[65]ObjectiveMessages[2]DelayTime = 0
Objectives[65]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[2]TypeSubtitle = False
Objectives[65]ObjectiveMessages[2]TypeTextMesage = True
Objectives[65]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[66]Type = Set_Player_Actor_Objective
Objectives[66]Text = 
Objectives[66]positionX = -1908,428
Objectives[66]positionY = -575,5499
Objectives[66]positionZ = 21,89228
Objectives[66]SetPlayerActor_Use_Player = False
Objectives[66]SetPlayerActor_Player_Controllable = True
Objectives[66]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[66]SetPlayerActor_Use_Actor = True
Objectives[66]SetPlayerActor_RelationshipGroup_Change = False
Objectives[66]SetPlayerActor_RelationshipGroup = Neutral
Objectives[66]SetPlayerActor_Invincible_Change = False
Objectives[66]SetPlayerActor_Invincible = False
Objectives[66]SetPlayerActor_NewTask = True
Objectives[66]Int_Task = 99
Objectives[66]Task_Repeat = False
Objectives[66]Task_Timeout = False
Objectives[66]Task_Guard_Range = 10
Objectives[66]Task_Stay_In_Range = True
Objectives[66]Task_Wander_Range = 10
Objectives[66]Task_Scenario = NONE
Objectives[66]Task_TalkingAnimation = mic_chatter
Objectives[66]Task_Time = 1
Objectives[66]TaskListCount = 1
Objectives[66]Task_List[0]Type = EnterVehicle
Objectives[66]Task_List[0]PositionX = -431,817
Objectives[66]Task_List[0]PositionY = -2252,043
Objectives[66]Task_List[0]PositionZ = -5,710918
Objectives[66]Task_List[0]Speed = 1
Objectives[66]Task_List[0]SeatIndex = 0
Objectives[66]Task_List[0]TaskIndex = 0
Objectives[66]Task_List[0]Warp = True
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Text = Out of here
Objectives[67]Type = Leave_Area
Objectives[67]positionX = -427,3664
Objectives[67]positionY = -2265,527
Objectives[67]positionZ = 6,608185
Objectives[67]Leave_Area_Distance = 75
Objectives[67]Leave_Area_Use_Objective_Position = False
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 5
Objectives[67]ObjectiveMessages[0]positionX = 3414,046
Objectives[67]ObjectiveMessages[0]positionY = 4754,569
Objectives[67]ObjectiveMessages[0]positionZ = 80,1448
Objectives[67]ObjectiveMessages[0]Message = COME ON GUYS, HURRY UP!
Objectives[67]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[67]ObjectiveMessages[0]Sender = 
Objectives[67]ObjectiveMessages[0]Subject = 
Objectives[67]ObjectiveMessages[0]MessageColor = Orange
Objectives[67]ObjectiveMessages[0]PlayFromStart = True
Objectives[67]ObjectiveMessages[0]Delay = False
Objectives[67]ObjectiveMessages[0]DelayTime = 0
Objectives[67]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[0]TypeSubtitle = False
Objectives[67]ObjectiveMessages[0]TypeTextMesage = True
Objectives[67]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[67]ObjectiveMessages[1]positionX = 3418,002
Objectives[67]ObjectiveMessages[1]positionY = 4753,907
Objectives[67]ObjectiveMessages[1]positionZ = 75,39439
Objectives[67]ObjectiveMessages[1]Message = WE ARE COMING!
Objectives[67]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[67]ObjectiveMessages[1]Sender = 
Objectives[67]ObjectiveMessages[1]Subject = 
Objectives[67]ObjectiveMessages[1]MessageColor = Blue
Objectives[67]ObjectiveMessages[1]PlayFromStart = True
Objectives[67]ObjectiveMessages[1]Delay = False
Objectives[67]ObjectiveMessages[1]DelayTime = 0
Objectives[67]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[1]TypeSubtitle = False
Objectives[67]ObjectiveMessages[1]TypeTextMesage = True
Objectives[67]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[67]ObjectiveMessages[2]positionX = 3424,195
Objectives[67]ObjectiveMessages[2]positionY = 4756,898
Objectives[67]ObjectiveMessages[2]positionZ = 70,38367
Objectives[67]ObjectiveMessages[2]Message = So Trevor, they say adrenaline helps concentration, would you like to start lessons now?
Objectives[67]ObjectiveMessages[2]Contact = CHAR_RON
Objectives[67]ObjectiveMessages[2]Sender = 
Objectives[67]ObjectiveMessages[2]Subject = 
Objectives[67]ObjectiveMessages[2]MessageColor = Yellow
Objectives[67]ObjectiveMessages[2]PlayFromStart = True
Objectives[67]ObjectiveMessages[2]Delay = False
Objectives[67]ObjectiveMessages[2]DelayTime = 0
Objectives[67]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[2]TypeSubtitle = False
Objectives[67]ObjectiveMessages[2]TypeTextMesage = True
Objectives[67]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[67]ObjectiveMessages[3]positionX = 3430,923
Objectives[67]ObjectiveMessages[3]positionY = 4756,82
Objectives[67]ObjectiveMessages[3]positionZ = 66,6808
Objectives[67]ObjectiveMessages[3]Message = WHAT? Are you stupid? Does it seem like the right time?
Objectives[67]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[67]ObjectiveMessages[3]Sender = 
Objectives[67]ObjectiveMessages[3]Subject = 
Objectives[67]ObjectiveMessages[3]MessageColor = Orange
Objectives[67]ObjectiveMessages[3]PlayFromStart = True
Objectives[67]ObjectiveMessages[3]Delay = False
Objectives[67]ObjectiveMessages[3]DelayTime = 0
Objectives[67]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[3]TypeSubtitle = False
Objectives[67]ObjectiveMessages[3]TypeTextMesage = True
Objectives[67]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[67]ObjectiveMessages[4]positionX = 3434,732
Objectives[67]ObjectiveMessages[4]positionY = 4757,107
Objectives[67]ObjectiveMessages[4]positionZ = 64,50422
Objectives[67]ObjectiveMessages[4]Message = No, wait, it's not a bad idea, I heard that too, but let's get out of here first.
Objectives[67]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[67]ObjectiveMessages[4]Sender = 
Objectives[67]ObjectiveMessages[4]Subject = 
Objectives[67]ObjectiveMessages[4]MessageColor = Blue
Objectives[67]ObjectiveMessages[4]PlayFromStart = True
Objectives[67]ObjectiveMessages[4]Delay = False
Objectives[67]ObjectiveMessages[4]DelayTime = 0
Objectives[67]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[4]TypeSubtitle = False
Objectives[67]ObjectiveMessages[4]TypeTextMesage = True
Objectives[67]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[68]Type = Random_Spawn_Objective
Objectives[68]positionX = -403,2915
Objectives[68]positionY = -2283,943
Objectives[68]positionZ = 6,608184
Objectives[68]Random_Actors_Actor_Model_Name = s_m_y_clown_01
Objectives[68]Random_Actors_Vehicle_Model_Name = tropic
Objectives[68]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[68]Random_Actors_Vehicle_Secondary_Color = MatteRed
Objectives[68]Random_Actors_Weapon_Model_Name = FlareGun
Objectives[68]Random_Actors_Passenger = True
Objectives[68]Random_Actors_Fill_With_Occupants = True
Objectives[68]Random_Actors_Max_Count = 5
Objectives[68]Random_Actors_Max_ReSpawn = 19
Objectives[68]Random_Actors_Spawn_End = False
Objectives[68]Random_Actors_Spawn_Actors_Only = False
Objectives[68]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[68]Random_Actors_Spawn_Actors_In_Vehicle_Water = True
Objectives[68]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[68]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Text = 
Objectives[69]FaildText = 
Objectives[69]Type = Enter_Vehicle
Objectives[69]positionX = 1364,983
Objectives[69]positionY = -2727,207
Objectives[69]positionZ = 1,242479
Objectives[69]EnterVehicle_AsPassenger = False
Objectives[69]EnterVehicle_CanExit = True
Objectives[69]EnterVehicle_SetIsWanted = False
Objectives[69]EnterVehicle_SeatIndex = 0
Objectives[69]mission_ActorsCount = 39
Objectives[69]mission_Actors[0]Survive_Number = 0
Objectives[69]mission_Actors[0]Failed_Text = 
Objectives[69]mission_Actors[0]Remove_After = 71
Objectives[69]mission_Actors[0]positionX = -444,1053
Objectives[69]mission_Actors[0]positionY = -2420,829
Objectives[69]mission_Actors[0]positionZ = 6,036337
Objectives[69]mission_Actors[0]Heading = 310
Objectives[69]mission_Actors[0]String_Name = s_m_y_mime
Objectives[69]mission_Actors[0]Relationship_Group = Enemy1
Objectives[69]mission_Actors[0]AddBlip = False
Objectives[69]mission_Actors[0]ShowCone = False
Objectives[69]mission_Actors[0]Invincible = False
Objectives[69]mission_Actors[0]SetHealth = 100
Objectives[69]mission_Actors[0]DieFromHeadShot = True
Objectives[69]mission_Actors[0]CanExitVehicle = True
Objectives[69]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[0]AlwaysFight = True
Objectives[69]mission_Actors[0]Seeing_Range = 500
Objectives[69]mission_Actors[0]Hearing_Range = 500
Objectives[69]mission_Actors[0]CombatMovement = Offensive
Objectives[69]mission_Actors[0]weapon = Firework
Objectives[69]mission_Actors[0]Variation = Random
Objectives[69]mission_Actors[0]Task = 0
Objectives[69]mission_Actors[0]Task_Guard_Range = 5
Objectives[69]mission_Actors[0]Task_Stay_In_Range = True
Objectives[69]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[0]Task_Scenario = NONE
Objectives[69]mission_Actors[1]Survive_Number = 0
Objectives[69]mission_Actors[1]Failed_Text = 
Objectives[69]mission_Actors[1]Remove_After = 71
Objectives[69]mission_Actors[1]positionX = -464,2339
Objectives[69]mission_Actors[1]positionY = -2435,271
Objectives[69]mission_Actors[1]positionZ = 6,000788
Objectives[69]mission_Actors[1]Heading = 49,99997
Objectives[69]mission_Actors[1]String_Name = s_m_y_mime
Objectives[69]mission_Actors[1]Relationship_Group = Enemy1
Objectives[69]mission_Actors[1]AddBlip = False
Objectives[69]mission_Actors[1]ShowCone = False
Objectives[69]mission_Actors[1]Invincible = False
Objectives[69]mission_Actors[1]SetHealth = 100
Objectives[69]mission_Actors[1]DieFromHeadShot = True
Objectives[69]mission_Actors[1]CanExitVehicle = True
Objectives[69]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[1]AlwaysFight = True
Objectives[69]mission_Actors[1]Seeing_Range = 500
Objectives[69]mission_Actors[1]Hearing_Range = 500
Objectives[69]mission_Actors[1]CombatMovement = Offensive
Objectives[69]mission_Actors[1]weapon = Firework
Objectives[69]mission_Actors[1]Variation = Random
Objectives[69]mission_Actors[1]Task = 0
Objectives[69]mission_Actors[1]Task_Guard_Range = 5
Objectives[69]mission_Actors[1]Task_Stay_In_Range = True
Objectives[69]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[1]Task_Scenario = NONE
Objectives[69]mission_Actors[2]Survive_Number = 0
Objectives[69]mission_Actors[2]Failed_Text = 
Objectives[69]mission_Actors[2]Remove_After = 71
Objectives[69]mission_Actors[2]positionX = -556,2848
Objectives[69]mission_Actors[2]positionY = -2346,686
Objectives[69]mission_Actors[2]positionZ = 13,94425
Objectives[69]mission_Actors[2]Heading = 290
Objectives[69]mission_Actors[2]String_Name = s_m_y_mime
Objectives[69]mission_Actors[2]Relationship_Group = Enemy1
Objectives[69]mission_Actors[2]AddBlip = False
Objectives[69]mission_Actors[2]ShowCone = False
Objectives[69]mission_Actors[2]Invincible = False
Objectives[69]mission_Actors[2]SetHealth = 100
Objectives[69]mission_Actors[2]DieFromHeadShot = True
Objectives[69]mission_Actors[2]CanExitVehicle = True
Objectives[69]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[2]AlwaysFight = True
Objectives[69]mission_Actors[2]Seeing_Range = 500
Objectives[69]mission_Actors[2]Hearing_Range = 500
Objectives[69]mission_Actors[2]CombatMovement = Offensive
Objectives[69]mission_Actors[2]weapon = Firework
Objectives[69]mission_Actors[2]Variation = Random
Objectives[69]mission_Actors[2]Task = 0
Objectives[69]mission_Actors[2]Task_Guard_Range = 5
Objectives[69]mission_Actors[2]Task_Stay_In_Range = True
Objectives[69]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[2]Task_Scenario = NONE
Objectives[69]mission_Actors[3]Survive_Number = 0
Objectives[69]mission_Actors[3]Failed_Text = 
Objectives[69]mission_Actors[3]Remove_After = 71
Objectives[69]mission_Actors[3]positionX = -179,8686
Objectives[69]mission_Actors[3]positionY = -2285,594
Objectives[69]mission_Actors[3]positionZ = 7,848251
Objectives[69]mission_Actors[3]Heading = 135
Objectives[69]mission_Actors[3]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[3]Relationship_Group = Enemy1
Objectives[69]mission_Actors[3]AddBlip = False
Objectives[69]mission_Actors[3]ShowCone = False
Objectives[69]mission_Actors[3]Invincible = False
Objectives[69]mission_Actors[3]SetHealth = 100
Objectives[69]mission_Actors[3]DieFromHeadShot = True
Objectives[69]mission_Actors[3]CanExitVehicle = True
Objectives[69]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[3]AlwaysFight = True
Objectives[69]mission_Actors[3]Seeing_Range = 500
Objectives[69]mission_Actors[3]Hearing_Range = 500
Objectives[69]mission_Actors[3]CombatMovement = Offensive
Objectives[69]mission_Actors[3]weapon = Firework
Objectives[69]mission_Actors[3]Variation = Random
Objectives[69]mission_Actors[3]Task = 0
Objectives[69]mission_Actors[3]Task_Guard_Range = 5
Objectives[69]mission_Actors[3]Task_Stay_In_Range = True
Objectives[69]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[3]Task_Scenario = NONE
Objectives[69]mission_Actors[4]Survive_Number = 0
Objectives[69]mission_Actors[4]Failed_Text = 
Objectives[69]mission_Actors[4]Remove_After = 71
Objectives[69]mission_Actors[4]positionX = -156,1536
Objectives[69]mission_Actors[4]positionY = -2353,68
Objectives[69]mission_Actors[4]positionZ = 15,01156
Objectives[69]mission_Actors[4]Heading = 50,00003
Objectives[69]mission_Actors[4]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[4]Relationship_Group = Enemy1
Objectives[69]mission_Actors[4]AddBlip = False
Objectives[69]mission_Actors[4]ShowCone = False
Objectives[69]mission_Actors[4]Invincible = False
Objectives[69]mission_Actors[4]SetHealth = 100
Objectives[69]mission_Actors[4]DieFromHeadShot = True
Objectives[69]mission_Actors[4]CanExitVehicle = True
Objectives[69]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[4]AlwaysFight = True
Objectives[69]mission_Actors[4]Seeing_Range = 500
Objectives[69]mission_Actors[4]Hearing_Range = 500
Objectives[69]mission_Actors[4]CombatMovement = Offensive
Objectives[69]mission_Actors[4]weapon = Firework
Objectives[69]mission_Actors[4]Variation = Random
Objectives[69]mission_Actors[4]Task = 0
Objectives[69]mission_Actors[4]Task_Guard_Range = 5
Objectives[69]mission_Actors[4]Task_Stay_In_Range = True
Objectives[69]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[4]Task_Scenario = NONE
Objectives[69]mission_Actors[5]Survive_Number = 0
Objectives[69]mission_Actors[5]Failed_Text = 
Objectives[69]mission_Actors[5]Remove_After = 71
Objectives[69]mission_Actors[5]positionX = -66,18226
Objectives[69]mission_Actors[5]positionY = -2272,386
Objectives[69]mission_Actors[5]positionZ = 7,847028
Objectives[69]mission_Actors[5]Heading = 125
Objectives[69]mission_Actors[5]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[5]Relationship_Group = Enemy1
Objectives[69]mission_Actors[5]AddBlip = False
Objectives[69]mission_Actors[5]ShowCone = False
Objectives[69]mission_Actors[5]Invincible = False
Objectives[69]mission_Actors[5]SetHealth = 100
Objectives[69]mission_Actors[5]DieFromHeadShot = True
Objectives[69]mission_Actors[5]CanExitVehicle = True
Objectives[69]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[5]AlwaysFight = True
Objectives[69]mission_Actors[5]Seeing_Range = 500
Objectives[69]mission_Actors[5]Hearing_Range = 500
Objectives[69]mission_Actors[5]CombatMovement = Offensive
Objectives[69]mission_Actors[5]weapon = Firework
Objectives[69]mission_Actors[5]Variation = Random
Objectives[69]mission_Actors[5]Task = 0
Objectives[69]mission_Actors[5]Task_Guard_Range = 5
Objectives[69]mission_Actors[5]Task_Stay_In_Range = True
Objectives[69]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[5]Task_Scenario = NONE
Objectives[69]mission_Actors[6]Survive_Number = 0
Objectives[69]mission_Actors[6]Failed_Text = 
Objectives[69]mission_Actors[6]Remove_After = 71
Objectives[69]mission_Actors[6]positionX = 54,62955
Objectives[69]mission_Actors[6]positionY = -2384,005
Objectives[69]mission_Actors[6]positionZ = 5,999992
Objectives[69]mission_Actors[6]Heading = 49,99997
Objectives[69]mission_Actors[6]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[6]Relationship_Group = Enemy1
Objectives[69]mission_Actors[6]AddBlip = False
Objectives[69]mission_Actors[6]ShowCone = False
Objectives[69]mission_Actors[6]Invincible = False
Objectives[69]mission_Actors[6]SetHealth = 100
Objectives[69]mission_Actors[6]DieFromHeadShot = True
Objectives[69]mission_Actors[6]CanExitVehicle = True
Objectives[69]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[6]AlwaysFight = True
Objectives[69]mission_Actors[6]Seeing_Range = 500
Objectives[69]mission_Actors[6]Hearing_Range = 500
Objectives[69]mission_Actors[6]CombatMovement = Offensive
Objectives[69]mission_Actors[6]weapon = Firework
Objectives[69]mission_Actors[6]Variation = Random
Objectives[69]mission_Actors[6]Task = 0
Objectives[69]mission_Actors[6]Task_Guard_Range = 5
Objectives[69]mission_Actors[6]Task_Stay_In_Range = True
Objectives[69]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[6]Task_Scenario = NONE
Objectives[69]mission_Actors[7]Survive_Number = 0
Objectives[69]mission_Actors[7]Failed_Text = 
Objectives[69]mission_Actors[7]Remove_After = 71
Objectives[69]mission_Actors[7]positionX = 79,8371
Objectives[69]mission_Actors[7]positionY = -2257,659
Objectives[69]mission_Actors[7]positionZ = 6,080634
Objectives[69]mission_Actors[7]Heading = 155
Objectives[69]mission_Actors[7]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[7]Relationship_Group = Enemy1
Objectives[69]mission_Actors[7]AddBlip = False
Objectives[69]mission_Actors[7]ShowCone = False
Objectives[69]mission_Actors[7]Invincible = False
Objectives[69]mission_Actors[7]SetHealth = 100
Objectives[69]mission_Actors[7]DieFromHeadShot = True
Objectives[69]mission_Actors[7]CanExitVehicle = True
Objectives[69]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[7]AlwaysFight = True
Objectives[69]mission_Actors[7]Seeing_Range = 500
Objectives[69]mission_Actors[7]Hearing_Range = 500
Objectives[69]mission_Actors[7]CombatMovement = Offensive
Objectives[69]mission_Actors[7]weapon = Firework
Objectives[69]mission_Actors[7]Variation = Random
Objectives[69]mission_Actors[7]Task = 0
Objectives[69]mission_Actors[7]Task_Guard_Range = 5
Objectives[69]mission_Actors[7]Task_Stay_In_Range = True
Objectives[69]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[7]Task_Scenario = NONE
Objectives[69]mission_Actors[8]Survive_Number = 0
Objectives[69]mission_Actors[8]Failed_Text = 
Objectives[69]mission_Actors[8]Remove_After = 71
Objectives[69]mission_Actors[8]positionX = 147,7536
Objectives[69]mission_Actors[8]positionY = -2266,559
Objectives[69]mission_Actors[8]positionZ = 6,120273
Objectives[69]mission_Actors[8]Heading = 155
Objectives[69]mission_Actors[8]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[8]Relationship_Group = Enemy1
Objectives[69]mission_Actors[8]AddBlip = False
Objectives[69]mission_Actors[8]ShowCone = False
Objectives[69]mission_Actors[8]Invincible = False
Objectives[69]mission_Actors[8]SetHealth = 100
Objectives[69]mission_Actors[8]DieFromHeadShot = True
Objectives[69]mission_Actors[8]CanExitVehicle = True
Objectives[69]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[8]AlwaysFight = True
Objectives[69]mission_Actors[8]Seeing_Range = 500
Objectives[69]mission_Actors[8]Hearing_Range = 500
Objectives[69]mission_Actors[8]CombatMovement = Offensive
Objectives[69]mission_Actors[8]weapon = Firework
Objectives[69]mission_Actors[8]Variation = Random
Objectives[69]mission_Actors[8]Task = 0
Objectives[69]mission_Actors[8]Task_Guard_Range = 5
Objectives[69]mission_Actors[8]Task_Stay_In_Range = True
Objectives[69]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[8]Task_Scenario = NONE
Objectives[69]mission_Actors[9]Survive_Number = 0
Objectives[69]mission_Actors[9]Failed_Text = 
Objectives[69]mission_Actors[9]Remove_After = 71
Objectives[69]mission_Actors[9]positionX = 136,1181
Objectives[69]mission_Actors[9]positionY = -2384,498
Objectives[69]mission_Actors[9]positionZ = 5,99999
Objectives[69]mission_Actors[9]Heading = 340
Objectives[69]mission_Actors[9]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[9]Relationship_Group = Enemy1
Objectives[69]mission_Actors[9]AddBlip = False
Objectives[69]mission_Actors[9]ShowCone = False
Objectives[69]mission_Actors[9]Invincible = False
Objectives[69]mission_Actors[9]SetHealth = 100
Objectives[69]mission_Actors[9]DieFromHeadShot = True
Objectives[69]mission_Actors[9]CanExitVehicle = True
Objectives[69]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[9]AlwaysFight = True
Objectives[69]mission_Actors[9]Seeing_Range = 500
Objectives[69]mission_Actors[9]Hearing_Range = 500
Objectives[69]mission_Actors[9]CombatMovement = Offensive
Objectives[69]mission_Actors[9]weapon = Firework
Objectives[69]mission_Actors[9]Variation = Random
Objectives[69]mission_Actors[9]Task = 0
Objectives[69]mission_Actors[9]Task_Guard_Range = 5
Objectives[69]mission_Actors[9]Task_Stay_In_Range = True
Objectives[69]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[9]Task_Scenario = NONE
Objectives[69]mission_Actors[10]Survive_Number = 0
Objectives[69]mission_Actors[10]Failed_Text = 
Objectives[69]mission_Actors[10]Remove_After = 71
Objectives[69]mission_Actors[10]positionX = 200,3352
Objectives[69]mission_Actors[10]positionY = -2293,044
Objectives[69]mission_Actors[10]positionZ = 5,414563
Objectives[69]mission_Actors[10]Heading = 130
Objectives[69]mission_Actors[10]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[10]Relationship_Group = Enemy1
Objectives[69]mission_Actors[10]AddBlip = False
Objectives[69]mission_Actors[10]ShowCone = False
Objectives[69]mission_Actors[10]Invincible = False
Objectives[69]mission_Actors[10]SetHealth = 100
Objectives[69]mission_Actors[10]DieFromHeadShot = True
Objectives[69]mission_Actors[10]CanExitVehicle = True
Objectives[69]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[10]AlwaysFight = True
Objectives[69]mission_Actors[10]Seeing_Range = 500
Objectives[69]mission_Actors[10]Hearing_Range = 500
Objectives[69]mission_Actors[10]CombatMovement = Offensive
Objectives[69]mission_Actors[10]weapon = Firework
Objectives[69]mission_Actors[10]Variation = Random
Objectives[69]mission_Actors[10]Task = 0
Objectives[69]mission_Actors[10]Task_Guard_Range = 5
Objectives[69]mission_Actors[10]Task_Stay_In_Range = True
Objectives[69]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[10]Task_Scenario = NONE
Objectives[69]mission_Actors[11]Survive_Number = 0
Objectives[69]mission_Actors[11]Failed_Text = 
Objectives[69]mission_Actors[11]Remove_After = 71
Objectives[69]mission_Actors[11]positionX = 214,5052
Objectives[69]mission_Actors[11]positionY = -2320,941
Objectives[69]mission_Actors[11]positionZ = 8,377222
Objectives[69]mission_Actors[11]Heading = 94,99999
Objectives[69]mission_Actors[11]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[11]Relationship_Group = Enemy1
Objectives[69]mission_Actors[11]AddBlip = False
Objectives[69]mission_Actors[11]ShowCone = False
Objectives[69]mission_Actors[11]Invincible = False
Objectives[69]mission_Actors[11]SetHealth = 100
Objectives[69]mission_Actors[11]DieFromHeadShot = True
Objectives[69]mission_Actors[11]CanExitVehicle = True
Objectives[69]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[11]AlwaysFight = True
Objectives[69]mission_Actors[11]Seeing_Range = 500
Objectives[69]mission_Actors[11]Hearing_Range = 500
Objectives[69]mission_Actors[11]CombatMovement = Offensive
Objectives[69]mission_Actors[11]weapon = Firework
Objectives[69]mission_Actors[11]Variation = Random
Objectives[69]mission_Actors[11]Task = 0
Objectives[69]mission_Actors[11]Task_Guard_Range = 5
Objectives[69]mission_Actors[11]Task_Stay_In_Range = True
Objectives[69]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[11]Task_Scenario = NONE
Objectives[69]mission_Actors[12]Survive_Number = 0
Objectives[69]mission_Actors[12]Failed_Text = 
Objectives[69]mission_Actors[12]Remove_After = 71
Objectives[69]mission_Actors[12]positionX = 224,2778
Objectives[69]mission_Actors[12]positionY = -2309,101
Objectives[69]mission_Actors[12]positionZ = 9,152698
Objectives[69]mission_Actors[12]Heading = 270
Objectives[69]mission_Actors[12]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[12]Relationship_Group = Enemy1
Objectives[69]mission_Actors[12]AddBlip = False
Objectives[69]mission_Actors[12]ShowCone = False
Objectives[69]mission_Actors[12]Invincible = False
Objectives[69]mission_Actors[12]SetHealth = 100
Objectives[69]mission_Actors[12]DieFromHeadShot = True
Objectives[69]mission_Actors[12]CanExitVehicle = True
Objectives[69]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[12]AlwaysFight = True
Objectives[69]mission_Actors[12]Seeing_Range = 500
Objectives[69]mission_Actors[12]Hearing_Range = 500
Objectives[69]mission_Actors[12]CombatMovement = Offensive
Objectives[69]mission_Actors[12]weapon = Firework
Objectives[69]mission_Actors[12]Variation = Random
Objectives[69]mission_Actors[12]Task = 0
Objectives[69]mission_Actors[12]Task_Guard_Range = 5
Objectives[69]mission_Actors[12]Task_Stay_In_Range = True
Objectives[69]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[12]Task_Scenario = NONE
Objectives[69]mission_Actors[13]Survive_Number = 0
Objectives[69]mission_Actors[13]Failed_Text = 
Objectives[69]mission_Actors[13]Remove_After = 71
Objectives[69]mission_Actors[13]positionX = 224,5972
Objectives[69]mission_Actors[13]positionY = -2329,607
Objectives[69]mission_Actors[13]positionZ = 9,152691
Objectives[69]mission_Actors[13]Heading = 270
Objectives[69]mission_Actors[13]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[13]Relationship_Group = Enemy1
Objectives[69]mission_Actors[13]AddBlip = False
Objectives[69]mission_Actors[13]ShowCone = False
Objectives[69]mission_Actors[13]Invincible = False
Objectives[69]mission_Actors[13]SetHealth = 100
Objectives[69]mission_Actors[13]DieFromHeadShot = True
Objectives[69]mission_Actors[13]CanExitVehicle = True
Objectives[69]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[13]AlwaysFight = True
Objectives[69]mission_Actors[13]Seeing_Range = 500
Objectives[69]mission_Actors[13]Hearing_Range = 500
Objectives[69]mission_Actors[13]CombatMovement = Offensive
Objectives[69]mission_Actors[13]weapon = Firework
Objectives[69]mission_Actors[13]Variation = Random
Objectives[69]mission_Actors[13]Task = 0
Objectives[69]mission_Actors[13]Task_Guard_Range = 5
Objectives[69]mission_Actors[13]Task_Stay_In_Range = True
Objectives[69]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[13]Task_Scenario = NONE
Objectives[69]mission_Actors[14]Survive_Number = 0
Objectives[69]mission_Actors[14]Failed_Text = 
Objectives[69]mission_Actors[14]Remove_After = 71
Objectives[69]mission_Actors[14]positionX = 238,3922
Objectives[69]mission_Actors[14]positionY = -2345,641
Objectives[69]mission_Actors[14]positionZ = 5,414564
Objectives[69]mission_Actors[14]Heading = 305
Objectives[69]mission_Actors[14]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[14]Relationship_Group = Enemy1
Objectives[69]mission_Actors[14]AddBlip = False
Objectives[69]mission_Actors[14]ShowCone = False
Objectives[69]mission_Actors[14]Invincible = False
Objectives[69]mission_Actors[14]SetHealth = 100
Objectives[69]mission_Actors[14]DieFromHeadShot = True
Objectives[69]mission_Actors[14]CanExitVehicle = True
Objectives[69]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[14]AlwaysFight = True
Objectives[69]mission_Actors[14]Seeing_Range = 500
Objectives[69]mission_Actors[14]Hearing_Range = 500
Objectives[69]mission_Actors[14]CombatMovement = Offensive
Objectives[69]mission_Actors[14]weapon = Firework
Objectives[69]mission_Actors[14]Variation = Random
Objectives[69]mission_Actors[14]Task = 0
Objectives[69]mission_Actors[14]Task_Guard_Range = 5
Objectives[69]mission_Actors[14]Task_Stay_In_Range = True
Objectives[69]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[14]Task_Scenario = NONE
Objectives[69]mission_Actors[15]Survive_Number = 0
Objectives[69]mission_Actors[15]Failed_Text = 
Objectives[69]mission_Actors[15]Remove_After = 71
Objectives[69]mission_Actors[15]positionX = 339,9729
Objectives[69]mission_Actors[15]positionY = -2318,057
Objectives[69]mission_Actors[15]positionZ = 10,22421
Objectives[69]mission_Actors[15]Heading = 105
Objectives[69]mission_Actors[15]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[15]Relationship_Group = Enemy1
Objectives[69]mission_Actors[15]AddBlip = False
Objectives[69]mission_Actors[15]ShowCone = False
Objectives[69]mission_Actors[15]Invincible = False
Objectives[69]mission_Actors[15]SetHealth = 100
Objectives[69]mission_Actors[15]DieFromHeadShot = True
Objectives[69]mission_Actors[15]CanExitVehicle = True
Objectives[69]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[15]AlwaysFight = True
Objectives[69]mission_Actors[15]Seeing_Range = 500
Objectives[69]mission_Actors[15]Hearing_Range = 500
Objectives[69]mission_Actors[15]CombatMovement = Offensive
Objectives[69]mission_Actors[15]weapon = Firework
Objectives[69]mission_Actors[15]Variation = Random
Objectives[69]mission_Actors[15]Task = 0
Objectives[69]mission_Actors[15]Task_Guard_Range = 5
Objectives[69]mission_Actors[15]Task_Stay_In_Range = True
Objectives[69]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[15]Task_Scenario = NONE
Objectives[69]mission_Actors[16]Survive_Number = 0
Objectives[69]mission_Actors[16]Failed_Text = 
Objectives[69]mission_Actors[16]Remove_After = 71
Objectives[69]mission_Actors[16]positionX = 339,5312
Objectives[69]mission_Actors[16]positionY = -2313,784
Objectives[69]mission_Actors[16]positionZ = 10,22421
Objectives[69]mission_Actors[16]Heading = 79,99997
Objectives[69]mission_Actors[16]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[16]Relationship_Group = Enemy1
Objectives[69]mission_Actors[16]AddBlip = False
Objectives[69]mission_Actors[16]ShowCone = False
Objectives[69]mission_Actors[16]Invincible = False
Objectives[69]mission_Actors[16]SetHealth = 100
Objectives[69]mission_Actors[16]DieFromHeadShot = True
Objectives[69]mission_Actors[16]CanExitVehicle = True
Objectives[69]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[16]AlwaysFight = True
Objectives[69]mission_Actors[16]Seeing_Range = 500
Objectives[69]mission_Actors[16]Hearing_Range = 500
Objectives[69]mission_Actors[16]CombatMovement = Offensive
Objectives[69]mission_Actors[16]weapon = Firework
Objectives[69]mission_Actors[16]Variation = Random
Objectives[69]mission_Actors[16]Task = 0
Objectives[69]mission_Actors[16]Task_Guard_Range = 5
Objectives[69]mission_Actors[16]Task_Stay_In_Range = True
Objectives[69]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[16]Task_Scenario = NONE
Objectives[69]mission_Actors[17]Survive_Number = 0
Objectives[69]mission_Actors[17]Failed_Text = 
Objectives[69]mission_Actors[17]Remove_After = 71
Objectives[69]mission_Actors[17]positionX = 366,5281
Objectives[69]mission_Actors[17]positionY = -2318,465
Objectives[69]mission_Actors[17]positionZ = 10,18355
Objectives[69]mission_Actors[17]Heading = 260
Objectives[69]mission_Actors[17]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[17]Relationship_Group = Enemy1
Objectives[69]mission_Actors[17]AddBlip = False
Objectives[69]mission_Actors[17]ShowCone = False
Objectives[69]mission_Actors[17]Invincible = False
Objectives[69]mission_Actors[17]SetHealth = 100
Objectives[69]mission_Actors[17]DieFromHeadShot = True
Objectives[69]mission_Actors[17]CanExitVehicle = True
Objectives[69]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[17]AlwaysFight = True
Objectives[69]mission_Actors[17]Seeing_Range = 500
Objectives[69]mission_Actors[17]Hearing_Range = 500
Objectives[69]mission_Actors[17]CombatMovement = Offensive
Objectives[69]mission_Actors[17]weapon = Firework
Objectives[69]mission_Actors[17]Variation = Random
Objectives[69]mission_Actors[17]Task = 0
Objectives[69]mission_Actors[17]Task_Guard_Range = 5
Objectives[69]mission_Actors[17]Task_Stay_In_Range = True
Objectives[69]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[17]Task_Scenario = NONE
Objectives[69]mission_Actors[18]Survive_Number = 0
Objectives[69]mission_Actors[18]Failed_Text = 
Objectives[69]mission_Actors[18]Remove_After = 71
Objectives[69]mission_Actors[18]positionX = 461,0891
Objectives[69]mission_Actors[18]positionY = -2299,298
Objectives[69]mission_Actors[18]positionZ = 5,918093
Objectives[69]mission_Actors[18]Heading = 140
Objectives[69]mission_Actors[18]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[18]Relationship_Group = Enemy1
Objectives[69]mission_Actors[18]AddBlip = False
Objectives[69]mission_Actors[18]ShowCone = False
Objectives[69]mission_Actors[18]Invincible = False
Objectives[69]mission_Actors[18]SetHealth = 100
Objectives[69]mission_Actors[18]DieFromHeadShot = True
Objectives[69]mission_Actors[18]CanExitVehicle = True
Objectives[69]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[18]AlwaysFight = True
Objectives[69]mission_Actors[18]Seeing_Range = 500
Objectives[69]mission_Actors[18]Hearing_Range = 500
Objectives[69]mission_Actors[18]CombatMovement = Offensive
Objectives[69]mission_Actors[18]weapon = Firework
Objectives[69]mission_Actors[18]Variation = Random
Objectives[69]mission_Actors[18]Task = 0
Objectives[69]mission_Actors[18]Task_Guard_Range = 5
Objectives[69]mission_Actors[18]Task_Stay_In_Range = True
Objectives[69]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[18]Task_Scenario = NONE
Objectives[69]mission_Actors[19]Survive_Number = 0
Objectives[69]mission_Actors[19]Failed_Text = 
Objectives[69]mission_Actors[19]Remove_After = 71
Objectives[69]mission_Actors[19]positionX = 495,879
Objectives[69]mission_Actors[19]positionY = -2456,93
Objectives[69]mission_Actors[19]positionZ = 6,547147
Objectives[69]mission_Actors[19]Heading = 350
Objectives[69]mission_Actors[19]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[19]Relationship_Group = Enemy1
Objectives[69]mission_Actors[19]AddBlip = False
Objectives[69]mission_Actors[19]ShowCone = False
Objectives[69]mission_Actors[19]Invincible = False
Objectives[69]mission_Actors[19]SetHealth = 100
Objectives[69]mission_Actors[19]DieFromHeadShot = True
Objectives[69]mission_Actors[19]CanExitVehicle = True
Objectives[69]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[19]AlwaysFight = True
Objectives[69]mission_Actors[19]Seeing_Range = 500
Objectives[69]mission_Actors[19]Hearing_Range = 500
Objectives[69]mission_Actors[19]CombatMovement = Offensive
Objectives[69]mission_Actors[19]weapon = Firework
Objectives[69]mission_Actors[19]Variation = Random
Objectives[69]mission_Actors[19]Task = 0
Objectives[69]mission_Actors[19]Task_Guard_Range = 5
Objectives[69]mission_Actors[19]Task_Stay_In_Range = True
Objectives[69]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[19]Task_Scenario = NONE
Objectives[69]mission_Actors[20]Survive_Number = 0
Objectives[69]mission_Actors[20]Failed_Text = 
Objectives[69]mission_Actors[20]Remove_After = 71
Objectives[69]mission_Actors[20]positionX = 679,3002
Objectives[69]mission_Actors[20]positionY = -2605,383
Objectives[69]mission_Actors[20]positionZ = 6,680765
Objectives[69]mission_Actors[20]Heading = 15
Objectives[69]mission_Actors[20]String_Name = s_m_y_mime
Objectives[69]mission_Actors[20]Relationship_Group = Enemy1
Objectives[69]mission_Actors[20]AddBlip = False
Objectives[69]mission_Actors[20]ShowCone = False
Objectives[69]mission_Actors[20]Invincible = False
Objectives[69]mission_Actors[20]SetHealth = 100
Objectives[69]mission_Actors[20]DieFromHeadShot = True
Objectives[69]mission_Actors[20]CanExitVehicle = True
Objectives[69]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[20]AlwaysFight = True
Objectives[69]mission_Actors[20]Seeing_Range = 500
Objectives[69]mission_Actors[20]Hearing_Range = 500
Objectives[69]mission_Actors[20]CombatMovement = Offensive
Objectives[69]mission_Actors[20]weapon = Firework
Objectives[69]mission_Actors[20]Variation = Random
Objectives[69]mission_Actors[20]Task = 0
Objectives[69]mission_Actors[20]Task_Guard_Range = 5
Objectives[69]mission_Actors[20]Task_Stay_In_Range = True
Objectives[69]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[20]Task_Scenario = NONE
Objectives[69]mission_Actors[21]Survive_Number = 0
Objectives[69]mission_Actors[21]Failed_Text = 
Objectives[69]mission_Actors[21]Remove_After = 71
Objectives[69]mission_Actors[21]positionX = 717,2184
Objectives[69]mission_Actors[21]positionY = -2593,989
Objectives[69]mission_Actors[21]positionZ = 18,87439
Objectives[69]mission_Actors[21]Heading = 79,99989
Objectives[69]mission_Actors[21]String_Name = s_m_y_mime
Objectives[69]mission_Actors[21]Relationship_Group = Enemy1
Objectives[69]mission_Actors[21]AddBlip = False
Objectives[69]mission_Actors[21]ShowCone = False
Objectives[69]mission_Actors[21]Invincible = False
Objectives[69]mission_Actors[21]SetHealth = 100
Objectives[69]mission_Actors[21]DieFromHeadShot = True
Objectives[69]mission_Actors[21]CanExitVehicle = True
Objectives[69]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[21]AlwaysFight = True
Objectives[69]mission_Actors[21]Seeing_Range = 500
Objectives[69]mission_Actors[21]Hearing_Range = 500
Objectives[69]mission_Actors[21]CombatMovement = Offensive
Objectives[69]mission_Actors[21]weapon = Firework
Objectives[69]mission_Actors[21]Variation = Random
Objectives[69]mission_Actors[21]Task = 0
Objectives[69]mission_Actors[21]Task_Guard_Range = 5
Objectives[69]mission_Actors[21]Task_Stay_In_Range = True
Objectives[69]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[21]Task_Scenario = NONE
Objectives[69]mission_Actors[22]Survive_Number = 0
Objectives[69]mission_Actors[22]Failed_Text = 
Objectives[69]mission_Actors[22]Remove_After = 71
Objectives[69]mission_Actors[22]positionX = 826,5775
Objectives[69]mission_Actors[22]positionY = -2592,074
Objectives[69]mission_Actors[22]positionZ = 3,088872
Objectives[69]mission_Actors[22]Heading = 130
Objectives[69]mission_Actors[22]String_Name = s_m_y_mime
Objectives[69]mission_Actors[22]Relationship_Group = Enemy1
Objectives[69]mission_Actors[22]AddBlip = False
Objectives[69]mission_Actors[22]ShowCone = False
Objectives[69]mission_Actors[22]Invincible = False
Objectives[69]mission_Actors[22]SetHealth = 100
Objectives[69]mission_Actors[22]DieFromHeadShot = True
Objectives[69]mission_Actors[22]CanExitVehicle = True
Objectives[69]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[22]AlwaysFight = True
Objectives[69]mission_Actors[22]Seeing_Range = 500
Objectives[69]mission_Actors[22]Hearing_Range = 500
Objectives[69]mission_Actors[22]CombatMovement = Offensive
Objectives[69]mission_Actors[22]weapon = Firework
Objectives[69]mission_Actors[22]Variation = Random
Objectives[69]mission_Actors[22]Task = 0
Objectives[69]mission_Actors[22]Task_Guard_Range = 5
Objectives[69]mission_Actors[22]Task_Stay_In_Range = True
Objectives[69]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[22]Task_Scenario = NONE
Objectives[69]mission_Actors[23]SpawnInVehicle = True
Objectives[69]mission_Actors[23]SeatIndex = -1
Objectives[69]mission_Actors[23]Survive_Number = 0
Objectives[69]mission_Actors[23]Failed_Text = 
Objectives[69]mission_Actors[23]Remove_After = 71
Objectives[69]mission_Actors[23]positionX = -479,5946
Objectives[69]mission_Actors[23]positionY = -2426,731
Objectives[69]mission_Actors[23]positionZ = 0,3433482
Objectives[69]mission_Actors[23]Heading = 319,7747
Objectives[69]mission_Actors[23]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[23]Relationship_Group = Enemy1
Objectives[69]mission_Actors[23]AddBlip = True
Objectives[69]mission_Actors[23]ShowCone = False
Objectives[69]mission_Actors[23]Invincible = False
Objectives[69]mission_Actors[23]SetHealth = 100
Objectives[69]mission_Actors[23]DieFromHeadShot = True
Objectives[69]mission_Actors[23]CanExitVehicle = True
Objectives[69]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[23]AlwaysFight = True
Objectives[69]mission_Actors[23]Seeing_Range = 500
Objectives[69]mission_Actors[23]Hearing_Range = 500
Objectives[69]mission_Actors[23]CombatMovement = Offensive
Objectives[69]mission_Actors[23]weapon = FlareGun
Objectives[69]mission_Actors[23]Variation = Random
Objectives[69]mission_Actors[23]Task = 99
Objectives[69]mission_Actors[23]Task_Guard_Range = 5
Objectives[69]mission_Actors[23]Task_Stay_In_Range = True
Objectives[69]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[23]Task_Scenario = NONE
Objectives[69]mission_Actors[23]Task_List_Count = 2
Objectives[69]mission_Actors[23]Task_Repeat = False
Objectives[69]mission_Actors[23]Task_List[0]Type = EnterVehicle
Objectives[69]mission_Actors[23]Task_List[0]PositionX = -478,269
Objectives[69]mission_Actors[23]Task_List[0]PositionY = -2425,984
Objectives[69]mission_Actors[23]Task_List[0]PositionZ = 0,4345106
Objectives[69]mission_Actors[23]Task_List[0]Speed = 1
Objectives[69]mission_Actors[23]Task_List[0]SeatIndex = -1
Objectives[69]mission_Actors[23]Task_List[0]TaskIndex = 0
Objectives[69]mission_Actors[23]Task_List[1]Type = VehicleFollow(Player)
Objectives[69]mission_Actors[23]Task_List[1]PositionX = -478,597
Objectives[69]mission_Actors[23]Task_List[1]PositionY = -2426,514
Objectives[69]mission_Actors[23]Task_List[1]PositionZ = -0,09914875
Objectives[69]mission_Actors[23]Task_List[1]speed = 100
Objectives[69]mission_Actors[23]Task_List[1]minDistance = 5
Objectives[69]mission_Actors[24]SpawnInVehicle = True
Objectives[69]mission_Actors[24]SeatIndex = 0
Objectives[69]mission_Actors[24]Survive_Number = 0
Objectives[69]mission_Actors[24]Failed_Text = 
Objectives[69]mission_Actors[24]Remove_After = 71
Objectives[69]mission_Actors[24]positionX = -479,5946
Objectives[69]mission_Actors[24]positionY = -2426,731
Objectives[69]mission_Actors[24]positionZ = 0,3433482
Objectives[69]mission_Actors[24]Heading = 319,7747
Objectives[69]mission_Actors[24]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[24]Relationship_Group = Enemy1
Objectives[69]mission_Actors[24]AddBlip = True
Objectives[69]mission_Actors[24]ShowCone = False
Objectives[69]mission_Actors[24]Invincible = False
Objectives[69]mission_Actors[24]SetHealth = 100
Objectives[69]mission_Actors[24]DieFromHeadShot = True
Objectives[69]mission_Actors[24]CanExitVehicle = True
Objectives[69]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[24]AlwaysFight = True
Objectives[69]mission_Actors[24]Seeing_Range = 30
Objectives[69]mission_Actors[24]Hearing_Range = 30
Objectives[69]mission_Actors[24]CombatMovement = Offensive
Objectives[69]mission_Actors[24]weapon = FlareGun
Objectives[69]mission_Actors[24]Variation = Random
Objectives[69]mission_Actors[24]Task = 0
Objectives[69]mission_Actors[24]Task_Guard_Range = 5
Objectives[69]mission_Actors[24]Task_Stay_In_Range = True
Objectives[69]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[24]Task_Scenario = NONE
Objectives[69]mission_Actors[25]SpawnInVehicle = True
Objectives[69]mission_Actors[25]SeatIndex = 1
Objectives[69]mission_Actors[25]Survive_Number = 0
Objectives[69]mission_Actors[25]Failed_Text = 
Objectives[69]mission_Actors[25]Remove_After = 71
Objectives[69]mission_Actors[25]positionX = -479,5946
Objectives[69]mission_Actors[25]positionY = -2426,731
Objectives[69]mission_Actors[25]positionZ = 0,3433482
Objectives[69]mission_Actors[25]Heading = 319,7747
Objectives[69]mission_Actors[25]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[25]Relationship_Group = Enemy1
Objectives[69]mission_Actors[25]AddBlip = True
Objectives[69]mission_Actors[25]ShowCone = False
Objectives[69]mission_Actors[25]Invincible = False
Objectives[69]mission_Actors[25]SetHealth = 100
Objectives[69]mission_Actors[25]DieFromHeadShot = True
Objectives[69]mission_Actors[25]CanExitVehicle = True
Objectives[69]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[25]AlwaysFight = True
Objectives[69]mission_Actors[25]Seeing_Range = 30
Objectives[69]mission_Actors[25]Hearing_Range = 30
Objectives[69]mission_Actors[25]CombatMovement = Offensive
Objectives[69]mission_Actors[25]weapon = FlareGun
Objectives[69]mission_Actors[25]Variation = Random
Objectives[69]mission_Actors[25]Task = 0
Objectives[69]mission_Actors[25]Task_Guard_Range = 5
Objectives[69]mission_Actors[25]Task_Stay_In_Range = True
Objectives[69]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[25]Task_Scenario = NONE
Objectives[69]mission_Actors[26]SpawnInVehicle = True
Objectives[69]mission_Actors[26]SeatIndex = 2
Objectives[69]mission_Actors[26]Survive_Number = 0
Objectives[69]mission_Actors[26]Failed_Text = 
Objectives[69]mission_Actors[26]Remove_After = 71
Objectives[69]mission_Actors[26]positionX = -479,5946
Objectives[69]mission_Actors[26]positionY = -2426,731
Objectives[69]mission_Actors[26]positionZ = 0,3433482
Objectives[69]mission_Actors[26]Heading = 319,7747
Objectives[69]mission_Actors[26]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[26]Relationship_Group = Enemy1
Objectives[69]mission_Actors[26]AddBlip = True
Objectives[69]mission_Actors[26]ShowCone = False
Objectives[69]mission_Actors[26]Invincible = False
Objectives[69]mission_Actors[26]SetHealth = 100
Objectives[69]mission_Actors[26]DieFromHeadShot = True
Objectives[69]mission_Actors[26]CanExitVehicle = True
Objectives[69]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[26]AlwaysFight = True
Objectives[69]mission_Actors[26]Seeing_Range = 30
Objectives[69]mission_Actors[26]Hearing_Range = 30
Objectives[69]mission_Actors[26]CombatMovement = Offensive
Objectives[69]mission_Actors[26]weapon = FlareGun
Objectives[69]mission_Actors[26]Variation = Random
Objectives[69]mission_Actors[26]Task = 0
Objectives[69]mission_Actors[26]Task_Guard_Range = 5
Objectives[69]mission_Actors[26]Task_Stay_In_Range = True
Objectives[69]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[26]Task_Scenario = NONE
Objectives[69]mission_Actors[27]SpawnInVehicle = True
Objectives[69]mission_Actors[27]SeatIndex = 2
Objectives[69]mission_Actors[27]Survive_Number = 0
Objectives[69]mission_Actors[27]Failed_Text = 
Objectives[69]mission_Actors[27]Remove_After = 71
Objectives[69]mission_Actors[27]positionX = -486,4955
Objectives[69]mission_Actors[27]positionY = -2420,32
Objectives[69]mission_Actors[27]positionZ = 0,3413743
Objectives[69]mission_Actors[27]Heading = 319,8657
Objectives[69]mission_Actors[27]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[27]Relationship_Group = Enemy1
Objectives[69]mission_Actors[27]AddBlip = True
Objectives[69]mission_Actors[27]ShowCone = False
Objectives[69]mission_Actors[27]Invincible = False
Objectives[69]mission_Actors[27]SetHealth = 100
Objectives[69]mission_Actors[27]DieFromHeadShot = True
Objectives[69]mission_Actors[27]CanExitVehicle = True
Objectives[69]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[27]AlwaysFight = True
Objectives[69]mission_Actors[27]Seeing_Range = 30
Objectives[69]mission_Actors[27]Hearing_Range = 30
Objectives[69]mission_Actors[27]CombatMovement = Offensive
Objectives[69]mission_Actors[27]weapon = FlareGun
Objectives[69]mission_Actors[27]Variation = Random
Objectives[69]mission_Actors[27]Task = 0
Objectives[69]mission_Actors[27]Task_Guard_Range = 5
Objectives[69]mission_Actors[27]Task_Stay_In_Range = True
Objectives[69]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[27]Task_Scenario = NONE
Objectives[69]mission_Actors[28]SpawnInVehicle = True
Objectives[69]mission_Actors[28]SeatIndex = 1
Objectives[69]mission_Actors[28]Survive_Number = 0
Objectives[69]mission_Actors[28]Failed_Text = 
Objectives[69]mission_Actors[28]Remove_After = 71
Objectives[69]mission_Actors[28]positionX = -486,4955
Objectives[69]mission_Actors[28]positionY = -2420,32
Objectives[69]mission_Actors[28]positionZ = 0,3413743
Objectives[69]mission_Actors[28]Heading = 319,8657
Objectives[69]mission_Actors[28]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[28]Relationship_Group = Enemy1
Objectives[69]mission_Actors[28]AddBlip = True
Objectives[69]mission_Actors[28]ShowCone = False
Objectives[69]mission_Actors[28]Invincible = False
Objectives[69]mission_Actors[28]SetHealth = 100
Objectives[69]mission_Actors[28]DieFromHeadShot = True
Objectives[69]mission_Actors[28]CanExitVehicle = True
Objectives[69]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[28]AlwaysFight = True
Objectives[69]mission_Actors[28]Seeing_Range = 30
Objectives[69]mission_Actors[28]Hearing_Range = 30
Objectives[69]mission_Actors[28]CombatMovement = Offensive
Objectives[69]mission_Actors[28]weapon = FlareGun
Objectives[69]mission_Actors[28]Variation = Random
Objectives[69]mission_Actors[28]Task = 0
Objectives[69]mission_Actors[28]Task_Guard_Range = 5
Objectives[69]mission_Actors[28]Task_Stay_In_Range = True
Objectives[69]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[28]Task_Scenario = NONE
Objectives[69]mission_Actors[29]SpawnInVehicle = True
Objectives[69]mission_Actors[29]SeatIndex = 0
Objectives[69]mission_Actors[29]Survive_Number = 0
Objectives[69]mission_Actors[29]Failed_Text = 
Objectives[69]mission_Actors[29]Remove_After = 71
Objectives[69]mission_Actors[29]positionX = -486,4955
Objectives[69]mission_Actors[29]positionY = -2420,32
Objectives[69]mission_Actors[29]positionZ = 0,3413743
Objectives[69]mission_Actors[29]Heading = 319,8657
Objectives[69]mission_Actors[29]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[29]Relationship_Group = Enemy1
Objectives[69]mission_Actors[29]AddBlip = True
Objectives[69]mission_Actors[29]ShowCone = False
Objectives[69]mission_Actors[29]Invincible = False
Objectives[69]mission_Actors[29]SetHealth = 100
Objectives[69]mission_Actors[29]DieFromHeadShot = True
Objectives[69]mission_Actors[29]CanExitVehicle = True
Objectives[69]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[29]AlwaysFight = True
Objectives[69]mission_Actors[29]Seeing_Range = 30
Objectives[69]mission_Actors[29]Hearing_Range = 30
Objectives[69]mission_Actors[29]CombatMovement = Offensive
Objectives[69]mission_Actors[29]weapon = FlareGun
Objectives[69]mission_Actors[29]Variation = Random
Objectives[69]mission_Actors[29]Task = 0
Objectives[69]mission_Actors[29]Task_Guard_Range = 5
Objectives[69]mission_Actors[29]Task_Stay_In_Range = True
Objectives[69]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[29]Task_Scenario = NONE
Objectives[69]mission_Actors[30]SpawnInVehicle = True
Objectives[69]mission_Actors[30]SeatIndex = -1
Objectives[69]mission_Actors[30]Survive_Number = 0
Objectives[69]mission_Actors[30]Failed_Text = 
Objectives[69]mission_Actors[30]Remove_After = 71
Objectives[69]mission_Actors[30]positionX = -486,4955
Objectives[69]mission_Actors[30]positionY = -2420,32
Objectives[69]mission_Actors[30]positionZ = 0,3413743
Objectives[69]mission_Actors[30]Heading = 319,8657
Objectives[69]mission_Actors[30]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[30]Relationship_Group = Enemy1
Objectives[69]mission_Actors[30]AddBlip = True
Objectives[69]mission_Actors[30]ShowCone = False
Objectives[69]mission_Actors[30]Invincible = False
Objectives[69]mission_Actors[30]SetHealth = 100
Objectives[69]mission_Actors[30]DieFromHeadShot = True
Objectives[69]mission_Actors[30]CanExitVehicle = True
Objectives[69]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[30]AlwaysFight = True
Objectives[69]mission_Actors[30]Seeing_Range = 30
Objectives[69]mission_Actors[30]Hearing_Range = 30
Objectives[69]mission_Actors[30]CombatMovement = Offensive
Objectives[69]mission_Actors[30]weapon = FlareGun
Objectives[69]mission_Actors[30]Variation = Random
Objectives[69]mission_Actors[30]Task = 99
Objectives[69]mission_Actors[30]Task_Guard_Range = 5
Objectives[69]mission_Actors[30]Task_Stay_In_Range = True
Objectives[69]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[30]Task_Scenario = NONE
Objectives[69]mission_Actors[30]Task_List_Count = 2
Objectives[69]mission_Actors[30]Task_Repeat = False
Objectives[69]mission_Actors[30]Task_List[0]Type = EnterVehicle
Objectives[69]mission_Actors[30]Task_List[0]PositionX = -485,7603
Objectives[69]mission_Actors[30]Task_List[0]PositionY = -2419,303
Objectives[69]mission_Actors[30]Task_List[0]PositionZ = 0,4258672
Objectives[69]mission_Actors[30]Task_List[0]Speed = 1
Objectives[69]mission_Actors[30]Task_List[0]SeatIndex = -1
Objectives[69]mission_Actors[30]Task_List[0]TaskIndex = 0
Objectives[69]mission_Actors[30]Task_List[1]Type = VehicleFollow(Player)
Objectives[69]mission_Actors[30]Task_List[1]PositionX = -486,2027
Objectives[69]mission_Actors[30]Task_List[1]PositionY = -2419,49
Objectives[69]mission_Actors[30]Task_List[1]PositionZ = 0,756951
Objectives[69]mission_Actors[30]Task_List[1]speed = 100
Objectives[69]mission_Actors[30]Task_List[1]minDistance = 5
Objectives[69]mission_Actors[31]SpawnInVehicle = True
Objectives[69]mission_Actors[31]SeatIndex = -1
Objectives[69]mission_Actors[31]Survive_Number = 0
Objectives[69]mission_Actors[31]Failed_Text = 
Objectives[69]mission_Actors[31]Remove_After = 71
Objectives[69]mission_Actors[31]positionX = -494,2005
Objectives[69]mission_Actors[31]positionY = -2413,381
Objectives[69]mission_Actors[31]positionZ = 0,3414677
Objectives[69]mission_Actors[31]Heading = 319,8695
Objectives[69]mission_Actors[31]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[31]Relationship_Group = Enemy1
Objectives[69]mission_Actors[31]AddBlip = True
Objectives[69]mission_Actors[31]ShowCone = False
Objectives[69]mission_Actors[31]Invincible = False
Objectives[69]mission_Actors[31]SetHealth = 100
Objectives[69]mission_Actors[31]DieFromHeadShot = True
Objectives[69]mission_Actors[31]CanExitVehicle = True
Objectives[69]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[31]AlwaysFight = True
Objectives[69]mission_Actors[31]Seeing_Range = 30
Objectives[69]mission_Actors[31]Hearing_Range = 30
Objectives[69]mission_Actors[31]CombatMovement = Offensive
Objectives[69]mission_Actors[31]weapon = FlareGun
Objectives[69]mission_Actors[31]Variation = Random
Objectives[69]mission_Actors[31]Task = 99
Objectives[69]mission_Actors[31]Task_Guard_Range = 5
Objectives[69]mission_Actors[31]Task_Stay_In_Range = True
Objectives[69]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[31]Task_Scenario = NONE
Objectives[69]mission_Actors[31]Task_List_Count = 2
Objectives[69]mission_Actors[31]Task_Repeat = False
Objectives[69]mission_Actors[31]Task_List[0]Type = EnterVehicle
Objectives[69]mission_Actors[31]Task_List[0]PositionX = -493,9554
Objectives[69]mission_Actors[31]Task_List[0]PositionY = -2413,368
Objectives[69]mission_Actors[31]Task_List[0]PositionZ = 0,799086
Objectives[69]mission_Actors[31]Task_List[0]Speed = 1
Objectives[69]mission_Actors[31]Task_List[0]SeatIndex = -1
Objectives[69]mission_Actors[31]Task_List[0]TaskIndex = 0
Objectives[69]mission_Actors[31]Task_List[1]Type = VehicleFollow(Player)
Objectives[69]mission_Actors[31]Task_List[1]PositionX = -494,0199
Objectives[69]mission_Actors[31]Task_List[1]PositionY = -2413,322
Objectives[69]mission_Actors[31]Task_List[1]PositionZ = 0,9549969
Objectives[69]mission_Actors[31]Task_List[1]speed = 100
Objectives[69]mission_Actors[31]Task_List[1]minDistance = 5
Objectives[69]mission_Actors[32]SpawnInVehicle = True
Objectives[69]mission_Actors[32]SeatIndex = 0
Objectives[69]mission_Actors[32]Survive_Number = 0
Objectives[69]mission_Actors[32]Failed_Text = 
Objectives[69]mission_Actors[32]Remove_After = 71
Objectives[69]mission_Actors[32]positionX = -494,2005
Objectives[69]mission_Actors[32]positionY = -2413,381
Objectives[69]mission_Actors[32]positionZ = 0,3414677
Objectives[69]mission_Actors[32]Heading = 319,8695
Objectives[69]mission_Actors[32]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[32]Relationship_Group = Enemy1
Objectives[69]mission_Actors[32]AddBlip = True
Objectives[69]mission_Actors[32]ShowCone = False
Objectives[69]mission_Actors[32]Invincible = False
Objectives[69]mission_Actors[32]SetHealth = 100
Objectives[69]mission_Actors[32]DieFromHeadShot = True
Objectives[69]mission_Actors[32]CanExitVehicle = True
Objectives[69]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[32]AlwaysFight = True
Objectives[69]mission_Actors[32]Seeing_Range = 30
Objectives[69]mission_Actors[32]Hearing_Range = 30
Objectives[69]mission_Actors[32]CombatMovement = Offensive
Objectives[69]mission_Actors[32]weapon = FlareGun
Objectives[69]mission_Actors[32]Variation = Random
Objectives[69]mission_Actors[32]Task = 0
Objectives[69]mission_Actors[32]Task_Guard_Range = 5
Objectives[69]mission_Actors[32]Task_Stay_In_Range = True
Objectives[69]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[32]Task_Scenario = NONE
Objectives[69]mission_Actors[33]SpawnInVehicle = True
Objectives[69]mission_Actors[33]SeatIndex = 1
Objectives[69]mission_Actors[33]Survive_Number = 0
Objectives[69]mission_Actors[33]Failed_Text = 
Objectives[69]mission_Actors[33]Remove_After = 71
Objectives[69]mission_Actors[33]positionX = -494,2005
Objectives[69]mission_Actors[33]positionY = -2413,381
Objectives[69]mission_Actors[33]positionZ = 0,3414677
Objectives[69]mission_Actors[33]Heading = 319,8695
Objectives[69]mission_Actors[33]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[33]Relationship_Group = Enemy1
Objectives[69]mission_Actors[33]AddBlip = True
Objectives[69]mission_Actors[33]ShowCone = False
Objectives[69]mission_Actors[33]Invincible = False
Objectives[69]mission_Actors[33]SetHealth = 100
Objectives[69]mission_Actors[33]DieFromHeadShot = True
Objectives[69]mission_Actors[33]CanExitVehicle = True
Objectives[69]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[33]AlwaysFight = True
Objectives[69]mission_Actors[33]Seeing_Range = 30
Objectives[69]mission_Actors[33]Hearing_Range = 30
Objectives[69]mission_Actors[33]CombatMovement = Offensive
Objectives[69]mission_Actors[33]weapon = FlareGun
Objectives[69]mission_Actors[33]Variation = Random
Objectives[69]mission_Actors[33]Task = 0
Objectives[69]mission_Actors[33]Task_Guard_Range = 5
Objectives[69]mission_Actors[33]Task_Stay_In_Range = True
Objectives[69]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[33]Task_Scenario = NONE
Objectives[69]mission_Actors[34]SpawnInVehicle = True
Objectives[69]mission_Actors[34]SeatIndex = 2
Objectives[69]mission_Actors[34]Survive_Number = 0
Objectives[69]mission_Actors[34]Failed_Text = 
Objectives[69]mission_Actors[34]Remove_After = 71
Objectives[69]mission_Actors[34]positionX = -494,2005
Objectives[69]mission_Actors[34]positionY = -2413,381
Objectives[69]mission_Actors[34]positionZ = 0,3414677
Objectives[69]mission_Actors[34]Heading = 319,8695
Objectives[69]mission_Actors[34]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[34]Relationship_Group = Enemy1
Objectives[69]mission_Actors[34]AddBlip = True
Objectives[69]mission_Actors[34]ShowCone = False
Objectives[69]mission_Actors[34]Invincible = False
Objectives[69]mission_Actors[34]SetHealth = 100
Objectives[69]mission_Actors[34]DieFromHeadShot = True
Objectives[69]mission_Actors[34]CanExitVehicle = True
Objectives[69]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[34]AlwaysFight = True
Objectives[69]mission_Actors[34]Seeing_Range = 30
Objectives[69]mission_Actors[34]Hearing_Range = 30
Objectives[69]mission_Actors[34]CombatMovement = Offensive
Objectives[69]mission_Actors[34]weapon = FlareGun
Objectives[69]mission_Actors[34]Variation = Random
Objectives[69]mission_Actors[34]Task = 0
Objectives[69]mission_Actors[34]Task_Guard_Range = 5
Objectives[69]mission_Actors[34]Task_Stay_In_Range = True
Objectives[69]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[34]Task_Scenario = NONE
Objectives[69]mission_Actors[35]SpawnInVehicle = True
Objectives[69]mission_Actors[35]SeatIndex = 2
Objectives[69]mission_Actors[35]Survive_Number = 0
Objectives[69]mission_Actors[35]Failed_Text = 
Objectives[69]mission_Actors[35]Remove_After = 71
Objectives[69]mission_Actors[35]positionX = -504,1593
Objectives[69]mission_Actors[35]positionY = -2405,984
Objectives[69]mission_Actors[35]positionZ = 0,3433208
Objectives[69]mission_Actors[35]Heading = 319,6296
Objectives[69]mission_Actors[35]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[35]Relationship_Group = Enemy1
Objectives[69]mission_Actors[35]AddBlip = True
Objectives[69]mission_Actors[35]ShowCone = False
Objectives[69]mission_Actors[35]Invincible = False
Objectives[69]mission_Actors[35]SetHealth = 100
Objectives[69]mission_Actors[35]DieFromHeadShot = True
Objectives[69]mission_Actors[35]CanExitVehicle = True
Objectives[69]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[35]AlwaysFight = True
Objectives[69]mission_Actors[35]Seeing_Range = 30
Objectives[69]mission_Actors[35]Hearing_Range = 30
Objectives[69]mission_Actors[35]CombatMovement = Offensive
Objectives[69]mission_Actors[35]weapon = FlareGun
Objectives[69]mission_Actors[35]Variation = Random
Objectives[69]mission_Actors[35]Task = 0
Objectives[69]mission_Actors[35]Task_Guard_Range = 5
Objectives[69]mission_Actors[35]Task_Stay_In_Range = True
Objectives[69]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[35]Task_Scenario = NONE
Objectives[69]mission_Actors[36]SpawnInVehicle = True
Objectives[69]mission_Actors[36]SeatIndex = 1
Objectives[69]mission_Actors[36]Survive_Number = 0
Objectives[69]mission_Actors[36]Failed_Text = 
Objectives[69]mission_Actors[36]Remove_After = 71
Objectives[69]mission_Actors[36]positionX = -504,1593
Objectives[69]mission_Actors[36]positionY = -2405,984
Objectives[69]mission_Actors[36]positionZ = 0,3433208
Objectives[69]mission_Actors[36]Heading = 319,6296
Objectives[69]mission_Actors[36]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[36]Relationship_Group = Enemy1
Objectives[69]mission_Actors[36]AddBlip = True
Objectives[69]mission_Actors[36]ShowCone = False
Objectives[69]mission_Actors[36]Invincible = False
Objectives[69]mission_Actors[36]SetHealth = 100
Objectives[69]mission_Actors[36]DieFromHeadShot = True
Objectives[69]mission_Actors[36]CanExitVehicle = True
Objectives[69]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[36]AlwaysFight = True
Objectives[69]mission_Actors[36]Seeing_Range = 30
Objectives[69]mission_Actors[36]Hearing_Range = 30
Objectives[69]mission_Actors[36]CombatMovement = Offensive
Objectives[69]mission_Actors[36]weapon = FlareGun
Objectives[69]mission_Actors[36]Variation = Random
Objectives[69]mission_Actors[36]Task = 0
Objectives[69]mission_Actors[36]Task_Guard_Range = 5
Objectives[69]mission_Actors[36]Task_Stay_In_Range = True
Objectives[69]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[36]Task_Scenario = NONE
Objectives[69]mission_Actors[37]SpawnInVehicle = True
Objectives[69]mission_Actors[37]SeatIndex = 0
Objectives[69]mission_Actors[37]Survive_Number = 0
Objectives[69]mission_Actors[37]Failed_Text = 
Objectives[69]mission_Actors[37]Remove_After = 71
Objectives[69]mission_Actors[37]positionX = -504,1593
Objectives[69]mission_Actors[37]positionY = -2405,984
Objectives[69]mission_Actors[37]positionZ = 0,3433208
Objectives[69]mission_Actors[37]Heading = 319,6296
Objectives[69]mission_Actors[37]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[37]Relationship_Group = Enemy1
Objectives[69]mission_Actors[37]AddBlip = True
Objectives[69]mission_Actors[37]ShowCone = False
Objectives[69]mission_Actors[37]Invincible = False
Objectives[69]mission_Actors[37]SetHealth = 100
Objectives[69]mission_Actors[37]DieFromHeadShot = True
Objectives[69]mission_Actors[37]CanExitVehicle = True
Objectives[69]mission_Actors[37]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[37]AlwaysFight = True
Objectives[69]mission_Actors[37]Seeing_Range = 30
Objectives[69]mission_Actors[37]Hearing_Range = 30
Objectives[69]mission_Actors[37]CombatMovement = Offensive
Objectives[69]mission_Actors[37]weapon = FlareGun
Objectives[69]mission_Actors[37]Variation = Random
Objectives[69]mission_Actors[37]Task = 0
Objectives[69]mission_Actors[37]Task_Guard_Range = 5
Objectives[69]mission_Actors[37]Task_Stay_In_Range = True
Objectives[69]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[37]Task_Scenario = NONE
Objectives[69]mission_Actors[38]SpawnInVehicle = True
Objectives[69]mission_Actors[38]SeatIndex = -1
Objectives[69]mission_Actors[38]Survive_Number = 0
Objectives[69]mission_Actors[38]Failed_Text = 
Objectives[69]mission_Actors[38]Remove_After = 71
Objectives[69]mission_Actors[38]positionX = -504,1593
Objectives[69]mission_Actors[38]positionY = -2405,984
Objectives[69]mission_Actors[38]positionZ = 0,3433208
Objectives[69]mission_Actors[38]Heading = 319,6296
Objectives[69]mission_Actors[38]String_Name = s_m_y_clown_01
Objectives[69]mission_Actors[38]Relationship_Group = Enemy1
Objectives[69]mission_Actors[38]AddBlip = True
Objectives[69]mission_Actors[38]ShowCone = False
Objectives[69]mission_Actors[38]Invincible = False
Objectives[69]mission_Actors[38]SetHealth = 100
Objectives[69]mission_Actors[38]DieFromHeadShot = True
Objectives[69]mission_Actors[38]CanExitVehicle = True
Objectives[69]mission_Actors[38]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[38]AlwaysFight = True
Objectives[69]mission_Actors[38]Seeing_Range = 30
Objectives[69]mission_Actors[38]Hearing_Range = 30
Objectives[69]mission_Actors[38]CombatMovement = Offensive
Objectives[69]mission_Actors[38]weapon = FlareGun
Objectives[69]mission_Actors[38]Variation = Random
Objectives[69]mission_Actors[38]Task = 99
Objectives[69]mission_Actors[38]Task_Guard_Range = 5
Objectives[69]mission_Actors[38]Task_Stay_In_Range = True
Objectives[69]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[38]Task_Scenario = NONE
Objectives[69]mission_Actors[38]Task_List_Count = 2
Objectives[69]mission_Actors[38]Task_Repeat = False
Objectives[69]mission_Actors[38]Task_List[0]Type = EnterVehicle
Objectives[69]mission_Actors[38]Task_List[0]PositionX = -503,521
Objectives[69]mission_Actors[38]Task_List[0]PositionY = -2406,306
Objectives[69]mission_Actors[38]Task_List[0]PositionZ = 0,5053411
Objectives[69]mission_Actors[38]Task_List[0]Speed = 1
Objectives[69]mission_Actors[38]Task_List[0]SeatIndex = -1
Objectives[69]mission_Actors[38]Task_List[0]TaskIndex = 0
Objectives[69]mission_Actors[38]Task_List[1]Type = VehicleFollow(Player)
Objectives[69]mission_Actors[38]Task_List[1]PositionX = -503,9132
Objectives[69]mission_Actors[38]Task_List[1]PositionY = -2406,556
Objectives[69]mission_Actors[38]Task_List[1]PositionZ = 0,4011608
Objectives[69]mission_Actors[38]Task_List[1]speed = 100
Objectives[69]mission_Actors[38]Task_List[1]minDistance = 5
Objectives[69]mission_Vehicles = 4
Objectives[69]mission_Vehicles[0]positionX = -479,5946
Objectives[69]mission_Vehicles[0]positionY = -2426,731
Objectives[69]mission_Vehicles[0]positionZ = 0,3433482
Objectives[69]mission_Vehicles[0]Heading = 319,7747
Objectives[69]mission_Vehicles[0]Name = Tropic
Objectives[69]mission_Vehicles[0]Model = tropic2
Objectives[69]mission_Vehicles[0]PrimaryColor = MetallicTaxiYellow
Objectives[69]mission_Vehicles[0]SecondaryColor = MetallicSecuricorGreen
Objectives[69]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[69]mission_Vehicles[0]HasPearlescent = False
Objectives[69]mission_Vehicles[0]Livery = 0
Objectives[69]mission_Vehicles[0]DirtLevel = 0
Objectives[69]mission_Vehicles[0]LockedForPlayer = False
Objectives[69]mission_Vehicles[0]Locked = False
Objectives[69]mission_Vehicles[0]Alarm = False
Objectives[69]mission_Vehicles[0]HotWired = False
Objectives[69]mission_Vehicles[0]Invincible = False
Objectives[69]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[69]mission_Vehicles[0]Remove_After = 71
Objectives[69]mission_Vehicles[0]Survive_Number = 0
Objectives[69]mission_Vehicles[0]Failed_Text = 
Objectives[69]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[69]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 69
Objectives[69]mission_Vehicles[0]NeededForActorIndex[0] = 23
Objectives[69]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[69]mission_Vehicles[1]positionX = -486,4955
Objectives[69]mission_Vehicles[1]positionY = -2420,32
Objectives[69]mission_Vehicles[1]positionZ = 0,3413743
Objectives[69]mission_Vehicles[1]Heading = 319,8657
Objectives[69]mission_Vehicles[1]Name = Tropic
Objectives[69]mission_Vehicles[1]Model = tropic2
Objectives[69]mission_Vehicles[1]PrimaryColor = MetallicTorinoRed
Objectives[69]mission_Vehicles[1]SecondaryColor = MetallicStrawBeige
Objectives[69]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[69]mission_Vehicles[1]HasPearlescent = False
Objectives[69]mission_Vehicles[1]Livery = 0
Objectives[69]mission_Vehicles[1]DirtLevel = 0
Objectives[69]mission_Vehicles[1]LockedForPlayer = False
Objectives[69]mission_Vehicles[1]Locked = False
Objectives[69]mission_Vehicles[1]Alarm = False
Objectives[69]mission_Vehicles[1]HotWired = False
Objectives[69]mission_Vehicles[1]Invincible = False
Objectives[69]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[69]mission_Vehicles[1]Remove_After = 71
Objectives[69]mission_Vehicles[1]Survive_Number = 0
Objectives[69]mission_Vehicles[1]Failed_Text = 
Objectives[69]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[69]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 69
Objectives[69]mission_Vehicles[1]NeededForActorIndex[0] = 30
Objectives[69]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[69]mission_Vehicles[2]positionX = -494,2005
Objectives[69]mission_Vehicles[2]positionY = -2413,381
Objectives[69]mission_Vehicles[2]positionZ = 0,3414677
Objectives[69]mission_Vehicles[2]Heading = 319,8695
Objectives[69]mission_Vehicles[2]Name = Tropic
Objectives[69]mission_Vehicles[2]Model = tropic2
Objectives[69]mission_Vehicles[2]PrimaryColor = MetallicUltraBlue
Objectives[69]mission_Vehicles[2]SecondaryColor = MetallicVermillionPink
Objectives[69]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[69]mission_Vehicles[2]HasPearlescent = False
Objectives[69]mission_Vehicles[2]Livery = 0
Objectives[69]mission_Vehicles[2]DirtLevel = 0
Objectives[69]mission_Vehicles[2]LockedForPlayer = False
Objectives[69]mission_Vehicles[2]Locked = False
Objectives[69]mission_Vehicles[2]Alarm = False
Objectives[69]mission_Vehicles[2]HotWired = False
Objectives[69]mission_Vehicles[2]Invincible = False
Objectives[69]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[69]mission_Vehicles[2]Remove_After = 71
Objectives[69]mission_Vehicles[2]Survive_Number = 0
Objectives[69]mission_Vehicles[2]Failed_Text = 
Objectives[69]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[69]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 69
Objectives[69]mission_Vehicles[2]NeededForActorIndex[0] = 31
Objectives[69]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[69]mission_Vehicles[3]positionX = -504,1593
Objectives[69]mission_Vehicles[3]positionY = -2405,984
Objectives[69]mission_Vehicles[3]positionZ = 0,3433208
Objectives[69]mission_Vehicles[3]Heading = 319,6296
Objectives[69]mission_Vehicles[3]Name = Tropic
Objectives[69]mission_Vehicles[3]Model = tropic2
Objectives[69]mission_Vehicles[3]PrimaryColor = MetallicVermillionPink
Objectives[69]mission_Vehicles[3]SecondaryColor = MetallicYellowBird
Objectives[69]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[69]mission_Vehicles[3]HasPearlescent = False
Objectives[69]mission_Vehicles[3]Livery = 0
Objectives[69]mission_Vehicles[3]DirtLevel = 0
Objectives[69]mission_Vehicles[3]LockedForPlayer = False
Objectives[69]mission_Vehicles[3]Locked = False
Objectives[69]mission_Vehicles[3]Alarm = False
Objectives[69]mission_Vehicles[3]HotWired = False
Objectives[69]mission_Vehicles[3]Invincible = False
Objectives[69]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[69]mission_Vehicles[3]Remove_After = 71
Objectives[69]mission_Vehicles[3]Survive_Number = 0
Objectives[69]mission_Vehicles[3]Failed_Text = 
Objectives[69]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[69]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 69
Objectives[69]mission_Vehicles[3]NeededForActorIndex[0] = 38
Objectives[69]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 5
Objectives[69]ObjectiveMessages[0]positionX = 3443,984
Objectives[69]ObjectiveMessages[0]positionY = 4748,23
Objectives[69]ObjectiveMessages[0]positionZ = 62,86691
Objectives[69]ObjectiveMessages[0]Message = So, Trevor, the first rule of shibumi is that life and death are intertwined in shibumi.
Objectives[69]ObjectiveMessages[0]Contact = CHAR_RON
Objectives[69]ObjectiveMessages[0]Sender = 
Objectives[69]ObjectiveMessages[0]Subject = 
Objectives[69]ObjectiveMessages[0]MessageColor = Yellow
Objectives[69]ObjectiveMessages[0]PlayFromStart = True
Objectives[69]ObjectiveMessages[0]Delay = False
Objectives[69]ObjectiveMessages[0]DelayTime = 0
Objectives[69]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[0]TypeSubtitle = False
Objectives[69]ObjectiveMessages[0]TypeTextMesage = True
Objectives[69]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[1]positionX = 3445,764
Objectives[69]ObjectiveMessages[1]positionY = 4744,468
Objectives[69]ObjectiveMessages[1]positionZ = 62,41589
Objectives[69]ObjectiveMessages[1]Message = The second rule is that the value of bets depends only on how much they are worth to you.
Objectives[69]ObjectiveMessages[1]Contact = CHAR_RON
Objectives[69]ObjectiveMessages[1]Sender = 
Objectives[69]ObjectiveMessages[1]Subject = 
Objectives[69]ObjectiveMessages[1]MessageColor = Yellow
Objectives[69]ObjectiveMessages[1]PlayFromStart = True
Objectives[69]ObjectiveMessages[1]Delay = False
Objectives[69]ObjectiveMessages[1]DelayTime = 0
Objectives[69]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[1]TypeSubtitle = False
Objectives[69]ObjectiveMessages[1]TypeTextMesage = True
Objectives[69]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[2]positionX = 3446,303
Objectives[69]ObjectiveMessages[2]positionY = 4740,493
Objectives[69]ObjectiveMessages[2]positionZ = 60,88872
Objectives[69]ObjectiveMessages[2]Message = I know, I have lost my impotent rage, fuck. Where are we going now?
Objectives[69]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[69]ObjectiveMessages[2]Sender = 
Objectives[69]ObjectiveMessages[2]Subject = 
Objectives[69]ObjectiveMessages[2]MessageColor = Orange
Objectives[69]ObjectiveMessages[2]PlayFromStart = True
Objectives[69]ObjectiveMessages[2]Delay = False
Objectives[69]ObjectiveMessages[2]DelayTime = 0
Objectives[69]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[2]TypeSubtitle = False
Objectives[69]ObjectiveMessages[2]TypeTextMesage = True
Objectives[69]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[3]positionX = 3448,628
Objectives[69]ObjectiveMessages[3]positionY = 4736,766
Objectives[69]ObjectiveMessages[3]positionZ = 56,91061
Objectives[69]ObjectiveMessages[3]Message = Emh... the boat was to carry weapons to the plane on the beach...
Objectives[69]ObjectiveMessages[3]Contact = CHAR_RON
Objectives[69]ObjectiveMessages[3]Sender = 
Objectives[69]ObjectiveMessages[3]Subject = 
Objectives[69]ObjectiveMessages[3]MessageColor = Yellow
Objectives[69]ObjectiveMessages[3]PlayFromStart = True
Objectives[69]ObjectiveMessages[3]Delay = False
Objectives[69]ObjectiveMessages[3]DelayTime = 0
Objectives[69]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[3]TypeSubtitle = False
Objectives[69]ObjectiveMessages[3]TypeTextMesage = True
Objectives[69]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[4]positionX = 3453,539
Objectives[69]ObjectiveMessages[4]positionY = 4734,93
Objectives[69]ObjectiveMessages[4]positionZ = 50,8131
Objectives[69]ObjectiveMessages[4]Message = Ok, so let's go get the plane.
Objectives[69]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[69]ObjectiveMessages[4]Sender = 
Objectives[69]ObjectiveMessages[4]Subject = 
Objectives[69]ObjectiveMessages[4]MessageColor = Orange
Objectives[69]ObjectiveMessages[4]PlayFromStart = True
Objectives[69]ObjectiveMessages[4]Delay = False
Objectives[69]ObjectiveMessages[4]DelayTime = 0
Objectives[69]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[4]TypeSubtitle = False
Objectives[69]ObjectiveMessages[4]TypeTextMesage = True
Objectives[69]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[70]Type = Random_Spawn_Objective
Objectives[70]positionX = -398,7363
Objectives[70]positionY = -2287,875
Objectives[70]positionZ = 6,608184
Objectives[70]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[70]Random_Actors_Vehicle_Model_Name = blista
Objectives[70]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[70]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[70]Random_Actors_Weapon_Model_Name = Pistol
Objectives[70]Random_Actors_Passenger = True
Objectives[70]Random_Actors_Fill_With_Occupants = True
Objectives[70]Random_Actors_Max_Count = 3
Objectives[70]Random_Actors_Max_ReSpawn = 3
Objectives[70]Random_Actors_Spawn_End = True
Objectives[70]Random_Actors_Spawn_Actors_Only = False
Objectives[70]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[70]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[70]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[70]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Text = Take off and get out of here
Objectives[71]Type = Leave_Area
Objectives[71]positionX = 1383,871
Objectives[71]positionY = -2714,958
Objectives[71]positionZ = 2,256147
Objectives[71]Leave_Area_Distance = 700
Objectives[71]Leave_Area_Use_Objective_Position = False
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 6
Objectives[71]ObjectiveMessages[0]positionX = 3469,493
Objectives[71]ObjectiveMessages[0]positionY = 4718,265
Objectives[71]ObjectiveMessages[0]positionZ = 49,27526
Objectives[71]ObjectiveMessages[0]Message = HURRY!
Objectives[71]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[71]ObjectiveMessages[0]Sender = 
Objectives[71]ObjectiveMessages[0]Subject = 
Objectives[71]ObjectiveMessages[0]MessageColor = Orange
Objectives[71]ObjectiveMessages[0]PlayFromStart = True
Objectives[71]ObjectiveMessages[0]Delay = False
Objectives[71]ObjectiveMessages[0]DelayTime = 0
Objectives[71]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[0]TypeSubtitle = False
Objectives[71]ObjectiveMessages[0]TypeTextMesage = True
Objectives[71]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[1]positionX = 3475,043
Objectives[71]ObjectiveMessages[1]positionY = 4712,171
Objectives[71]ObjectiveMessages[1]positionZ = 49,79069
Objectives[71]ObjectiveMessages[1]Message = WE'RE COMING!
Objectives[71]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[71]ObjectiveMessages[1]Sender = 
Objectives[71]ObjectiveMessages[1]Subject = 
Objectives[71]ObjectiveMessages[1]MessageColor = Blue
Objectives[71]ObjectiveMessages[1]PlayFromStart = True
Objectives[71]ObjectiveMessages[1]Delay = False
Objectives[71]ObjectiveMessages[1]DelayTime = 0
Objectives[71]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[1]TypeSubtitle = False
Objectives[71]ObjectiveMessages[1]TypeTextMesage = True
Objectives[71]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[2]positionX = 3476,482
Objectives[71]ObjectiveMessages[2]positionY = 4708,16
Objectives[71]ObjectiveMessages[2]positionZ = 50,14125
Objectives[71]ObjectiveMessages[2]Message = Every time a player receives a pair of kings you have to move one position to the right.
Objectives[71]ObjectiveMessages[2]Contact = CHAR_RON
Objectives[71]ObjectiveMessages[2]Sender = 
Objectives[71]ObjectiveMessages[2]Subject = 
Objectives[71]ObjectiveMessages[2]MessageColor = Yellow
Objectives[71]ObjectiveMessages[2]PlayFromStart = True
Objectives[71]ObjectiveMessages[2]Delay = False
Objectives[71]ObjectiveMessages[2]DelayTime = 0
Objectives[71]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[2]TypeSubtitle = False
Objectives[71]ObjectiveMessages[2]TypeTextMesage = True
Objectives[71]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[3]positionX = 3478,795
Objectives[71]ObjectiveMessages[3]positionY = 4701,772
Objectives[71]ObjectiveMessages[3]positionZ = 50,64874
Objectives[71]ObjectiveMessages[3]Message = Whit a couple of women, you have to move left.
Objectives[71]ObjectiveMessages[3]Contact = CHAR_RON
Objectives[71]ObjectiveMessages[3]Sender = 
Objectives[71]ObjectiveMessages[3]Subject = 
Objectives[71]ObjectiveMessages[3]MessageColor = Yellow
Objectives[71]ObjectiveMessages[3]PlayFromStart = True
Objectives[71]ObjectiveMessages[3]Delay = False
Objectives[71]ObjectiveMessages[3]DelayTime = 0
Objectives[71]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[3]TypeSubtitle = False
Objectives[71]ObjectiveMessages[3]TypeTextMesage = True
Objectives[71]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[4]positionX = 3480,791
Objectives[71]ObjectiveMessages[4]positionY = 4698,106
Objectives[71]ObjectiveMessages[4]positionZ = 50,98132
Objectives[71]ObjectiveMessages[4]Message = And you inherit bets and debts of the person who occupied that position.
Objectives[71]ObjectiveMessages[4]Contact = CHAR_RON
Objectives[71]ObjectiveMessages[4]Sender = 
Objectives[71]ObjectiveMessages[4]Subject = 
Objectives[71]ObjectiveMessages[4]MessageColor = Yellow
Objectives[71]ObjectiveMessages[4]PlayFromStart = True
Objectives[71]ObjectiveMessages[4]Delay = False
Objectives[71]ObjectiveMessages[4]DelayTime = 0
Objectives[71]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[4]TypeSubtitle = False
Objectives[71]ObjectiveMessages[4]TypeTextMesage = True
Objectives[71]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[5]positionX = 3482,762
Objectives[71]ObjectiveMessages[5]positionY = 4693,345
Objectives[71]ObjectiveMessages[5]positionZ = 51,42233
Objectives[71]ObjectiveMessages[5]Message = Aaah... that's why everyone keep moving...
Objectives[71]ObjectiveMessages[5]Contact = CHAR_TREVOR
Objectives[71]ObjectiveMessages[5]Sender = 
Objectives[71]ObjectiveMessages[5]Subject = 
Objectives[71]ObjectiveMessages[5]MessageColor = Orange
Objectives[71]ObjectiveMessages[5]PlayFromStart = True
Objectives[71]ObjectiveMessages[5]Delay = False
Objectives[71]ObjectiveMessages[5]DelayTime = 0
Objectives[71]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[5]TypeSubtitle = False
Objectives[71]ObjectiveMessages[5]TypeTextMesage = True
Objectives[71]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[72]Type = Random_Spawn_Objective
Objectives[72]positionX = 49,41298
Objectives[72]positionY = -1254,868
Objectives[72]positionZ = 28,28446
Objectives[72]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[72]Random_Actors_Vehicle_Model_Name = blista
Objectives[72]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[72]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[72]Random_Actors_Weapon_Model_Name = Pistol
Objectives[72]Random_Actors_Passenger = True
Objectives[72]Random_Actors_Fill_With_Occupants = True
Objectives[72]Random_Actors_Max_Count = 3
Objectives[72]Random_Actors_Max_ReSpawn = 3
Objectives[72]Random_Actors_Spawn_End = True
Objectives[72]Random_Actors_Spawn_Actors_Only = False
Objectives[72]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[72]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[72]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[72]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Type = Set_Player_Actor_Objective
Objectives[73]Text = 
Objectives[73]positionX = 1383,967
Objectives[73]positionY = -2723,644
Objectives[73]positionZ = 1,80946
Objectives[73]SetPlayerActor_Use_Player = True
Objectives[73]SetPlayerActor_Player_Controllable = True
Objectives[73]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[73]SetPlayerActor_Use_Actor = False
Objectives[73]SetPlayerActor_RelationshipGroup_Change = False
Objectives[73]SetPlayerActor_RelationshipGroup = Neutral
Objectives[73]SetPlayerActor_Invincible_Change = True
Objectives[73]SetPlayerActor_Invincible = True
Objectives[73]SetPlayerActor_NewTask = True
Objectives[73]Int_Task = 99
Objectives[73]Task_Repeat = False
Objectives[73]Task_Timeout = False
Objectives[73]Task_Guard_Range = 10
Objectives[73]Task_Stay_In_Range = True
Objectives[73]Task_Wander_Range = 10
Objectives[73]Task_Scenario = NONE
Objectives[73]Task_TalkingAnimation = mic_chatter
Objectives[73]Task_Time = 1
Objectives[73]TaskListCount = 2
Objectives[73]Task_List[0]Type = EnterVehicle
Objectives[73]Task_List[0]PositionX = 1366,547
Objectives[73]Task_List[0]PositionY = -2726,468
Objectives[73]Task_List[0]PositionZ = 1,739643
Objectives[73]Task_List[0]Speed = 1
Objectives[73]Task_List[0]SeatIndex = -1
Objectives[73]Task_List[0]TaskIndex = 0
Objectives[73]Task_List[0]Warp = False
Objectives[73]Task_List[1]Type = VehiclePlaneTask
Objectives[73]Task_List[1]positionX = 1616,721
Objectives[73]Task_List[1]positionY = 352,7057
Objectives[73]Task_List[1]positionZ = 257,8777
Objectives[73]Task_List[1]speed = 50
Objectives[73]Task_List[1]Hight = 100
Objectives[73]Task_List[1]FollowPlayer = False
Objectives[73]Task_List[1]AttackPlayer = False
Objectives[73]Task_List[1]LandStart = False
Objectives[73]Task_List[1]LandEnd = False
Objectives[73]mission_ActorsCount = 4
Objectives[73]mission_Actors[0]SpawnInVehicle = True
Objectives[73]mission_Actors[0]SeatIndex = -1
Objectives[73]mission_Actors[0]Survive_Number = 0
Objectives[73]mission_Actors[0]Failed_Text = 
Objectives[73]mission_Actors[0]Remove_After = 0
Objectives[73]mission_Actors[0]positionX = -992,7958
Objectives[73]mission_Actors[0]positionY = -3136,474
Objectives[73]mission_Actors[0]positionZ = 14,32983
Objectives[73]mission_Actors[0]Heading = 243,2533
Objectives[73]mission_Actors[0]String_Name = s_m_y_mime
Objectives[73]mission_Actors[0]Relationship_Group = Enemy1
Objectives[73]mission_Actors[0]AddBlip = False
Objectives[73]mission_Actors[0]ShowCone = False
Objectives[73]mission_Actors[0]Invincible = False
Objectives[73]mission_Actors[0]SetHealth = 100
Objectives[73]mission_Actors[0]DieFromHeadShot = True
Objectives[73]mission_Actors[0]CanExitVehicle = True
Objectives[73]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[0]AlwaysFight = True
Objectives[73]mission_Actors[0]Seeing_Range = 30
Objectives[73]mission_Actors[0]Hearing_Range = 30
Objectives[73]mission_Actors[0]CombatMovement = Offensive
Objectives[73]mission_Actors[0]weapon = 0
Objectives[73]mission_Actors[0]Variation = Random
Objectives[73]mission_Actors[0]Task = 99
Objectives[73]mission_Actors[0]Task_Guard_Range = 5
Objectives[73]mission_Actors[0]Task_Stay_In_Range = True
Objectives[73]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[0]Task_Scenario = NONE
Objectives[73]mission_Actors[0]Task_List_Count = 2
Objectives[73]mission_Actors[0]Task_Repeat = False
Objectives[73]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[73]mission_Actors[0]Task_List[0]PositionX = -999,9655
Objectives[73]mission_Actors[0]Task_List[0]PositionY = -3132,214
Objectives[73]mission_Actors[0]Task_List[0]PositionZ = 13,44444
Objectives[73]mission_Actors[0]Task_List[0]Speed = 1
Objectives[73]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[73]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[73]mission_Actors[0]Task_List[1]Type = VehiclePlaneTask
Objectives[73]mission_Actors[0]Task_List[1]PositionX = -999,966
Objectives[73]mission_Actors[0]Task_List[1]PositionY = -3132,216
Objectives[73]mission_Actors[0]Task_List[1]PositionZ = 13,44444
Objectives[73]mission_Actors[0]Task_List[1]speed = 100
Objectives[73]mission_Actors[0]Task_List[1]Hight = 100
Objectives[73]mission_Actors[0]Task_List[1]FollowPlayer = False
Objectives[73]mission_Actors[0]Task_List[1]AttackPlayer = True
Objectives[73]mission_Actors[0]Task_List[1]LandStart = False
Objectives[73]mission_Actors[0]Task_List[1]LandEnd = False
Objectives[73]mission_Actors[1]SpawnInVehicle = True
Objectives[73]mission_Actors[1]SeatIndex = 1
Objectives[73]mission_Actors[1]Survive_Number = 0
Objectives[73]mission_Actors[1]Failed_Text = 
Objectives[73]mission_Actors[1]Remove_After = 0
Objectives[73]mission_Actors[1]positionX = -992,7958
Objectives[73]mission_Actors[1]positionY = -3136,474
Objectives[73]mission_Actors[1]positionZ = 14,32983
Objectives[73]mission_Actors[1]Heading = 243,2533
Objectives[73]mission_Actors[1]String_Name = s_m_y_clown_01
Objectives[73]mission_Actors[1]Relationship_Group = Enemy1
Objectives[73]mission_Actors[1]AddBlip = False
Objectives[73]mission_Actors[1]ShowCone = False
Objectives[73]mission_Actors[1]Invincible = False
Objectives[73]mission_Actors[1]SetHealth = 100
Objectives[73]mission_Actors[1]DieFromHeadShot = True
Objectives[73]mission_Actors[1]CanExitVehicle = True
Objectives[73]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[1]AlwaysFight = True
Objectives[73]mission_Actors[1]Seeing_Range = 500
Objectives[73]mission_Actors[1]Hearing_Range = 500
Objectives[73]mission_Actors[1]CombatMovement = Offensive
Objectives[73]mission_Actors[1]weapon = 0
Objectives[73]mission_Actors[1]Variation = Random
Objectives[73]mission_Actors[1]Task = 0
Objectives[73]mission_Actors[1]Task_Guard_Range = 5
Objectives[73]mission_Actors[1]Task_Stay_In_Range = True
Objectives[73]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[1]Task_Scenario = NONE
Objectives[73]mission_Actors[2]SpawnInVehicle = True
Objectives[73]mission_Actors[2]SeatIndex = -1
Objectives[73]mission_Actors[2]Survive_Number = 0
Objectives[73]mission_Actors[2]Failed_Text = 
Objectives[73]mission_Actors[2]Remove_After = 0
Objectives[73]mission_Actors[2]positionX = -1045,46
Objectives[73]mission_Actors[2]positionY = -3212,05
Objectives[73]mission_Actors[2]positionZ = 14,32983
Objectives[73]mission_Actors[2]Heading = 261,3022
Objectives[73]mission_Actors[2]String_Name = s_m_y_clown_01
Objectives[73]mission_Actors[2]Relationship_Group = Enemy1
Objectives[73]mission_Actors[2]AddBlip = False
Objectives[73]mission_Actors[2]ShowCone = False
Objectives[73]mission_Actors[2]Invincible = False
Objectives[73]mission_Actors[2]SetHealth = 100
Objectives[73]mission_Actors[2]DieFromHeadShot = True
Objectives[73]mission_Actors[2]CanExitVehicle = True
Objectives[73]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[2]AlwaysFight = True
Objectives[73]mission_Actors[2]Seeing_Range = 30
Objectives[73]mission_Actors[2]Hearing_Range = 30
Objectives[73]mission_Actors[2]CombatMovement = Offensive
Objectives[73]mission_Actors[2]weapon = 0
Objectives[73]mission_Actors[2]Variation = Random
Objectives[73]mission_Actors[2]Task = 99
Objectives[73]mission_Actors[2]Task_Guard_Range = 5
Objectives[73]mission_Actors[2]Task_Stay_In_Range = True
Objectives[73]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[2]Task_Scenario = NONE
Objectives[73]mission_Actors[2]Task_List_Count = 2
Objectives[73]mission_Actors[2]Task_Repeat = False
Objectives[73]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[73]mission_Actors[2]Task_List[0]PositionX = -1051,644
Objectives[73]mission_Actors[2]Task_List[0]PositionY = -3209,695
Objectives[73]mission_Actors[2]Task_List[0]PositionZ = 13,44443
Objectives[73]mission_Actors[2]Task_List[0]Speed = 1
Objectives[73]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[73]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[73]mission_Actors[2]Task_List[1]Type = VehiclePlaneTask
Objectives[73]mission_Actors[2]Task_List[1]PositionX = -1051,644
Objectives[73]mission_Actors[2]Task_List[1]PositionY = -3209,695
Objectives[73]mission_Actors[2]Task_List[1]PositionZ = 13,44443
Objectives[73]mission_Actors[2]Task_List[1]speed = 100
Objectives[73]mission_Actors[2]Task_List[1]Hight = 100
Objectives[73]mission_Actors[2]Task_List[1]FollowPlayer = False
Objectives[73]mission_Actors[2]Task_List[1]AttackPlayer = True
Objectives[73]mission_Actors[2]Task_List[1]LandStart = False
Objectives[73]mission_Actors[2]Task_List[1]LandEnd = False
Objectives[73]mission_Actors[3]SpawnInVehicle = True
Objectives[73]mission_Actors[3]SeatIndex = 1
Objectives[73]mission_Actors[3]Survive_Number = 0
Objectives[73]mission_Actors[3]Failed_Text = 
Objectives[73]mission_Actors[3]Remove_After = 0
Objectives[73]mission_Actors[3]positionX = -1045,46
Objectives[73]mission_Actors[3]positionY = -3212,05
Objectives[73]mission_Actors[3]positionZ = 14,32983
Objectives[73]mission_Actors[3]Heading = 261,3022
Objectives[73]mission_Actors[3]String_Name = s_m_y_mime
Objectives[73]mission_Actors[3]Relationship_Group = Enemy1
Objectives[73]mission_Actors[3]AddBlip = False
Objectives[73]mission_Actors[3]ShowCone = False
Objectives[73]mission_Actors[3]Invincible = False
Objectives[73]mission_Actors[3]SetHealth = 100
Objectives[73]mission_Actors[3]DieFromHeadShot = True
Objectives[73]mission_Actors[3]CanExitVehicle = True
Objectives[73]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[3]AlwaysFight = True
Objectives[73]mission_Actors[3]Seeing_Range = 500
Objectives[73]mission_Actors[3]Hearing_Range = 500
Objectives[73]mission_Actors[3]CombatMovement = Offensive
Objectives[73]mission_Actors[3]weapon = 0
Objectives[73]mission_Actors[3]Variation = Random
Objectives[73]mission_Actors[3]Task = 0
Objectives[73]mission_Actors[3]Task_Guard_Range = 5
Objectives[73]mission_Actors[3]Task_Stay_In_Range = True
Objectives[73]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[3]Task_Scenario = NONE
Objectives[73]mission_Vehicles = 2
Objectives[73]mission_Vehicles[0]positionX = -1045,46
Objectives[73]mission_Vehicles[0]positionY = -3212,05
Objectives[73]mission_Vehicles[0]positionZ = 14,32983
Objectives[73]mission_Vehicles[0]Heading = 261,3022
Objectives[73]mission_Vehicles[0]Name = Mogul
Objectives[73]mission_Vehicles[0]Model = mogul
Objectives[73]mission_Vehicles[0]PrimaryColor = HotPink
Objectives[73]mission_Vehicles[0]SecondaryColor = WornLightBlue
Objectives[73]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[73]mission_Vehicles[0]HasPearlescent = False
Objectives[73]mission_Vehicles[0]Livery = -1
Objectives[73]mission_Vehicles[0]DirtLevel = 0
Objectives[73]mission_Vehicles[0]LockedForPlayer = False
Objectives[73]mission_Vehicles[0]Locked = False
Objectives[73]mission_Vehicles[0]Alarm = False
Objectives[73]mission_Vehicles[0]HotWired = False
Objectives[73]mission_Vehicles[0]Invincible = False
Objectives[73]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[73]mission_Vehicles[0]Remove_After = 0
Objectives[73]mission_Vehicles[0]Survive_Number = 0
Objectives[73]mission_Vehicles[0]Failed_Text = 
Objectives[73]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[73]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 73
Objectives[73]mission_Vehicles[0]NeededForActorIndex[0] = 2
Objectives[73]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[73]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[73]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 76
Objectives[73]mission_Vehicles[1]positionX = -992,7958
Objectives[73]mission_Vehicles[1]positionY = -3136,474
Objectives[73]mission_Vehicles[1]positionZ = 14,32983
Objectives[73]mission_Vehicles[1]Heading = 243,2533
Objectives[73]mission_Vehicles[1]Name = Mogul
Objectives[73]mission_Vehicles[1]Model = mogul
Objectives[73]mission_Vehicles[1]PrimaryColor = Blue
Objectives[73]mission_Vehicles[1]SecondaryColor = MatteLimeGreen
Objectives[73]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[73]mission_Vehicles[1]HasPearlescent = False
Objectives[73]mission_Vehicles[1]Livery = -1
Objectives[73]mission_Vehicles[1]DirtLevel = 0
Objectives[73]mission_Vehicles[1]LockedForPlayer = False
Objectives[73]mission_Vehicles[1]Locked = False
Objectives[73]mission_Vehicles[1]Alarm = False
Objectives[73]mission_Vehicles[1]HotWired = False
Objectives[73]mission_Vehicles[1]Invincible = False
Objectives[73]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[73]mission_Vehicles[1]Remove_After = 0
Objectives[73]mission_Vehicles[1]Survive_Number = 0
Objectives[73]mission_Vehicles[1]Failed_Text = 
Objectives[73]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[73]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 73
Objectives[73]mission_Vehicles[1]NeededForActorIndex[0] = 0
Objectives[73]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[73]mission_Vehicles[1]NeededForObjectiveCutsceneCount = 1
Objectives[73]mission_Vehicles[1]NeededForObjectiveCutscene[0] = 77
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Type = Cutscenes_Objective
Objectives[74]Text = 
Objectives[74]positionX = 60,94678
Objectives[74]positionY = -1258,328
Objectives[74]positionZ = 28,34151
Objectives[74]Cutscenes_Time = 14
Objectives[74]Cutscenes_Trans_Time = 3
Objectives[74]Cutscenes_FOV = 60
Objectives[74]Cutscenes_Shake = Hand
Objectives[74]Cutscenes_Amplitude = 0
Objectives[74]Cutscenes_FadeOut = False
Objectives[74]Cutscenes_FadeIn = False
Objectives[74]Cutscenes_End = False
Objectives[74]Cutscenes_Point_At_Position = False
Objectives[74]Cutscenes_Point_At_Player = False
Objectives[74]Cutscenes_Point_At_Actor = False
Objectives[74]Cutscenes_Point_At_Vehicle = False
Objectives[74]Cutscenes_Follow_Player = False
Objectives[74]Cutscenes_Follow_Actor = True
Objectives[74]Cutscenes_Follow_Vehicle = False
Objectives[74]Cutscenes_Follow_Distancee = 2
Objectives[74]Cutscenes_Follow_Hieght = 1
Objectives[74]Cutscenes_Follow_Angle = 25
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 5
Objectives[74]ObjectiveMessages[0]positionX = 3483,321
Objectives[74]ObjectiveMessages[0]positionY = 4680,888
Objectives[74]ObjectiveMessages[0]positionZ = 52,23303
Objectives[74]ObjectiveMessages[0]Message = And Ron, why every now and then everyone jumped and if I didn't jump everyone slapped me?
Objectives[74]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[74]ObjectiveMessages[0]Sender = 
Objectives[74]ObjectiveMessages[0]Subject = 
Objectives[74]ObjectiveMessages[0]MessageColor = Orange
Objectives[74]ObjectiveMessages[0]PlayFromStart = True
Objectives[74]ObjectiveMessages[0]Delay = False
Objectives[74]ObjectiveMessages[0]DelayTime = 0
Objectives[74]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[0]TypeSubtitle = False
Objectives[74]ObjectiveMessages[0]TypeTextMesage = True
Objectives[74]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[74]ObjectiveMessages[1]positionX = 3484,49
Objectives[74]ObjectiveMessages[1]positionY = 4673,256
Objectives[74]ObjectiveMessages[1]positionZ = 52,7011
Objectives[74]ObjectiveMessages[1]Message = Emh... that I think depends on the rules of the players.
Objectives[74]ObjectiveMessages[1]Contact = CHAR_RON
Objectives[74]ObjectiveMessages[1]Sender = 
Objectives[74]ObjectiveMessages[1]Subject = 
Objectives[74]ObjectiveMessages[1]MessageColor = Yellow
Objectives[74]ObjectiveMessages[1]PlayFromStart = True
Objectives[74]ObjectiveMessages[1]Delay = False
Objectives[74]ObjectiveMessages[1]DelayTime = 0
Objectives[74]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[1]TypeSubtitle = False
Objectives[74]ObjectiveMessages[1]TypeTextMesage = True
Objectives[74]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[74]ObjectiveMessages[2]positionX = 3485,002
Objectives[74]ObjectiveMessages[2]positionY = 4670,496
Objectives[74]ObjectiveMessages[2]positionZ = 52,89781
Objectives[74]ObjectiveMessages[2]Message = The rules of shibumi change with each game, each player can dictate some rules.
Objectives[74]ObjectiveMessages[2]Contact = CHAR_RON
Objectives[74]ObjectiveMessages[2]Sender = 
Objectives[74]ObjectiveMessages[2]Subject = 
Objectives[74]ObjectiveMessages[2]MessageColor = Yellow
Objectives[74]ObjectiveMessages[2]PlayFromStart = True
Objectives[74]ObjectiveMessages[2]Delay = False
Objectives[74]ObjectiveMessages[2]DelayTime = 0
Objectives[74]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[2]TypeSubtitle = False
Objectives[74]ObjectiveMessages[2]TypeTextMesage = True
Objectives[74]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[74]ObjectiveMessages[3]positionX = 3485,766
Objectives[74]ObjectiveMessages[3]positionY = 4665,451
Objectives[74]ObjectiveMessages[3]positionZ = 53,30676
Objectives[74]ObjectiveMessages[3]Message = Oh... ok... and who was the guy with the cleaver?
Objectives[74]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[74]ObjectiveMessages[3]Sender = 
Objectives[74]ObjectiveMessages[3]Subject = 
Objectives[74]ObjectiveMessages[3]MessageColor = Orange
Objectives[74]ObjectiveMessages[3]PlayFromStart = True
Objectives[74]ObjectiveMessages[3]Delay = False
Objectives[74]ObjectiveMessages[3]DelayTime = 0
Objectives[74]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[3]TypeSubtitle = False
Objectives[74]ObjectiveMessages[3]TypeTextMesage = True
Objectives[74]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[74]ObjectiveMessages[4]positionX = 3486,457
Objectives[74]ObjectiveMessages[4]positionY = 4661,938
Objectives[74]ObjectiveMessages[4]positionZ = 53,5633
Objectives[74]ObjectiveMessages[4]Message = Emh... probably the judge... he is impartial and makes sure that all the rules are respected.
Objectives[74]ObjectiveMessages[4]Contact = CHAR_RON
Objectives[74]ObjectiveMessages[4]Sender = 
Objectives[74]ObjectiveMessages[4]Subject = 
Objectives[74]ObjectiveMessages[4]MessageColor = Yellow
Objectives[74]ObjectiveMessages[4]PlayFromStart = True
Objectives[74]ObjectiveMessages[4]Delay = False
Objectives[74]ObjectiveMessages[4]DelayTime = 0
Objectives[74]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[4]TypeSubtitle = False
Objectives[74]ObjectiveMessages[4]TypeTextMesage = True
Objectives[74]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[75]Type = Cutscenes_Objective
Objectives[75]Text = 
Objectives[75]positionX = -1920,318
Objectives[75]positionY = -571,0172
Objectives[75]positionZ = 16,67851
Objectives[75]Cutscenes_Time = 3
Objectives[75]Cutscenes_Trans_Time = 3
Objectives[75]Cutscenes_FOV = 60
Objectives[75]Cutscenes_Shake = Hand
Objectives[75]Cutscenes_Amplitude = 0
Objectives[75]Cutscenes_FadeOut = False
Objectives[75]Cutscenes_FadeIn = False
Objectives[75]Cutscenes_End = False
Objectives[75]Cutscenes_Point_At_Position = False
Objectives[75]Cutscenes_Point_At_Player = False
Objectives[75]Cutscenes_Point_At_Actor = False
Objectives[75]Cutscenes_Point_At_Vehicle = False
Objectives[75]Cutscenes_Follow_Player = False
Objectives[75]Cutscenes_Follow_Actor = True
Objectives[75]Cutscenes_Follow_Vehicle = False
Objectives[75]Cutscenes_Follow_Distancee = 2
Objectives[75]Cutscenes_Follow_Hieght = 1
Objectives[75]Cutscenes_Follow_Angle = 15
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 5
Objectives[75]ObjectiveMessages[0]positionX = 2802,313
Objectives[75]ObjectiveMessages[0]positionY = 2329,766
Objectives[75]ObjectiveMessages[0]positionZ = 120,6655
Objectives[75]ObjectiveMessages[0]Message = What a fucking game... but at least you get some good money?
Objectives[75]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[75]ObjectiveMessages[0]Sender = 
Objectives[75]ObjectiveMessages[0]Subject = 
Objectives[75]ObjectiveMessages[0]MessageColor = Blue
Objectives[75]ObjectiveMessages[0]PlayFromStart = True
Objectives[75]ObjectiveMessages[0]Delay = False
Objectives[75]ObjectiveMessages[0]DelayTime = 0
Objectives[75]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[0]TypeSubtitle = False
Objectives[75]ObjectiveMessages[0]TypeTextMesage = True
Objectives[75]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[75]ObjectiveMessages[1]positionX = 2799,975
Objectives[75]ObjectiveMessages[1]positionY = 2327,266
Objectives[75]ObjectiveMessages[1]positionZ = 117,4968
Objectives[75]ObjectiveMessages[1]Message = No, you don't bet money at shibumi, but important things for you.
Objectives[75]ObjectiveMessages[1]Contact = CHAR_RON
Objectives[75]ObjectiveMessages[1]Sender = 
Objectives[75]ObjectiveMessages[1]Subject = 
Objectives[75]ObjectiveMessages[1]MessageColor = Yellow
Objectives[75]ObjectiveMessages[1]PlayFromStart = True
Objectives[75]ObjectiveMessages[1]Delay = False
Objectives[75]ObjectiveMessages[1]DelayTime = 0
Objectives[75]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[1]TypeSubtitle = False
Objectives[75]ObjectiveMessages[1]TypeTextMesage = True
Objectives[75]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[75]ObjectiveMessages[2]positionX = 2798,293
Objectives[75]ObjectiveMessages[2]positionY = 2324,776
Objectives[75]ObjectiveMessages[2]positionZ = 114,5993
Objectives[75]ObjectiveMessages[2]Message = Like what?
Objectives[75]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[75]ObjectiveMessages[2]Sender = 
Objectives[75]ObjectiveMessages[2]Subject = 
Objectives[75]ObjectiveMessages[2]MessageColor = Blue
Objectives[75]ObjectiveMessages[2]PlayFromStart = True
Objectives[75]ObjectiveMessages[2]Delay = False
Objectives[75]ObjectiveMessages[2]DelayTime = 0
Objectives[75]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[2]TypeSubtitle = False
Objectives[75]ObjectiveMessages[2]TypeTextMesage = True
Objectives[75]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[75]ObjectiveMessages[3]positionX = 2796,591
Objectives[75]ObjectiveMessages[3]positionY = 2322,304
Objectives[75]ObjectiveMessages[3]positionZ = 111,4174
Objectives[75]ObjectiveMessages[3]Message = Like my impotent rage, or your kids.
Objectives[75]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[75]ObjectiveMessages[3]Sender = 
Objectives[75]ObjectiveMessages[3]Subject = 
Objectives[75]ObjectiveMessages[3]MessageColor = Orange
Objectives[75]ObjectiveMessages[3]PlayFromStart = True
Objectives[75]ObjectiveMessages[3]Delay = False
Objectives[75]ObjectiveMessages[3]DelayTime = 0
Objectives[75]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[3]TypeSubtitle = False
Objectives[75]ObjectiveMessages[3]TypeTextMesage = True
Objectives[75]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[75]ObjectiveMessages[4]positionX = 2793,496
Objectives[75]ObjectiveMessages[4]positionY = 2320,067
Objectives[75]ObjectiveMessages[4]positionZ = 106,7237
Objectives[75]ObjectiveMessages[4]Message = WHAT? You are crazy... maybe Jimmy... but surely not Tracy...
Objectives[75]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[75]ObjectiveMessages[4]Sender = 
Objectives[75]ObjectiveMessages[4]Subject = 
Objectives[75]ObjectiveMessages[4]MessageColor = Blue
Objectives[75]ObjectiveMessages[4]PlayFromStart = True
Objectives[75]ObjectiveMessages[4]Delay = False
Objectives[75]ObjectiveMessages[4]DelayTime = 0
Objectives[75]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[4]TypeSubtitle = False
Objectives[75]ObjectiveMessages[4]TypeTextMesage = True
Objectives[75]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[76]Type = Cutscenes_Objective
Objectives[76]Text = 
Objectives[76]positionX = -1085,644
Objectives[76]positionY = -3292,734
Objectives[76]positionZ = 12,94445
Objectives[76]Cutscenes_Time = 1
Objectives[76]Cutscenes_Trans_Time = 3
Objectives[76]Cutscenes_FOV = 60
Objectives[76]Cutscenes_Shake = Hand
Objectives[76]Cutscenes_Amplitude = 0
Objectives[76]Cutscenes_FadeOut = False
Objectives[76]Cutscenes_FadeIn = False
Objectives[76]Cutscenes_End = False
Objectives[76]Cutscenes_Point_At_Position = False
Objectives[76]Cutscenes_Point_At_Player = False
Objectives[76]Cutscenes_Point_At_Actor = False
Objectives[76]Cutscenes_Point_At_Vehicle = False
Objectives[76]Cutscenes_Follow_Player = False
Objectives[76]Cutscenes_Follow_Actor = False
Objectives[76]Cutscenes_Follow_Vehicle = True
Objectives[76]Cutscenes_Follow_Distancee = 10
Objectives[76]Cutscenes_Follow_Hieght = 1
Objectives[76]Cutscenes_Follow_Angle = 335
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 1
Objectives[76]ObjectiveMessages[0]positionX = 2784,675
Objectives[76]ObjectiveMessages[0]positionY = 2313,852
Objectives[76]ObjectiveMessages[0]positionZ = 94,57629
Objectives[76]ObjectiveMessages[0]Message = Emh... guys, I think those guys found planes...
Objectives[76]ObjectiveMessages[0]Contact = CHAR_WADE
Objectives[76]ObjectiveMessages[0]Sender = 
Objectives[76]ObjectiveMessages[0]Subject = 
Objectives[76]ObjectiveMessages[0]MessageColor = Green
Objectives[76]ObjectiveMessages[0]PlayFromStart = True
Objectives[76]ObjectiveMessages[0]Delay = False
Objectives[76]ObjectiveMessages[0]DelayTime = 0
Objectives[76]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[0]TypeSubtitle = False
Objectives[76]ObjectiveMessages[0]TypeTextMesage = True
Objectives[76]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[77]Type = Cutscenes_Objective
Objectives[77]Text = 
Objectives[77]positionX = -1003,191
Objectives[77]positionY = -3131,217
Objectives[77]positionZ = 12,94444
Objectives[77]Cutscenes_Time = 2
Objectives[77]Cutscenes_Trans_Time = 2
Objectives[77]Cutscenes_FOV = 60
Objectives[77]Cutscenes_Shake = Hand
Objectives[77]Cutscenes_Amplitude = 0
Objectives[77]Cutscenes_FadeOut = False
Objectives[77]Cutscenes_FadeIn = False
Objectives[77]Cutscenes_End = False
Objectives[77]Cutscenes_Point_At_Position = False
Objectives[77]Cutscenes_Point_At_Player = False
Objectives[77]Cutscenes_Point_At_Actor = False
Objectives[77]Cutscenes_Point_At_Vehicle = False
Objectives[77]Cutscenes_Follow_Player = False
Objectives[77]Cutscenes_Follow_Actor = False
Objectives[77]Cutscenes_Follow_Vehicle = True
Objectives[77]Cutscenes_Follow_Distancee = 10
Objectives[77]Cutscenes_Follow_Hieght = 2
Objectives[77]Cutscenes_Follow_Angle = 25
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 1
Objectives[77]ObjectiveMessages[0]positionX = 2780,138
Objectives[77]ObjectiveMessages[0]positionY = 2310,922
Objectives[77]ObjectiveMessages[0]positionZ = 89,04967
Objectives[77]ObjectiveMessages[0]Message = Fuck, it's true, they are still following us, and they seem armed.
Objectives[77]ObjectiveMessages[0]Contact = CHAR_RON
Objectives[77]ObjectiveMessages[0]Sender = 
Objectives[77]ObjectiveMessages[0]Subject = 
Objectives[77]ObjectiveMessages[0]MessageColor = Yellow
Objectives[77]ObjectiveMessages[0]PlayFromStart = True
Objectives[77]ObjectiveMessages[0]Delay = False
Objectives[77]ObjectiveMessages[0]DelayTime = 0
Objectives[77]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[77]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[77]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[77]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[77]ObjectiveMessages[0]TypeSubtitle = False
Objectives[77]ObjectiveMessages[0]TypeTextMesage = True
Objectives[77]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[77]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[78]Type = Cutscenes_Objective
Objectives[78]Text = 
Objectives[78]positionX = -1895,996
Objectives[78]positionY = -574,1181
Objectives[78]positionZ = 10,82175
Objectives[78]Cutscenes_Time = 3
Objectives[78]Cutscenes_Trans_Time = 3
Objectives[78]Cutscenes_FOV = 60
Objectives[78]Cutscenes_Shake = Hand
Objectives[78]Cutscenes_Amplitude = 0
Objectives[78]Cutscenes_FadeOut = False
Objectives[78]Cutscenes_FadeIn = False
Objectives[78]Cutscenes_End = False
Objectives[78]Cutscenes_Point_At_Position = False
Objectives[78]Cutscenes_Point_At_Player = False
Objectives[78]Cutscenes_Point_At_Actor = False
Objectives[78]Cutscenes_Point_At_Vehicle = False
Objectives[78]Cutscenes_Follow_Player = True
Objectives[78]Cutscenes_Follow_Actor = False
Objectives[78]Cutscenes_Follow_Vehicle = False
Objectives[78]Cutscenes_Follow_Distancee = 2
Objectives[78]Cutscenes_Follow_Hieght = 1
Objectives[78]Cutscenes_Follow_Angle = 335
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 5
Objectives[78]ObjectiveMessages[0]positionX = 2775,25
Objectives[78]ObjectiveMessages[0]positionY = 2304,241
Objectives[78]ObjectiveMessages[0]positionZ = 82,84545
Objectives[78]ObjectiveMessages[0]Message = What do we do?
Objectives[78]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[78]ObjectiveMessages[0]Sender = 
Objectives[78]ObjectiveMessages[0]Subject = 
Objectives[78]ObjectiveMessages[0]MessageColor = Blue
Objectives[78]ObjectiveMessages[0]PlayFromStart = True
Objectives[78]ObjectiveMessages[0]Delay = False
Objectives[78]ObjectiveMessages[0]DelayTime = 0
Objectives[78]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[0]TypeSubtitle = False
Objectives[78]ObjectiveMessages[0]TypeTextMesage = True
Objectives[78]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[78]ObjectiveMessages[1]positionX = 2772,579
Objectives[78]ObjectiveMessages[1]positionY = 2301,434
Objectives[78]ObjectiveMessages[1]positionZ = 79,81165
Objectives[78]ObjectiveMessages[1]Message = Let's stay calm, if we can get to Grapeseed we're safe.
Objectives[78]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[78]ObjectiveMessages[1]Sender = 
Objectives[78]ObjectiveMessages[1]Subject = 
Objectives[78]ObjectiveMessages[1]MessageColor = Orange
Objectives[78]ObjectiveMessages[1]PlayFromStart = True
Objectives[78]ObjectiveMessages[1]Delay = False
Objectives[78]ObjectiveMessages[1]DelayTime = 0
Objectives[78]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[1]TypeSubtitle = False
Objectives[78]ObjectiveMessages[1]TypeTextMesage = True
Objectives[78]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[78]ObjectiveMessages[2]positionX = 2769,624
Objectives[78]ObjectiveMessages[2]positionY = 2297,983
Objectives[78]ObjectiveMessages[2]positionZ = 76,91149
Objectives[78]ObjectiveMessages[2]Message = Ok, you try to keep them away from the plane.
Objectives[78]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[78]ObjectiveMessages[2]Sender = 
Objectives[78]ObjectiveMessages[2]Subject = 
Objectives[78]ObjectiveMessages[2]MessageColor = Orange
Objectives[78]ObjectiveMessages[2]PlayFromStart = True
Objectives[78]ObjectiveMessages[2]Delay = False
Objectives[78]ObjectiveMessages[2]DelayTime = 0
Objectives[78]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[2]TypeSubtitle = False
Objectives[78]ObjectiveMessages[2]TypeTextMesage = True
Objectives[78]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[78]ObjectiveMessages[3]positionX = 2767,07
Objectives[78]ObjectiveMessages[3]positionY = 2294,916
Objectives[78]ObjectiveMessages[3]positionZ = 74,8877
Objectives[78]ObjectiveMessages[3]Message = I try to avoid bullets with some evasive maneuver.
Objectives[78]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[78]ObjectiveMessages[3]Sender = 
Objectives[78]ObjectiveMessages[3]Subject = 
Objectives[78]ObjectiveMessages[3]MessageColor = Orange
Objectives[78]ObjectiveMessages[3]PlayFromStart = True
Objectives[78]ObjectiveMessages[3]Delay = False
Objectives[78]ObjectiveMessages[3]DelayTime = 0
Objectives[78]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[3]TypeSubtitle = False
Objectives[78]ObjectiveMessages[3]TypeTextMesage = True
Objectives[78]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[78]ObjectiveMessages[4]positionX = 2764,061
Objectives[78]ObjectiveMessages[4]positionY = 2291,17
Objectives[78]ObjectiveMessages[4]positionZ = 72,44296
Objectives[78]ObjectiveMessages[4]Message = And try to hold out until Grapeseed.
Objectives[78]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[78]ObjectiveMessages[4]Sender = 
Objectives[78]ObjectiveMessages[4]Subject = 
Objectives[78]ObjectiveMessages[4]MessageColor = Orange
Objectives[78]ObjectiveMessages[4]PlayFromStart = True
Objectives[78]ObjectiveMessages[4]Delay = False
Objectives[78]ObjectiveMessages[4]DelayTime = 0
Objectives[78]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[4]TypeSubtitle = False
Objectives[78]ObjectiveMessages[4]TypeTextMesage = True
Objectives[78]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[79]Type = Cutscenes_Objective
Objectives[79]Text = 
Objectives[79]positionX = -1900,281
Objectives[79]positionY = -578,8681
Objectives[79]positionZ = 10,83998
Objectives[79]Cutscenes_Time = 0
Objectives[79]Cutscenes_Trans_Time = 0
Objectives[79]Cutscenes_FOV = 30
Objectives[79]Cutscenes_Shake = Hand
Objectives[79]Cutscenes_Amplitude = 0
Objectives[79]Cutscenes_FadeOut = False
Objectives[79]Cutscenes_FadeIn = False
Objectives[79]Cutscenes_End = True
Objectives[79]Cutscenes_Point_At_Position = False
Objectives[79]Cutscenes_Point_At_Player = False
Objectives[79]Cutscenes_Point_At_Actor = False
Objectives[79]Cutscenes_Point_At_Vehicle = False
Objectives[79]Cutscenes_Follow_Player = False
Objectives[79]Cutscenes_Follow_Actor = False
Objectives[79]Cutscenes_Follow_Vehicle = False
Objectives[79]Cutscenes_Follow_Distancee = 10
Objectives[79]Cutscenes_Follow_Hieght = 1
Objectives[79]Cutscenes_Follow_Angle = 0
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 0

Objectives[80]Type = Set_Player_Actor_Objective
Objectives[80]Text = 
Objectives[80]positionX = -1900,432
Objectives[80]positionY = -578,8849
Objectives[80]positionZ = 10,84252
Objectives[80]SetPlayerActor_Use_Player = True
Objectives[80]SetPlayerActor_Player_Controllable = True
Objectives[80]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[80]SetPlayerActor_Use_Actor = False
Objectives[80]SetPlayerActor_RelationshipGroup_Change = False
Objectives[80]SetPlayerActor_RelationshipGroup = Neutral
Objectives[80]SetPlayerActor_Invincible_Change = True
Objectives[80]SetPlayerActor_Invincible = False
Objectives[80]SetPlayerActor_NewTask = True
Objectives[80]Int_Task = 99
Objectives[80]Task_Repeat = False
Objectives[80]Task_Timeout = False
Objectives[80]Task_Guard_Range = 10
Objectives[80]Task_Stay_In_Range = True
Objectives[80]Task_Wander_Range = 10
Objectives[80]Task_Scenario = NONE
Objectives[80]Task_TalkingAnimation = mic_chatter
Objectives[80]Task_Time = 1
Objectives[80]TaskListCount = 1
Objectives[80]Task_List[0]Type = Pause
Objectives[80]Task_List[0]positionX = -1900,432
Objectives[80]Task_List[0]positionY = -578,8849
Objectives[80]Task_List[0]positionZ = 11,34252
Objectives[80]Task_List[0]time = 1
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

Objectives[81]Type = Random_Spawn_Objective
Objectives[81]positionX = -972,7607
Objectives[81]positionY = -3185,617
Objectives[81]positionZ = 12,94443
Objectives[81]Random_Actors_Actor_Model_Name = s_m_y_clown_01
Objectives[81]Random_Actors_Vehicle_Model_Name = mogul
Objectives[81]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[81]Random_Actors_Vehicle_Secondary_Color = WornLightBlue
Objectives[81]Random_Actors_Weapon_Model_Name = Pistol
Objectives[81]Random_Actors_Passenger = True
Objectives[81]Random_Actors_Fill_With_Occupants = True
Objectives[81]Random_Actors_Max_Count = 1
Objectives[81]Random_Actors_Max_ReSpawn = 19
Objectives[81]Random_Actors_Spawn_End = False
Objectives[81]Random_Actors_Spawn_Actors_Only = False
Objectives[81]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[81]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[81]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[81]Random_Actors_Spawn_Actors_In_Vehicle_Plane = True
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 0

Objectives[82]Type = Random_Spawn_Objective
Objectives[82]positionX = -950,1503
Objectives[82]positionY = -3185,302
Objectives[82]positionZ = 12,99494
Objectives[82]Random_Actors_Actor_Model_Name = s_m_y_clown_01
Objectives[82]Random_Actors_Vehicle_Model_Name = mogul
Objectives[82]Random_Actors_Vehicle_Primary_Color = UtilMauiBluePoly
Objectives[82]Random_Actors_Vehicle_Secondary_Color = HotPink
Objectives[82]Random_Actors_Weapon_Model_Name = Pistol
Objectives[82]Random_Actors_Passenger = True
Objectives[82]Random_Actors_Fill_With_Occupants = True
Objectives[82]Random_Actors_Max_Count = 1
Objectives[82]Random_Actors_Max_ReSpawn = 19
Objectives[82]Random_Actors_Spawn_End = False
Objectives[82]Random_Actors_Spawn_Actors_Only = False
Objectives[82]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[82]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[82]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[82]Random_Actors_Spawn_Actors_In_Vehicle_Plane = True
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 0

Objectives[83]Type = Random_Spawn_Objective
Objectives[83]positionX = -941,2679
Objectives[83]positionY = -3190,612
Objectives[83]positionZ = 12,94444
Objectives[83]Random_Actors_Actor_Model_Name = s_m_y_clown_01
Objectives[83]Random_Actors_Vehicle_Model_Name = mogul
Objectives[83]Random_Actors_Vehicle_Primary_Color = UtilBrightRed
Objectives[83]Random_Actors_Vehicle_Secondary_Color = HotPink
Objectives[83]Random_Actors_Weapon_Model_Name = Pistol
Objectives[83]Random_Actors_Passenger = True
Objectives[83]Random_Actors_Fill_With_Occupants = True
Objectives[83]Random_Actors_Max_Count = 1
Objectives[83]Random_Actors_Max_ReSpawn = 19
Objectives[83]Random_Actors_Spawn_End = False
Objectives[83]Random_Actors_Spawn_Actors_Only = False
Objectives[83]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[83]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[83]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[83]Random_Actors_Spawn_Actors_In_Vehicle_Plane = True
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 0

Objectives[84]Text = Fly to Grapeseed
Objectives[84]Text2 = 
Objectives[84]Text3 = 
Objectives[84]Failed_Text = 
Objectives[84]Type = Checkpoint
Objectives[84]Checkpoint_Type = 45
Objectives[84]Reserved = 1
Objectives[84]ColorR = 255
Objectives[84]ColorG = 255
Objectives[84]ColorB = 0
Objectives[84]ColorA = 255
Objectives[84]IconColorR = 255
Objectives[84]IconColorG = 255
Objectives[84]IconColorB = 0
Objectives[84]IconColorA = 255
Objectives[84]positionX = 2126,458
Objectives[84]positionY = 4803,808
Objectives[84]positionZ = 40,09331
Objectives[84]Heading = 230
Objectives[84]Diameter = 25
Objectives[84]minimum_hight = 1
Objectives[84]maximum_hight = 10
Objectives[84]TriggerDistance = 12,5
Objectives[84]PlaySound = False
Objectives[84]LoseWanted = False
Objectives[84]Stop_Vehicle = False
Objectives[84]DeliverVehicleOnly = True
Objectives[84]DeliverTrailor = False
Objectives[84]DeliverTowTruck = False
Objectives[84]DeliverVehicleCargobob = False
Objectives[84]DeliverPropCargobob = False
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 1
Objectives[84]mission_Vehicles[0]positionX = 2143,813
Objectives[84]mission_Vehicles[0]positionY = 4823,965
Objectives[84]mission_Vehicles[0]positionZ = 40,77954
Objectives[84]mission_Vehicles[0]Heading = 204,7394
Objectives[84]mission_Vehicles[0]Name = Emperor
Objectives[84]mission_Vehicles[0]Model = emperor2
Objectives[84]mission_Vehicles[0]PrimaryColor = MetallicDarkBlue
Objectives[84]mission_Vehicles[0]SecondaryColor = MetaillicVDarkBlue
Objectives[84]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[84]mission_Vehicles[0]HasPearlescent = False
Objectives[84]mission_Vehicles[0]Livery = 0
Objectives[84]mission_Vehicles[0]DirtLevel = 15
Objectives[84]mission_Vehicles[0]LockedForPlayer = False
Objectives[84]mission_Vehicles[0]Locked = False
Objectives[84]mission_Vehicles[0]Alarm = False
Objectives[84]mission_Vehicles[0]HotWired = True
Objectives[84]mission_Vehicles[0]Invincible = True
Objectives[84]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[84]mission_Vehicles[0]Remove_After = 0
Objectives[84]mission_Vehicles[0]Survive_Number = 0
Objectives[84]mission_Vehicles[0]Failed_Text = 
Objectives[84]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[84]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 86
Objectives[84]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[84]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 94
Objectives[84]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[84]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[84]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 96
Objectives[84]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 1
Objectives[84]ObjectiveMessages[0]positionX = 2759,761
Objectives[84]ObjectiveMessages[0]positionY = 2285,875
Objectives[84]ObjectiveMessages[0]positionZ = 68,41723
Objectives[84]ObjectiveMessages[0]Message = Ok, let's do it, guys.
Objectives[84]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[84]ObjectiveMessages[0]Sender = 
Objectives[84]ObjectiveMessages[0]Subject = 
Objectives[84]ObjectiveMessages[0]MessageColor = Blue
Objectives[84]ObjectiveMessages[0]PlayFromStart = True
Objectives[84]ObjectiveMessages[0]Delay = False
Objectives[84]ObjectiveMessages[0]DelayTime = 0
Objectives[84]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[84]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[84]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[84]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[84]ObjectiveMessages[0]TypeSubtitle = False
Objectives[84]ObjectiveMessages[0]TypeTextMesage = True
Objectives[84]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[84]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[85]Type = Random_Spawn_Objective
Objectives[85]positionX = -929,1359
Objectives[85]positionY = -3199,219
Objectives[85]positionZ = 12,94855
Objectives[85]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[85]Random_Actors_Vehicle_Model_Name = blista
Objectives[85]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[85]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[85]Random_Actors_Weapon_Model_Name = Pistol
Objectives[85]Random_Actors_Passenger = True
Objectives[85]Random_Actors_Fill_With_Occupants = True
Objectives[85]Random_Actors_Max_Count = 3
Objectives[85]Random_Actors_Max_ReSpawn = 3
Objectives[85]Random_Actors_Spawn_End = True
Objectives[85]Random_Actors_Spawn_Actors_Only = False
Objectives[85]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[85]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[85]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[85]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[85]mission_ActorsCount = 0
Objectives[85]mission_Vehicles = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 0

Objectives[86]Text = Stole a car
Objectives[86]FaildText = 
Objectives[86]Type = Enter_Vehicle
Objectives[86]positionX = 2142,969
Objectives[86]positionY = 4822,671
Objectives[86]positionZ = 40,27938
Objectives[86]EnterVehicle_AsPassenger = False
Objectives[86]EnterVehicle_CanExit = True
Objectives[86]EnterVehicle_SetIsWanted = False
Objectives[86]EnterVehicle_SeatIndex = 0
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 5
Objectives[86]ObjectiveMessages[0]positionX = 2754,867
Objectives[86]ObjectiveMessages[0]positionY = 2279,787
Objectives[86]ObjectiveMessages[0]positionZ = 64,23853
Objectives[86]ObjectiveMessages[0]Message = Ok, we should be safe now, the runway is too small for them, they won't land here.
Objectives[86]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[86]ObjectiveMessages[0]Sender = 
Objectives[86]ObjectiveMessages[0]Subject = 
Objectives[86]ObjectiveMessages[0]MessageColor = Orange
Objectives[86]ObjectiveMessages[0]PlayFromStart = True
Objectives[86]ObjectiveMessages[0]Delay = False
Objectives[86]ObjectiveMessages[0]DelayTime = 0
Objectives[86]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[0]TypeSubtitle = False
Objectives[86]ObjectiveMessages[0]TypeTextMesage = True
Objectives[86]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[1]positionX = 2752,671
Objectives[86]ObjectiveMessages[1]positionY = 2277,195
Objectives[86]ObjectiveMessages[1]positionZ = 62,29804
Objectives[86]ObjectiveMessages[1]Message = Hopefully, what do we do now?
Objectives[86]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[86]ObjectiveMessages[1]Sender = 
Objectives[86]ObjectiveMessages[1]Subject = 
Objectives[86]ObjectiveMessages[1]MessageColor = Blue
Objectives[86]ObjectiveMessages[1]PlayFromStart = True
Objectives[86]ObjectiveMessages[1]Delay = False
Objectives[86]ObjectiveMessages[1]DelayTime = 0
Objectives[86]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[1]TypeSubtitle = False
Objectives[86]ObjectiveMessages[1]TypeTextMesage = True
Objectives[86]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[2]positionX = 2752,047
Objectives[86]ObjectiveMessages[2]positionY = 2274,275
Objectives[86]ObjectiveMessages[2]positionZ = 61,22464
Objectives[86]ObjectiveMessages[2]Message = We find a car and go to my trailer.
Objectives[86]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[86]ObjectiveMessages[2]Sender = 
Objectives[86]ObjectiveMessages[2]Subject = 
Objectives[86]ObjectiveMessages[2]MessageColor = Orange
Objectives[86]ObjectiveMessages[2]PlayFromStart = True
Objectives[86]ObjectiveMessages[2]Delay = False
Objectives[86]ObjectiveMessages[2]DelayTime = 0
Objectives[86]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[2]TypeSubtitle = False
Objectives[86]ObjectiveMessages[2]TypeTextMesage = True
Objectives[86]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[3]positionX = 2750,725
Objectives[86]ObjectiveMessages[3]positionY = 2270,578
Objectives[86]ObjectiveMessages[3]positionZ = 59,54269
Objectives[86]ObjectiveMessages[3]Message = Will it be safe to go to the trailer, Trevor? They might be there waiting for us.
Objectives[86]ObjectiveMessages[3]Contact = CHAR_RON
Objectives[86]ObjectiveMessages[3]Sender = 
Objectives[86]ObjectiveMessages[3]Subject = 
Objectives[86]ObjectiveMessages[3]MessageColor = Yellow
Objectives[86]ObjectiveMessages[3]PlayFromStart = True
Objectives[86]ObjectiveMessages[3]Delay = False
Objectives[86]ObjectiveMessages[3]DelayTime = 0
Objectives[86]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[3]TypeSubtitle = False
Objectives[86]ObjectiveMessages[3]TypeTextMesage = True
Objectives[86]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[4]positionX = 2748,7
Objectives[86]ObjectiveMessages[4]positionY = 2266,408
Objectives[86]ObjectiveMessages[4]positionZ = 57,50487
Objectives[86]ObjectiveMessages[4]Message = Right, let's stop at the gas station and see how the situation is at the trailer.
Objectives[86]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[86]ObjectiveMessages[4]Sender = 
Objectives[86]ObjectiveMessages[4]Subject = 
Objectives[86]ObjectiveMessages[4]MessageColor = Orange
Objectives[86]ObjectiveMessages[4]PlayFromStart = True
Objectives[86]ObjectiveMessages[4]Delay = False
Objectives[86]ObjectiveMessages[4]DelayTime = 0
Objectives[86]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[4]TypeSubtitle = False
Objectives[86]ObjectiveMessages[4]TypeTextMesage = True
Objectives[86]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[87]Text = Go to the trailer
Objectives[87]Text2 = 
Objectives[87]Text3 = 
Objectives[87]Failed_Text = 
Objectives[87]Type = Checkpoint
Objectives[87]Checkpoint_Type = 45
Objectives[87]Reserved = 1
Objectives[87]ColorR = 255
Objectives[87]ColorG = 255
Objectives[87]ColorB = 0
Objectives[87]ColorA = 255
Objectives[87]IconColorR = 255
Objectives[87]IconColorG = 255
Objectives[87]IconColorB = 0
Objectives[87]IconColorA = 255
Objectives[87]positionX = 1981,399
Objectives[87]positionY = 3780,405
Objectives[87]positionZ = 31,1808
Objectives[87]Heading = 0
Objectives[87]Diameter = 10
Objectives[87]minimum_hight = 1
Objectives[87]maximum_hight = 10
Objectives[87]TriggerDistance = 7,5
Objectives[87]PlaySound = False
Objectives[87]LoseWanted = True
Objectives[87]Stop_Vehicle = False
Objectives[87]DeliverVehicleOnly = False
Objectives[87]DeliverTrailor = False
Objectives[87]DeliverTowTruck = False
Objectives[87]DeliverVehicleCargobob = False
Objectives[87]DeliverPropCargobob = False
Objectives[87]mission_ActorsCount = 0
Objectives[87]mission_Vehicles = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 0

Objectives[88]Text = Go check
Objectives[88]Text2 = 
Objectives[88]Text3 = 
Objectives[88]Failed_Text = 
Objectives[88]Type = Checkpoint
Objectives[88]Checkpoint_Type = 45
Objectives[88]Reserved = 1
Objectives[88]ColorR = 255
Objectives[88]ColorG = 255
Objectives[88]ColorB = 0
Objectives[88]ColorA = 255
Objectives[88]IconColorR = 255
Objectives[88]IconColorG = 255
Objectives[88]IconColorB = 0
Objectives[88]IconColorA = 255
Objectives[88]positionX = 1977,535
Objectives[88]positionY = 3789,928
Objectives[88]positionZ = 31,1808
Objectives[88]Heading = 0
Objectives[88]Diameter = 1
Objectives[88]minimum_hight = 1
Objectives[88]maximum_hight = 10
Objectives[88]TriggerDistance = 1
Objectives[88]PlaySound = False
Objectives[88]LoseWanted = False
Objectives[88]Stop_Vehicle = False
Objectives[88]DeliverVehicleOnly = False
Objectives[88]DeliverTrailor = False
Objectives[88]DeliverTowTruck = False
Objectives[88]DeliverVehicleCargobob = False
Objectives[88]DeliverPropCargobob = False
Objectives[88]mission_ActorsCount = 0
Objectives[88]mission_Vehicles = 1
Objectives[88]mission_Vehicles[0]positionX = 1701,628
Objectives[88]mission_Vehicles[0]positionY = 3634,067
Objectives[88]mission_Vehicles[0]positionZ = 34,36775
Objectives[88]mission_Vehicles[0]Heading = 294,9396
Objectives[88]mission_Vehicles[0]Name = Fränken Stange
Objectives[88]mission_Vehicles[0]Model = btype2
Objectives[88]mission_Vehicles[0]PrimaryColor = MetallicPurple
Objectives[88]mission_Vehicles[0]SecondaryColor = MetallicLime
Objectives[88]mission_Vehicles[0]PearlescentColor = MetallicPurple
Objectives[88]mission_Vehicles[0]HasPearlescent = True
Objectives[88]mission_Vehicles[0]Livery = 2
Objectives[88]mission_Vehicles[0]DirtLevel = 0
Objectives[88]mission_Vehicles[0]LockedForPlayer = False
Objectives[88]mission_Vehicles[0]Locked = False
Objectives[88]mission_Vehicles[0]Alarm = False
Objectives[88]mission_Vehicles[0]HotWired = False
Objectives[88]mission_Vehicles[0]Invincible = True
Objectives[88]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[88]mission_Vehicles[0]Remove_After = 0
Objectives[88]mission_Vehicles[0]Survive_Number = 0
Objectives[88]mission_Vehicles[0]Failed_Text = 
Objectives[88]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[88]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 88
Objectives[88]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[88]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[88]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 89
Objectives[88]mission_Vehicles[0]NeededForActorIndex[1] = 0
Objectives[88]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[88]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[88]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 89
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 2
Objectives[88]ObjectiveMessages[0]positionX = 2746,012
Objectives[88]ObjectiveMessages[0]positionY = 2260,892
Objectives[88]ObjectiveMessages[0]positionZ = 55,20058
Objectives[88]ObjectiveMessages[0]Message = Here we are, ok, stay hidden and let's see how the situation is through the fence.
Objectives[88]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[88]ObjectiveMessages[0]Sender = 
Objectives[88]ObjectiveMessages[0]Subject = 
Objectives[88]ObjectiveMessages[0]MessageColor = Orange
Objectives[88]ObjectiveMessages[0]PlayFromStart = True
Objectives[88]ObjectiveMessages[0]Delay = False
Objectives[88]ObjectiveMessages[0]DelayTime = 0
Objectives[88]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[0]TypeSubtitle = False
Objectives[88]ObjectiveMessages[0]TypeTextMesage = True
Objectives[88]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[88]ObjectiveMessages[1]positionX = 2744,441
Objectives[88]ObjectiveMessages[1]positionY = 2257,664
Objectives[88]ObjectiveMessages[1]positionZ = 53,47802
Objectives[88]ObjectiveMessages[1]Message = Ok, let's do it.
Objectives[88]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[88]ObjectiveMessages[1]Sender = 
Objectives[88]ObjectiveMessages[1]Subject = 
Objectives[88]ObjectiveMessages[1]MessageColor = Blue
Objectives[88]ObjectiveMessages[1]PlayFromStart = True
Objectives[88]ObjectiveMessages[1]Delay = False
Objectives[88]ObjectiveMessages[1]DelayTime = 0
Objectives[88]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[1]TypeSubtitle = False
Objectives[88]ObjectiveMessages[1]TypeTextMesage = True
Objectives[88]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[89]Type = Cutscenes_Objective
Objectives[89]Text = 
Objectives[89]positionX = 1794,322
Objectives[89]positionY = 3668,864
Objectives[89]positionZ = 33,25831
Objectives[89]Cutscenes_Time = 6
Objectives[89]Cutscenes_Trans_Time = 3
Objectives[89]Cutscenes_FOV = 60
Objectives[89]Cutscenes_Shake = Hand
Objectives[89]Cutscenes_Amplitude = 0
Objectives[89]Cutscenes_FadeOut = False
Objectives[89]Cutscenes_FadeIn = False
Objectives[89]Cutscenes_End = False
Objectives[89]Cutscenes_Point_At_Position = False
Objectives[89]Cutscenes_Point_At_Player = False
Objectives[89]Cutscenes_Point_At_Actor = False
Objectives[89]Cutscenes_Point_At_Vehicle = False
Objectives[89]Cutscenes_Follow_Player = False
Objectives[89]Cutscenes_Follow_Actor = False
Objectives[89]Cutscenes_Follow_Vehicle = True
Objectives[89]Cutscenes_Follow_Distancee = 3
Objectives[89]Cutscenes_Follow_Hieght = 1
Objectives[89]Cutscenes_Follow_Angle = 345
Objectives[89]mission_ActorsCount = 4
Objectives[89]mission_Actors[0]SpawnInVehicle = True
Objectives[89]mission_Actors[0]SeatIndex = -1
Objectives[89]mission_Actors[0]Survive_Number = 0
Objectives[89]mission_Actors[0]Failed_Text = 
Objectives[89]mission_Actors[0]Remove_After = 0
Objectives[89]mission_Actors[0]positionX = 1701,628
Objectives[89]mission_Actors[0]positionY = 3634,067
Objectives[89]mission_Actors[0]positionZ = 34,36775
Objectives[89]mission_Actors[0]Heading = 294,9396
Objectives[89]mission_Actors[0]String_Name = s_f_y_movprem_01
Objectives[89]mission_Actors[0]Relationship_Group = Neutral
Objectives[89]mission_Actors[0]AddBlip = False
Objectives[89]mission_Actors[0]ShowCone = False
Objectives[89]mission_Actors[0]Invincible = True
Objectives[89]mission_Actors[0]SetHealth = 100
Objectives[89]mission_Actors[0]DieFromHeadShot = True
Objectives[89]mission_Actors[0]CanExitVehicle = True
Objectives[89]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[89]mission_Actors[0]AlwaysFight = True
Objectives[89]mission_Actors[0]Seeing_Range = 30
Objectives[89]mission_Actors[0]Hearing_Range = 30
Objectives[89]mission_Actors[0]CombatMovement = Offensive
Objectives[89]mission_Actors[0]weapon = VintagePistol
Objectives[89]mission_Actors[0]Variation = Random
Objectives[89]mission_Actors[0]Task = 99
Objectives[89]mission_Actors[0]Task_Guard_Range = 5
Objectives[89]mission_Actors[0]Task_Stay_In_Range = True
Objectives[89]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[89]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[89]mission_Actors[0]Task_Scenario = NONE
Objectives[89]mission_Actors[0]Task_List_Count = 5
Objectives[89]mission_Actors[0]Task_Repeat = False
Objectives[89]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[89]mission_Actors[0]Task_List[0]PositionX = 1799,848
Objectives[89]mission_Actors[0]Task_List[0]PositionY = 3667,613
Objectives[89]mission_Actors[0]Task_List[0]PositionZ = 33,76096
Objectives[89]mission_Actors[0]Task_List[0]Speed = 1
Objectives[89]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[89]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[89]mission_Actors[0]Task_List[1]Type = Drive
Objectives[89]mission_Actors[0]Task_List[1]PositionX = 1984,269
Objectives[89]mission_Actors[0]Task_List[1]PositionY = 3799,88
Objectives[89]mission_Actors[0]Task_List[1]PositionZ = 31,77354
Objectives[89]mission_Actors[0]Task_List[1]Speed = 100
Objectives[89]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[89]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[89]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[89]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[89]mission_Actors[0]Task_List[1]AvoidActors = False
Objectives[89]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[89]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[89]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[89]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[89]mission_Actors[0]Task_List[1]Reverse = False
Objectives[89]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[89]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[89]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[89]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[89]mission_Actors[0]Task_List[2]Type = Drive
Objectives[89]mission_Actors[0]Task_List[2]PositionX = 1988,2
Objectives[89]mission_Actors[0]Task_List[2]PositionY = 3813,643
Objectives[89]mission_Actors[0]Task_List[2]PositionZ = 31,69604
Objectives[89]mission_Actors[0]Task_List[2]Speed = 10
Objectives[89]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[89]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[89]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[89]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[89]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[89]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[89]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[89]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[89]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[89]mission_Actors[0]Task_List[2]Reverse = False
Objectives[89]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[89]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[89]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[89]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[89]mission_Actors[0]Task_List[3]Type = Drive
Objectives[89]mission_Actors[0]Task_List[3]PositionX = 1980,42
Objectives[89]mission_Actors[0]Task_List[3]PositionY = 3809,158
Objectives[89]mission_Actors[0]Task_List[3]PositionZ = 31,69279
Objectives[89]mission_Actors[0]Task_List[3]Speed = 10
Objectives[89]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[89]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[89]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[89]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[89]mission_Actors[0]Task_List[3]AvoidActors = False
Objectives[89]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[89]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[89]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[89]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[89]mission_Actors[0]Task_List[3]Reverse = False
Objectives[89]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[89]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[89]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[89]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[89]mission_Actors[0]Task_List[4]Type = WalkTo
Objectives[89]mission_Actors[0]Task_List[4]DestinationX = 1975,714
Objectives[89]mission_Actors[0]Task_List[4]DestinationY = 3821,136
Objectives[89]mission_Actors[0]Task_List[4]DestinationZ = 32,95008
Objectives[89]mission_Actors[0]Task_List[4]Rotation = -330
Objectives[89]mission_Actors[0]Task_List[4]Speed = 1
Objectives[89]mission_Actors[0]Task_List[4]GoStraitToCoord = False
Objectives[89]mission_Actors[1]SpawnInVehicle = True
Objectives[89]mission_Actors[1]SeatIndex = 0
Objectives[89]mission_Actors[1]Survive_Number = 0
Objectives[89]mission_Actors[1]Failed_Text = 
Objectives[89]mission_Actors[1]Remove_After = 0
Objectives[89]mission_Actors[1]positionX = 1701,628
Objectives[89]mission_Actors[1]positionY = 3634,067
Objectives[89]mission_Actors[1]positionZ = 34,36775
Objectives[89]mission_Actors[1]Heading = 294,9396
Objectives[89]mission_Actors[1]String_Name = s_m_m_movprem_01
Objectives[89]mission_Actors[1]Relationship_Group = Neutral
Objectives[89]mission_Actors[1]AddBlip = False
Objectives[89]mission_Actors[1]ShowCone = False
Objectives[89]mission_Actors[1]Invincible = True
Objectives[89]mission_Actors[1]SetHealth = 100
Objectives[89]mission_Actors[1]DieFromHeadShot = True
Objectives[89]mission_Actors[1]CanExitVehicle = True
Objectives[89]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[89]mission_Actors[1]AlwaysFight = True
Objectives[89]mission_Actors[1]Seeing_Range = 30
Objectives[89]mission_Actors[1]Hearing_Range = 30
Objectives[89]mission_Actors[1]CombatMovement = Offensive
Objectives[89]mission_Actors[1]weapon = VintagePistol
Objectives[89]mission_Actors[1]Variation = Default
Objectives[89]mission_Actors[1]Task = 99
Objectives[89]mission_Actors[1]Task_Guard_Range = 5
Objectives[89]mission_Actors[1]Task_Stay_In_Range = True
Objectives[89]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[89]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[89]mission_Actors[1]Task_Scenario = NONE
Objectives[89]mission_Actors[1]Task_List_Count = 2
Objectives[89]mission_Actors[1]Task_Repeat = False
Objectives[89]mission_Actors[1]Task_List[0]Type = Pause
Objectives[89]mission_Actors[1]Task_List[0]PositionX = 1802,48
Objectives[89]mission_Actors[1]Task_List[0]PositionY = 3667,546
Objectives[89]mission_Actors[1]Task_List[0]PositionZ = 33,74812
Objectives[89]mission_Actors[1]Task_List[0]time = 20
Objectives[89]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[89]mission_Actors[1]Task_List[1]DestinationX = 1974,585
Objectives[89]mission_Actors[1]Task_List[1]DestinationY = 3819,716
Objectives[89]mission_Actors[1]Task_List[1]DestinationZ = 32,92871
Objectives[89]mission_Actors[1]Task_List[1]Rotation = -330
Objectives[89]mission_Actors[1]Task_List[1]Speed = 1
Objectives[89]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[89]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[89]mission_Actors[1]NeededForObjectiveCutscene[0] = 90
Objectives[89]mission_Actors[2]SpawnInVehicle = True
Objectives[89]mission_Actors[2]SeatIndex = 1
Objectives[89]mission_Actors[2]Survive_Number = 0
Objectives[89]mission_Actors[2]Failed_Text = 
Objectives[89]mission_Actors[2]Remove_After = 0
Objectives[89]mission_Actors[2]positionX = 1701,628
Objectives[89]mission_Actors[2]positionY = 3634,067
Objectives[89]mission_Actors[2]positionZ = 34,36775
Objectives[89]mission_Actors[2]Heading = 294,9396
Objectives[89]mission_Actors[2]String_Name = s_m_y_clown_01
Objectives[89]mission_Actors[2]Relationship_Group = Neutral
Objectives[89]mission_Actors[2]AddBlip = False
Objectives[89]mission_Actors[2]ShowCone = False
Objectives[89]mission_Actors[2]Invincible = True
Objectives[89]mission_Actors[2]SetHealth = 100
Objectives[89]mission_Actors[2]DieFromHeadShot = True
Objectives[89]mission_Actors[2]CanExitVehicle = True
Objectives[89]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[89]mission_Actors[2]AlwaysFight = True
Objectives[89]mission_Actors[2]Seeing_Range = 30
Objectives[89]mission_Actors[2]Hearing_Range = 30
Objectives[89]mission_Actors[2]CombatMovement = Offensive
Objectives[89]mission_Actors[2]weapon = VintagePistol
Objectives[89]mission_Actors[2]Variation = Random
Objectives[89]mission_Actors[2]Task = 99
Objectives[89]mission_Actors[2]Task_Guard_Range = 5
Objectives[89]mission_Actors[2]Task_Stay_In_Range = True
Objectives[89]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[89]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[89]mission_Actors[2]Task_Scenario = NONE
Objectives[89]mission_Actors[2]Task_List_Count = 3
Objectives[89]mission_Actors[2]Task_Repeat = False
Objectives[89]mission_Actors[2]Task_List[0]Type = Pause
Objectives[89]mission_Actors[2]Task_List[0]PositionX = 1800,186
Objectives[89]mission_Actors[2]Task_List[0]PositionY = 3666,017
Objectives[89]mission_Actors[2]Task_List[0]PositionZ = 33,77235
Objectives[89]mission_Actors[2]Task_List[0]time = 20
Objectives[89]mission_Actors[2]Task_List[1]Type = WalkTo
Objectives[89]mission_Actors[2]Task_List[1]DestinationX = 1975,474
Objectives[89]mission_Actors[2]Task_List[1]DestinationY = 3814,905
Objectives[89]mission_Actors[2]Task_List[1]DestinationZ = 32,92507
Objectives[89]mission_Actors[2]Task_List[1]Rotation = -330
Objectives[89]mission_Actors[2]Task_List[1]Speed = 1
Objectives[89]mission_Actors[2]Task_List[1]GoStraitToCoord = False
Objectives[89]mission_Actors[2]Task_List[2]Type = WalkTo
Objectives[89]mission_Actors[2]Task_List[2]DestinationX = 1972,05
Objectives[89]mission_Actors[2]Task_List[2]DestinationY = 3812,343
Objectives[89]mission_Actors[2]Task_List[2]DestinationZ = 32,92678
Objectives[89]mission_Actors[2]Task_List[2]Rotation = -330
Objectives[89]mission_Actors[2]Task_List[2]Speed = 1
Objectives[89]mission_Actors[2]Task_List[2]GoStraitToCoord = False
Objectives[89]mission_Actors[2]NeededForObjectiveCutsceneCount = 1
Objectives[89]mission_Actors[2]NeededForObjectiveCutscene[0] = 92
Objectives[89]mission_Actors[3]SpawnInVehicle = True
Objectives[89]mission_Actors[3]SeatIndex = 2
Objectives[89]mission_Actors[3]Survive_Number = 0
Objectives[89]mission_Actors[3]Failed_Text = 
Objectives[89]mission_Actors[3]Remove_After = 0
Objectives[89]mission_Actors[3]positionX = 1701,628
Objectives[89]mission_Actors[3]positionY = 3634,067
Objectives[89]mission_Actors[3]positionZ = 34,36775
Objectives[89]mission_Actors[3]Heading = 294,9396
Objectives[89]mission_Actors[3]String_Name = u_f_o_moviestar
Objectives[89]mission_Actors[3]Relationship_Group = Neutral
Objectives[89]mission_Actors[3]AddBlip = False
Objectives[89]mission_Actors[3]ShowCone = False
Objectives[89]mission_Actors[3]Invincible = True
Objectives[89]mission_Actors[3]SetHealth = 100
Objectives[89]mission_Actors[3]DieFromHeadShot = True
Objectives[89]mission_Actors[3]CanExitVehicle = True
Objectives[89]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[89]mission_Actors[3]AlwaysFight = True
Objectives[89]mission_Actors[3]Seeing_Range = 30
Objectives[89]mission_Actors[3]Hearing_Range = 30
Objectives[89]mission_Actors[3]CombatMovement = Offensive
Objectives[89]mission_Actors[3]weapon = Unarmed
Objectives[89]mission_Actors[3]Variation = Default
Objectives[89]mission_Actors[3]Task = 99
Objectives[89]mission_Actors[3]Task_Guard_Range = 5
Objectives[89]mission_Actors[3]Task_Stay_In_Range = True
Objectives[89]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[89]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[89]mission_Actors[3]Task_Scenario = NONE
Objectives[89]mission_Actors[3]Task_List_Count = 2
Objectives[89]mission_Actors[3]Task_Repeat = False
Objectives[89]mission_Actors[3]Task_List[0]Type = Pause
Objectives[89]mission_Actors[3]Task_List[0]PositionX = 1799,847
Objectives[89]mission_Actors[3]Task_List[0]PositionY = 3667,613
Objectives[89]mission_Actors[3]Task_List[0]PositionZ = 33,76096
Objectives[89]mission_Actors[3]Task_List[0]time = 20
Objectives[89]mission_Actors[3]Task_List[1]Type = WalkTo
Objectives[89]mission_Actors[3]Task_List[1]DestinationX = 1976,914
Objectives[89]mission_Actors[3]Task_List[1]DestinationY = 3820,557
Objectives[89]mission_Actors[3]Task_List[1]DestinationZ = 32,95008
Objectives[89]mission_Actors[3]Task_List[1]Rotation = 0
Objectives[89]mission_Actors[3]Task_List[1]Speed = 1
Objectives[89]mission_Actors[3]Task_List[1]GoStraitToCoord = False
Objectives[89]mission_Actors[3]NeededForObjectiveCutsceneCount = 1
Objectives[89]mission_Actors[3]NeededForObjectiveCutscene[0] = 91
Objectives[89]mission_Vehicles = 0
Objectives[89]Mission_Needed_Vehicles = 0
Objectives[89]mission_PropsCount = 0
Objectives[89]mission_Pickup_Props_Count = 0
Objectives[89]ObjectiveMessages = 3
Objectives[89]ObjectiveMessages[0]positionX = 2737,377
Objectives[89]ObjectiveMessages[0]positionY = 2240,961
Objectives[89]ObjectiveMessages[0]positionZ = 47,7804
Objectives[89]ObjectiveMessages[0]Message = Do you see something abnormal, guys?
Objectives[89]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[89]ObjectiveMessages[0]Sender = 
Objectives[89]ObjectiveMessages[0]Subject = 
Objectives[89]ObjectiveMessages[0]MessageColor = Orange
Objectives[89]ObjectiveMessages[0]PlayFromStart = True
Objectives[89]ObjectiveMessages[0]Delay = False
Objectives[89]ObjectiveMessages[0]DelayTime = 0
Objectives[89]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[89]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[89]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[89]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[89]ObjectiveMessages[0]TypeSubtitle = False
Objectives[89]ObjectiveMessages[0]TypeTextMesage = True
Objectives[89]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[89]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[89]ObjectiveMessages[1]positionX = 2733,806
Objectives[89]ObjectiveMessages[1]positionY = 2237,484
Objectives[89]ObjectiveMessages[1]positionZ = 45,8077
Objectives[89]ObjectiveMessages[1]Message = Emh... are those your friends?
Objectives[89]ObjectiveMessages[1]Contact = CHAR_WADE
Objectives[89]ObjectiveMessages[1]Sender = 
Objectives[89]ObjectiveMessages[1]Subject = 
Objectives[89]ObjectiveMessages[1]MessageColor = Green
Objectives[89]ObjectiveMessages[1]PlayFromStart = True
Objectives[89]ObjectiveMessages[1]Delay = False
Objectives[89]ObjectiveMessages[1]DelayTime = 0
Objectives[89]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[89]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[89]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[89]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[89]ObjectiveMessages[1]TypeSubtitle = False
Objectives[89]ObjectiveMessages[1]TypeTextMesage = True
Objectives[89]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[89]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[89]ObjectiveMessages[2]positionX = 2728,911
Objectives[89]ObjectiveMessages[2]positionY = 2234,835
Objectives[89]ObjectiveMessages[2]positionZ = 43,39975
Objectives[89]ObjectiveMessages[2]Message = Are you sure we'll find him here?
Objectives[89]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[89]ObjectiveMessages[2]Sender = 
Objectives[89]ObjectiveMessages[2]Subject = 
Objectives[89]ObjectiveMessages[2]MessageColor = Purple
Objectives[89]ObjectiveMessages[2]PlayFromStart = True
Objectives[89]ObjectiveMessages[2]Delay = False
Objectives[89]ObjectiveMessages[2]DelayTime = 0
Objectives[89]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[89]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[89]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[89]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[89]ObjectiveMessages[2]TypeSubtitle = False
Objectives[89]ObjectiveMessages[2]TypeTextMesage = True
Objectives[89]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[89]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[90]Type = Cutscenes_Objective
Objectives[90]Text = 
Objectives[90]positionX = 1795,893
Objectives[90]positionY = 3679,306
Objectives[90]positionZ = 33,19583
Objectives[90]Cutscenes_Time = 3
Objectives[90]Cutscenes_Trans_Time = 3
Objectives[90]Cutscenes_FOV = 60
Objectives[90]Cutscenes_Shake = Hand
Objectives[90]Cutscenes_Amplitude = 0
Objectives[90]Cutscenes_FadeOut = False
Objectives[90]Cutscenes_FadeIn = False
Objectives[90]Cutscenes_End = False
Objectives[90]Cutscenes_Point_At_Position = False
Objectives[90]Cutscenes_Point_At_Player = False
Objectives[90]Cutscenes_Point_At_Actor = False
Objectives[90]Cutscenes_Point_At_Vehicle = False
Objectives[90]Cutscenes_Follow_Player = False
Objectives[90]Cutscenes_Follow_Actor = True
Objectives[90]Cutscenes_Follow_Vehicle = False
Objectives[90]Cutscenes_Follow_Distancee = 2
Objectives[90]Cutscenes_Follow_Hieght = 0,8
Objectives[90]Cutscenes_Follow_Angle = 15
Objectives[90]mission_ActorsCount = 0
Objectives[90]mission_Vehicles = 0
Objectives[90]Mission_Needed_Vehicles = 0
Objectives[90]mission_PropsCount = 0
Objectives[90]mission_Pickup_Props_Count = 0
Objectives[90]ObjectiveMessages = 1
Objectives[90]ObjectiveMessages[0]positionX = 2722,876
Objectives[90]ObjectiveMessages[0]positionY = 2229,657
Objectives[90]ObjectiveMessages[0]positionZ = 40,43011
Objectives[90]ObjectiveMessages[0]Message = Yes, if I know at least a little Trevor, I'm sure he will go home.
Objectives[90]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[0]Sender = 
Objectives[90]ObjectiveMessages[0]Subject = 
Objectives[90]ObjectiveMessages[0]MessageColor = White
Objectives[90]ObjectiveMessages[0]PlayFromStart = True
Objectives[90]ObjectiveMessages[0]Delay = False
Objectives[90]ObjectiveMessages[0]DelayTime = 0
Objectives[90]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[0]TypeSubtitle = False
Objectives[90]ObjectiveMessages[0]TypeTextMesage = True
Objectives[90]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[91]Type = Cutscenes_Objective
Objectives[91]Text = 
Objectives[91]positionX = 1804,507
Objectives[91]positionY = 3671,168
Objectives[91]positionZ = 33,35502
Objectives[91]Cutscenes_Time = 3
Objectives[91]Cutscenes_Trans_Time = 3
Objectives[91]Cutscenes_FOV = 60
Objectives[91]Cutscenes_Shake = Hand
Objectives[91]Cutscenes_Amplitude = 0
Objectives[91]Cutscenes_FadeOut = False
Objectives[91]Cutscenes_FadeIn = False
Objectives[91]Cutscenes_End = False
Objectives[91]Cutscenes_Point_At_Position = False
Objectives[91]Cutscenes_Point_At_Player = False
Objectives[91]Cutscenes_Point_At_Actor = False
Objectives[91]Cutscenes_Point_At_Vehicle = False
Objectives[91]Cutscenes_Follow_Player = False
Objectives[91]Cutscenes_Follow_Actor = True
Objectives[91]Cutscenes_Follow_Vehicle = False
Objectives[91]Cutscenes_Follow_Distancee = 2
Objectives[91]Cutscenes_Follow_Hieght = 0,8
Objectives[91]Cutscenes_Follow_Angle = 65
Objectives[91]mission_ActorsCount = 0
Objectives[91]mission_Vehicles = 0
Objectives[91]Mission_Needed_Vehicles = 0
Objectives[91]mission_PropsCount = 0
Objectives[91]mission_Pickup_Props_Count = 0
Objectives[91]ObjectiveMessages = 3
Objectives[91]ObjectiveMessages[0]positionX = 2716,34
Objectives[91]ObjectiveMessages[0]positionY = 2226,354
Objectives[91]ObjectiveMessages[0]positionZ = 37,79309
Objectives[91]ObjectiveMessages[0]Message = Guys, we kill Mr. De Santa too, right? You promised me.
Objectives[91]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[91]ObjectiveMessages[0]Sender = 
Objectives[91]ObjectiveMessages[0]Subject = 
Objectives[91]ObjectiveMessages[0]MessageColor = Red
Objectives[91]ObjectiveMessages[0]PlayFromStart = True
Objectives[91]ObjectiveMessages[0]Delay = False
Objectives[91]ObjectiveMessages[0]DelayTime = 0
Objectives[91]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[91]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[91]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[91]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[91]ObjectiveMessages[0]TypeSubtitle = False
Objectives[91]ObjectiveMessages[0]TypeTextMesage = True
Objectives[91]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[91]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[91]ObjectiveMessages[1]positionX = 2712,527
Objectives[91]ObjectiveMessages[1]positionY = 2223,626
Objectives[91]ObjectiveMessages[1]positionZ = 36,34759
Objectives[91]ObjectiveMessages[1]Message = Yeah, yeah, we'll kill him, now shut up, slut.
Objectives[91]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[91]ObjectiveMessages[1]Sender = 
Objectives[91]ObjectiveMessages[1]Subject = 
Objectives[91]ObjectiveMessages[1]MessageColor = Purple
Objectives[91]ObjectiveMessages[1]PlayFromStart = True
Objectives[91]ObjectiveMessages[1]Delay = False
Objectives[91]ObjectiveMessages[1]DelayTime = 0
Objectives[91]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[91]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[91]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[91]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[91]ObjectiveMessages[1]TypeSubtitle = False
Objectives[91]ObjectiveMessages[1]TypeTextMesage = True
Objectives[91]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[91]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[91]ObjectiveMessages[2]positionX = 2709,453
Objectives[91]ObjectiveMessages[2]positionY = 2221,651
Objectives[91]ObjectiveMessages[2]positionZ = 35,11639
Objectives[91]ObjectiveMessages[2]Message = You shut up, bitch.
Objectives[91]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[91]ObjectiveMessages[2]Sender = 
Objectives[91]ObjectiveMessages[2]Subject = 
Objectives[91]ObjectiveMessages[2]MessageColor = Red
Objectives[91]ObjectiveMessages[2]PlayFromStart = True
Objectives[91]ObjectiveMessages[2]Delay = False
Objectives[91]ObjectiveMessages[2]DelayTime = 0
Objectives[91]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[91]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[91]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[91]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[91]ObjectiveMessages[2]TypeSubtitle = False
Objectives[91]ObjectiveMessages[2]TypeTextMesage = True
Objectives[91]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[91]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[92]Type = Cutscenes_Objective
Objectives[92]Text = 
Objectives[92]positionX = 1799,508
Objectives[92]positionY = 3656,777
Objectives[92]positionZ = 33,30681
Objectives[92]Cutscenes_Time = 3
Objectives[92]Cutscenes_Trans_Time = 3
Objectives[92]Cutscenes_FOV = 60
Objectives[92]Cutscenes_Shake = Hand
Objectives[92]Cutscenes_Amplitude = 0
Objectives[92]Cutscenes_FadeOut = False
Objectives[92]Cutscenes_FadeIn = False
Objectives[92]Cutscenes_End = False
Objectives[92]Cutscenes_Point_At_Position = False
Objectives[92]Cutscenes_Point_At_Player = False
Objectives[92]Cutscenes_Point_At_Actor = False
Objectives[92]Cutscenes_Point_At_Vehicle = False
Objectives[92]Cutscenes_Follow_Player = False
Objectives[92]Cutscenes_Follow_Actor = True
Objectives[92]Cutscenes_Follow_Vehicle = False
Objectives[92]Cutscenes_Follow_Distancee = 4
Objectives[92]Cutscenes_Follow_Hieght = 3
Objectives[92]Cutscenes_Follow_Angle = 335
Objectives[92]mission_ActorsCount = 0
Objectives[92]mission_Vehicles = 0
Objectives[92]Mission_Needed_Vehicles = 0
Objectives[92]mission_PropsCount = 0
Objectives[92]mission_Pickup_Props_Count = 0
Objectives[92]ObjectiveMessages = 0

Objectives[93]Type = Cutscenes_Objective
Objectives[93]Text = 
Objectives[93]positionX = 1795,826
Objectives[93]positionY = 3661,647
Objectives[93]positionZ = 33,28053
Objectives[93]Cutscenes_Time = 0
Objectives[93]Cutscenes_Trans_Time = 0
Objectives[93]Cutscenes_FOV = 30
Objectives[93]Cutscenes_Shake = Hand
Objectives[93]Cutscenes_Amplitude = 0
Objectives[93]Cutscenes_FadeOut = False
Objectives[93]Cutscenes_FadeIn = False
Objectives[93]Cutscenes_End = True
Objectives[93]Cutscenes_Point_At_Position = False
Objectives[93]Cutscenes_Point_At_Player = False
Objectives[93]Cutscenes_Point_At_Actor = False
Objectives[93]Cutscenes_Point_At_Vehicle = False
Objectives[93]Cutscenes_Follow_Player = False
Objectives[93]Cutscenes_Follow_Actor = False
Objectives[93]Cutscenes_Follow_Vehicle = False
Objectives[93]Cutscenes_Follow_Distancee = 10
Objectives[93]Cutscenes_Follow_Hieght = 1
Objectives[93]Cutscenes_Follow_Angle = 0
Objectives[93]mission_ActorsCount = 0
Objectives[93]mission_Vehicles = 0
Objectives[93]Mission_Needed_Vehicles = 0
Objectives[93]mission_PropsCount = 0
Objectives[93]mission_Pickup_Props_Count = 0
Objectives[93]ObjectiveMessages = 0

Objectives[94]Text = Back to the car
Objectives[94]FaildText = 
Objectives[94]Type = Enter_Vehicle
Objectives[94]positionX = 2140,474
Objectives[94]positionY = 4825,917
Objectives[94]positionZ = 40,25458
Objectives[94]EnterVehicle_AsPassenger = False
Objectives[94]EnterVehicle_CanExit = True
Objectives[94]EnterVehicle_SetIsWanted = False
Objectives[94]EnterVehicle_SeatIndex = 0
Objectives[94]mission_ActorsCount = 0
Objectives[94]mission_Vehicles = 0
Objectives[94]Mission_Needed_Vehicles = 0
Objectives[94]mission_PropsCount = 0
Objectives[94]mission_Pickup_Props_Count = 0
Objectives[94]ObjectiveMessages = 5
Objectives[94]ObjectiveMessages[0]positionX = 2699,574
Objectives[94]ObjectiveMessages[0]positionY = 2215,911
Objectives[94]ObjectiveMessages[0]positionZ = 30,97525
Objectives[94]ObjectiveMessages[0]Message = Okay... let's go wait in the house, Artist, you check out here.
Objectives[94]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[94]ObjectiveMessages[0]Sender = 
Objectives[94]ObjectiveMessages[0]Subject = 
Objectives[94]ObjectiveMessages[0]MessageColor = White
Objectives[94]ObjectiveMessages[0]PlayFromStart = True
Objectives[94]ObjectiveMessages[0]Delay = False
Objectives[94]ObjectiveMessages[0]DelayTime = 0
Objectives[94]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[0]TypeSubtitle = False
Objectives[94]ObjectiveMessages[0]TypeTextMesage = True
Objectives[94]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[1]positionX = 2695,399
Objectives[94]ObjectiveMessages[1]positionY = 2213,367
Objectives[94]ObjectiveMessages[1]positionZ = 28,93862
Objectives[94]ObjectiveMessages[1]Message = Shit, they are waiting for us here, if they see us they will kill us, now what do we do?
Objectives[94]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[94]ObjectiveMessages[1]Sender = 
Objectives[94]ObjectiveMessages[1]Subject = 
Objectives[94]ObjectiveMessages[1]MessageColor = Orange
Objectives[94]ObjectiveMessages[1]PlayFromStart = True
Objectives[94]ObjectiveMessages[1]Delay = False
Objectives[94]ObjectiveMessages[1]DelayTime = 0
Objectives[94]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[1]TypeSubtitle = False
Objectives[94]ObjectiveMessages[1]TypeTextMesage = True
Objectives[94]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[2]positionX = 2692,126
Objectives[94]ObjectiveMessages[2]positionY = 2211,304
Objectives[94]ObjectiveMessages[2]positionZ = 27,91878
Objectives[94]ObjectiveMessages[2]Message = We need a safe place to hide until they get tired of looking for us.
Objectives[94]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[94]ObjectiveMessages[2]Sender = 
Objectives[94]ObjectiveMessages[2]Subject = 
Objectives[94]ObjectiveMessages[2]MessageColor = Blue
Objectives[94]ObjectiveMessages[2]PlayFromStart = True
Objectives[94]ObjectiveMessages[2]Delay = False
Objectives[94]ObjectiveMessages[2]DelayTime = 0
Objectives[94]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[2]TypeSubtitle = False
Objectives[94]ObjectiveMessages[2]TypeTextMesage = True
Objectives[94]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[3]positionX = 2688,401
Objectives[94]ObjectiveMessages[3]positionY = 2208,963
Objectives[94]ObjectiveMessages[3]positionZ = 26,74611
Objectives[94]ObjectiveMessages[3]Message = We could go to Wade, they won't look for us there.
Objectives[94]ObjectiveMessages[3]Contact = CHAR_RON
Objectives[94]ObjectiveMessages[3]Sender = 
Objectives[94]ObjectiveMessages[3]Subject = 
Objectives[94]ObjectiveMessages[3]MessageColor = Yellow
Objectives[94]ObjectiveMessages[3]PlayFromStart = True
Objectives[94]ObjectiveMessages[3]Delay = False
Objectives[94]ObjectiveMessages[3]DelayTime = 0
Objectives[94]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[3]TypeSubtitle = False
Objectives[94]ObjectiveMessages[3]TypeTextMesage = True
Objectives[94]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[4]positionX = 2684,127
Objectives[94]ObjectiveMessages[4]positionY = 2206,043
Objectives[94]ObjectiveMessages[4]positionZ = 25,37513
Objectives[94]ObjectiveMessages[4]Message = Ok, let's go, hurry up.
Objectives[94]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[94]ObjectiveMessages[4]Sender = 
Objectives[94]ObjectiveMessages[4]Subject = 
Objectives[94]ObjectiveMessages[4]MessageColor = Orange
Objectives[94]ObjectiveMessages[4]PlayFromStart = True
Objectives[94]ObjectiveMessages[4]Delay = False
Objectives[94]ObjectiveMessages[4]DelayTime = 0
Objectives[94]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[4]TypeSubtitle = False
Objectives[94]ObjectiveMessages[4]TypeTextMesage = True
Objectives[94]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[95]Text = Go to Wade's house
Objectives[95]Type = Leave_Area
Objectives[95]positionX = 2543,051
Objectives[95]positionY = 2128,048
Objectives[95]positionZ = 18,50079
Objectives[95]Leave_Area_Distance = 50
Objectives[95]Leave_Area_Use_Objective_Position = False
Objectives[95]mission_ActorsCount = 0
Objectives[95]mission_Vehicles = 0
Objectives[95]Mission_Needed_Vehicles = 0
Objectives[95]mission_PropsCount = 0
Objectives[95]mission_Pickup_Props_Count = 0
Objectives[95]ObjectiveMessages = 0

Objectives[96]Type = Set_Player_Actor_Objective
Objectives[96]Text = 
Objectives[96]positionX = 2142,969
Objectives[96]positionY = 4822,671
Objectives[96]positionZ = 40,27938
Objectives[96]SetPlayerActor_Use_Player = True
Objectives[96]SetPlayerActor_Player_Controllable = True
Objectives[96]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[96]SetPlayerActor_Use_Actor = False
Objectives[96]SetPlayerActor_RelationshipGroup_Change = False
Objectives[96]SetPlayerActor_RelationshipGroup = Neutral
Objectives[96]SetPlayerActor_Invincible_Change = False
Objectives[96]SetPlayerActor_Invincible = False
Objectives[96]SetPlayerActor_NewTask = True
Objectives[96]Int_Task = 99
Objectives[96]Task_Repeat = False
Objectives[96]Task_Timeout = False
Objectives[96]Task_Guard_Range = 10
Objectives[96]Task_Stay_In_Range = True
Objectives[96]Task_Wander_Range = 10
Objectives[96]Task_Scenario = NONE
Objectives[96]Task_TalkingAnimation = mic_chatter
Objectives[96]Task_Time = 1
Objectives[96]TaskListCount = 2
Objectives[96]Task_List[0]Type = EnterVehicle
Objectives[96]Task_List[0]PositionX = 2142,969
Objectives[96]Task_List[0]PositionY = 4822,671
Objectives[96]Task_List[0]PositionZ = 40,77938
Objectives[96]Task_List[0]Speed = 1
Objectives[96]Task_List[0]SeatIndex = -1
Objectives[96]Task_List[0]TaskIndex = 0
Objectives[96]Task_List[0]Warp = False
Objectives[96]Task_List[1]Type = Drive
Objectives[96]Task_List[1]PositionX = 62,23016
Objectives[96]Task_List[1]PositionY = 3073,622
Objectives[96]Task_List[1]PositionZ = 40,74865
Objectives[96]Task_List[1]Speed = 30
Objectives[96]Task_List[1]StopBeforeVehicles = False
Objectives[96]Task_List[1]StopBeforeActors = False
Objectives[96]Task_List[1]AvoidVehicles = True
Objectives[96]Task_List[1]AvoidEmptyVehicles = True
Objectives[96]Task_List[1]AvoidActors = False
Objectives[96]Task_List[1]AvoidObjects = True
Objectives[96]Task_List[1]StopAtLights = False
Objectives[96]Task_List[1]UseBlinkers = True
Objectives[96]Task_List[1]AllowGoingWrongWay = True
Objectives[96]Task_List[1]Reverse = False
Objectives[96]Task_List[1]TakeShortestPath = False
Objectives[96]Task_List[1]IgnoreRoads = False
Objectives[96]Task_List[1]IgnoreAllPathing = False
Objectives[96]Task_List[1]AvoidHighWays = False
Objectives[96]mission_ActorsCount = 0
Objectives[96]mission_Vehicles = 0
Objectives[96]Mission_Needed_Vehicles = 0
Objectives[96]mission_PropsCount = 0
Objectives[96]mission_Pickup_Props_Count = 0
Objectives[96]ObjectiveMessages = 0

Objectives[97]Type = Cutscenes_Objective
Objectives[97]Text = 
Objectives[97]positionX = -1946,706
Objectives[97]positionY = -612,6307
Objectives[97]positionZ = 9,854519
Objectives[97]Cutscenes_Time = 14
Objectives[97]Cutscenes_Trans_Time = 3
Objectives[97]Cutscenes_FOV = 60
Objectives[97]Cutscenes_Shake = Hand
Objectives[97]Cutscenes_Amplitude = 0
Objectives[97]Cutscenes_FadeOut = False
Objectives[97]Cutscenes_FadeIn = False
Objectives[97]Cutscenes_End = False
Objectives[97]Cutscenes_Point_At_Position = False
Objectives[97]Cutscenes_Point_At_Player = False
Objectives[97]Cutscenes_Point_At_Actor = False
Objectives[97]Cutscenes_Point_At_Vehicle = False
Objectives[97]Cutscenes_Follow_Player = True
Objectives[97]Cutscenes_Follow_Actor = False
Objectives[97]Cutscenes_Follow_Vehicle = False
Objectives[97]Cutscenes_Follow_Distancee = 2
Objectives[97]Cutscenes_Follow_Hieght = 0,9
Objectives[97]Cutscenes_Follow_Angle = 340
Objectives[97]mission_ActorsCount = 0
Objectives[97]mission_Vehicles = 0
Objectives[97]Mission_Needed_Vehicles = 0
Objectives[97]mission_PropsCount = 0
Objectives[97]mission_Pickup_Props_Count = 0
Objectives[97]ObjectiveMessages = 5
Objectives[97]ObjectiveMessages[0]positionX = 2699,574
Objectives[97]ObjectiveMessages[0]positionY = 2215,911
Objectives[97]ObjectiveMessages[0]positionZ = 30,97525
Objectives[97]ObjectiveMessages[0]Message = Wade... where the fuck do you live?
Objectives[97]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[97]ObjectiveMessages[0]Sender = 
Objectives[97]ObjectiveMessages[0]Subject = 
Objectives[97]ObjectiveMessages[0]MessageColor = Orange
Objectives[97]ObjectiveMessages[0]PlayFromStart = True
Objectives[97]ObjectiveMessages[0]Delay = False
Objectives[97]ObjectiveMessages[0]DelayTime = 0
Objectives[97]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[97]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[97]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[97]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[97]ObjectiveMessages[0]TypeSubtitle = False
Objectives[97]ObjectiveMessages[0]TypeTextMesage = True
Objectives[97]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[97]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[97]ObjectiveMessages[1]positionX = 2695,399
Objectives[97]ObjectiveMessages[1]positionY = 2213,367
Objectives[97]ObjectiveMessages[1]positionZ = 28,93862
Objectives[97]ObjectiveMessages[1]Message = In the old Ortega's caravan.
Objectives[97]ObjectiveMessages[1]Contact = CHAR_WADE
Objectives[97]ObjectiveMessages[1]Sender = 
Objectives[97]ObjectiveMessages[1]Subject = 
Objectives[97]ObjectiveMessages[1]MessageColor = Green
Objectives[97]ObjectiveMessages[1]PlayFromStart = True
Objectives[97]ObjectiveMessages[1]Delay = False
Objectives[97]ObjectiveMessages[1]DelayTime = 0
Objectives[97]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[97]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[97]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[97]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[97]ObjectiveMessages[1]TypeSubtitle = False
Objectives[97]ObjectiveMessages[1]TypeTextMesage = True
Objectives[97]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[97]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[97]ObjectiveMessages[2]positionX = 2692,126
Objectives[97]ObjectiveMessages[2]positionY = 2211,304
Objectives[97]ObjectiveMessages[2]positionZ = 27,91878
Objectives[97]ObjectiveMessages[2]Message = In the Ortega's caravan? But hadn't I thrown it into the river?
Objectives[97]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[97]ObjectiveMessages[2]Sender = 
Objectives[97]ObjectiveMessages[2]Subject = 
Objectives[97]ObjectiveMessages[2]MessageColor = Orange
Objectives[97]ObjectiveMessages[2]PlayFromStart = True
Objectives[97]ObjectiveMessages[2]Delay = False
Objectives[97]ObjectiveMessages[2]DelayTime = 0
Objectives[97]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[97]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[97]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[97]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[97]ObjectiveMessages[2]TypeSubtitle = False
Objectives[97]ObjectiveMessages[2]TypeTextMesage = True
Objectives[97]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[97]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[97]ObjectiveMessages[3]positionX = 2688,401
Objectives[97]ObjectiveMessages[3]positionY = 2208,963
Objectives[97]ObjectiveMessages[3]positionZ = 26,74611
Objectives[97]ObjectiveMessages[3]Message = Yes, but when my sex slave arrived she didn't want to sleep in the cot in the garage.
Objectives[97]ObjectiveMessages[3]Contact = CHAR_WADE
Objectives[97]ObjectiveMessages[3]Sender = 
Objectives[97]ObjectiveMessages[3]Subject = 
Objectives[97]ObjectiveMessages[3]MessageColor = Green
Objectives[97]ObjectiveMessages[3]PlayFromStart = True
Objectives[97]ObjectiveMessages[3]Delay = False
Objectives[97]ObjectiveMessages[3]DelayTime = 0
Objectives[97]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[97]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[97]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[97]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[97]ObjectiveMessages[3]TypeSubtitle = False
Objectives[97]ObjectiveMessages[3]TypeTextMesage = True
Objectives[97]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[97]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[97]ObjectiveMessages[4]positionX = 2684,127
Objectives[97]ObjectiveMessages[4]positionY = 2206,043
Objectives[97]ObjectiveMessages[4]positionZ = 25,37513
Objectives[97]ObjectiveMessages[4]Message = And we had no money, so Ron helped me get Ortega's trailer out of the river and fix it.
Objectives[97]ObjectiveMessages[4]Contact = CHAR_WADE
Objectives[97]ObjectiveMessages[4]Sender = 
Objectives[97]ObjectiveMessages[4]Subject = 
Objectives[97]ObjectiveMessages[4]MessageColor = Green
Objectives[97]ObjectiveMessages[4]PlayFromStart = True
Objectives[97]ObjectiveMessages[4]Delay = False
Objectives[97]ObjectiveMessages[4]DelayTime = 0
Objectives[97]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[97]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[97]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[97]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[97]ObjectiveMessages[4]TypeSubtitle = False
Objectives[97]ObjectiveMessages[4]TypeTextMesage = True
Objectives[97]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[97]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[98]Type = Cutscenes_Objective
Objectives[98]Text = 
Objectives[98]positionX = -1933,014
Objectives[98]positionY = -605,0475
Objectives[98]positionZ = 9,946907
Objectives[98]Cutscenes_Time = 0
Objectives[98]Cutscenes_Trans_Time = 17
Objectives[98]Cutscenes_FOV = 60
Objectives[98]Cutscenes_Shake = Hand
Objectives[98]Cutscenes_Amplitude = 0
Objectives[98]Cutscenes_FadeOut = False
Objectives[98]Cutscenes_FadeIn = False
Objectives[98]Cutscenes_End = False
Objectives[98]Cutscenes_Point_At_Position = False
Objectives[98]Cutscenes_Point_At_Player = False
Objectives[98]Cutscenes_Point_At_Actor = False
Objectives[98]Cutscenes_Point_At_Vehicle = False
Objectives[98]Cutscenes_Follow_Player = False
Objectives[98]Cutscenes_Follow_Actor = True
Objectives[98]Cutscenes_Follow_Vehicle = False
Objectives[98]Cutscenes_Follow_Distancee = 2
Objectives[98]Cutscenes_Follow_Hieght = 0,9
Objectives[98]Cutscenes_Follow_Angle = 15
Objectives[98]mission_ActorsCount = 0
Objectives[98]mission_Vehicles = 0
Objectives[98]Mission_Needed_Vehicles = 0
Objectives[98]mission_PropsCount = 0
Objectives[98]mission_Pickup_Props_Count = 0
Objectives[98]ObjectiveMessages = 5
Objectives[98]ObjectiveMessages[0]positionX = 2699,574
Objectives[98]ObjectiveMessages[0]positionY = 2215,911
Objectives[98]ObjectiveMessages[0]positionZ = 30,97525
Objectives[98]ObjectiveMessages[0]Message = Really? And why didn't I know a shit?
Objectives[98]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[98]ObjectiveMessages[0]Sender = 
Objectives[98]ObjectiveMessages[0]Subject = 
Objectives[98]ObjectiveMessages[0]MessageColor = Orange
Objectives[98]ObjectiveMessages[0]PlayFromStart = True
Objectives[98]ObjectiveMessages[0]Delay = False
Objectives[98]ObjectiveMessages[0]DelayTime = 0
Objectives[98]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[98]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[98]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[98]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[98]ObjectiveMessages[0]TypeSubtitle = False
Objectives[98]ObjectiveMessages[0]TypeTextMesage = True
Objectives[98]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[98]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[98]ObjectiveMessages[1]positionX = 2695,399
Objectives[98]ObjectiveMessages[1]positionY = 2213,367
Objectives[98]ObjectiveMessages[1]positionZ = 28,93862
Objectives[98]ObjectiveMessages[1]Message = Because you don't care about your friends.
Objectives[98]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[98]ObjectiveMessages[1]Sender = 
Objectives[98]ObjectiveMessages[1]Subject = 
Objectives[98]ObjectiveMessages[1]MessageColor = Blue
Objectives[98]ObjectiveMessages[1]PlayFromStart = True
Objectives[98]ObjectiveMessages[1]Delay = False
Objectives[98]ObjectiveMessages[1]DelayTime = 0
Objectives[98]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[98]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[98]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[98]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[98]ObjectiveMessages[1]TypeSubtitle = False
Objectives[98]ObjectiveMessages[1]TypeTextMesage = True
Objectives[98]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[98]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[98]ObjectiveMessages[2]positionX = 2692,126
Objectives[98]ObjectiveMessages[2]positionY = 2211,304
Objectives[98]ObjectiveMessages[2]positionZ = 27,91878
Objectives[98]ObjectiveMessages[2]Message = WHAT? It's not true, I care about my friends, and I always know everything about them.
Objectives[98]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[98]ObjectiveMessages[2]Sender = 
Objectives[98]ObjectiveMessages[2]Subject = 
Objectives[98]ObjectiveMessages[2]MessageColor = Orange
Objectives[98]ObjectiveMessages[2]PlayFromStart = True
Objectives[98]ObjectiveMessages[2]Delay = False
Objectives[98]ObjectiveMessages[2]DelayTime = 0
Objectives[98]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[98]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[98]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[98]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[98]ObjectiveMessages[2]TypeSubtitle = False
Objectives[98]ObjectiveMessages[2]TypeTextMesage = True
Objectives[98]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[98]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[98]ObjectiveMessages[3]positionX = 2688,401
Objectives[98]ObjectiveMessages[3]positionY = 2208,963
Objectives[98]ObjectiveMessages[3]positionZ = 26,74611
Objectives[98]ObjectiveMessages[3]Message = Oh yes? What is Amanda's middle name?
Objectives[98]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[98]ObjectiveMessages[3]Sender = 
Objectives[98]ObjectiveMessages[3]Subject = 
Objectives[98]ObjectiveMessages[3]MessageColor = Blue
Objectives[98]ObjectiveMessages[3]PlayFromStart = True
Objectives[98]ObjectiveMessages[3]Delay = False
Objectives[98]ObjectiveMessages[3]DelayTime = 0
Objectives[98]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[98]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[98]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[98]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[98]ObjectiveMessages[3]TypeSubtitle = False
Objectives[98]ObjectiveMessages[3]TypeTextMesage = True
Objectives[98]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[98]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[98]ObjectiveMessages[4]positionX = 2684,127
Objectives[98]ObjectiveMessages[4]positionY = 2206,043
Objectives[98]ObjectiveMessages[4]positionZ = 25,37513
Objectives[98]ObjectiveMessages[4]Message = Does Amanda have a middle name?
Objectives[98]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[98]ObjectiveMessages[4]Sender = 
Objectives[98]ObjectiveMessages[4]Subject = 
Objectives[98]ObjectiveMessages[4]MessageColor = Orange
Objectives[98]ObjectiveMessages[4]PlayFromStart = True
Objectives[98]ObjectiveMessages[4]Delay = False
Objectives[98]ObjectiveMessages[4]DelayTime = 0
Objectives[98]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[98]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[98]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[98]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[98]ObjectiveMessages[4]TypeSubtitle = False
Objectives[98]ObjectiveMessages[4]TypeTextMesage = True
Objectives[98]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[98]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[99]Type = Cutscenes_Objective
Objectives[99]Text = 
Objectives[99]positionX = -1977,926
Objectives[99]positionY = -659,0114
Objectives[99]positionZ = 3,08765
Objectives[99]Cutscenes_Time = 0
Objectives[99]Cutscenes_Trans_Time = 0
Objectives[99]Cutscenes_FOV = 30
Objectives[99]Cutscenes_Shake = Hand
Objectives[99]Cutscenes_Amplitude = 0
Objectives[99]Cutscenes_FadeOut = False
Objectives[99]Cutscenes_FadeIn = False
Objectives[99]Cutscenes_End = True
Objectives[99]Cutscenes_Point_At_Position = False
Objectives[99]Cutscenes_Point_At_Player = False
Objectives[99]Cutscenes_Point_At_Actor = False
Objectives[99]Cutscenes_Point_At_Vehicle = False
Objectives[99]Cutscenes_Follow_Player = False
Objectives[99]Cutscenes_Follow_Actor = False
Objectives[99]Cutscenes_Follow_Vehicle = False
Objectives[99]Cutscenes_Follow_Distancee = 10
Objectives[99]Cutscenes_Follow_Hieght = 1
Objectives[99]Cutscenes_Follow_Angle = 0
Objectives[99]mission_ActorsCount = 0
Objectives[99]mission_Vehicles = 0
Objectives[99]Mission_Needed_Vehicles = 0
Objectives[99]mission_PropsCount = 0
Objectives[99]mission_Pickup_Props_Count = 0
Objectives[99]ObjectiveMessages = 0

Objectives[100]Type = Set_Player_Actor_Objective
Objectives[100]Text = 
Objectives[100]positionX = -1971,021
Objectives[100]positionY = -686,3119
Objectives[100]positionZ = 2,278683
Objectives[100]SetPlayerActor_Use_Player = True
Objectives[100]SetPlayerActor_Player_Controllable = True
Objectives[100]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[100]SetPlayerActor_Use_Actor = False
Objectives[100]SetPlayerActor_RelationshipGroup_Change = False
Objectives[100]SetPlayerActor_RelationshipGroup = Neutral
Objectives[100]SetPlayerActor_Invincible_Change = False
Objectives[100]SetPlayerActor_Invincible = False
Objectives[100]SetPlayerActor_NewTask = True
Objectives[100]Int_Task = 99
Objectives[100]Task_Repeat = False
Objectives[100]Task_Timeout = False
Objectives[100]Task_Guard_Range = 10
Objectives[100]Task_Stay_In_Range = True
Objectives[100]Task_Wander_Range = 10
Objectives[100]Task_Scenario = NONE
Objectives[100]Task_TalkingAnimation = mic_chatter
Objectives[100]Task_Time = 1
Objectives[100]TaskListCount = 1
Objectives[100]Task_List[0]Type = Pause
Objectives[100]Task_List[0]positionX = -1971,021
Objectives[100]Task_List[0]positionY = -686,3119
Objectives[100]Task_List[0]positionZ = 2,778683
Objectives[100]Task_List[0]time = 1
Objectives[100]mission_ActorsCount = 0
Objectives[100]mission_Vehicles = 0
Objectives[100]Mission_Needed_Vehicles = 0
Objectives[100]mission_PropsCount = 0
Objectives[100]mission_Pickup_Props_Count = 0
Objectives[100]ObjectiveMessages = 0

Objectives[101]Text = Go to Wade's trailer
Objectives[101]Text2 = 
Objectives[101]Text3 = 
Objectives[101]Failed_Text = 
Objectives[101]Type = Checkpoint
Objectives[101]Checkpoint_Type = 45
Objectives[101]Reserved = 1
Objectives[101]ColorR = 255
Objectives[101]ColorG = 255
Objectives[101]ColorB = 0
Objectives[101]ColorA = 255
Objectives[101]IconColorR = 255
Objectives[101]IconColorG = 255
Objectives[101]IconColorB = 0
Objectives[101]IconColorA = 255
Objectives[101]positionX = -14,91911
Objectives[101]positionY = 3038,229
Objectives[101]positionZ = 39,8849
Objectives[101]Heading = -330
Objectives[101]Diameter = 10
Objectives[101]minimum_hight = 1
Objectives[101]maximum_hight = 10
Objectives[101]TriggerDistance = 7,5
Objectives[101]PlaySound = False
Objectives[101]LoseWanted = True
Objectives[101]Stop_Vehicle = False
Objectives[101]DeliverVehicleOnly = False
Objectives[101]DeliverTrailor = False
Objectives[101]DeliverTowTruck = False
Objectives[101]DeliverVehicleCargobob = False
Objectives[101]DeliverPropCargobob = False
Objectives[101]mission_ActorsCount = 1
Objectives[101]mission_Actors[0]Survive_Number = 0
Objectives[101]mission_Actors[0]Failed_Text = 
Objectives[101]mission_Actors[0]Remove_After = 0
Objectives[101]mission_Actors[0]positionX = -20,99823
Objectives[101]mission_Actors[0]positionY = 3036,135
Objectives[101]mission_Actors[0]positionZ = 40,28308
Objectives[101]mission_Actors[0]Heading = 268,8772
Objectives[101]mission_Actors[0]String_Name = a_c_pug
Objectives[101]mission_Actors[0]Relationship_Group = Friend
Objectives[101]mission_Actors[0]AddBlip = False
Objectives[101]mission_Actors[0]ShowCone = False
Objectives[101]mission_Actors[0]Invincible = True
Objectives[101]mission_Actors[0]SetHealth = 100
Objectives[101]mission_Actors[0]DieFromHeadShot = True
Objectives[101]mission_Actors[0]CanExitVehicle = True
Objectives[101]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[101]mission_Actors[0]AlwaysFight = True
Objectives[101]mission_Actors[0]Seeing_Range = 30
Objectives[101]mission_Actors[0]Hearing_Range = 30
Objectives[101]mission_Actors[0]CombatMovement = Offensive
Objectives[101]mission_Actors[0]weapon = 3146768957
Objectives[101]mission_Actors[0]Variation = Random
Objectives[101]mission_Actors[0]Task = 2
Objectives[101]mission_Actors[0]Task_Guard_Range = 5
Objectives[101]mission_Actors[0]Task_Stay_In_Range = True
Objectives[101]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[101]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[101]mission_Actors[0]Task_Scenario = NONE
Objectives[101]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[101]mission_Actors[0]NeededForObjectiveHint[0] = 117
Objectives[101]mission_Vehicles = 1
Objectives[101]mission_Vehicles[0]positionX = -15,97709
Objectives[101]mission_Vehicles[0]positionY = 3028,225
Objectives[101]mission_Vehicles[0]positionZ = 40,4592
Objectives[101]mission_Vehicles[0]Heading = 346,2275
Objectives[101]mission_Vehicles[0]Name = Faggio Sport
Objectives[101]mission_Vehicles[0]Model = faggio
Objectives[101]mission_Vehicles[0]PrimaryColor = MetallicOrange
Objectives[101]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[101]mission_Vehicles[0]PearlescentColor = MetallicOrange
Objectives[101]mission_Vehicles[0]HasPearlescent = False
Objectives[101]mission_Vehicles[0]Livery = 0
Objectives[101]mission_Vehicles[0]DirtLevel = 0
Objectives[101]mission_Vehicles[0]LockedForPlayer = True
Objectives[101]mission_Vehicles[0]Locked = False
Objectives[101]mission_Vehicles[0]Alarm = False
Objectives[101]mission_Vehicles[0]HotWired = False
Objectives[101]mission_Vehicles[0]Invincible = True
Objectives[101]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[101]mission_Vehicles[0]Remove_After = 0
Objectives[101]mission_Vehicles[0]Survive_Number = 0
Objectives[101]mission_Vehicles[0]Failed_Text = 
Objectives[101]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[101]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 114
Objectives[101]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[101]Mission_Needed_Vehicles = 0
Objectives[101]mission_PropsCount = 1
Objectives[101]mission_Props[0]Model = prop_rub_carwreck_2
Objectives[101]mission_Props[0]PlaceOnGround = False
Objectives[101]mission_Props[0]FreesePosition = True
Objectives[101]mission_Props[0]positionX = -18,45863
Objectives[101]mission_Props[0]positionY = 3044,379
Objectives[101]mission_Props[0]positionZ = 39,98797
Objectives[101]mission_Props[0]rotationX = 0
Objectives[101]mission_Props[0]rotationY = 0
Objectives[101]mission_Props[0]rotationZ = 87,49995
Objectives[101]mission_Pickup_Props_Count = 0
Objectives[101]ObjectiveMessages = 0

Objectives[102]Type = Set_Player_Actor_Objective
Objectives[102]Text = 
Objectives[102]positionX = 224,7883
Objectives[102]positionY = 3121,908
Objectives[102]positionZ = 41,20969
Objectives[102]SetPlayerActor_Use_Player = True
Objectives[102]SetPlayerActor_Player_Controllable = True
Objectives[102]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[102]SetPlayerActor_Use_Actor = False
Objectives[102]SetPlayerActor_RelationshipGroup_Change = False
Objectives[102]SetPlayerActor_RelationshipGroup = Neutral
Objectives[102]SetPlayerActor_Invincible_Change = True
Objectives[102]SetPlayerActor_Invincible = True
Objectives[102]SetPlayerActor_NewTask = False
Objectives[102]Int_Task = 0
Objectives[102]Task_Repeat = False
Objectives[102]Task_Timeout = False
Objectives[102]Task_Guard_Range = 10
Objectives[102]Task_Stay_In_Range = True
Objectives[102]Task_Wander_Range = 10
Objectives[102]Task_Scenario = NONE
Objectives[102]Task_TalkingAnimation = mic_chatter
Objectives[102]Task_Time = 1
Objectives[102]mission_ActorsCount = 0
Objectives[102]mission_Vehicles = 0
Objectives[102]Mission_Needed_Vehicles = 0
Objectives[102]mission_PropsCount = 0
Objectives[102]mission_Pickup_Props_Count = 0
Objectives[102]ObjectiveMessages = 0

Objectives[103]Type = Hint_Objective
Objectives[103]Text = 
Objectives[103]positionX = -1922,547
Objectives[103]positionY = -596,6866
Objectives[103]positionZ = 10,59945
Objectives[103]Hint_Time = 6
Objectives[103]Hint_FOV = 40
Objectives[103]Hint_Use_Position = False
Objectives[103]Hint_Use_Player = False
Objectives[103]Hint_Use_Actor = True
Objectives[103]Hint_Use_Vehicle = False
Objectives[103]mission_ActorsCount = 0
Objectives[103]mission_Vehicles = 0
Objectives[103]Mission_Needed_Vehicles = 0
Objectives[103]mission_PropsCount = 0
Objectives[103]mission_Pickup_Props_Count = 0
Objectives[103]ObjectiveMessages = 5
Objectives[103]ObjectiveMessages[0]positionX = 2673,219
Objectives[103]ObjectiveMessages[0]positionY = 2198,804
Objectives[103]ObjectiveMessages[0]positionZ = 23,03125
Objectives[103]ObjectiveMessages[0]Message = Here we go. Hey, it's nice here, you fixed it well.
Objectives[103]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[103]ObjectiveMessages[0]Sender = 
Objectives[103]ObjectiveMessages[0]Subject = 
Objectives[103]ObjectiveMessages[0]MessageColor = Orange
Objectives[103]ObjectiveMessages[0]PlayFromStart = True
Objectives[103]ObjectiveMessages[0]Delay = False
Objectives[103]ObjectiveMessages[0]DelayTime = 0
Objectives[103]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[103]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[103]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[103]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[103]ObjectiveMessages[0]TypeSubtitle = False
Objectives[103]ObjectiveMessages[0]TypeTextMesage = True
Objectives[103]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[103]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[103]ObjectiveMessages[1]positionX = 2670,143
Objectives[103]ObjectiveMessages[1]positionY = 2196,905
Objectives[103]ObjectiveMessages[1]positionZ = 22,34129
Objectives[103]ObjectiveMessages[1]Message = Thanks Trevor, but I did pratically nothing, my sex slave did it all.
Objectives[103]ObjectiveMessages[1]Contact = CHAR_WADE
Objectives[103]ObjectiveMessages[1]Sender = 
Objectives[103]ObjectiveMessages[1]Subject = 
Objectives[103]ObjectiveMessages[1]MessageColor = Green
Objectives[103]ObjectiveMessages[1]PlayFromStart = True
Objectives[103]ObjectiveMessages[1]Delay = False
Objectives[103]ObjectiveMessages[1]DelayTime = 0
Objectives[103]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[103]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[103]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[103]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[103]ObjectiveMessages[1]TypeSubtitle = False
Objectives[103]ObjectiveMessages[1]TypeTextMesage = True
Objectives[103]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[103]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[103]ObjectiveMessages[2]positionX = 2667,634
Objectives[103]ObjectiveMessages[2]positionY = 2194,864
Objectives[103]ObjectiveMessages[2]positionZ = 21,54757
Objectives[103]ObjectiveMessages[2]Message = Here we should be safe for a while.
Objectives[103]ObjectiveMessages[2]Contact = CHAR_RON
Objectives[103]ObjectiveMessages[2]Sender = 
Objectives[103]ObjectiveMessages[2]Subject = 
Objectives[103]ObjectiveMessages[2]MessageColor = Yellow
Objectives[103]ObjectiveMessages[2]PlayFromStart = True
Objectives[103]ObjectiveMessages[2]Delay = False
Objectives[103]ObjectiveMessages[2]DelayTime = 0
Objectives[103]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[103]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[103]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[103]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[103]ObjectiveMessages[2]TypeSubtitle = False
Objectives[103]ObjectiveMessages[2]TypeTextMesage = True
Objectives[103]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[103]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[103]ObjectiveMessages[3]positionX = 2664,426
Objectives[103]ObjectiveMessages[3]positionY = 2192,298
Objectives[103]ObjectiveMessages[3]positionZ = 20,37037
Objectives[103]ObjectiveMessages[3]Message = Ok, but let's send someone to check the trailer regularly.
Objectives[103]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[103]ObjectiveMessages[3]Sender = 
Objectives[103]ObjectiveMessages[3]Subject = 
Objectives[103]ObjectiveMessages[3]MessageColor = Orange
Objectives[103]ObjectiveMessages[3]PlayFromStart = True
Objectives[103]ObjectiveMessages[3]Delay = False
Objectives[103]ObjectiveMessages[3]DelayTime = 0
Objectives[103]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[103]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[103]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[103]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[103]ObjectiveMessages[3]TypeSubtitle = False
Objectives[103]ObjectiveMessages[3]TypeTextMesage = True
Objectives[103]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[103]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[103]ObjectiveMessages[4]positionX = 2661,193
Objectives[103]ObjectiveMessages[4]positionY = 2189,775
Objectives[103]ObjectiveMessages[4]positionZ = 19,20675
Objectives[103]ObjectiveMessages[4]Message = We could send my sex slave, they don't know her.
Objectives[103]ObjectiveMessages[4]Contact = CHAR_WADE
Objectives[103]ObjectiveMessages[4]Sender = 
Objectives[103]ObjectiveMessages[4]Subject = 
Objectives[103]ObjectiveMessages[4]MessageColor = Green
Objectives[103]ObjectiveMessages[4]PlayFromStart = True
Objectives[103]ObjectiveMessages[4]Delay = False
Objectives[103]ObjectiveMessages[4]DelayTime = 0
Objectives[103]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[103]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[103]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[103]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[103]ObjectiveMessages[4]TypeSubtitle = False
Objectives[103]ObjectiveMessages[4]TypeTextMesage = True
Objectives[103]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[103]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[104]Type = Hint_Objective
Objectives[104]Text = 
Objectives[104]positionX = 95,16469
Objectives[104]positionY = -1280,108
Objectives[104]positionZ = 28,11689
Objectives[104]Hint_Time = 6
Objectives[104]Hint_FOV = 40
Objectives[104]Hint_Use_Position = False
Objectives[104]Hint_Use_Player = False
Objectives[104]Hint_Use_Actor = True
Objectives[104]Hint_Use_Vehicle = False
Objectives[104]mission_ActorsCount = 0
Objectives[104]mission_Vehicles = 0
Objectives[104]Mission_Needed_Vehicles = 0
Objectives[104]mission_PropsCount = 0
Objectives[104]mission_Pickup_Props_Count = 0
Objectives[104]ObjectiveMessages = 0

Objectives[105]Type = Hint_Objective
Objectives[105]Text = 
Objectives[105]positionX = 131,1837
Objectives[105]positionY = -1306,742
Objectives[105]positionZ = 28,16741
Objectives[105]Hint_Time = 6
Objectives[105]Hint_FOV = 40
Objectives[105]Hint_Use_Position = False
Objectives[105]Hint_Use_Player = False
Objectives[105]Hint_Use_Actor = True
Objectives[105]Hint_Use_Vehicle = False
Objectives[105]mission_ActorsCount = 1
Objectives[105]mission_Actors[0]SpawnInVehicle = True
Objectives[105]mission_Actors[0]SeatIndex = -1
Objectives[105]mission_Actors[0]Survive_Number = 0
Objectives[105]mission_Actors[0]Failed_Text = 
Objectives[105]mission_Actors[0]Remove_After = 0
Objectives[105]mission_Actors[0]positionX = 212,257
Objectives[105]mission_Actors[0]positionY = 3127,58
Objectives[105]mission_Actors[0]positionZ = 42,24632
Objectives[105]mission_Actors[0]Heading = 180,0323
Objectives[105]mission_Actors[0]String_Name = a_f_y_hipster_03
Objectives[105]mission_Actors[0]Relationship_Group = Companion
Objectives[105]mission_Actors[0]AddBlip = False
Objectives[105]mission_Actors[0]ShowCone = False
Objectives[105]mission_Actors[0]Invincible = True
Objectives[105]mission_Actors[0]SetHealth = 100
Objectives[105]mission_Actors[0]DieFromHeadShot = True
Objectives[105]mission_Actors[0]CanExitVehicle = True
Objectives[105]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[105]mission_Actors[0]AlwaysFight = True
Objectives[105]mission_Actors[0]Seeing_Range = 30
Objectives[105]mission_Actors[0]Hearing_Range = 30
Objectives[105]mission_Actors[0]CombatMovement = Offensive
Objectives[105]mission_Actors[0]weapon = MicroSMG
Objectives[105]mission_Actors[0]Variation = Custom
Objectives[105]mission_Actors[0]Task = 99
Objectives[105]mission_Actors[0]Task_Guard_Range = 5
Objectives[105]mission_Actors[0]Task_Stay_In_Range = True
Objectives[105]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[105]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[105]mission_Actors[0]Task_Scenario = NONE
Objectives[105]mission_Actors[0]Task_List_Count = 3
Objectives[105]mission_Actors[0]Task_Repeat = False
Objectives[105]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[105]mission_Actors[0]Task_List[0]PositionX = 211,932
Objectives[105]mission_Actors[0]Task_List[0]PositionY = 3124,813
Objectives[105]mission_Actors[0]Task_List[0]PositionZ = 41,78103
Objectives[105]mission_Actors[0]Task_List[0]Speed = 1
Objectives[105]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[105]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[105]mission_Actors[0]Task_List[1]Type = Drive
Objectives[105]mission_Actors[0]Task_List[1]PositionX = 52,34063
Objectives[105]mission_Actors[0]Task_List[1]PositionY = 3063,001
Objectives[105]mission_Actors[0]Task_List[1]PositionZ = 40,51631
Objectives[105]mission_Actors[0]Task_List[1]Speed = 15
Objectives[105]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[105]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[105]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[105]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[0]Task_List[1]AvoidActors = False
Objectives[105]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[105]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[105]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[105]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[105]mission_Actors[0]Task_List[1]Reverse = False
Objectives[105]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[105]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[105]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[105]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[105]mission_Actors[0]Task_List[2]Type = Drive
Objectives[105]mission_Actors[0]Task_List[2]PositionX = -20,71476
Objectives[105]mission_Actors[0]Task_List[2]PositionY = 3045,096
Objectives[105]mission_Actors[0]Task_List[2]PositionZ = 40,50305
Objectives[105]mission_Actors[0]Task_List[2]Speed = 10
Objectives[105]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[105]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[105]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[105]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[105]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[105]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[105]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[105]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[105]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[105]mission_Actors[0]Task_List[2]Reverse = False
Objectives[105]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[105]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[105]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[105]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[105]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[105]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[105]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[105]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[105]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[105]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[105]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[105]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[105]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[105]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[105]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[105]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[105]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[105]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[105]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[105]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[105]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[105]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[105]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[105]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[105]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[105]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[105]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[105]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[105]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[105]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[105]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[105]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[105]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[105]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[105]mission_Actors[0]NeededForObjectiveHintCount = 3
Objectives[105]mission_Actors[0]NeededForObjectiveHint[0] = 106
Objectives[105]mission_Actors[0]NeededForObjectiveHint[1] = 108
Objectives[105]mission_Actors[0]NeededForObjectiveHint[2] = 115
Objectives[105]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 4
Objectives[105]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 109
Objectives[105]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 111
Objectives[105]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 112
Objectives[105]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 114
Objectives[105]mission_Actors[0]NeededForObjectiveGoToActorCount = 2
Objectives[105]mission_Actors[0]NeededForObjectiveGoToActor[0] = 107
Objectives[105]mission_Actors[0]NeededForObjectiveGoToActor[1] = 113
Objectives[105]mission_Vehicles = 1
Objectives[105]mission_Vehicles[0]positionX = 212,257
Objectives[105]mission_Vehicles[0]positionY = 3127,58
Objectives[105]mission_Vehicles[0]positionZ = 42,24632
Objectives[105]mission_Vehicles[0]Heading = 180,0323
Objectives[105]mission_Vehicles[0]Name = Youga Classic
Objectives[105]mission_Vehicles[0]Model = youga2
Objectives[105]mission_Vehicles[0]PrimaryColor = MetallicLime
Objectives[105]mission_Vehicles[0]SecondaryColor = PoliceCarBlue
Objectives[105]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[105]mission_Vehicles[0]HasPearlescent = False
Objectives[105]mission_Vehicles[0]Livery = -1
Objectives[105]mission_Vehicles[0]DirtLevel = 14
Objectives[105]mission_Vehicles[0]LockedForPlayer = False
Objectives[105]mission_Vehicles[0]Locked = False
Objectives[105]mission_Vehicles[0]Alarm = False
Objectives[105]mission_Vehicles[0]HotWired = False
Objectives[105]mission_Vehicles[0]Invincible = True
Objectives[105]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[105]mission_Vehicles[0]Remove_After = 0
Objectives[105]mission_Vehicles[0]Survive_Number = 0
Objectives[105]mission_Vehicles[0]Failed_Text = 
Objectives[105]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[105]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 105
Objectives[105]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[105]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[105]Mission_Needed_Vehicles = 0
Objectives[105]mission_PropsCount = 0
Objectives[105]mission_Pickup_Props_Count = 0
Objectives[105]ObjectiveMessages = 2
Objectives[105]ObjectiveMessages[0]positionX = 2652,05
Objectives[105]ObjectiveMessages[0]positionY = 2182,631
Objectives[105]ObjectiveMessages[0]positionZ = 18,24992
Objectives[105]ObjectiveMessages[0]Message = Ok, tell her to go and have a look every now and then.
Objectives[105]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[105]ObjectiveMessages[0]Sender = 
Objectives[105]ObjectiveMessages[0]Subject = 
Objectives[105]ObjectiveMessages[0]MessageColor = Orange
Objectives[105]ObjectiveMessages[0]PlayFromStart = True
Objectives[105]ObjectiveMessages[0]Delay = False
Objectives[105]ObjectiveMessages[0]DelayTime = 0
Objectives[105]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[105]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[105]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[105]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[105]ObjectiveMessages[0]TypeSubtitle = False
Objectives[105]ObjectiveMessages[0]TypeTextMesage = True
Objectives[105]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[105]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[105]ObjectiveMessages[1]positionX = 2648,054
Objectives[105]ObjectiveMessages[1]positionY = 2182,622
Objectives[105]ObjectiveMessages[1]positionZ = 18,24948
Objectives[105]ObjectiveMessages[1]Message = But where is she now?
Objectives[105]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[105]ObjectiveMessages[1]Sender = 
Objectives[105]ObjectiveMessages[1]Subject = 
Objectives[105]ObjectiveMessages[1]MessageColor = Orange
Objectives[105]ObjectiveMessages[1]PlayFromStart = True
Objectives[105]ObjectiveMessages[1]Delay = False
Objectives[105]ObjectiveMessages[1]DelayTime = 0
Objectives[105]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[105]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[105]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[105]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[105]ObjectiveMessages[1]TypeSubtitle = False
Objectives[105]ObjectiveMessages[1]TypeTextMesage = True
Objectives[105]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[105]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[106]Type = Hint_Objective
Objectives[106]Text = 
Objectives[106]positionX = 215,6973
Objectives[106]positionY = 3124,551
Objectives[106]positionZ = 41,3241
Objectives[106]Hint_Time = 6
Objectives[106]Hint_FOV = 20
Objectives[106]Hint_Use_Position = False
Objectives[106]Hint_Use_Player = False
Objectives[106]Hint_Use_Actor = True
Objectives[106]Hint_Use_Vehicle = False
Objectives[106]mission_ActorsCount = 0
Objectives[106]mission_Vehicles = 0
Objectives[106]Mission_Needed_Vehicles = 0
Objectives[106]mission_PropsCount = 0
Objectives[106]mission_Pickup_Props_Count = 0
Objectives[106]ObjectiveMessages = 1
Objectives[106]ObjectiveMessages[0]positionX = 2643,919
Objectives[106]ObjectiveMessages[0]positionY = 2179,99
Objectives[106]ObjectiveMessages[0]positionZ = 18,35883
Objectives[106]ObjectiveMessages[0]Message = Emh... here she is, she's coming.
Objectives[106]ObjectiveMessages[0]Contact = CHAR_WADE
Objectives[106]ObjectiveMessages[0]Sender = 
Objectives[106]ObjectiveMessages[0]Subject = 
Objectives[106]ObjectiveMessages[0]MessageColor = Green
Objectives[106]ObjectiveMessages[0]PlayFromStart = True
Objectives[106]ObjectiveMessages[0]Delay = False
Objectives[106]ObjectiveMessages[0]DelayTime = 0
Objectives[106]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[106]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[106]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[106]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[106]ObjectiveMessages[0]TypeSubtitle = False
Objectives[106]ObjectiveMessages[0]TypeTextMesage = True
Objectives[106]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[106]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[107]Type = GoTo_Actor
Objectives[107]Text = Wait for Wade's sex slave
Objectives[107]positionX = 215,697
Objectives[107]positionY = 3124,551
Objectives[107]positionZ = 41,3241
Objectives[107]GoTo_Actor_ChangToCompanion = True
Objectives[107]GoTo_Actor_Distance = 4
Objectives[107]GoTo_Actor_Remove_Blip = False
Objectives[107]mission_ActorsCount = 0
Objectives[107]mission_Vehicles = 0
Objectives[107]Mission_Needed_Vehicles = 0
Objectives[107]mission_PropsCount = 0
Objectives[107]mission_Pickup_Props_Count = 0
Objectives[107]ObjectiveMessages = 0

Objectives[108]Type = Hint_Objective
Objectives[108]Text = 
Objectives[108]positionX = 208,2768
Objectives[108]positionY = 3123,576
Objectives[108]positionZ = 41,34092
Objectives[108]Hint_Time = 16
Objectives[108]Hint_FOV = 40
Objectives[108]Hint_Use_Position = False
Objectives[108]Hint_Use_Player = False
Objectives[108]Hint_Use_Actor = True
Objectives[108]Hint_Use_Vehicle = False
Objectives[108]mission_ActorsCount = 0
Objectives[108]mission_Vehicles = 0
Objectives[108]Mission_Needed_Vehicles = 0
Objectives[108]mission_PropsCount = 0
Objectives[108]mission_Pickup_Props_Count = 0
Objectives[108]ObjectiveMessages = 5
Objectives[108]ObjectiveMessages[0]positionX = 2632,313
Objectives[108]ObjectiveMessages[0]positionY = 2176,205
Objectives[108]ObjectiveMessages[0]positionZ = 18,39083
Objectives[108]ObjectiveMessages[0]Message = Hey guys, what's going on? What are you doing here?
Objectives[108]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[108]ObjectiveMessages[0]Sender = 
Objectives[108]ObjectiveMessages[0]Subject = 
Objectives[108]ObjectiveMessages[0]MessageColor = Purple
Objectives[108]ObjectiveMessages[0]PlayFromStart = True
Objectives[108]ObjectiveMessages[0]Delay = False
Objectives[108]ObjectiveMessages[0]DelayTime = 0
Objectives[108]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[108]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[108]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[108]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[108]ObjectiveMessages[0]TypeSubtitle = False
Objectives[108]ObjectiveMessages[0]TypeTextMesage = True
Objectives[108]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[108]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[108]ObjectiveMessages[1]positionX = 2628,433
Objectives[108]ObjectiveMessages[1]positionY = 2176,221
Objectives[108]ObjectiveMessages[1]positionZ = 17,98546
Objectives[108]ObjectiveMessages[1]Message = Hi honey, we have to hide, Wade told us we can stay here for a few days.
Objectives[108]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[108]ObjectiveMessages[1]Sender = 
Objectives[108]ObjectiveMessages[1]Subject = 
Objectives[108]ObjectiveMessages[1]MessageColor = Orange
Objectives[108]ObjectiveMessages[1]PlayFromStart = True
Objectives[108]ObjectiveMessages[1]Delay = False
Objectives[108]ObjectiveMessages[1]DelayTime = 0
Objectives[108]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[108]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[108]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[108]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[108]ObjectiveMessages[1]TypeSubtitle = False
Objectives[108]ObjectiveMessages[1]TypeTextMesage = True
Objectives[108]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[108]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[108]ObjectiveMessages[2]positionX = 2625,244
Objectives[108]ObjectiveMessages[2]positionY = 2176,784
Objectives[108]ObjectiveMessages[2]positionZ = 17,64088
Objectives[108]ObjectiveMessages[2]Message = Emh... okay... Wade, come with me to get the water at the river.
Objectives[108]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[108]ObjectiveMessages[2]Sender = 
Objectives[108]ObjectiveMessages[2]Subject = 
Objectives[108]ObjectiveMessages[2]MessageColor = Purple
Objectives[108]ObjectiveMessages[2]PlayFromStart = True
Objectives[108]ObjectiveMessages[2]Delay = False
Objectives[108]ObjectiveMessages[2]DelayTime = 0
Objectives[108]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[108]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[108]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[108]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[108]ObjectiveMessages[2]TypeSubtitle = False
Objectives[108]ObjectiveMessages[2]TypeTextMesage = True
Objectives[108]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[108]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[108]ObjectiveMessages[3]positionX = 2620,554
Objectives[108]ObjectiveMessages[3]positionY = 2175,993
Objectives[108]ObjectiveMessages[3]positionZ = 17,18272
Objectives[108]ObjectiveMessages[3]Message = Yes, dear.
Objectives[108]ObjectiveMessages[3]Contact = CHAR_WADE
Objectives[108]ObjectiveMessages[3]Sender = 
Objectives[108]ObjectiveMessages[3]Subject = 
Objectives[108]ObjectiveMessages[3]MessageColor = Green
Objectives[108]ObjectiveMessages[3]PlayFromStart = True
Objectives[108]ObjectiveMessages[3]Delay = False
Objectives[108]ObjectiveMessages[3]DelayTime = 0
Objectives[108]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[108]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[108]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[108]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[108]ObjectiveMessages[3]TypeSubtitle = False
Objectives[108]ObjectiveMessages[3]TypeTextMesage = True
Objectives[108]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[108]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[108]ObjectiveMessages[4]positionX = 2616,831
Objectives[108]ObjectiveMessages[4]positionY = 2175,452
Objectives[108]ObjectiveMessages[4]positionZ = 16,9278
Objectives[108]ObjectiveMessages[4]Message = You wait for us here, take a look around.
Objectives[108]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[108]ObjectiveMessages[4]Sender = 
Objectives[108]ObjectiveMessages[4]Subject = 
Objectives[108]ObjectiveMessages[4]MessageColor = Purple
Objectives[108]ObjectiveMessages[4]PlayFromStart = True
Objectives[108]ObjectiveMessages[4]Delay = False
Objectives[108]ObjectiveMessages[4]DelayTime = 0
Objectives[108]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[108]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[108]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[108]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[108]ObjectiveMessages[4]TypeSubtitle = False
Objectives[108]ObjectiveMessages[4]TypeTextMesage = True
Objectives[108]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[108]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[109]Type = Set_Player_Actor_Objective
Objectives[109]Text = 
Objectives[109]positionX = 214,7089
Objectives[109]positionY = 3115,734
Objectives[109]positionZ = 41,30256
Objectives[109]SetPlayerActor_Use_Player = False
Objectives[109]SetPlayerActor_Player_Controllable = True
Objectives[109]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[109]SetPlayerActor_Use_Actor = True
Objectives[109]SetPlayerActor_RelationshipGroup_Change = False
Objectives[109]SetPlayerActor_RelationshipGroup = Neutral
Objectives[109]SetPlayerActor_Invincible_Change = False
Objectives[109]SetPlayerActor_Invincible = False
Objectives[109]SetPlayerActor_NewTask = True
Objectives[109]Int_Task = 99
Objectives[109]Task_Repeat = False
Objectives[109]Task_Timeout = False
Objectives[109]Task_Guard_Range = 10
Objectives[109]Task_Stay_In_Range = True
Objectives[109]Task_Wander_Range = 10
Objectives[109]Task_Scenario = NONE
Objectives[109]Task_TalkingAnimation = mic_chatter
Objectives[109]Task_Time = 1
Objectives[109]TaskListCount = 1
Objectives[109]Task_List[0]Type = WalkTo
Objectives[109]Task_List[0]DestinationX = -45,20415
Objectives[109]Task_List[0]DestinationY = 3098,183
Objectives[109]Task_List[0]DestinationZ = 25,90604
Objectives[109]Task_List[0]Rotation = -540
Objectives[109]Task_List[0]Speed = 1
Objectives[109]Task_List[0]GoStraitToCoord = False
Objectives[109]mission_ActorsCount = 0
Objectives[109]mission_Vehicles = 0
Objectives[109]Mission_Needed_Vehicles = 0
Objectives[109]mission_PropsCount = 0
Objectives[109]mission_Pickup_Props_Count = 0
Objectives[109]ObjectiveMessages = 0

Objectives[110]Type = Set_Player_Actor_Objective
Objectives[110]Text = 
Objectives[110]positionX = -46,71992
Objectives[110]positionY = 3098,008
Objectives[110]positionZ = 25,30326
Objectives[110]SetPlayerActor_Use_Player = False
Objectives[110]SetPlayerActor_Player_Controllable = True
Objectives[110]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[110]SetPlayerActor_Use_Actor = True
Objectives[110]SetPlayerActor_RelationshipGroup_Change = False
Objectives[110]SetPlayerActor_RelationshipGroup = Neutral
Objectives[110]SetPlayerActor_Invincible_Change = False
Objectives[110]SetPlayerActor_Invincible = False
Objectives[110]SetPlayerActor_NewTask = True
Objectives[110]Int_Task = 99
Objectives[110]Task_Repeat = False
Objectives[110]Task_Timeout = False
Objectives[110]Task_Guard_Range = 10
Objectives[110]Task_Stay_In_Range = True
Objectives[110]Task_Wander_Range = 10
Objectives[110]Task_Scenario = NONE
Objectives[110]Task_TalkingAnimation = mic_chatter
Objectives[110]Task_Time = 1
Objectives[110]TaskListCount = 2
Objectives[110]Task_List[0]Type = WalkTo
Objectives[110]Task_List[0]DestinationX = -46,71992
Objectives[110]Task_List[0]DestinationY = 3098,008
Objectives[110]Task_List[0]DestinationZ = 25,80326
Objectives[110]Task_List[0]Rotation = -540
Objectives[110]Task_List[0]Speed = 1
Objectives[110]Task_List[0]GoStraitToCoord = False
Objectives[110]Task_List[1]Type = Pause
Objectives[110]Task_List[1]positionX = 216,3186
Objectives[110]Task_List[1]positionY = 3113,441
Objectives[110]Task_List[1]positionZ = 41,81766
Objectives[110]Task_List[1]time = 20
Objectives[110]mission_ActorsCount = 0
Objectives[110]mission_Vehicles = 0
Objectives[110]Mission_Needed_Vehicles = 0
Objectives[110]mission_PropsCount = 0
Objectives[110]mission_Pickup_Props_Count = 0
Objectives[110]ObjectiveMessages = 0

Objectives[111]Type = Set_Player_Actor_Objective
Objectives[111]Text = 
Objectives[111]positionX = 220,403
Objectives[111]positionY = 3112,397
Objectives[111]positionZ = 41,30914
Objectives[111]SetPlayerActor_Use_Player = False
Objectives[111]SetPlayerActor_Player_Controllable = True
Objectives[111]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[111]SetPlayerActor_Use_Actor = True
Objectives[111]SetPlayerActor_RelationshipGroup_Change = False
Objectives[111]SetPlayerActor_RelationshipGroup = Neutral
Objectives[111]SetPlayerActor_Invincible_Change = False
Objectives[111]SetPlayerActor_Invincible = False
Objectives[111]SetPlayerActor_NewTask = True
Objectives[111]Int_Task = 99
Objectives[111]Task_Repeat = False
Objectives[111]Task_Timeout = True
Objectives[111]Task_Guard_Range = 10
Objectives[111]Task_Stay_In_Range = True
Objectives[111]Task_Wander_Range = 10
Objectives[111]Task_Scenario = NONE
Objectives[111]Task_TalkingAnimation = mic_chatter
Objectives[111]Task_Time = 1
Objectives[111]mission_ActorsCount = 0
Objectives[111]mission_Vehicles = 0
Objectives[111]Mission_Needed_Vehicles = 0
Objectives[111]mission_PropsCount = 0
Objectives[111]mission_Pickup_Props_Count = 0
Objectives[111]ObjectiveMessages = 0

Objectives[112]Type = Set_Player_Actor_Objective
Objectives[112]Text = 
Objectives[112]positionX = 215,9464
Objectives[112]positionY = 3113,525
Objectives[112]positionZ = 41,31408
Objectives[112]SetPlayerActor_Use_Player = False
Objectives[112]SetPlayerActor_Player_Controllable = True
Objectives[112]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[112]SetPlayerActor_Use_Actor = True
Objectives[112]SetPlayerActor_RelationshipGroup_Change = False
Objectives[112]SetPlayerActor_RelationshipGroup = Neutral
Objectives[112]SetPlayerActor_Invincible_Change = False
Objectives[112]SetPlayerActor_Invincible = False
Objectives[112]SetPlayerActor_NewTask = True
Objectives[112]Int_Task = 99
Objectives[112]Task_Repeat = False
Objectives[112]Task_Timeout = False
Objectives[112]Task_Guard_Range = 10
Objectives[112]Task_Stay_In_Range = True
Objectives[112]Task_Wander_Range = 10
Objectives[112]Task_Scenario = NONE
Objectives[112]Task_TalkingAnimation = mic_chatter
Objectives[112]Task_Time = 1
Objectives[112]TaskListCount = 1
Objectives[112]Task_List[0]Type = Pause
Objectives[112]Task_List[0]positionX = 212,6391
Objectives[112]Task_List[0]positionY = 3124,891
Objectives[112]Task_List[0]positionZ = 41,78737
Objectives[112]Task_List[0]time = 16
Objectives[112]mission_ActorsCount = 0
Objectives[112]mission_Vehicles = 0
Objectives[112]Mission_Needed_Vehicles = 0
Objectives[112]mission_PropsCount = 0
Objectives[112]mission_Pickup_Props_Count = 0
Objectives[112]ObjectiveMessages = 0

Objectives[113]Type = GoTo_Actor
Objectives[113]Text = 
Objectives[113]positionX = 222,6624
Objectives[113]positionY = 3122,658
Objectives[113]positionZ = 41,32399
Objectives[113]GoTo_Actor_ChangToCompanion = False
Objectives[113]GoTo_Actor_Distance = 10
Objectives[113]GoTo_Actor_Remove_Blip = True
Objectives[113]mission_ActorsCount = 0
Objectives[113]mission_Vehicles = 0
Objectives[113]Mission_Needed_Vehicles = 0
Objectives[113]mission_PropsCount = 0
Objectives[113]mission_Pickup_Props_Count = 0
Objectives[113]ObjectiveMessages = 6
Objectives[113]ObjectiveMessages[0]positionX = 2599,468
Objectives[113]ObjectiveMessages[0]positionY = 2177,107
Objectives[113]ObjectiveMessages[0]positionZ = 16,8605
Objectives[113]ObjectiveMessages[0]Message = BUT HAVE YOU BECOME COMPLETELY JERK? I DON'T WANT THOSE ASSHOLES IN MY HOUSE.
Objectives[113]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[113]ObjectiveMessages[0]Sender = 
Objectives[113]ObjectiveMessages[0]Subject = 
Objectives[113]ObjectiveMessages[0]MessageColor = Purple
Objectives[113]ObjectiveMessages[0]PlayFromStart = True
Objectives[113]ObjectiveMessages[0]Delay = False
Objectives[113]ObjectiveMessages[0]DelayTime = 0
Objectives[113]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[113]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[113]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[113]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[113]ObjectiveMessages[0]TypeSubtitle = False
Objectives[113]ObjectiveMessages[0]TypeTextMesage = True
Objectives[113]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[113]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[113]ObjectiveMessages[1]positionX = 2594,977
Objectives[113]ObjectiveMessages[1]positionY = 2177,583
Objectives[113]ObjectiveMessages[1]positionZ = 17,1853
Objectives[113]ObjectiveMessages[1]Message = DO YOU KNOW THAT I SLEEP NAKED, SHOULD I SLEEP NAKED AMONG THEM?
Objectives[113]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[113]ObjectiveMessages[1]Sender = 
Objectives[113]ObjectiveMessages[1]Subject = 
Objectives[113]ObjectiveMessages[1]MessageColor = Purple
Objectives[113]ObjectiveMessages[1]PlayFromStart = True
Objectives[113]ObjectiveMessages[1]Delay = False
Objectives[113]ObjectiveMessages[1]DelayTime = 0
Objectives[113]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[113]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[113]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[113]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[113]ObjectiveMessages[1]TypeSubtitle = False
Objectives[113]ObjectiveMessages[1]TypeTextMesage = True
Objectives[113]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[113]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[113]ObjectiveMessages[2]positionX = 2591,366
Objectives[113]ObjectiveMessages[2]positionY = 2178,057
Objectives[113]ObjectiveMessages[2]positionZ = 17,29578
Objectives[113]ObjectiveMessages[2]Message = YOU ARE A STUPI IDIOT, THROWN THOSE ASSHOLES OUT OF MY HOUSE.
Objectives[113]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[113]ObjectiveMessages[2]Sender = 
Objectives[113]ObjectiveMessages[2]Subject = 
Objectives[113]ObjectiveMessages[2]MessageColor = Purple
Objectives[113]ObjectiveMessages[2]PlayFromStart = True
Objectives[113]ObjectiveMessages[2]Delay = False
Objectives[113]ObjectiveMessages[2]DelayTime = 0
Objectives[113]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[113]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[113]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[113]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[113]ObjectiveMessages[2]TypeSubtitle = False
Objectives[113]ObjectiveMessages[2]TypeTextMesage = True
Objectives[113]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[113]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[113]ObjectiveMessages[3]positionX = 2587,415
Objectives[113]ObjectiveMessages[3]positionY = 2178,498
Objectives[113]ObjectiveMessages[3]positionZ = 17,46964
Objectives[113]ObjectiveMessages[3]Message = NOW I'M GOING TO BRENDA, WHEN I GET BACK THEY MUST HAVE GONE, CLEAR?
Objectives[113]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[113]ObjectiveMessages[3]Sender = 
Objectives[113]ObjectiveMessages[3]Subject = 
Objectives[113]ObjectiveMessages[3]MessageColor = Purple
Objectives[113]ObjectiveMessages[3]PlayFromStart = True
Objectives[113]ObjectiveMessages[3]Delay = False
Objectives[113]ObjectiveMessages[3]DelayTime = 0
Objectives[113]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[113]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[113]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[113]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[113]ObjectiveMessages[3]TypeSubtitle = False
Objectives[113]ObjectiveMessages[3]TypeTextMesage = True
Objectives[113]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[113]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[113]ObjectiveMessages[4]positionX = 2584,277
Objectives[113]ObjectiveMessages[4]positionY = 2178,821
Objectives[113]ObjectiveMessages[4]positionZ = 17,60428
Objectives[113]ObjectiveMessages[4]Message = Oh-ho, I guess we got Wade into trouble.
Objectives[113]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[113]ObjectiveMessages[4]Sender = 
Objectives[113]ObjectiveMessages[4]Subject = 
Objectives[113]ObjectiveMessages[4]MessageColor = Blue
Objectives[113]ObjectiveMessages[4]PlayFromStart = True
Objectives[113]ObjectiveMessages[4]Delay = False
Objectives[113]ObjectiveMessages[4]DelayTime = 0
Objectives[113]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[113]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[113]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[113]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[113]ObjectiveMessages[4]TypeSubtitle = False
Objectives[113]ObjectiveMessages[4]TypeTextMesage = True
Objectives[113]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[113]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[113]ObjectiveMessages[5]positionX = 2580,238
Objectives[113]ObjectiveMessages[5]positionY = 2179,417
Objectives[113]ObjectiveMessages[5]positionZ = 17,67134
Objectives[113]ObjectiveMessages[5]Message = And who cares?
Objectives[113]ObjectiveMessages[5]Contact = CHAR_TREVOR
Objectives[113]ObjectiveMessages[5]Sender = 
Objectives[113]ObjectiveMessages[5]Subject = 
Objectives[113]ObjectiveMessages[5]MessageColor = Orange
Objectives[113]ObjectiveMessages[5]PlayFromStart = True
Objectives[113]ObjectiveMessages[5]Delay = False
Objectives[113]ObjectiveMessages[5]DelayTime = 0
Objectives[113]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[113]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[113]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[113]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[113]ObjectiveMessages[5]TypeSubtitle = False
Objectives[113]ObjectiveMessages[5]TypeTextMesage = True
Objectives[113]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[113]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[114]Type = Set_Player_Actor_Objective
Objectives[114]Text = 
Objectives[114]positionX = 209,1739
Objectives[114]positionY = 3125,721
Objectives[114]positionZ = 41,20898
Objectives[114]SetPlayerActor_Use_Player = False
Objectives[114]SetPlayerActor_Player_Controllable = True
Objectives[114]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[114]SetPlayerActor_Use_Actor = True
Objectives[114]SetPlayerActor_RelationshipGroup_Change = True
Objectives[114]SetPlayerActor_RelationshipGroup = Friend
Objectives[114]SetPlayerActor_Invincible_Change = False
Objectives[114]SetPlayerActor_Invincible = False
Objectives[114]SetPlayerActor_NewTask = True
Objectives[114]Int_Task = 99
Objectives[114]Task_Repeat = False
Objectives[114]Task_Timeout = False
Objectives[114]Task_Guard_Range = 10
Objectives[114]Task_Stay_In_Range = True
Objectives[114]Task_Wander_Range = 10
Objectives[114]Task_Scenario = NONE
Objectives[114]Task_TalkingAnimation = mic_chatter
Objectives[114]Task_Time = 1
Objectives[114]TaskListCount = 3
Objectives[114]Task_List[0]Type = EnterVehicle
Objectives[114]Task_List[0]PositionX = -22,06126
Objectives[114]Task_List[0]PositionY = 3038,779
Objectives[114]Task_List[0]PositionZ = 40,4864
Objectives[114]Task_List[0]Speed = 1
Objectives[114]Task_List[0]SeatIndex = -1
Objectives[114]Task_List[0]TaskIndex = 0
Objectives[114]Task_List[0]Warp = False
Objectives[114]Task_List[1]Type = Drive
Objectives[114]Task_List[1]PositionX = -11,01874
Objectives[114]Task_List[1]PositionY = 3040,613
Objectives[114]Task_List[1]PositionZ = 40,27162
Objectives[114]Task_List[1]Speed = 100
Objectives[114]Task_List[1]StopBeforeVehicles = False
Objectives[114]Task_List[1]StopBeforeActors = False
Objectives[114]Task_List[1]AvoidVehicles = True
Objectives[114]Task_List[1]AvoidEmptyVehicles = True
Objectives[114]Task_List[1]AvoidActors = False
Objectives[114]Task_List[1]AvoidObjects = True
Objectives[114]Task_List[1]StopAtLights = True
Objectives[114]Task_List[1]UseBlinkers = True
Objectives[114]Task_List[1]AllowGoingWrongWay = False
Objectives[114]Task_List[1]Reverse = False
Objectives[114]Task_List[1]TakeShortestPath = True
Objectives[114]Task_List[1]IgnoreRoads = True
Objectives[114]Task_List[1]IgnoreAllPathing = True
Objectives[114]Task_List[1]AvoidHighWays = True
Objectives[114]Task_List[2]Type = Drive
Objectives[114]Task_List[2]PositionX = 592,4482
Objectives[114]Task_List[2]PositionY = 2732,496
Objectives[114]Task_List[2]PositionZ = 41,55592
Objectives[114]Task_List[2]Speed = 100
Objectives[114]Task_List[2]StopBeforeVehicles = False
Objectives[114]Task_List[2]StopBeforeActors = False
Objectives[114]Task_List[2]AvoidVehicles = True
Objectives[114]Task_List[2]AvoidEmptyVehicles = True
Objectives[114]Task_List[2]AvoidActors = False
Objectives[114]Task_List[2]AvoidObjects = True
Objectives[114]Task_List[2]StopAtLights = False
Objectives[114]Task_List[2]UseBlinkers = True
Objectives[114]Task_List[2]AllowGoingWrongWay = True
Objectives[114]Task_List[2]Reverse = False
Objectives[114]Task_List[2]TakeShortestPath = False
Objectives[114]Task_List[2]IgnoreRoads = False
Objectives[114]Task_List[2]IgnoreAllPathing = False
Objectives[114]Task_List[2]AvoidHighWays = False
Objectives[114]mission_ActorsCount = 0
Objectives[114]mission_Vehicles = 0
Objectives[114]Mission_Needed_Vehicles = 0
Objectives[114]mission_PropsCount = 0
Objectives[114]mission_Pickup_Props_Count = 0
Objectives[114]ObjectiveMessages = 0

Objectives[115]Type = Hint_Objective
Objectives[115]Text = 
Objectives[115]positionX = 221,195
Objectives[115]positionY = 3118,75
Objectives[115]positionZ = 41,31534
Objectives[115]Hint_Time = 10
Objectives[115]Hint_FOV = 40
Objectives[115]Hint_Use_Position = False
Objectives[115]Hint_Use_Player = False
Objectives[115]Hint_Use_Actor = True
Objectives[115]Hint_Use_Vehicle = False
Objectives[115]mission_ActorsCount = 0
Objectives[115]mission_Vehicles = 0
Objectives[115]Mission_Needed_Vehicles = 0
Objectives[115]mission_PropsCount = 0
Objectives[115]mission_Pickup_Props_Count = 0
Objectives[115]ObjectiveMessages = 2
Objectives[115]ObjectiveMessages[0]positionX = 2574,804
Objectives[115]ObjectiveMessages[0]positionY = 2178,896
Objectives[115]ObjectiveMessages[0]positionZ = 18,18667
Objectives[115]ObjectiveMessages[0]Message = I have to go guys, and Wade has to talk to you.
Objectives[115]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[115]ObjectiveMessages[0]Sender = 
Objectives[115]ObjectiveMessages[0]Subject = 
Objectives[115]ObjectiveMessages[0]MessageColor = Purple
Objectives[115]ObjectiveMessages[0]PlayFromStart = True
Objectives[115]ObjectiveMessages[0]Delay = False
Objectives[115]ObjectiveMessages[0]DelayTime = 0
Objectives[115]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[115]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[115]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[115]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[115]ObjectiveMessages[0]TypeSubtitle = False
Objectives[115]ObjectiveMessages[0]TypeTextMesage = True
Objectives[115]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[115]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[115]ObjectiveMessages[1]positionX = 2570,8
Objectives[115]ObjectiveMessages[1]positionY = 2178,684
Objectives[115]ObjectiveMessages[1]positionZ = 18,46301
Objectives[115]ObjectiveMessages[1]Message = Emh... okay...
Objectives[115]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[115]ObjectiveMessages[1]Sender = 
Objectives[115]ObjectiveMessages[1]Subject = 
Objectives[115]ObjectiveMessages[1]MessageColor = Blue
Objectives[115]ObjectiveMessages[1]PlayFromStart = True
Objectives[115]ObjectiveMessages[1]Delay = False
Objectives[115]ObjectiveMessages[1]DelayTime = 0
Objectives[115]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[115]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[115]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[115]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[115]ObjectiveMessages[1]TypeSubtitle = False
Objectives[115]ObjectiveMessages[1]TypeTextMesage = True
Objectives[115]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[115]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[116]Type = Hint_Objective
Objectives[116]Text = 
Objectives[116]positionX = 142,4431
Objectives[116]positionY = -1299,314
Objectives[116]positionZ = 28,1827
Objectives[116]Hint_Time = 16
Objectives[116]Hint_FOV = 40
Objectives[116]Hint_Use_Position = False
Objectives[116]Hint_Use_Player = False
Objectives[116]Hint_Use_Actor = True
Objectives[116]Hint_Use_Vehicle = False
Objectives[116]mission_ActorsCount = 0
Objectives[116]mission_Vehicles = 0
Objectives[116]Mission_Needed_Vehicles = 0
Objectives[116]mission_PropsCount = 0
Objectives[116]mission_Pickup_Props_Count = 0
Objectives[116]ObjectiveMessages = 5
Objectives[116]ObjectiveMessages[0]positionX = 2562,509
Objectives[116]ObjectiveMessages[0]positionY = 2173,344
Objectives[116]ObjectiveMessages[0]positionZ = 18,02719
Objectives[116]ObjectiveMessages[0]Message = Wade, did we get you in trouble?
Objectives[116]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[116]ObjectiveMessages[0]Sender = 
Objectives[116]ObjectiveMessages[0]Subject = 
Objectives[116]ObjectiveMessages[0]MessageColor = Blue
Objectives[116]ObjectiveMessages[0]PlayFromStart = True
Objectives[116]ObjectiveMessages[0]Delay = False
Objectives[116]ObjectiveMessages[0]DelayTime = 0
Objectives[116]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[116]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[116]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[116]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[116]ObjectiveMessages[0]TypeSubtitle = False
Objectives[116]ObjectiveMessages[0]TypeTextMesage = True
Objectives[116]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[116]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[116]ObjectiveMessages[1]positionX = 2559,842
Objectives[116]ObjectiveMessages[1]positionY = 2169,595
Objectives[116]ObjectiveMessages[1]positionZ = 18,29966
Objectives[116]ObjectiveMessages[1]Message = Naaah... she'll calm down, don't worry, but don't watch her while she sleeps.
Objectives[116]ObjectiveMessages[1]Contact = CHAR_WADE
Objectives[116]ObjectiveMessages[1]Sender = 
Objectives[116]ObjectiveMessages[1]Subject = 
Objectives[116]ObjectiveMessages[1]MessageColor = Green
Objectives[116]ObjectiveMessages[1]PlayFromStart = True
Objectives[116]ObjectiveMessages[1]Delay = False
Objectives[116]ObjectiveMessages[1]DelayTime = 0
Objectives[116]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[116]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[116]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[116]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[116]ObjectiveMessages[1]TypeSubtitle = False
Objectives[116]ObjectiveMessages[1]TypeTextMesage = True
Objectives[116]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[116]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[116]ObjectiveMessages[2]positionX = 2556,772
Objectives[116]ObjectiveMessages[2]positionY = 2169,135
Objectives[116]ObjectiveMessages[2]positionZ = 18,24543
Objectives[116]ObjectiveMessages[2]Message = If she notices that you are watching her while she is sleeping naked...
Objectives[116]ObjectiveMessages[2]Contact = CHAR_WADE
Objectives[116]ObjectiveMessages[2]Sender = 
Objectives[116]ObjectiveMessages[2]Subject = 
Objectives[116]ObjectiveMessages[2]MessageColor = Green
Objectives[116]ObjectiveMessages[2]PlayFromStart = True
Objectives[116]ObjectiveMessages[2]Delay = False
Objectives[116]ObjectiveMessages[2]DelayTime = 0
Objectives[116]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[116]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[116]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[116]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[116]ObjectiveMessages[2]TypeSubtitle = False
Objectives[116]ObjectiveMessages[2]TypeTextMesage = True
Objectives[116]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[116]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[116]ObjectiveMessages[3]positionX = 2553,7
Objectives[116]ObjectiveMessages[3]positionY = 2167,311
Objectives[116]ObjectiveMessages[3]positionZ = 18,35311
Objectives[116]ObjectiveMessages[3]Message = She kicks you in the balls, and it really hurts.
Objectives[116]ObjectiveMessages[3]Contact = CHAR_WADE
Objectives[116]ObjectiveMessages[3]Sender = 
Objectives[116]ObjectiveMessages[3]Subject = 
Objectives[116]ObjectiveMessages[3]MessageColor = Green
Objectives[116]ObjectiveMessages[3]PlayFromStart = True
Objectives[116]ObjectiveMessages[3]Delay = False
Objectives[116]ObjectiveMessages[3]DelayTime = 0
Objectives[116]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[116]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[116]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[116]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[116]ObjectiveMessages[3]TypeSubtitle = False
Objectives[116]ObjectiveMessages[3]TypeTextMesage = True
Objectives[116]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[116]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[116]ObjectiveMessages[4]positionX = 2549,871
Objectives[116]ObjectiveMessages[4]positionY = 2165,241
Objectives[116]ObjectiveMessages[4]positionZ = 18,38716
Objectives[116]ObjectiveMessages[4]Message = Emh... okay... well... we won't watch her.
Objectives[116]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[116]ObjectiveMessages[4]Sender = 
Objectives[116]ObjectiveMessages[4]Subject = 
Objectives[116]ObjectiveMessages[4]MessageColor = Blue
Objectives[116]ObjectiveMessages[4]PlayFromStart = True
Objectives[116]ObjectiveMessages[4]Delay = False
Objectives[116]ObjectiveMessages[4]DelayTime = 0
Objectives[116]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[116]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[116]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[116]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[116]ObjectiveMessages[4]TypeSubtitle = False
Objectives[116]ObjectiveMessages[4]TypeTextMesage = True
Objectives[116]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[116]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[117]Type = Hint_Objective
Objectives[117]Text = 
Objectives[117]positionX = -12,9067
Objectives[117]positionY = 3049,503
Objectives[117]positionZ = 40,0506
Objectives[117]Hint_Time = 6
Objectives[117]Hint_FOV = 40
Objectives[117]Hint_Use_Position = False
Objectives[117]Hint_Use_Player = False
Objectives[117]Hint_Use_Actor = True
Objectives[117]Hint_Use_Vehicle = False
Objectives[117]mission_ActorsCount = 0
Objectives[117]mission_Vehicles = 0
Objectives[117]Mission_Needed_Vehicles = 0
Objectives[117]mission_PropsCount = 0
Objectives[117]mission_Pickup_Props_Count = 0
Objectives[117]ObjectiveMessages = 3
Objectives[117]ObjectiveMessages[0]positionX = 2549,024
Objectives[117]ObjectiveMessages[0]positionY = 2153,176
Objectives[117]ObjectiveMessages[0]positionZ = 18,40687
Objectives[117]ObjectiveMessages[0]Message = Speak for yourself. So, what is there to do here? Is there a TV?
Objectives[117]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[117]ObjectiveMessages[0]Sender = 
Objectives[117]ObjectiveMessages[0]Subject = 
Objectives[117]ObjectiveMessages[0]MessageColor = Orange
Objectives[117]ObjectiveMessages[0]PlayFromStart = True
Objectives[117]ObjectiveMessages[0]Delay = False
Objectives[117]ObjectiveMessages[0]DelayTime = 0
Objectives[117]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[117]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[117]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[117]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[117]ObjectiveMessages[0]TypeSubtitle = False
Objectives[117]ObjectiveMessages[0]TypeTextMesage = True
Objectives[117]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[117]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[117]ObjectiveMessages[1]positionX = 2546,995
Objectives[117]ObjectiveMessages[1]positionY = 2149,76
Objectives[117]ObjectiveMessages[1]positionZ = 18,43071
Objectives[117]ObjectiveMessages[1]Message = Yes, but it's broken.
Objectives[117]ObjectiveMessages[1]Contact = CHAR_WADE
Objectives[117]ObjectiveMessages[1]Sender = 
Objectives[117]ObjectiveMessages[1]Subject = 
Objectives[117]ObjectiveMessages[1]MessageColor = Green
Objectives[117]ObjectiveMessages[1]PlayFromStart = True
Objectives[117]ObjectiveMessages[1]Delay = False
Objectives[117]ObjectiveMessages[1]DelayTime = 0
Objectives[117]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[117]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[117]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[117]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[117]ObjectiveMessages[1]TypeSubtitle = False
Objectives[117]ObjectiveMessages[1]TypeTextMesage = True
Objectives[117]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[117]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[117]ObjectiveMessages[2]positionX = 2545,998
Objectives[117]ObjectiveMessages[2]positionY = 2146,779
Objectives[117]ObjectiveMessages[2]positionZ = 18,43817
Objectives[117]ObjectiveMessages[2]Message = Oh shit, so what are we gonna do all the time?
Objectives[117]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[117]ObjectiveMessages[2]Sender = 
Objectives[117]ObjectiveMessages[2]Subject = 
Objectives[117]ObjectiveMessages[2]MessageColor = Orange
Objectives[117]ObjectiveMessages[2]PlayFromStart = True
Objectives[117]ObjectiveMessages[2]Delay = False
Objectives[117]ObjectiveMessages[2]DelayTime = 0
Objectives[117]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[117]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[117]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[117]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[117]ObjectiveMessages[2]TypeSubtitle = False
Objectives[117]ObjectiveMessages[2]TypeTextMesage = True
Objectives[117]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[117]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[118]Type = Hint_Objective
Objectives[118]Text = 
Objectives[118]positionX = 76,99286
Objectives[118]positionY = -1264,966
Objectives[118]positionZ = 28,22375
Objectives[118]Hint_Time = 18
Objectives[118]Hint_FOV = 40
Objectives[118]Hint_Use_Position = False
Objectives[118]Hint_Use_Player = False
Objectives[118]Hint_Use_Actor = True
Objectives[118]Hint_Use_Vehicle = False
Objectives[118]mission_ActorsCount = 0
Objectives[118]mission_Vehicles = 0
Objectives[118]Mission_Needed_Vehicles = 0
Objectives[118]mission_PropsCount = 0
Objectives[118]mission_Pickup_Props_Count = 0
Objectives[118]ObjectiveMessages = 6
Objectives[118]ObjectiveMessages[0]positionX = 2544,035
Objectives[118]ObjectiveMessages[0]positionY = 2140,562
Objectives[118]ObjectiveMessages[0]positionZ = 18,45136
Objectives[118]ObjectiveMessages[0]Message = Is that the dog we kidnapped long ago? The one who shit like a lion?
Objectives[118]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[118]ObjectiveMessages[0]Sender = 
Objectives[118]ObjectiveMessages[0]Subject = 
Objectives[118]ObjectiveMessages[0]MessageColor = Orange
Objectives[118]ObjectiveMessages[0]PlayFromStart = True
Objectives[118]ObjectiveMessages[0]Delay = False
Objectives[118]ObjectiveMessages[0]DelayTime = 0
Objectives[118]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[118]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[118]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[118]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[118]ObjectiveMessages[0]TypeSubtitle = False
Objectives[118]ObjectiveMessages[0]TypeTextMesage = True
Objectives[118]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[118]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[118]ObjectiveMessages[1]positionX = 2542,91
Objectives[118]ObjectiveMessages[1]positionY = 2137,194
Objectives[118]ObjectiveMessages[1]positionZ = 18,45468
Objectives[118]ObjectiveMessages[1]Message = Yes, I keep him, I called him Puig.
Objectives[118]ObjectiveMessages[1]Contact = CHAR_WADE
Objectives[118]ObjectiveMessages[1]Sender = 
Objectives[118]ObjectiveMessages[1]Subject = 
Objectives[118]ObjectiveMessages[1]MessageColor = Green
Objectives[118]ObjectiveMessages[1]PlayFromStart = True
Objectives[118]ObjectiveMessages[1]Delay = False
Objectives[118]ObjectiveMessages[1]DelayTime = 0
Objectives[118]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[118]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[118]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[118]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[118]ObjectiveMessages[1]TypeSubtitle = False
Objectives[118]ObjectiveMessages[1]TypeTextMesage = True
Objectives[118]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[118]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[118]ObjectiveMessages[2]positionX = 2542,11
Objectives[118]ObjectiveMessages[2]positionY = 2133,308
Objectives[118]ObjectiveMessages[2]positionZ = 18,46685
Objectives[118]ObjectiveMessages[2]Message = What a fucking name.
Objectives[118]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[118]ObjectiveMessages[2]Sender = 
Objectives[118]ObjectiveMessages[2]Subject = 
Objectives[118]ObjectiveMessages[2]MessageColor = Orange
Objectives[118]ObjectiveMessages[2]PlayFromStart = True
Objectives[118]ObjectiveMessages[2]Delay = False
Objectives[118]ObjectiveMessages[2]DelayTime = 0
Objectives[118]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[118]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[118]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[118]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[118]ObjectiveMessages[2]TypeSubtitle = False
Objectives[118]ObjectiveMessages[2]TypeTextMesage = True
Objectives[118]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[118]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[118]ObjectiveMessages[3]positionX = 2544,035
Objectives[118]ObjectiveMessages[3]positionY = 2140,562
Objectives[118]ObjectiveMessages[3]positionZ = 18,45136
Objectives[118]ObjectiveMessages[3]Message = Is that the dog we kidnapped long ago? The one who shit like a lion?
Objectives[118]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[118]ObjectiveMessages[3]Sender = 
Objectives[118]ObjectiveMessages[3]Subject = 
Objectives[118]ObjectiveMessages[3]MessageColor = Orange
Objectives[118]ObjectiveMessages[3]PlayFromStart = True
Objectives[118]ObjectiveMessages[3]Delay = False
Objectives[118]ObjectiveMessages[3]DelayTime = 0
Objectives[118]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[118]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[118]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[118]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[118]ObjectiveMessages[3]TypeSubtitle = False
Objectives[118]ObjectiveMessages[3]TypeTextMesage = True
Objectives[118]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[118]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[118]ObjectiveMessages[4]positionX = 2542,91
Objectives[118]ObjectiveMessages[4]positionY = 2137,194
Objectives[118]ObjectiveMessages[4]positionZ = 18,45468
Objectives[118]ObjectiveMessages[4]Message = Yes, I keep him, I called him Puig.
Objectives[118]ObjectiveMessages[4]Contact = CHAR_WADE
Objectives[118]ObjectiveMessages[4]Sender = 
Objectives[118]ObjectiveMessages[4]Subject = 
Objectives[118]ObjectiveMessages[4]MessageColor = Green
Objectives[118]ObjectiveMessages[4]PlayFromStart = True
Objectives[118]ObjectiveMessages[4]Delay = False
Objectives[118]ObjectiveMessages[4]DelayTime = 0
Objectives[118]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[118]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[118]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[118]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[118]ObjectiveMessages[4]TypeSubtitle = False
Objectives[118]ObjectiveMessages[4]TypeTextMesage = True
Objectives[118]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[118]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[118]ObjectiveMessages[5]positionX = 2542,11
Objectives[118]ObjectiveMessages[5]positionY = 2133,308
Objectives[118]ObjectiveMessages[5]positionZ = 18,46685
Objectives[118]ObjectiveMessages[5]Message = What a fucking name.
Objectives[118]ObjectiveMessages[5]Contact = CHAR_TREVOR
Objectives[118]ObjectiveMessages[5]Sender = 
Objectives[118]ObjectiveMessages[5]Subject = 
Objectives[118]ObjectiveMessages[5]MessageColor = Orange
Objectives[118]ObjectiveMessages[5]PlayFromStart = True
Objectives[118]ObjectiveMessages[5]Delay = False
Objectives[118]ObjectiveMessages[5]DelayTime = 0
Objectives[118]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[118]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[118]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[118]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[118]ObjectiveMessages[5]TypeSubtitle = False
Objectives[118]ObjectiveMessages[5]TypeTextMesage = True
Objectives[118]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[118]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[119]Type = Hint_Objective
Objectives[119]Text = 
Objectives[119]positionX = 95,94913
Objectives[119]positionY = -1264,729
Objectives[119]positionZ = 29,26326
Objectives[119]Hint_Time = 16
Objectives[119]Hint_FOV = 40
Objectives[119]Hint_Use_Position = False
Objectives[119]Hint_Use_Player = False
Objectives[119]Hint_Use_Actor = True
Objectives[119]Hint_Use_Vehicle = False
Objectives[119]mission_ActorsCount = 0
Objectives[119]mission_Vehicles = 0
Objectives[119]Mission_Needed_Vehicles = 0
Objectives[119]mission_PropsCount = 0
Objectives[119]mission_Pickup_Props_Count = 0
Objectives[119]ObjectiveMessages = 5
Objectives[119]ObjectiveMessages[0]positionX = 2544,035
Objectives[119]ObjectiveMessages[0]positionY = 2140,562
Objectives[119]ObjectiveMessages[0]positionZ = 18,45136
Objectives[119]ObjectiveMessages[0]Message = Come on Trevor, you won't have much time to waste, you have a card game to learn.
Objectives[119]ObjectiveMessages[0]Contact = CHAR_RON
Objectives[119]ObjectiveMessages[0]Sender = 
Objectives[119]ObjectiveMessages[0]Subject = 
Objectives[119]ObjectiveMessages[0]MessageColor = Yellow
Objectives[119]ObjectiveMessages[0]PlayFromStart = True
Objectives[119]ObjectiveMessages[0]Delay = False
Objectives[119]ObjectiveMessages[0]DelayTime = 0
Objectives[119]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[119]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[119]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[119]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[119]ObjectiveMessages[0]TypeSubtitle = False
Objectives[119]ObjectiveMessages[0]TypeTextMesage = True
Objectives[119]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[119]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[119]ObjectiveMessages[1]positionX = 2542,91
Objectives[119]ObjectiveMessages[1]positionY = 2137,194
Objectives[119]ObjectiveMessages[1]positionZ = 18,45468
Objectives[119]ObjectiveMessages[1]Message = So if you have a 3 and a 7 you have to touch the player's nose ten times to your right.
Objectives[119]ObjectiveMessages[1]Contact = CHAR_RON
Objectives[119]ObjectiveMessages[1]Sender = 
Objectives[119]ObjectiveMessages[1]Subject = 
Objectives[119]ObjectiveMessages[1]MessageColor = Yellow
Objectives[119]ObjectiveMessages[1]PlayFromStart = True
Objectives[119]ObjectiveMessages[1]Delay = False
Objectives[119]ObjectiveMessages[1]DelayTime = 0
Objectives[119]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[119]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[119]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[119]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[119]ObjectiveMessages[1]TypeSubtitle = False
Objectives[119]ObjectiveMessages[1]TypeTextMesage = True
Objectives[119]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[119]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[119]ObjectiveMessages[2]positionX = 2542,11
Objectives[119]ObjectiveMessages[2]positionY = 2133,308
Objectives[119]ObjectiveMessages[2]positionZ = 18,46685
Objectives[119]ObjectiveMessages[2]Message = If you have a 2 and an 8 you have to put your hands in the player's underpants on your left.
Objectives[119]ObjectiveMessages[2]Contact = CHAR_RON
Objectives[119]ObjectiveMessages[2]Sender = 
Objectives[119]ObjectiveMessages[2]Subject = 
Objectives[119]ObjectiveMessages[2]MessageColor = Yellow
Objectives[119]ObjectiveMessages[2]PlayFromStart = True
Objectives[119]ObjectiveMessages[2]Delay = False
Objectives[119]ObjectiveMessages[2]DelayTime = 0
Objectives[119]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[119]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[119]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[119]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[119]ObjectiveMessages[2]TypeSubtitle = False
Objectives[119]ObjectiveMessages[2]TypeTextMesage = True
Objectives[119]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[119]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[119]ObjectiveMessages[3]positionX = 2544,035
Objectives[119]ObjectiveMessages[3]positionY = 2140,562
Objectives[119]ObjectiveMessages[3]positionZ = 18,45136
Objectives[119]ObjectiveMessages[3]Message = If you have a 4 and a 2 you have to kiss the bunny.
Objectives[119]ObjectiveMessages[3]Contact = CHAR_RON
Objectives[119]ObjectiveMessages[3]Sender = 
Objectives[119]ObjectiveMessages[3]Subject = 
Objectives[119]ObjectiveMessages[3]MessageColor = Yellow
Objectives[119]ObjectiveMessages[3]PlayFromStart = True
Objectives[119]ObjectiveMessages[3]Delay = False
Objectives[119]ObjectiveMessages[3]DelayTime = 0
Objectives[119]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[119]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[119]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[119]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[119]ObjectiveMessages[3]TypeSubtitle = False
Objectives[119]ObjectiveMessages[3]TypeTextMesage = True
Objectives[119]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[119]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[119]ObjectiveMessages[4]positionX = 2542,91
Objectives[119]ObjectiveMessages[4]positionY = 2137,194
Objectives[119]ObjectiveMessages[4]positionZ = 18,45468
Objectives[119]ObjectiveMessages[4]Message = If the two is of hearts, on the face, if it is of flowers on the bunny's ass.
Objectives[119]ObjectiveMessages[4]Contact = CHAR_RON
Objectives[119]ObjectiveMessages[4]Sender = 
Objectives[119]ObjectiveMessages[4]Subject = 
Objectives[119]ObjectiveMessages[4]MessageColor = Yellow
Objectives[119]ObjectiveMessages[4]PlayFromStart = True
Objectives[119]ObjectiveMessages[4]Delay = False
Objectives[119]ObjectiveMessages[4]DelayTime = 0
Objectives[119]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[119]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[119]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[119]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[119]ObjectiveMessages[4]TypeSubtitle = False
Objectives[119]ObjectiveMessages[4]TypeTextMesage = True
Objectives[119]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[119]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[120]Text = 
Objectives[120]Type = Timeout_Objective
Objectives[120]positionX = 117,2407
Objectives[120]positionY = -1322,69
Objectives[120]positionZ = 28,155
Objectives[120]Timeout_Min = 0
Objectives[120]Timeout_Sec = 10
Objectives[120]mission_ActorsCount = 0
Objectives[120]mission_Vehicles = 0
Objectives[120]Mission_Needed_Vehicles = 0
Objectives[120]mission_PropsCount = 0
Objectives[120]mission_Pickup_Props_Count = 0
Objectives[120]ObjectiveMessages = 3
Objectives[120]ObjectiveMessages[0]positionX = 2544,035
Objectives[120]ObjectiveMessages[0]positionY = 2140,562
Objectives[120]ObjectiveMessages[0]positionZ = 18,45136
Objectives[120]ObjectiveMessages[0]Message = Oh shit, I'm dead, I'll never understand shit.
Objectives[120]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[120]ObjectiveMessages[0]Sender = 
Objectives[120]ObjectiveMessages[0]Subject = 
Objectives[120]ObjectiveMessages[0]MessageColor = Orange
Objectives[120]ObjectiveMessages[0]PlayFromStart = True
Objectives[120]ObjectiveMessages[0]Delay = False
Objectives[120]ObjectiveMessages[0]DelayTime = 0
Objectives[120]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[120]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[120]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[120]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[120]ObjectiveMessages[0]TypeSubtitle = False
Objectives[120]ObjectiveMessages[0]TypeTextMesage = True
Objectives[120]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[120]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[120]ObjectiveMessages[1]positionX = 2542,91
Objectives[120]ObjectiveMessages[1]positionY = 2137,194
Objectives[120]ObjectiveMessages[1]positionZ = 18,45468
Objectives[120]ObjectiveMessages[1]Message = Yeah, you're screwed.
Objectives[120]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[120]ObjectiveMessages[1]Sender = 
Objectives[120]ObjectiveMessages[1]Subject = 
Objectives[120]ObjectiveMessages[1]MessageColor = Blue
Objectives[120]ObjectiveMessages[1]PlayFromStart = True
Objectives[120]ObjectiveMessages[1]Delay = False
Objectives[120]ObjectiveMessages[1]DelayTime = 0
Objectives[120]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[120]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[120]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[120]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[120]ObjectiveMessages[1]TypeSubtitle = False
Objectives[120]ObjectiveMessages[1]TypeTextMesage = True
Objectives[120]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[120]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[120]ObjectiveMessages[2]positionX = 2542,11
Objectives[120]ObjectiveMessages[2]positionY = 2133,308
Objectives[120]ObjectiveMessages[2]positionZ = 18,46685
Objectives[120]ObjectiveMessages[2]Message = Don't distract Trevor, if you have a 5 and a 7 ...
Objectives[120]ObjectiveMessages[2]Contact = CHAR_RON
Objectives[120]ObjectiveMessages[2]Sender = 
Objectives[120]ObjectiveMessages[2]Subject = 
Objectives[120]ObjectiveMessages[2]MessageColor = Yellow
Objectives[120]ObjectiveMessages[2]PlayFromStart = True
Objectives[120]ObjectiveMessages[2]Delay = False
Objectives[120]ObjectiveMessages[2]DelayTime = 0
Objectives[120]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[120]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[120]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[120]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[120]ObjectiveMessages[2]TypeSubtitle = False
Objectives[120]ObjectiveMessages[2]TypeTextMesage = True
Objectives[120]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[120]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

